Pocket Gamer | www.pocketgamer.co.uk | Latest previews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Sat, 21 Oct 2017 13:12:50 GMT Copyright (c) 2017 Pocket Gamer Project Aurora Preview - Hands on with CCP's first mobile venture <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-elzp_square_splash_aurora_preview_png_100.jpg" width="200" alt="Project Aurora Preview - Hands on with CCP's first mobile venture" border="0" align="left" style="margin:5px 10px 10px 0px;"> When CCP and PlayRaven announced <em>Project Aurora</em> at EVE Vegas 2017, the game was certainly not what the core <em>EVE Online</em> fan base had been expecting. <em>Project Aurora</em> is a strategic space MMORPG in the <em>EVE</em> universe, but it’s been shrunk down for mobile devices.<br><br>Condensing an intricate MMORPG experience into a mobile game is a tall order. Would <em>Project Auror</em>a be able to meet the needs of <em>EVE Online’s</em> intense fan base while paving the way for newcomers to join in? During the EVE Vegas play test, we got to try <em>Project Aurora</em> alongside some of <em>EVE Online’s</em> most devoted fans and find out.<br><br><strong>A space fleet at your fingertips </strong><br><br>At the start, <em>Project Aurora</em> places you into a corporation, plopping you into just one hexagonal space on a sprawling star map. Player stations are clustered together by corporation, though you’re free to explore anywhere you like, or even infiltrate rival corporation territory. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Project+Aurora/news.asp?c=75541'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Project+Aurora/news.asp?c=75541 Tue, 10 Oct 2017 17:46:00 GMT Galak-Z: Variant Mobile preview - Hands-on with a unique arcade shooter sequel <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-voiquz/img_4801.jpg" width="200" alt="Galak-Z: Variant Mobile preview - Hands-on with a unique arcade shooter sequel" border="0" align="left" style="margin:5px 10px 10px 0px;"> We all know the score when indie games make the jump to mobile. They tend to come across with slightly compromised - or, if we're lucky, thoughtfully reworked - controls. But the substance of the game itself tends to be the same.<br><br><em>Galak-Z: Variant Mobile</em> is shaping up to be something else entirely. It's being positioned as a stand-alone mobile-only sequel to the 2015 PS4 game <em>Galak-Z: The Dimensional</em>, of which I was a huge fan.<br><br>Having been in soft-launch in the Philippines for a couple of months now, I figured it was high-time we took a closer look at this intriguing game.<br><br><strong>From another Galak-Z</strong><br><br>This is not developer 17-BIT's first mobile game rodeo - it previously developed the excellent <em>Skulls of the Shogun</em> for mobile platforms. Its expertise shows through in <em>Galak-Z: Variant Mobile</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Galak%2DZ%3A+Variant+Mobile/news.asp?c=75529'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Galak%2DZ%3A+Variant+Mobile/news.asp?c=75529 Tue, 10 Oct 2017 11:03:39 GMT Hands-on with Flame Versus Blaze, Square Enix's upcoming entry into the mobile MOBA genre <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ijxx_flame-versus-blaze-ios-1_png_100.jpg" width="200" alt="Hands-on with Flame Versus Blaze, Square Enix's upcoming entry into the mobile MOBA genre" border="0" align="left" style="margin:5px 10px 10px 0px;"> Square Enix has just soft launched its own entry into the mobile MOBA genre in US and Canada. It's called <em>Flame Versus Blaze</em>, and we thought that we'd grab it, give it a go, and see what all the fuss is about.<br><br>Bear in mind that this is a preview of a game that's not been launched worldwide yet, so there's a chance things might change before the rest of the planet are allowed to get their hands on it.<br><br>So long as you're cool with that, let's jump face first into this beast and find out what on earth it's all about, shall we?<br><br><strong>Go to war</strong><br><br>If you're thinking this is going to be another <em><a href="/r/iPad/Clash+Royale/review.asp?c=69269">Clash Royale</a></em> clone, you're barking up the wrong branch of the MOBA tree. This is much closer in tone to the likes of <em><a href="/r/iPad/Vainglory/review.asp?c=62584">Vainglory</a></em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Flame+Versus+Blaze/news.asp?c=75495'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Flame+Versus+Blaze/news.asp?c=75495 Fri, 6 Oct 2017 12:00:00 GMT Sonic Forces: Speed Battle preview - Hands-on with a more social Sonic Dash <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-giq/img_4773.jpg" width="200" alt="Sonic Forces: Speed Battle preview - Hands-on with a more social Sonic Dash" border="0" align="left" style="margin:5px 10px 10px 0px;"> Remember <em><a href="r/iPad/Sonic+Dash/review.asp?c=49137">Sonic Dash</a></em>? It wasn't just a 3D Sonic game (yuck), but a 3D mobile sonic game (double yuck). But do you know what? It wasn't bad at all.