Pocket Gamer | www.pocketgamer.co.uk | Latest previews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Fri, 18 Aug 2017 02:09:36 GMT Copyright (c) 2017 Pocket Gamer Last Day Alive preview - Hands-on with Glu's PvP zombie shooter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-gklig/screen520x924__3_.jpeg" width="200" alt="Last Day Alive preview - Hands-on with Glu's PvP zombie shooter" border="0" align="left" style="margin:5px 10px 10px 0px;"> It would be misleading to say that zombie survival games are having a thing right now. The truth is they've been having a thing for years.<br><br>There's perhaps more of an emphasis on the survival part of the equation these days. <em>Last Day Alive</em> from Glu duly combines undead-capping action with a casual game of resource management.<br><br>It's been in soft launch for several weeks now, so I thought it would be a good idea to take a look at what it's got in store for us. Hopefully more than a few canned goods.<br><br><strong>Point and shoot</strong><br><br>I can see how someone would get quite excited after a quick scan of <em>Last Day Alive</em>'s app blurb. Third-person PvP zombie shooter action with resource scavenging elements? It'll be like a mobile <em>PlayerUnknown's Battlegrounds</em>, but with zombies!<br><br><em>Last Day Alive</em> is nothing like that. Rather, it mixes up bite-sized on-rails shooter sections with a standard freemium city-building element. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Last+Day+Alive/news.asp?c=74981'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Last+Day+Alive/news.asp?c=74981 Mon, 14 Aug 2017 14:40:00 GMT Fightlings for iOS hands-on - Pokemon Go meets Hearthstone? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-slfgv_unnamed_png_100.jpg" width="200" alt="Fightlings for iOS hands-on - Pokemon Go meets Hearthstone?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Fightlings</em> soft-launched a couple of weeks ago, and it seems to tick a lot of boxes in the 'what's hot' field.<br><br>It's a combination of <em>Pokemon Go</em> and a CCG. Oh, and the card game pairs. I'm not sure that last one's particularly hot right now, but hey ho.<br><br>I've been putting <em>Fightlings</em> through its paces over the last few days to see if it's destined for greatness.<br><br><strong>Fightling fit</strong><br><br>The part of the game that will get most headlines is a <em>Pokemon Go</em>-like location-based experience where you can wander around your local environment scooping up resources, known here as souls.<br><br>The game's GPS map applied a multi-coloured patchwork quilt effect to your neighbourhood, with each section reflecting the specific kind of souls you can hoover up when you're in that area. You also get some humorous descriptions of local amenities like pharmacies and churches. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Fightlings/news.asp?c=74918'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Fightlings/news.asp?c=74918 Wed, 9 Aug 2017 09:00:00 GMT Mario + Rabbids Kingdom Battle preview - Another hit for the Nintendo Switch? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-sjjzfg/3236983-0380814851-oxp12.jpg" width="200" alt="Mario + Rabbids Kingdom Battle preview - Another hit for the Nintendo Switch?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Ubisoft kindly invited us to Paris recently to take an early peak at the upcoming <em>Mario + Rabbids Kingdom Battle</em>.<br><br>Now I know what you're thinking, because I thought it too. Who wants a Mario game with those awful Rabbids in it?<br><br>Well, it turns out I do. I really do. After spending about five hours with it, I can safely say I'm sold.<br><br>Because it's just an awful lot of silly, random fun that takes Mario in a direction he hasn't gone before - turn-based strategy.<br><br><strong>In the beginning, Rabbids invaded the Mushroom Kingdom<br><br></strong><br><br><em>Mario + Rabbids</em> plays similar to <em>XCOM</em>. You have a team of three hero units who you send off into turn-based battles against a variety of nasty Rabbids. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Mario+%2B+Rabbids+Kingdom+Battle/news.asp?c=74850'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Mario+%2B+Rabbids+Kingdom+Battle/news.asp?c=74850 Tue, 1 Aug 2017 17:00:00 GMT Mini Guns hands-on - Clash Royale meets Fieldrunners <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-neopn/minigunsappicon_512.jpg" width="200" alt="Mini Guns hands-on - Clash Royale meets Fieldrunners" border="0" align="left" style="margin:5px 10px 10px 0px;"> An awful lot of developers want to emulate <em>Clash Royale's </em>phenomenal success, but most aren't content to simply churn out a like-for-like clone.<br><br>One way around that is to do something the kids of today might call a 'mash-up'. <em><a href="r/iPad/Wagers+of+War/review.asp?c=74742">Wagers of War</a></em> did it recently by stirring a little <em>Hearthstone</em> into the <em>Clash Royale</em> mix.<br><br><em>Mini Guns</em> looks set to do something similar. I've been playing with a pre-release Android build to see how it's stacking up, and have detected an agreeably familiar flavour from the past.