Pocket Gamer | www.pocketgamer.co.uk | Latest previews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Thu, 25 May 2017 00:35:52 GMT Copyright (c) 2017 Pocket Gamer PES 2017 for iOS hands-on - FIFA Mobile should be worried <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-yuzr_pes2017_mobile_main-artwork_png_100.jpg" width="200" alt="PES 2017 for iOS hands-on - FIFA Mobile should be worried" border="0" align="left" style="margin:5px 10px 10px 0px;"> After nine years of smartphone gaming, the case for traditional football games on mobile isn't going well.<br><br>The main piece of damning evidence is <em>FIFA</em>. The king of console footy hasn't wholly convinced in the move to mobile, particularly with <a href="r/iPhone/FIFA+Mobile/review.asp?c=71700"><em>FIFA Mobile</em></a>.<br><br>But there's one final card up the defence's sleeve. The connoisseur's choice and perpetual <em>FIFA</em>-alternative, <em>Pro Evolution Soccer</em>, is coming back to mobile at the end of the month.<br><br>In fact, <em>PES 2017</em> has been in soft launch for quite a while now. Here are a few pre-launch thoughts based on the latest version.<br><br><strong>Total football</strong><br><br>My main problem with <em>FIFA Mobile</em> isn't the compromised touch controls or the restrictive freemium structure. It's that the on-pitch action doesn't feel anything like the <em>FIFA</em> console games. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Pro+Evolution+Soccer+2017/news.asp?c=74086'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Pro+Evolution+Soccer+2017/news.asp?c=74086 Wed, 24 May 2017 14:30:00 GMT Mini DAYZ hands-on - Will Bohemia's cult classic survive the trip to mobile? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-uxvq_screen_shot_2016-12-21_at_08_47_42_png_100.jpg" width="200" alt="Mini DAYZ hands-on - Will Bohemia's cult classic survive the trip to mobile?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Mini DAYZ</em> is a charming mobile interpretation - or 'demake,' if you can stomach that term - of cult classic survival sim <em>DayZ</em>.<br><br>It started out as a fan-made browser game project before being taken over by <em>DayZ </em>developer Bohemia itself. Now <em>Mini DAYZ</em> has made its way to iOS, where it's been in soft launch for several months.<br><br><em>Mini DAYZ</em> takes the expansive third person action of the original game (or rather mod) and greatly condenses it into a stripped back, top-down pixel-art format. It's not a port - it's a tribute.<br><br>Here are some impressions of the latest build of the game following a few hours play.<br><br><strong>DayZ of the dead</strong><br><br>If you're unaware of <em>DayZ</em> and its many survivalist imitators, perhaps the best way to describe it is as a videogame mash-up of Cormac McCarthy's <em>The Road</em> and <em>The Walking Dead</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mini+Day+Z/news.asp?c=74072'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mini+Day+Z/news.asp?c=74072 Mon, 22 May 2017 18:07:47 GMT Hands-on with Skullgirls - An iOS and Android beat-'em-up that could make you forget Injustice 2 <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-thsry/copy_of_skullgirlsm_ax16_003.jpg" width="200" alt="Hands-on with Skullgirls - An iOS and Android beat-'em-up that could make you forget Injustice 2" border="0" align="left" style="margin:5px 10px 10px 0px;"> How do you make a one-on-one beat-'em-up work on mobile? It used to be the case that a developer would simply stick a set of virtual controls over an exact port and wait for the coins to roll in, but the results were rarely all that great.<br><br>More recently we've had much smarter, custom-built attempts like <em>Marvel Contest of Champions</em> and <em>Injustice 2</em> which smartly tie the blocks, punches and special moves to various swipes and taps.<br><br>It's into this environment that we receive <em>Skullgirls</em>, which is a port of a console fighter, but one that's been carefully adapted for mobile play. I've been playing the soft-launched version available now on the Canada and Phillipines App Stores, and have been very encourage by what I've seen so far.<br><br><strong>Touch fu</strong><br><br>This is a smart and thoughtful conversion of a 2012 console brawler, to the point where you could swear it was an iOS original. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Skullgirls/news.asp?c=73962'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Skullgirls/news.asp?c=73962 Wed, 17 May 2017 11:45:00 GMT Titanfall: Assault hands-on - A more technical take on Clash Royale <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-bsdjck_screen_shot_2017-05-05_at_10_16_11_png_100.jpg" width="200" alt="Titanfall: Assault hands-on - A more technical take on Clash Royale" border="0" align="left" style="margin:5px 10px 10px 0px;"> Hopefully we've all got our expectations in check for a new mobile offshoot of a beloved console game franchise.<br><br>So no, of course <em>Titanfall: Assault</em> isn't a massively multiplayer team-based FPS with stomping mechs. Were you really expecting it to be? Did you really think it would do justice to the original franchise if it was?