<br><br>Okay, so it lifted the <em>Temple Run</em> endless running template wholesale. But it was a well judged spot of pilfering given the nature of the character - one that runs fast and jumps a lot - and the game itself was executed well.<br><br><em>Sonic Forces: Speed Battle</em> builds on that good work by adding an extra human element. It's in soft launch on the Philippines App Store right now, and here's what we make of it so far.<br><br><strong>Not so fast</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Sonic+Forces%3A+Speed+Battle/news.asp?c=75342'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Sonic+Forces%3A+Speed+Battle/news.asp?c=75342 Thu, 21 Sep 2017 09:00:00 GMT Mighty Battles preview - Hothead takes on Clash Royale <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kdrmjv/img_4658.jpg" width="200" alt="Mighty Battles preview - Hothead takes on Clash Royale" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's the turn of Hothead Games to take on the task of beating <em>Clash Royale</em> at its own game. This is something many have tried, but precious few (maybe only <em>Titanfall: Assault</em>) have even got close to managing.<br><br>So how is the maker of the popular Big Win sports game series faring with this formidable challenge?<br><br><em>Mighty Battles</em> has been in soft-launch on several European App Stores since February, but it's just received the latest of several updates. Now seems as good a time as any to check in and see how it's shaping up.<br><br><strong>Confrontation regal</strong><br><br>You'll recognise the formula at the heard of <em>Mighty Battles</em>. Two bases face of against each other across a simple rectangular battlefield. There are two lanes along which various attack units can be sent out to try and topple your opponent. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mighty+Battles/news.asp?c=75212'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mighty+Battles/news.asp?c=75212 Thu, 7 Sep 2017 12:45:00 GMT Middle-earth: Shadow of War preview - Hands-on with the Tokien-themed iOS battler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-uoxih/1.jpeg" width="200" alt="Middle-earth: Shadow of War preview - Hands-on with the Tokien-themed iOS battler " border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Middle-earth: Shadow of War</em> soft-launched in the Philippines back at the beginning of July, but it's been receiving a steady stream of updates ever since.<br><br>We thought now would be a good time to get some hands-on time with Warner Bros's new double spin-off.<br><br><strong>A bunch more rings to rule the others</strong><br><br>What do we mean by double spin-off? Well, <em>Middle-earth: Shadow of War</em> is a game based on the <em>Lord of the Rings </em>IP. You might have heard of it.<br><br>But it also ties directly in with a forthcoming namesake console game, which launches next month. Utterly confused yet?<br><br>All you really need to know is that <em>Middle-earth: Shadow of War</em> follows the same basic story as the console sequel, but plays completely differently.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Middle%2Dearth%3A+Shadow+of+War/news.asp?c=75178'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Middle%2Dearth%3A+Shadow+of+War/news.asp?c=75178 Mon, 4 Sep 2017 13:05:18 GMT Last Day Alive preview - Hands-on with Glu's PvP zombie shooter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-gklig/screen520x924__3_.jpeg" width="200" alt="Last Day Alive preview - Hands-on with Glu's PvP zombie shooter" border="0" align="left" style="margin:5px 10px 10px 0px;"> It would be misleading to say that zombie survival games are having a thing right now. The truth is they've been having a thing for years.<br><br>There's perhaps more of an emphasis on the survival part of the equation these days. <em>Last Day Alive</em> from Glu duly combines undead-capping action with a casual game of resource management.<br><br>It's been in soft launch for several weeks now, so I thought it would be a good idea to take a look at what it's got in store for us. Hopefully more than a few canned goods.<br><br><strong>Point and shoot</strong><br><br>I can see how someone would get quite excited after a quick scan of <em>Last Day Alive</em>'s app blurb. Third-person PvP zombie shooter action with resource scavenging elements? It'll be like a mobile <em>PlayerUnknown's Battlegrounds</em>, but with zombies!<br><br><em>Last Day Alive</em> is nothing like that. Rather, it mixes up bite-sized on-rails shooter sections with a standard freemium city-building element. