Pocket Gamer | www.pocketgamer.co.uk | Latest previews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Sun, 25 Jun 2017 01:14:23 GMT Copyright (c) 2017 Pocket Gamer Brawl Stars preview - Hands-on with Supercell's massive new multiplayer action game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-fwas_1_-_copy_png_100.jpg" width="200" alt="Brawl Stars preview - Hands-on with Supercell's massive new multiplayer action game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Supercell went to a great deal of trouble in announcing its latest mobile game, <em>Brawl Stars</em>. It constructed the kind of extended live event-style video that you'd usually expect to see from a major console developer like Nintendo or Sony.<br><br>Part of the reason for this extravagance is Supercell's previous success, of course. <em>Clash of Clans</em> and <em>Clash Royale</em> in particular have done crazy business for the Finnish developer. It's got money and good will to burn.<br><br>But having spent some time with a beta version of <em>Brawl Stars</em>, I think there's another reason for the song and dance intro. Quite simply, it's shaping up to be a really really exciting mobile game.<br><br><strong>Lock and load</strong><br><br><em>Brawl Stars</em> is essentially a 3v3 multiplayer action game, but it's an enticingly fresh hybrid of sorts. Think of it as a team-based shooter like <em>Overwatch</em>, only with the zoomed out perspective, movement, and cover mechanics of a MOBA. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Brawl+Stars/news.asp?c=74359'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Brawl+Stars/news.asp?c=74359 Thu, 15 Jun 2017 20:11:01 GMT Asphalt Street Storm Racing hands-on - Gameloft pulls up alongside CSR <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-bxca/assr-02.jpg" width="200" alt="Asphalt Street Storm Racing hands-on - Gameloft pulls up alongside CSR" border="0" align="left" style="margin:5px 10px 10px 0px;"> News of a new <em>Asphalt </em>game tends to be a reliable way to get arcade racing fans enthused. There are few slicker examples of the genre on mobile than <em>Asphalt 8: Airborne</em>.<br><br>But <em>Asphalt Street Storm</em> doesn't follow in the slipstream of its illustrious series forbears. In fact, it's competing in a different formula entirely.<br><br>The game has been in soft launch since December, so we thought it was about time we broke out the PG Phillipines App Store account and found out what Gameloft is up to.<br><br><strong>Close match</strong><br><br>I've mentioned that <em>Asphalt Street Storm Racing</em> is completely different to preceding Asphalt games, but the first thing you'll experience upon entering your first race is intense familiarity.<br><br>There's no subtle way to put this: <em>Asphalt Street Storm</em> is a very close approximation of <em>CSR Racing</em>. Very close indeed. From the urban street racer setting to the urban drag racing action, it's a very similar experience. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Asphalt+Street+Storm+Racing/news.asp?c=74327'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Asphalt+Street+Storm+Racing/news.asp?c=74327 Wed, 14 Jun 2017 09:00:00 GMT Framed 2 hands-on - Has Loveshack's story grown in the retelling? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hesvv/unnamed__2_.jpg" width="200" alt="Framed 2 hands-on - Has Loveshack's story grown in the retelling?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Framed 2</em> is the sequel to one of the most exciting, novel, and just plain brilliant mobile games of 2014.<br><br>It's coming to iOS later this week, so we thought now would be a good time to take a quick look at the latest pre-release build and see how it's shaping up.<br><br><strong>Framing the story</strong><br><br>The first <em><a href="r/iPad/Framed/review.asp?c=62597">Framed</a></em> remains an experience quite unlike anything else we've played before or since. That fact, alongside the three year gap in between, ensures that <em>Framed 2</em> avoids the usual case of sequel over-familiarity.<br><br>At heart, it's a very similar game though. As before, you're essentially rearranging the panels on a partially animated noir comic book to affect the outcome for a shady (in more ways than one) man-on-the run.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Framed+2/news.asp?c=74310'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Framed+2/news.asp?c=74310 Mon, 12 Jun 2017 17:47:20 GMT Hands-on with Ridge Racer Draw and Drift for iPhone <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jcbe_ridge_png_100.jpg" width="200" alt="Hands-on with Ridge Racer Draw and Drift for iPhone" border="0" align="left" style="margin:5px 10px 10px 0px;"> What's your favourite mobile arcade racer? <em>Need for Speed: Most Wanted</em>? <em>Asphalt 8</em>? <em>Horizon Chase</em>?<br><br>All good answers, but none would be my pick. That honour would have to go to 2013's <a href="r/Android/Ridge%2BRacer%2BSlipstream/review.asp?c=56202">Ridge Racer Slipstream</a>, a truly excellent mobile re-engineering of the famous Namco Bandai console franchise.<br><br>So it's with great interest - and no small amount of trepidation - that I approach <em>Ridge Racer Draw and Drift</em>, which has been in soft launch on the Australia, Canada, New Zealand, and Philippines App Stores since October.