<br><br>The question remains, though: how do you carry <em>Titanfall</em>'s visceral, technically demanding thrills over to mobile?<br><br>The answer appears to be that you don't. Instead you take the sensible option, zoom the view right out and above the battlefield, and turn the game into a high-tech version of <em>Clash Royale</em> with extra territorial variables.<br><br>I've spent a few hours with the soft-launched version of <em>Titanfall: Assault</em>, and these are some of my initial impressions. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Titanfall%3A+Assault/news.asp?c=73891'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Titanfall%3A+Assault/news.asp?c=73891 Mon, 15 May 2017 17:30:00 GMT Hands-on with Battle Breakers, the new game from Infinity Blade developer Chair <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vhsq_1battleb2_png_100.jpg" width="200" alt="Hands-on with Battle Breakers, the new game from Infinity Blade developer Chair" border="0" align="left" style="margin:5px 10px 10px 0px;"> What did the team that brought us three of the App Store's signature games in the <em>Infinity Blade</em> series do next? I'm not exactly sure, but I think I like it.<br><br>The developer in question is Chair Entertainment, subsidiary of major video game developer Epic. The game it's made is <em>Battle Breakers</em>, which has been in soft launch in the Philippines for a few months now.<br><br>Here's what I thought after a brief spell playing with the latest build.<br><br><strong>Go go Battle Breakers</strong><br><br>I have to admit, my initial instinct upon booting up <em>Battle Breakers</em> was to recoil. It has a kind of restless, hyper-kinetic, somewhat tacky style that tends to leave me feeling bemused, irritated, and a little old.<br><br>And yet I kept on playing. Not just because I had to write this hands-on, either. There's definitely something here. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Battle+Breakers/news.asp?c=73943'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Battle+Breakers/news.asp?c=73943 Fri, 12 May 2017 12:30:00 GMT New Nintendo 2DS XL preview - Who is this aimed at? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-wmja/new-nintendo-2ds-xl.jpg" width="200" alt="New Nintendo 2DS XL preview - Who is this aimed at?" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Switch launched a mere two months ago, but that hasn't stopped Nintendo making a surprise new hardware announcement.<br><br>We may not have asked for it, but we're getting a New Nintendo 2DS XL on July 28th. It's cheap as well, at only $149.99 / £129.99.<br><br>Look, you're probably just as confused as we are. Nintendo has clarified that the 2DS XL is designed to fill the gap between the cheap, kid-friendly 2DS, and the premium 3DS XL.<br><br>We thought the New Nintendo 3DS did that admirably, with its mid-range price and customisable cover plates. Perhaps the real answer is that Nintendo simply wanted to demonstrate that there's plenty of life left in the platform yet.<br><br>Whatever the reason, that's not what we're here to discuss. Nintendo kindly invited us to check it out in the flesh yesterday. We spent a couple of hours with it, and here's our initial thoughts. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/3DS/New+Nintendo+2DS+XL/news.asp?c=73869'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/3DS/New+Nintendo+2DS+XL/news.asp?c=73869 Fri, 5 May 2017 15:09:00 GMT Oniri Islands preview - Hands on with the prototype toys and game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-lqia_oniri-islands-1_png_100.jpg" width="200" alt="Oniri Islands preview - Hands on with the prototype toys and game" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Oniri Islands</em> is a cooperative adventure designed primarily for kids, though there's no reason why a parent can't join in the fun.<br><br>Like <em>Skylanders</em> and <em>Disney: Infinity</em> before it, <em>Oniri Islands</em> requires the use of actual, physical toys to play. Simply pop them on the screen and the game will act like the character is actually there.<br><br>You'll then work in unison with another player to solve a variety of puzzles. If you've played a point and click adventure before, you'll know exactly what you're getting yourself in for here.<br><br>Pocket Gamer was sent prototype versions of the toys, and a beta version of <em>Oniri Islands</em> on iPad for the purposes of this preview. Let's dig into it.<br><br><strong>Lonely Islands<br><br></strong><br><br>Sadly, no one I knew was willing to play with me, so I had to play <em>Oniri Islands</em> exactly as it isn't meant to be - on my lonesome. However, I did get a decent understanding of how it could work in practice. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Oniri+Islands/news.asp?c=73588'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Oniri+Islands/news.asp?c=73588 Fri, 7 Apr 2017 15:07:36 GMT Hands on with Ubisoft's upcoming mobile shooter Tom Clancy's ShadowBreak <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-garmoq_tcs_icon_png_100.jpg" width="200" alt="Hands on with Ubisoft's upcoming mobile shooter Tom Clancy's ShadowBreak" border="0" align="left" style="margin:5px 10px 10px 0px;"> The precise nature of <em>Tom Clancy's ShadowBreak</em> was a mystery to me right up until the moment I booted up this preview build. However, the game's carefully targeted genre mash-up quickly hit home.