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Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.
Reviewer photo
 [EDITORIAL ON POCKET GAMER]
When the latest iPhone shares its name with a Ford car, we have a marketing problem  
[Various - Feature]
17 September
Why Jon Jordan won't be buying a new phone

Phantomgate and Spellsouls: two of the best mobile games you never played  
[Various - Feature]
10 September
Columnist Jon Jordan on games that get canned in soft launch

Playing Legend of Solgard - another example of match-3 domination  
[Various - Feature]
28 August
Columnist Jon Jordan on mobile's preeminent genre

Can we forgive Epic's sins of omission?  
[Various - Feature]
13 August
Columnist Jon Jordan unpicks the consequences of Fortnite's Android strategy

Unpicking Tim Sweeney's disingenuous rejection of Google Play Store  
[Various - Feature]
06 August
Columnist Jon Jordan likes Epic's vision, but not its implementation

How mobile esports are finding their own way to their own sort of success  
[Various - Feature]
30 July
Columnist Jon Jordan on why Overwatch League doesn’t work for mobile

Why Candy Crush Saga is still crushing it  
[Various - Feature]
23 July
Columnist Jon Jordan on mobile gaming's long player

Why the App Store needs to have a long, hard think about the next 10 years  
[Various - Feature]
16 July
Columnist Jon Jordan on what's next for Apple's marketplace

Why Fortnite's monetisation is easy to copy but its success hard to replicate  
[Various - Feature]
02 July
Columnist Jon Jordan on the tangible value of intangible items

Why the best mobile battle royale games won't be Fortnite or PUBG  
[Various - Feature]
25 June
Columnist Jon Jordan reckons the best mobile games are made by mobile game devs

Can Command & Conquer: Rivals defeat the PC-to-mobile curse?  
[Various - Feature]
18 June
Columnist Jon Jordan on the power of audience

I love LA, but I'm glad I'm not at E3  
[Various - Feature]
11 June
Columnist Jon Jordan on why the date, not the location, now matter

What will be the first mobile game to hit $10 billion in sales?  
[Various - Feature]
04 June
It's a big number world

What does Honor of Kings and Fortnite's success on mobile mean for conventional wisdom?  
[Various - Feature]
29 May
The significance of black swan events

Will CryptoKitties' mobile release kickstart blockchain gaming?  
[Various - Feature]
21 May
Thoughts from Blockchain Gamer Connects

Mobile VR didn't work out, but Oculus Go's accessibility is just what the sector needs  
[Various - Feature]
07 May
Columnist Jon Jordan jumps on the new wave of VR hype

Making the case for Harry Potter: Hogwarts Mystery's energy system  
[Various - Feature]
30 April
Columnist Jon Jordan takes a new approach

Is Fortnite a Donald Trump? Mobile games take the celebrity personality test  
[Various - Feature]
23 April
Columnist Jon Jordan decides which games match which celebrities

The value of playing mobile games that get cancelled  
[Various - Feature]
16 April
Quantum Siege is gone but not forgotten

To play or autoplay: How mobile games are asking for more time and less skill  
[Various - Feature]
09 April
Columnist Jon Jordan on lessons learned from Assassin's Creed: Rebellion

What's the future for mobile AR?  
[Various - Feature]
02 April
Columnist Jon Jordan looks ahead

MARVEL Strike Force review - A super(hero)-charged squad RPG  
[Various - Game review]
29 March
Just spectacular

What's the significance of Fortnite and PUBG's success on mobile?  
[Various - Feature]
26 March
Is mobile gaming losing its uniqueness?

A thought experiment in blockchain mobile gaming  
[Various - Feature]
19 March
Daddy's got a brand new bag

Why the games I'm already playing trump the most exciting new releases  
[Various - Feature]
12 March
Inertia on the iPad

So, what is the point of games journalists anyhow?  
[Various - Feature]
06 March
A mid-write crisis

How long can superheroes and Stormtroopers keep you playing a mobile game?  
[Various - Feature]
26 February
Veteran columnist Jon Jordan discusses the power of licences

The best mobile games don't require a separate controller. Do they?  
[Various - Feature]
19 February
He's lost control(lers): columnist Jon Jordan remembers an evolutionary dead end

Analysing Brawl Stars - the Schrodinger’s Cat of mobile gaming  
[Various - Feature]
12 February
Alive or dead? asks columnist Jon Jordan of Supercell's latest game

If Nintendo wants Mario Kart Tour to succeed, then it's going to have to be free to play  
[Various - Feature]
06 February
The best Mario Kart ever?

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