<br><br>Here are a few impressions based on my time with the latest pre-launch version.<br><br><strong>Call it a draw</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Ridge+Racer+Draw+and+Drift/news.asp?c=74254'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Ridge+Racer+Draw+and+Drift/news.asp?c=74254 Thu, 8 Jun 2017 09:00:00 GMT PES 2017 for iOS hands-on - FIFA Mobile should be worried <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-yuzr_pes2017_mobile_main-artwork_png_100.jpg" width="200" alt="PES 2017 for iOS hands-on - FIFA Mobile should be worried" border="0" align="left" style="margin:5px 10px 10px 0px;"> After nine years of smartphone gaming, the case for traditional football games on mobile isn't going well.<br><br>The main piece of damning evidence is <em>FIFA</em>. The king of console footy hasn't wholly convinced in the move to mobile, particularly with <a href="r/iPhone/FIFA+Mobile/review.asp?c=71700"><em>FIFA Mobile</em></a>.<br><br>But there's one final card up the defence's sleeve. The connoisseur's choice and perpetual <em>FIFA</em>-alternative, <em>Pro Evolution Soccer</em>, is coming back to mobile at the end of the month.<br><br>In fact, <em>PES 2017</em> has been in soft launch for quite a while now. Here are a few pre-launch thoughts based on the latest version.<br><br><strong>Total football</strong><br><br>My main problem with <em>FIFA Mobile</em> isn't the compromised touch controls or the restrictive freemium structure. It's that the on-pitch action doesn't feel anything like the <em>FIFA</em> console games. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Pro+Evolution+Soccer+2017/news.asp?c=74086'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Pro+Evolution+Soccer+2017/news.asp?c=74086 Wed, 24 May 2017 14:30:00 GMT Mini DAYZ hands-on - Will Bohemia's cult classic survive the trip to mobile? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-uxvq_screen_shot_2016-12-21_at_08_47_42_png_100.jpg" width="200" alt="Mini DAYZ hands-on - Will Bohemia's cult classic survive the trip to mobile?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Mini DAYZ</em> is a charming mobile interpretation - or 'demake,' if you can stomach that term - of cult classic survival sim <em>DayZ</em>.<br><br>It started out as a fan-made browser game project before being taken over by <em>DayZ </em>developer Bohemia itself. Now <em>Mini DAYZ</em> has made its way to iOS, where it's been in soft launch for several months.<br><br><em>Mini DAYZ</em> takes the expansive third person action of the original game (or rather mod) and greatly condenses it into a stripped back, top-down pixel-art format. It's not a port - it's a tribute.<br><br>Here are some impressions of the latest build of the game following a few hours play.<br><br><strong>DayZ of the dead</strong><br><br>If you're unaware of <em>DayZ</em> and its many survivalist imitators, perhaps the best way to describe it is as a videogame mash-up of Cormac McCarthy's <em>The Road</em> and <em>The Walking Dead</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mini+Day+Z/news.asp?c=74072'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mini+Day+Z/news.asp?c=74072 Mon, 22 May 2017 18:07:47 GMT Hands-on with Skullgirls - An iOS and Android beat-'em-up that could make you forget Injustice 2 <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-thsry/copy_of_skullgirlsm_ax16_003.jpg" width="200" alt="Hands-on with Skullgirls - An iOS and Android beat-'em-up that could make you forget Injustice 2" border="0" align="left" style="margin:5px 10px 10px 0px;"> How do you make a one-on-one beat-'em-up work on mobile? It used to be the case that a developer would simply stick a set of virtual controls over an exact port and wait for the coins to roll in, but the results were rarely all that great.<br><br>More recently we've had much smarter, custom-built attempts like <em>Marvel Contest of Champions</em> and <em>Injustice 2</em> which smartly tie the blocks, punches and special moves to various swipes and taps.<br><br>It's into this environment that we receive <em>Skullgirls</em>, which is a port of a console fighter, but one that's been carefully adapted for mobile play. I've been playing the soft-launched version available now on the Canada and Phillipines App Stores, and have been very encourage by what I've seen so far.<br><br><strong>Touch fu</strong><br><br>This is a smart and thoughtful conversion of a 2012 console brawler, to the point where you could swear it was an iOS original. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Skullgirls/news.asp?c=73962'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Skullgirls/news.asp?c=73962 Wed, 17 May 2017 11:45:00 GMT Titanfall: Assault hands-on - A more technical take on Clash Royale <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-bsdjck_screen_shot_2017-05-05_at_10_16_11_png_100.jpg" width="200" alt="Titanfall: Assault hands-on - A more technical take on Clash Royale" border="0" align="left" style="margin:5px 10px 10px 0px;"> Hopefully we've all got our expectations in check for a new mobile offshoot of a beloved console game franchise.