<br><br>Ubisoft's initial pitch for <em>Tom Clancy's ShadowBreak</em> must have been something along these lines: imagine <em>Clash Royale</em> with a serious Tom Clancy aesthetic (aka army dudes with guns), and with first person sniping added into the lane running mix.<br><br>After just a couple of hours with the resulting hybrid I'm left with the impression that Ubisoft has a tricky - though potentially rewarding - juggling act on its hands.<br><br><strong>Bossy boots on the ground</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+ShadowBreak/news.asp?c=73402'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+ShadowBreak/news.asp?c=73402 Wed, 29 Mar 2017 17:15:00 GMT Syberia 3 preview - Forging a path for point and click adventures in 2017 <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-kpxwz_syberia-3_png_100.jpg" width="200" alt="Syberia 3 preview - Forging a path for point and click adventures in 2017" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Syberia 2</em> launched a whopping 13 years ago, during which time point and click adventures have given way to episodic narrative experiences the likes of which Telltale and Dontnod are developing.<br><br>But this year, Microids is stepping back into the arena and releasing <em>Syberia 3</em> on iOS, Android, and Nintendo Switch. It picks up right where the franchise left off, continuing Kate Walker's adventure.<br><br>This morning, we were invited by developer Microids and publisher PQube to chat and get a hands on session of the opening segment of the game. We won't be revealing any spoilers here, but read on for an indication of how it plays.<br><br>Disclaimer: I haven't played <em>Syberia</em> or the sequel - let's get that out of the way. However, I have played a bunch of classic point and clicks like the Broken Swords, Simon the Sorcerers, <em>The Longest Journey</em>, <em>Dreamfall</em>, and the more recent Telltale games and <em>Life is Strange</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Syberia+3/news.asp?c=73473'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Syberia+3/news.asp?c=73473 Wed, 29 Mar 2017 17:03:06 GMT Hands-on with West of Loathing <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-buvmx_02_wol_town_jpg_100.jpg" width="200" alt="Hands-on with West of Loathing" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p><em>West of Loathing</em> may look familiar if you played <em>Kingdom of Loathing</em>, the cult browser MMORPG that surprised many a few years back. Asymmetric is back with a new, single-player RPG, this time transporting players to the fictional Wild West. It's shaping up to be a deep RPG experience, despite the stick-figure art that might suggest otherwise. At the same time, <em>West of Loathing </em>doesn't take itself seriously, and is better for it. </p><br><br>Case in point, I was not expecting to find myself elbow-deep in a spittoon at PAX East, but there you are. <em>West of Loathing</em> continuously asked me if I was sure I wanted to continue down this path towards madness, but I persisted. The reward was . . . not great, which I guess was as to be expected. A filthy, cheap ring was all I had to show for my efforts. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/West+of+Loathing/news.asp?c=73408'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/West+of+Loathing/news.asp?c=73408 Thu, 23 Mar 2017 18:00:00 GMT Pocket Gamer exclusive: Check out these three new cards for the CCG Shadowverse <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hdvj/capture.jpg" width="200" alt="Pocket Gamer exclusive: Check out these three new cards for the CCG Shadowverse" border="0" align="left" style="margin:5px 10px 10px 0px;"> As collectible card games go, <em>Shadowverse</em> is pretty boss, and Cygames gave us the chance to show you guys three of the 104 cards coming in its newest card pack, <em><a href="https://shadowverse.com/cardpack/tempestofthegods/">Tempest of the Gods</a></em>. <br><br>In case you haven't heard of it just yet, check out the trailer below for a pretty intense introduction to this fourth card pack. Shadowverse is about to kick it up a gear as Zeus and other god-tier cards join the running.<br><br>If you haven't been wooed by its dark fantasy/anime-like art style, perhaps you'll enjoy its ever-expanding story and action-rich card battles.<br><br>The basic idea is that you choose from seven classes, each with its own special set of cards. Card-wise there are three sorts: followers, spells, and amulets, and each card contains your usual cost (green), attack (blue), defence (red), and ability. <span style="font-size: 10pt;">Some cards also feature two forms - unevolved and evolved.