<br><br><strong>Lane low</strong><br><br>Riposte's upcoming game retains the basic structure of <em>Clash Royale</em>, so it's a PvP game that has you dragging automated unit cards onto a compact battlefield in a bid to destroy your opponent's base. Again, you get a steadily growing number of action points to spend on these units. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Mini+Guns/news.asp?c=74775'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Mini+Guns/news.asp?c=74775 Tue, 25 Jul 2017 15:12:20 GMT Car Town Racing preview - hands-on with Glu's new casual racer <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-crcyr/screen520x924.jpeg" width="200" alt="Car Town Racing preview - hands-on with Glu's new casual racer" border="0" align="left" style="margin:5px 10px 10px 0px;"> Being a sucker for a good arcade racer, I found myself irresistably drawn to <em>Car Town Racing</em> - a colourful new iOS effort from Glu Games that recently soft launched in a bunch of territories.<br><br>After an hour or so with the latest build, I'm still not sure whether the mixture is quite right just yet - but it's certainly an interesting formula.<br><br><strong>Non-rigid racer</strong><br><br><em>Car Town Racing</em> is a curious blend between the console racer-lite trappings of the <em>Asphalt</em> series and the rather more abstract casual racing of <em>CSR</em> and its ilk, with a few endless runner elements stirred in for good measure<br><br>You start each race like you do in the latter mega-series, tapping the screen to rev the engine of your super-deformed car and trying to ensure that you hit the sweet spot when the lights turn green. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Car+Town+Racing/news.asp?c=74703'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Car+Town+Racing/news.asp?c=74703 Mon, 17 Jul 2017 16:14:06 GMT World of Warships Blitz preview - hands-on with Wargaming's online naval battler on iOS <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hmre/capture.jpg" width="200" alt="World of Warships Blitz preview - hands-on with Wargaming's online naval battler on iOS" border="0" align="left" style="margin:5px 10px 10px 0px;"> Rovio's <em><a href="r/iPhone/Battle+Bay/review.asp?c=73925">Battle Bay</a></em> recently showed that there's an appetite for high seas swashbuckling among the growing mobile online shooter market.<br><br>If you want something a little more serious, strategic, and historically sound from your naval skirmishes however, <em>World of Warships Blitz</em> could be for you.<br><br>Having just entered soft launch in the Philippines, I thought I'd put the game through its paces.<br><br><strong>Naval gazing</strong><br><br>The name might well have tipped you off, but <em>World of Warships Blitz</em> is from the same team that brought you <em>Word of Tanks Blitz</em>. Just like that game, it started its life out on PC before pointing its prow towards mobile-land.<br><br>Essentially, the game boils down to shooting real life opponents and attempting to capture the other team's territory by sailing into their flag zone. It's just that you're doing so with hulking multi-tonne battleships with the turning circles of, well, battleships. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/World+of+Warships+Blitz/news.asp?c=74686'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/World+of+Warships+Blitz/news.asp?c=74686 Fri, 14 Jul 2017 16:21:50 GMT Splatoon 2 single player preview - An early look at how Hero Mode plays <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kobdz/sq_nswitch_splatoon2.jpg" width="200" alt="Splatoon 2 single player preview - An early look at how Hero Mode plays" border="0" align="left" style="margin:5px 10px 10px 0px;"> Nintendo has kindly provided us with an early copy of <em>Splatoon 2</em>, so we can take a look at it ahead of the launch to help you make your purchasing decision.<br><br>All multiplayer modes are currently unavailable though, so we're refined to the single player Hero Mode for now. It picks up right where the original left off, with you working with Marie to try and find the missing Callie.<br><br>Marie's had to take Cap'n Scuttlefish's place, after he also disappeared. So it's up to you to once again battle the Octarians, get to the bottom of the disappearances, and rescue the poor Inklings.<br><br>But we're aware that you probably don't care all that much about the plot of <em>Splatoon 2</em>. Well, not as much as you care about how it plays. That's what this preview is really about, so read on to learn more. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Splatoon+2/news.asp?c=74639'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Splatoon+2/news.asp?c=74639 Tue, 11 Jul 2017 16:00:00 GMT Stellar: Galaxy Commander preview - hands-on with King's sci-fi strategy puzzler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hfmt/capture.jpg" width="200" alt="Stellar: Galaxy Commander preview - hands-on with King's sci-fi strategy puzzler" border="0" align="left" style="margin:5px 10px 10px 0px;"> Master of casual King has been turning its attention to slightly deeper, meatier fare of late. <em>Stellar: Galaxy Commander</em> is the perfect example of its recent midcore offerings.<br><br>Having recently soft-launch on iOS and Android, I thought I'd give this interesting mix of match-three and sci-fi strategy a preliminary systems diagnostic.