<br><br>So no, of course <em>Titanfall: Assault</em> isn't a massively multiplayer team-based FPS with stomping mechs. Were you really expecting it to be? Did you really think it would do justice to the original franchise if it was?<br><br>The question remains, though: how do you carry <em>Titanfall</em>'s visceral, technically demanding thrills over to mobile?<br><br>The answer appears to be that you don't. Instead you take the sensible option, zoom the view right out and above the battlefield, and turn the game into a high-tech version of <em>Clash Royale</em> with extra territorial variables.<br><br>I've spent a few hours with the soft-launched version of <em>Titanfall: Assault</em>, and these are some of my initial impressions. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Titanfall%3A+Assault/news.asp?c=73891'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Titanfall%3A+Assault/news.asp?c=73891 Mon, 15 May 2017 17:30:00 GMT Hands-on with Battle Breakers, the new game from Infinity Blade developer Chair <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vhsq_1battleb2_png_100.jpg" width="200" alt="Hands-on with Battle Breakers, the new game from Infinity Blade developer Chair" border="0" align="left" style="margin:5px 10px 10px 0px;"> What did the team that brought us three of the App Store's signature games in the <em>Infinity Blade</em> series do next? I'm not exactly sure, but I think I like it.<br><br>The developer in question is Chair Entertainment, subsidiary of major video game developer Epic. The game it's made is <em>Battle Breakers</em>, which has been in soft launch in the Philippines for a few months now.<br><br>Here's what I thought after a brief spell playing with the latest build.<br><br><strong>Go go Battle Breakers</strong><br><br>I have to admit, my initial instinct upon booting up <em>Battle Breakers</em> was to recoil. It has a kind of restless, hyper-kinetic, somewhat tacky style that tends to leave me feeling bemused, irritated, and a little old.<br><br>And yet I kept on playing. Not just because I had to write this hands-on, either. There's definitely something here. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Battle+Breakers/news.asp?c=73943'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Battle+Breakers/news.asp?c=73943 Fri, 12 May 2017 12:30:00 GMT New Nintendo 2DS XL preview - Who is this aimed at? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-wmja/new-nintendo-2ds-xl.jpg" width="200" alt="New Nintendo 2DS XL preview - Who is this aimed at?" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Switch launched a mere two months ago, but that hasn't stopped Nintendo making a surprise new hardware announcement.<br><br>We may not have asked for it, but we're getting a New Nintendo 2DS XL on July 28th. It's cheap as well, at only $149.99 / £129.99.<br><br>Look, you're probably just as confused as we are. Nintendo has clarified that the 2DS XL is designed to fill the gap between the cheap, kid-friendly 2DS, and the premium 3DS XL.<br><br>We thought the New Nintendo 3DS did that admirably, with its mid-range price and customisable cover plates. Perhaps the real answer is that Nintendo simply wanted to demonstrate that there's plenty of life left in the platform yet.<br><br>Whatever the reason, that's not what we're here to discuss. Nintendo kindly invited us to check it out in the flesh yesterday. We spent a couple of hours with it, and here's our initial thoughts. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/3DS/New+Nintendo+2DS+XL/news.asp?c=73869'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/3DS/New+Nintendo+2DS+XL/news.asp?c=73869 Fri, 5 May 2017 15:09:00 GMT Oniri Islands preview - Hands on with the prototype toys and game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-lqia_oniri-islands-1_png_100.jpg" width="200" alt="Oniri Islands preview - Hands on with the prototype toys and game" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Oniri Islands</em> is a cooperative adventure designed primarily for kids, though there's no reason why a parent can't join in the fun.<br><br>Like <em>Skylanders</em> and <em>Disney: Infinity</em> before it, <em>Oniri Islands</em> requires the use of actual, physical toys to play. Simply pop them on the screen and the game will act like the character is actually there.<br><br>You'll then work in unison with another player to solve a variety of puzzles. If you've played a point and click adventure before, you'll know exactly what you're getting yourself in for here.<br><br>Pocket Gamer was sent prototype versions of the toys, and a beta version of <em>Oniri Islands</em> on iPad for the purposes of this preview. Let's dig into it.<br><br><strong>Lonely Islands<br><br></strong><br><br>Sadly, no one I knew was willing to play with me, so I had to play <em>Oniri Islands</em> exactly as it isn't meant to be - on my lonesome. However, I did get a decent understanding of how it could work in practice. