Really, Nausea Simulator would have just as apt a title as Space Platform.
This is that most tricky of genre spin-offs to get right - the first person platformer. The challenge of enabling pin-point jumps without invoking frustration or motion sickness in the player is abundant, and it's not one that the developer quite manages.
Each level is a series of platforms and switches literally suspended in space. It's up to you to tackle these sci-fi gauntlets, timing jumps from moving platforms, collecting the level's artefact, and heading for the exit.
The trouble is, judging jumps is too tricky here. You're never quite sure where your feet are, and how far or fast you're moving through the air. There just aren't enough environmental signifiers, making it a game of numerous leaps of faith.
This isn't helped by a steep difficulty curve and poor signposting. Oh, and the fact that all that first-person lurching will probably bring up your lunch.
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