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Syphon Filter: Logan's Shadow to exploit full PSP power

Developer highlights benefits of using 333MHz processor speed

Syphon Filter: Logan's Shadow to exploit full PSP power

The recent unlocking of the PSP's power has understandably caused a bit of a stir, with the hugely promising God of War: Chains of Olympus being the first game to announce it would be making full use of the extra processing speed.

Now it's the turn of Syphon Filter: Logan's Shadow. Chris Reese, technical director at Sony's Bend Studio, has gone on record with regards to how his team's game is utilising the newfound potential by implementing elements that weren't possible under the previous 266MHz limit.

Not that the developer wasn't able to achieve some impressive results using the slower processing speed – those that have played last year's superb Syphon Filter: Dark Mirror will be aware of that game's graphical ability. But for the sequel, the team was obviously keen to go bigger and better, something the PSP's extra performance has made possible.

"Now we have the ability to introduce Havok [lifelike] physics, water rendering/gameplay, larger environments with significantly more interactive elements, and faster AI response times," Reese detailed in a recent post on Sony's official PlayStation blog.

"In short, tapping into the full processor speed of PSP offers increased gameplay opportunities, while still providing the high production qualities you would expect after playing Dark Mirror," he added, before we could conclude as much ourselves.

Excited? We are, and you should be, too. But we'll have to wait: Logan's Shadow is currently scheduled for September 4th and October 19th releases in the US and UK, respectively.

Joao Diniz Sanches
Joao Diniz Sanches
With three boys under the age of 10, former Edge editor Joao has given up his dream of making it to F1 and instead spends his time being shot at with Nerf darts. When in work mode, he looks after editorial projects associated with the Pocket Gamer and Steel Media brands.