<br><br><strong>Mighty and magical</strong><br><br>It might look like a cartoony take on <em>Battlestar Galactica</em>, but in terms of gaming <em>Stellar: Galaxy Commander</em> will probably remind you of <em>Might & Magic: Clash of Heroes</em>.<br><br>Just as in Tag Games's classic, you're shuffling around units - here star fighters - in an basic grid, matching them according to type and colour. Combining certain types into clusters will create all-new units with their own destructive capabilities. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Stellar%3A+Galaxy+Commander/news.asp?c=74642'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Stellar%3A+Galaxy+Commander/news.asp?c=74642 Tue, 11 Jul 2017 15:30:00 GMT Outer Pioneer preview - Hands-on with Vivid's exciting new iOS co-op shooter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mwnwq/outer-main.jpg" width="200" alt="Outer Pioneer preview - Hands-on with Vivid's exciting new iOS co-op shooter" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Outer Pioneer</em> from Vivid Games has just soft launched in the Philippines, and it has a whole lot of ingredients that made me sit up and take notice.<br><br>It's a free-roaming co-op shooter set in a vibrant sci-fi universe with a killer art style and a whole bunch of upgrade options.<br><br>Of course I was going to take it for a spin at the earliest opportunity.<br><br><strong>Pioneering spirit</strong><br><br>You play as a gun-toting space pioneer sent out into a series of semi-open planetary environments. Each 'level' gives you a small handful of objectives to complete before returning to the extraction point, as well as the odd optional side-mission.<br><br>Those objectives tend to be of the 'move here and shoot a bunch of critters' variety, but they're distinguished in entertaining fashion. There are shield generators to take down, bosses to fight, and probes to defend. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Outer+Pioneer/news.asp?c=74606'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Outer+Pioneer/news.asp?c=74606 Fri, 7 Jul 2017 12:56:41 GMT Assassin's Creed Rebellion for iOS preview - Hands-on with Ubisoft's stealthy strategy game <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jzwog/capture.jpg" width="200" alt="Assassin's Creed Rebellion for iOS preview - Hands-on with Ubisoft's stealthy strategy game" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Assassin's Creed Rebellion </em>recently attempted to sneak into soft launch on the Phillipines App Store. We've rumbled it, though, and now we're squaring up to the game in the cold light of day.<br><br>Having come face to face with this tricky customer over a couple of hours, I'm a little surprised by the form it's taken.<br><br><strong>Killed by cuteness</strong><br><br>If you're a die-hard fan of the core <em>Assassin's Creed</em> console series, you might find the opening minutes of <em>Assassin's Creed Rebellion</em> a little disconcerting.<br><br>What's this - a super-deformed Ezio looking like a cast-off from <em>Final Fantasy IX</em>? I'm not a massive follower of the series, but I'm pretty sure <em>Assassin's Creed</em> was never cute.<br><br>This isn't your typical parkour-and-stealth action game, either. Rather it's a set of side-on room-by-room encounters, with each potential action - be it a series of agile wall jumps, a gruesome stealth kill, or a light-fingered loot grab - mapped out for each member of your three-strong party ahead of entry. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Assassin%27s+Creed+Rebellion/news.asp?c=74540'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Assassin%27s+Creed+Rebellion/news.asp?c=74540 Mon, 3 Jul 2017 09:00:00 GMT Star Wars: Rivals preview - hands-on with a new hope for iOS cover shooters <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-wpzmr_rivals_png_100.jpg" width="200" alt="Star Wars: Rivals preview - hands-on with a new hope for iOS cover shooters" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Star Wars: Rivals</em> has been in soft launch for over a week now, providing a bunch of evocative pew-pew corridor shoot outs for iPhone and iPad users down under.<br><br>I've been playing the game a little through the means of a New Zealand App Store account. Here's what I'm making of it so far.<br><br><strong>Scoundrel... I like the sound of that</strong><br><br>If <em>Star Wars: Rivals</em> was a Star Wars character, it would probably be Han Solo. It's refreshingly direct but a little scrappy and rough around the edges.<br><br>The game isn't concerned with convoluted match-three mechanics, and it doesn't want you to take command of an imperial batallion. It just wants you to shoot Stormtroopers in the face with your laser gun.<br><br>Duly obliging, I found myself in a simplistic semi-on-rails cover shooter that's eager to entertain. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Star+Wars%3A+Rivals/news.asp?c=74537'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Star+Wars%3A+Rivals/news.asp?c=74537 Fri, 30 Jun 2017 18:23:35 GMT South Park: Phone Destroyer preview - Hands on with Ubisoft's new card battler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-wyoplb/capture.jpg" width="200" alt="South Park: Phone Destroyer preview - Hands on with Ubisoft's new card battler" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>South Park: Phone Destroyer</em> soft launched a little over a week ago now, providing South Park fans in Sweden, Finland, Denmark, and Norway with their ideal card battler.