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Last+Day+Alive/news.asp?c=74981'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Last+Day+Alive/news.asp?c=74981 Mon, 14 Aug 2017 14:40:00 GMT Fightlings for iOS hands-on - Pokemon Go meets Hearthstone? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-slfgv_unnamed_png_100.jpg" width="200" alt="Fightlings for iOS hands-on - Pokemon Go meets Hearthstone?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Fightlings</em> soft-launched a couple of weeks ago, and it seems to tick a lot of boxes in the 'what's hot' field.<br><br>It's a combination of <em>Pokemon Go</em> and a CCG. Oh, and the card game pairs. I'm not sure that last one's particularly hot right now, but hey ho.<br><br>I've been putting <em>Fightlings</em> through its paces over the last few days to see if it's destined for greatness.<br><br><strong>Fightling fit</strong><br><br>The part of the game that will get most headlines is a <em>Pokemon Go</em>-like location-based experience where you can wander around your local environment scooping up resources, known here as souls.<br><br>The game's GPS map applied a multi-coloured patchwork quilt effect to your neighbourhood, with each section reflecting the specific kind of souls you can hoover up when you're in that area. You also get some humorous descriptions of local amenities like pharmacies and churches. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Fightlings/news.asp?c=74918'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Fightlings/news.asp?c=74918 Wed, 9 Aug 2017 09:00:00 GMT Mario + Rabbids Kingdom Battle preview - Another hit for the Nintendo Switch? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-sjjzfg/3236983-0380814851-oxp12.jpg" width="200" alt="Mario + Rabbids Kingdom Battle preview - Another hit for the Nintendo Switch?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Ubisoft kindly invited us to Paris recently to take an early peak at the upcoming <em>Mario + Rabbids Kingdom Battle</em>.<br><br>Now I know what you're thinking, because I thought it too. Who wants a Mario game with those awful Rabbids in it?<br><br>Well, it turns out I do. I really do. After spending about five hours with it, I can safely say I'm sold.<br><br>Because it's just an awful lot of silly, random fun that takes Mario in a direction he hasn't gone before - turn-based strategy.<br><br><strong>In the beginning, Rabbids invaded the Mushroom Kingdom<br><br></strong><br><br><em>Mario + Rabbids</em> plays similar to <em>XCOM</em>. You have a team of three hero units who you send off into turn-based battles against a variety of nasty Rabbids. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Mario+%2B+Rabbids+Kingdom+Battle/news.asp?c=74850'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Mario+%2B+Rabbids+Kingdom+Battle/news.asp?c=74850 Tue, 1 Aug 2017 17:00:00 GMT Mini Guns hands-on - Clash Royale meets Fieldrunners <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-neopn/minigunsappicon_512.jpg" width="200" alt="Mini Guns hands-on - Clash Royale meets Fieldrunners" border="0" align="left" style="margin:5px 10px 10px 0px;"> An awful lot of developers want to emulate <em>Clash Royale's </em>phenomenal success, but most aren't content to simply churn out a like-for-like clone.<br><br>One way around that is to do something the kids of today might call a 'mash-up'. <em><a href="r/iPad/Wagers+of+War/review.asp?c=74742">Wagers of War</a></em> did it recently by stirring a little <em>Hearthstone</em> into the <em>Clash Royale</em> mix.<br><br><em>Mini Guns</em> looks set to do something similar. I've been playing with a pre-release Android build to see how it's stacking up, and have detected an agreeably familiar flavour from the past.<br><br><strong>Lane low</strong><br><br>Riposte's upcoming game retains the basic structure of <em>Clash Royale</em>, so it's a PvP game that has you dragging automated unit cards onto a compact battlefield in a bid to destroy your opponent's base. Again, you get a steadily growing number of action points to spend on these units. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Mini+Guns/news.asp?c=74775'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Mini+Guns/news.asp?c=74775 Tue, 25 Jul 2017 15:12:20 GMT Car Town Racing preview - hands-on with Glu's new casual racer <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-crcyr/screen520x924.jpeg" width="200" alt="Car Town Racing preview - hands-on with Glu's new casual racer" border="0" align="left" style="margin:5px 10px 10px 0px;"> Being a sucker for a good arcade racer, I found myself irresistably drawn to <em>Car Town Racing</em> - a colourful new iOS effort from Glu Games that recently soft launched in a bunch of territories.<br><br>After an hour or so with the latest build, I'm still not sure whether the mixture is quite right just yet - but it's certainly an interesting formula.