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Oniri+Islands/news.asp?c=73588'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Oniri+Islands/news.asp?c=73588 Fri, 7 Apr 2017 15:07:36 GMT Hands on with Ubisoft's upcoming mobile shooter Tom Clancy's ShadowBreak <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-garmoq_tcs_icon_png_100.jpg" width="200" alt="Hands on with Ubisoft's upcoming mobile shooter Tom Clancy's ShadowBreak" border="0" align="left" style="margin:5px 10px 10px 0px;"> The precise nature of <em>Tom Clancy's ShadowBreak</em> was a mystery to me right up until the moment I booted up this preview build. However, the game's carefully targeted genre mash-up quickly hit home.<br><br>Ubisoft's initial pitch for <em>Tom Clancy's ShadowBreak</em> must have been something along these lines: imagine <em>Clash Royale</em> with a serious Tom Clancy aesthetic (aka army dudes with guns), and with first person sniping added into the lane running mix.<br><br>After just a couple of hours with the resulting hybrid I'm left with the impression that Ubisoft has a tricky - though potentially rewarding - juggling act on its hands.<br><br><strong>Bossy boots on the ground</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+ShadowBreak/news.asp?c=73402'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+ShadowBreak/news.asp?c=73402 Wed, 29 Mar 2017 17:15:00 GMT Syberia 3 preview - Forging a path for point and click adventures in 2017 <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-kpxwz_syberia-3_png_100.jpg" width="200" alt="Syberia 3 preview - Forging a path for point and click adventures in 2017" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Syberia 2</em> launched a whopping 13 years ago, during which time point and click adventures have given way to episodic narrative experiences the likes of which Telltale and Dontnod are developing.<br><br>But this year, Microids is stepping back into the arena and releasing <em>Syberia 3</em> on iOS, Android, and Nintendo Switch. It picks up right where the franchise left off, continuing Kate Walker's adventure.<br><br>This morning, we were invited by developer Microids and publisher PQube to chat and get a hands on session of the opening segment of the game. We won't be revealing any spoilers here, but read on for an indication of how it plays.<br><br>Disclaimer: I haven't played <em>Syberia</em> or the sequel - let's get that out of the way. However, I have played a bunch of classic point and clicks like the Broken Swords, Simon the Sorcerers, <em>The Longest Journey</em>, <em>Dreamfall</em>, and the more recent Telltale games and <em>Life is Strange</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Syberia+3/news.asp?c=73473'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Syberia+3/news.asp?c=73473 Wed, 29 Mar 2017 17:03:06 GMT Hands-on with West of Loathing <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-buvmx_02_wol_town_jpg_100.jpg" width="200" alt="Hands-on with West of Loathing" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p><em>West of Loathing</em> may look familiar if you played <em>Kingdom of Loathing</em>, the cult browser MMORPG that surprised many a few years back. Asymmetric is back with a new, single-player RPG, this time transporting players to the fictional Wild West. It's shaping up to be a deep RPG experience, despite the stick-figure art that might suggest otherwise. At the same time, <em>West of Loathing </em>doesn't take itself seriously, and is better for it. </p><br><br>Case in point, I was not expecting to find myself elbow-deep in a spittoon at PAX East, but there you are. <em>West of Loathing</em> continuously asked me if I was sure I wanted to continue down this path towards madness, but I persisted. The reward was . . . not great, which I guess was as to be expected. A filthy, cheap ring was all I had to show for my efforts. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/West+of+Loathing/news.asp?c=73408'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/West+of+Loathing/news.asp?c=73408 Thu, 23 Mar 2017 18:00:00 GMT Pocket Gamer exclusive: Check out these three new cards for the CCG Shadowverse <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hdvj/capture.jpg" width="200" alt="Pocket Gamer exclusive: Check out these three new cards for the CCG Shadowverse" border="0" align="left" style="margin:5px 10px 10px 0px;"> As collectible card games go, <em>Shadowverse</em> is pretty boss, and Cygames gave us the chance to show you guys three of the 104 cards coming in its newest card pack, <em><a href="https://shadowverse.com/cardpack/tempestofthegods/">Tempest of the Gods</a></em>. <br><br>In case you haven't heard of it just yet, check out the trailer below for a pretty intense introduction to this fourth card pack. Shadowverse is about to kick it up a gear as Zeus and other god-tier cards join the running.<br><br>If you haven't been wooed by its dark fantasy/anime-like art style, perhaps you'll enjoy its ever-expanding story and action-rich card battles.<br><br>The basic idea is that you choose from seven classes, each with its own special set of cards. Card-wise there are three sorts: followers, spells, and amulets, and each card contains your usual cost (green), attack (blue), defence (red), and ability. <span style="font-size: 10pt;">Some cards also feature two forms - unevolved and evolved.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=73345'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=73345 Fri, 17 Mar 2017 11:43:00 GMT