<br><br>I've put a little time into the game's early stages for the benefit of those of you who aren't living in Nordic bliss.<br><br>Being only casually familiar with both <em>South Park</em> and CCGs, I went into the game with pretty neutral expectations, but came away quietly impressed.<br><br><strong>South Park: The CCG</strong><br><br>The name <em>South Park: Phone Destroyer</em> might hint at a mindless tapper or some kind of action game, but it's actually a bright and breezy (though definitely not kid-friendly) casual card battler, but with live automated battles.<br><br>You must assemble a deck of cards from random loot drops and campaign success, then continue to modify those cards using the game's various currencies and consumables. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/South+Park%3A+Phone+Destroyer/news.asp?c=74519'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/South+Park%3A+Phone+Destroyer/news.asp?c=74519 Fri, 30 Jun 2017 09:00:00 GMT Brawl Stars preview - Hands-on with Supercell's massive new multiplayer action game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-fwas_1_-_copy_png_100.jpg" width="200" alt="Brawl Stars preview - Hands-on with Supercell's massive new multiplayer action game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Supercell went to a great deal of trouble in announcing its latest mobile game, <em>Brawl Stars</em>. It constructed the kind of extended live event-style video that you'd usually expect to see from a major console developer like Nintendo or Sony.<br><br>Part of the reason for this extravagance is Supercell's previous success, of course. <em>Clash of Clans</em> and <em>Clash Royale</em> in particular have done crazy business for the Finnish developer. It's got money and good will to burn.<br><br>But having spent some time with a beta version of <em>Brawl Stars</em>, I think there's another reason for the song and dance intro. Quite simply, it's shaping up to be a really really exciting mobile game.<br><br><strong>Lock and load</strong><br><br><em>Brawl Stars</em> is essentially a 3v3 multiplayer action game, but it's an enticingly fresh hybrid of sorts. Think of it as a team-based shooter like <em>Overwatch</em>, only with the zoomed out perspective, movement, and cover mechanics of a MOBA. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Brawl+Stars/news.asp?c=74359'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Brawl+Stars/news.asp?c=74359 Thu, 15 Jun 2017 20:11:01 GMT Asphalt Street Storm Racing hands-on - Gameloft pulls up alongside CSR <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-bxca/assr-02.jpg" width="200" alt="Asphalt Street Storm Racing hands-on - Gameloft pulls up alongside CSR" border="0" align="left" style="margin:5px 10px 10px 0px;"> News of a new <em>Asphalt </em>game tends to be a reliable way to get arcade racing fans enthused. There are few slicker examples of the genre on mobile than <em>Asphalt 8: Airborne</em>.<br><br>But <em>Asphalt Street Storm</em> doesn't follow in the slipstream of its illustrious series forbears. In fact, it's competing in a different formula entirely.<br><br>The game has been in soft launch since December, so we thought it was about time we broke out the PG Phillipines App Store account and found out what Gameloft is up to.<br><br><strong>Close match</strong><br><br>I've mentioned that <em>Asphalt Street Storm Racing</em> is completely different to preceding Asphalt games, but the first thing you'll experience upon entering your first race is intense familiarity.<br><br>There's no subtle way to put this: <em>Asphalt Street Storm</em> is a very close approximation of <em>CSR Racing</em>. Very close indeed. From the urban street racer setting to the urban drag racing action, it's a very similar experience. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Asphalt+Street+Storm+Racing/news.asp?c=74327'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Asphalt+Street+Storm+Racing/news.asp?c=74327 Wed, 14 Jun 2017 09:00:00 GMT Framed 2 hands-on - Has Loveshack's story grown in the retelling? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hesvv/unnamed__2_.jpg" width="200" alt="Framed 2 hands-on - Has Loveshack's story grown in the retelling?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Framed 2</em> is the sequel to one of the most exciting, novel, and just plain brilliant mobile games of 2014.<br><br>It's coming to iOS later this week, so we thought now would be a good time to take a quick look at the latest pre-release build and see how it's shaping up.<br><br><strong>Framing the story</strong><br><br>The first <em><a href="r/iPad/Framed/review.asp?c=62597">Framed</a></em> remains an experience quite unlike anything else we've played before or since. That fact, alongside the three year gap in between, ensures that <em>Framed 2</em> avoids the usual case of sequel over-familiarity.<br><br>At heart, it's a very similar game though. As before, you're essentially rearranging the panels on a partially animated noir comic book to affect the outcome for a shady (in more ways than one) man-on-the run.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Framed+2/news.asp?c=74310'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Framed+2/news.asp?c=74310 Mon, 12 Jun 2017 17:47:20 GMT