Staff Profile
Dennis Scimeca

Dennis Scimeca

Dennis Scimeca is a freelancer from Boston. His weekly video game opinion column, First Person, is published by Village Voice Media. He occasionally blogs at punchingsnakes.com, and can be followed @DennisScimeca.

Articles by Dennis Scimeca

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Halfbrick's Luke Muscat talks Tank Turn Tactics: The prototype the studio was forced to ban
Interview

Halfbrick's Luke Muscat talks Tank Turn Tactics: The prototype the studio was forced to ban

Former Call of Duty man Bowling on mobile's 'terrifying' but 'proven' free-to-play future
Interview

Former Call of Duty man Bowling on mobile's 'terrifying' but 'proven' free-to-play future

Owlchemy Labs' Alex Schwartz on going mobile because that's where publishers aren't
Interview

Owlchemy Labs' Alex Schwartz on going mobile because that's where publishers aren't

Halfbrick Studios on Kinect, plushies and why it travels half way around the world to meet the fans
Interview

Halfbrick Studios on Kinect, plushies and why it travels half way around the world to meet the fans

GDC 2012: Appy's Paul O'Connor on why developers need to follow the market and go freemium
News

GDC 2012: Appy's Paul O'Connor on why developers need to follow the market and go freemium

GDC 2012: Vector Unit's Matt Small on what console devs need to know about mobile gaming
News

GDC 2012: Vector Unit's Matt Small on what console devs need to know about mobile gaming

GDC 2012: Cave's Mikio Watanabe dissects the Japanese retro mobile gaming market
News

GDC 2012: Cave's Mikio Watanabe dissects the Japanese retro mobile gaming market

GDC 2012: Tiger Style's rocky path to inventing new gameplay in Waking Mars
News

GDC 2012: Tiger Style's rocky path to inventing new gameplay in Waking Mars

GDC 2012: Yasunori Tonooka, the Japanese developer promoting cooperation, peace and local revitalisation via GPS games
News

GDC 2012: Yasunori Tonooka, the Japanese developer promoting cooperation, peace and local revitalisation via GPS games

Ian Marsh on why NimbleBit wouldn't sell to Zynga, why it won't sue, but will be quieter about games in development
Interview

Ian Marsh on why NimbleBit wouldn't sell to Zynga, why it won't sue, but will be quieter about games in development

Ian Marsh on NimbleBit's origins, keeping it small and development fast, despite the pressure of success
Interview

Ian Marsh on NimbleBit's origins, keeping it small and development fast, despite the pressure of success

Arash Keshmirian on combining the desire to feed core gamers' appetites with Limbic's burning need to explore new worlds
Interview

Arash Keshmirian on combining the desire to feed core gamers' appetites with Limbic's burning need to explore new worlds

Halfbrick's Phil Larsen on the opportunities of a market that enables global blockbusters like Fruit Ninja and very profitable niches like Jetpack Joyride
Feature

Halfbrick's Phil Larsen on the opportunities of a market that enables global blockbusters like Fruit Ninja and very profitable niches like Jetpack Joyride