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=73345'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=73345 Fri, 17 Mar 2017 11:43:00 GMT Hands-on with SteamWorld Dig 2 <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-scca_steamworld_dig_2_logo_png_100.jpg" width="200" alt="Hands-on with SteamWorld Dig 2" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p></p><br><br><p>If there was one complaint folks had about <em>SteamWorld Dig</em>, it was that they wanted more of it. Developers Image & Form are aiming to do just that with the franchise’s first sequel, <em>SteamWorld Dig 2</em>. They’re hoping to go full Metroidvania with their latest game.</p><br><br>“We're going to have this big large world that you can get to explore and revisit with new upgrades to discover new secrets and abilities in places you've already been. We also get to focus more on battling monsters and defeating bosses, so it's going to be a lot of fun,” Julius Guldbog, Image & Form’s Community Manager, explained to me at PAX East.<br><br>While the scale of the game is much bigger this time around, with lots of new collectibles and powerups, the game at its core is still essentially <em>SteamWorld</em>, and that’s not a bad thing. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/SteamWorld+Dig+2/news.asp?c=73326'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/SteamWorld+Dig+2/news.asp?c=73326 Wed, 15 Mar 2017 17:30:00 GMT Nintendo Switch preview - Everything you need to know ahead of the launch <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-pmzm/nintendo-switch-5.jpg" width="200" alt="Nintendo Switch preview - Everything you need to know ahead of the launch" border="0" align="left" style="margin:5px 10px 10px 0px;">  <br><br>We're mere days away from the launch of the Nintendo Switch, and the dial on the hype metre is set to bursting.<br><br>For those of you still on the fence about it though, Nintendo has kindly sent us a preview unit to help you make that all-important decision: do you pre order?<br><br>And if this doesn't help, we'll be back closer to the launch with a full review.<br><br>We went hands on with the Switch back in January, so already have a pretty comprehensive report of how it looks, feels, and plays. Rather than cover old ground, this report will focus on the key aspects we didn't see that time around.<br><br>So put your feet up, grab a cuppa, and read on for more insight into what you'll be getting with the Nintendo Switch. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Nintendo+Switch/news.asp?c=73099'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Nintendo+Switch/news.asp?c=73099 Thu, 23 Feb 2017 14:55:00 GMT An exclusive first look at 9 new cards in Shadowverse's Rise of Bahamut expansion <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cfccxt_shadowverse_icon_png_100.jpg" width="200" alt="An exclusive first look at 9 new cards in Shadowverse's Rise of Bahamut expansion" border="0" align="left" style="margin:5px 10px 10px 0px;"> Having already achieved over 6 million downloads since its launch in June, <em>Shadowverse</em> is easily one of the most popular mobile CCGs available.<br><br>This is especially true when it comes to developer Cygames' native homeland of Japan, where it's already the nation's most popular mobile collectable card game.<br><br>CCGs and card battlers may be quite common these days. However, thanks to a combination of an anime-infused dark fantasy art style in combination and evolved mechanics found elsewhere, it's easy to see how <em>Shadowverse</em> has differentiated itself within a crowded market, with Japan's market arguably being the most crowded of them all.<br><br>Another way in which Cygames has allowed <em>Shadowverse</em> to stand out from the competition is through its story mode. One which includes a complete cast of fully fleshed out characters, locations, and lore. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=72493'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=72493 Tue, 20 Dec 2016 13:14:00 GMT Hands-on with FIFA Mobile: EA rethinks the mobile footy experience <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xqce_screen_shot_2016-09-16_at_13_03_35_png_100.jpg" width="200" alt="Hands-on with FIFA Mobile: EA rethinks the mobile footy experience" border="0" align="left" style="margin:5px 10px 10px 0px;"> What comes after <em>FIFA 16</em>? Not <em>FIFA 17</em>. Not on mobile, at least.<br><br>EA is doing things differently with <em>FIFA Mobile</em>, and the clue is in the name. Rather than launching a new iOS and Android game every year, from now on it will simply update <em>FIFA Mobile</em> on a regular basis.<br><br>Last year's <em>FIFA 16</em> was a slick kick-about, but we criticised it for a lack of content - particularly when it came to traditional things like the ability to play through a regular season or even have a one-off game with your favourite team. Having spent a little time with <em>FIFA Mobile</em>, I'm not entirely hopeful that this initial iteration is going to satisfy the footy game traditionalists. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/FIFA+Mobile/news.asp?c=71512'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/FIFA+Mobile/news.asp?c=71512 Tue, 27 Sep 2016 09:19:00 GMT