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Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.
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 [EDITORIAL ON POCKET GAMER]
Will CryptoKitties' mobile release kickstart blockchain gaming?  
[Various - Feature]
21 May
Thoughts from Blockchain Gamer Connects

Mobile VR didn't work out, but Oculus Go's accessibility is just what the sector needs  
[Various - Feature]
07 May
Columnist Jon Jordan jumps on the new wave of VR hype

Making the case for Harry Potter: Hogwarts Mystery's energy system  
[Various - Feature]
30 April
Columnist Jon Jordan takes a new approach

Is Fortnite a Donald Trump? Mobile games take the celebrity personality test  
[Various - Feature]
23 April
Columnist Jon Jordan decides which games match which celebrities

The value of playing mobile games that get cancelled  
[Various - Feature]
16 April
Quantum Siege is gone but not forgotten

To play or autoplay: How mobile games are asking for more time and less skill  
[Various - Feature]
09 April
Columnist Jon Jordan on lessons learned from Assassin's Creed: Rebellion

What's the future for mobile AR?  
[Various - Feature]
02 April
Columnist Jon Jordan looks ahead

MARVEL Strike Force review - A super(hero)-charged squad RPG  
[Various - Game review]
29 March
Just spectacular

What's the significance of Fortnite and PUBG's success on mobile?  
[Various - Feature]
26 March
Is mobile gaming losing its uniqueness?

A thought experiment in blockchain mobile gaming  
[Various - Feature]
19 March
Daddy's got a brand new bag

Why the games I'm already playing trump the most exciting new releases  
[Various - Feature]
12 March
Inertia on the iPad

So, what is the point of games journalists anyhow?  
[Various - Feature]
06 March
A mid-write crisis

How long can superheroes and Stormtroopers keep you playing a mobile game?  
[Various - Feature]
26 February
Veteran columnist Jon Jordan discusses the power of licences

The best mobile games don't require a separate controller. Do they?  
[Various - Feature]
19 February
He's lost control(lers): columnist Jon Jordan remembers an evolutionary dead end

Analysing Brawl Stars - the Schrodinger’s Cat of mobile gaming  
[Various - Feature]
12 February
Alive or dead? asks columnist Jon Jordan of Supercell's latest game

If Nintendo wants Mario Kart Tour to succeed, then it's going to have to be free to play  
[Various - Feature]
06 February
The best Mario Kart ever?

Why I avoid paid mobile games but love deleting free to play ones  
[Various - Feature]
29 January
Columnist Jon Jordan on a question of value

Why I can't wait for Star Wars: Rise To Power  
[Various - Feature]
22 January
A new weekly column by Jon Jordan: the sizzle of anticipation

Into The Dead 2 review - Reanimated smarter  
[Various - Game review]
12 October
You shoot zombies. Zombies eat you

Top 50 devs revealed, life after Subway Surfers, and President Spacey loves Monument Valley  
[Various - News]
07 March
The past 7 days in bite-sized portions

Apple loves premium, Zynga win big on in-game ads, and Hipster Whale talks Crossy Road  
[Various - News]
21 February
The past 7 days in bite-sized portions

The good, the great and the ugly: Com2uS, Gamevil, Zynga and King announces 2014 financials  
[Various - News]
14 February
The past 7 days in bite-sized portions

Android hits iOS equivalence, Kabam's 2014 sales are $400m, and UA ads at the Superbowl  
[Various - News]
31 January
The past 7 days in bite-sized chunks

How PewDiePie promoted Best Fiends, Twitch's eyeball power, and rising CPI price graphed  
[Various - Feature]
24 January
The past 7 days in bite-sized portions

Monument Valley, Crossy Road and Minecraft announce monetisation milestones  
[Various - News]
17 January
The past 7 days in bite-sized portions

Early trends emerge for 2015: VR, wearables, stasis, maturity, creativity, Taiwan  
[Various - News]
10 January
The past 7 days in bite-sized portions

Kabam drops web games, PlayRaven has $7M to reimagine F2P, and Clash of Clans will do $1.8B in 2014  
[Various - Feature]
13 December
The past 7 days in bite-sized portions

Space Ape raises $7M, Monster Strike bests Puzzle & Dragons, and should wearables be subsidised?  
[Various - News]
06 December
The past 7 days in bite-sized portions

Off-the rails: Why Gameloft switched Brothers in Arms 3 from an on-rail shooter to free roaming  
[Various - Interview]
20 November
Reacting to pre-launch feedback

Debating F2P's soul, Glu's top financials and how the hot Helsinki scene just got hotter  
[Various - News]
01 November
The past 7 days in bite-sized portions

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