<br><br><strong>Non-rigid racer</strong><br><br><em>Car Town Racing</em> is a curious blend between the console racer-lite trappings of the <em>Asphalt</em> series and the rather more abstract casual racing of <em>CSR</em> and its ilk, with a few endless runner elements stirred in for good measure<br><br>You start each race like you do in the latter mega-series, tapping the screen to rev the engine of your super-deformed car and trying to ensure that you hit the sweet spot when the lights turn green. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Car+Town+Racing/news.asp?c=74703'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Car+Town+Racing/news.asp?c=74703 Mon, 17 Jul 2017 16:14:06 GMT World of Warships Blitz preview - hands-on with Wargaming's online naval battler on iOS <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hmre/capture.jpg" width="200" alt="World of Warships Blitz preview - hands-on with Wargaming's online naval battler on iOS" border="0" align="left" style="margin:5px 10px 10px 0px;"> Rovio's <em><a href="r/iPhone/Battle+Bay/review.asp?c=73925">Battle Bay</a></em> recently showed that there's an appetite for high seas swashbuckling among the growing mobile online shooter market.<br><br>If you want something a little more serious, strategic, and historically sound from your naval skirmishes however, <em>World of Warships Blitz</em> could be for you.<br><br>Having just entered soft launch in the Philippines, I thought I'd put the game through its paces.<br><br><strong>Naval gazing</strong><br><br>The name might well have tipped you off, but <em>World of Warships Blitz</em> is from the same team that brought you <em>Word of Tanks Blitz</em>. Just like that game, it started its life out on PC before pointing its prow towards mobile-land.<br><br>Essentially, the game boils down to shooting real life opponents and attempting to capture the other team's territory by sailing into their flag zone. It's just that you're doing so with hulking multi-tonne battleships with the turning circles of, well, battleships. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/World+of+Warships+Blitz/news.asp?c=74686'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/World+of+Warships+Blitz/news.asp?c=74686 Fri, 14 Jul 2017 16:21:50 GMT Splatoon 2 single player preview - An early look at how Hero Mode plays <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kobdz/sq_nswitch_splatoon2.jpg" width="200" alt="Splatoon 2 single player preview - An early look at how Hero Mode plays" border="0" align="left" style="margin:5px 10px 10px 0px;"> Nintendo has kindly provided us with an early copy of <em>Splatoon 2</em>, so we can take a look at it ahead of the launch to help you make your purchasing decision.<br><br>All multiplayer modes are currently unavailable though, so we're refined to the single player Hero Mode for now. It picks up right where the original left off, with you working with Marie to try and find the missing Callie.<br><br>Marie's had to take Cap'n Scuttlefish's place, after he also disappeared. So it's up to you to once again battle the Octarians, get to the bottom of the disappearances, and rescue the poor Inklings.<br><br>But we're aware that you probably don't care all that much about the plot of <em>Splatoon 2</em>. Well, not as much as you care about how it plays. That's what this preview is really about, so read on to learn more. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Splatoon+2/news.asp?c=74639'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Splatoon+2/news.asp?c=74639 Tue, 11 Jul 2017 16:00:00 GMT Stellar: Galaxy Commander preview - hands-on with King's sci-fi strategy puzzler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hfmt/capture.jpg" width="200" alt="Stellar: Galaxy Commander preview - hands-on with King's sci-fi strategy puzzler" border="0" align="left" style="margin:5px 10px 10px 0px;"> Master of casual King has been turning its attention to slightly deeper, meatier fare of late. <em>Stellar: Galaxy Commander</em> is the perfect example of its recent midcore offerings.<br><br>Having recently soft-launch on iOS and Android, I thought I'd give this interesting mix of match-three and sci-fi strategy a preliminary systems diagnostic.<br><br><strong>Mighty and magical</strong><br><br>It might look like a cartoony take on <em>Battlestar Galactica</em>, but in terms of gaming <em>Stellar: Galaxy Commander</em> will probably remind you of <em>Might & Magic: Clash of Heroes</em>.<br><br>Just as in Tag Games's classic, you're shuffling around units - here star fighters - in an basic grid, matching them according to type and colour. Combining certain types into clusters will create all-new units with their own destructive capabilities. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Stellar%3A+Galaxy+Commander/news.asp?c=74642'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Stellar%3A+Galaxy+Commander/news.asp?c=74642 Tue, 11 Jul 2017 15:30:00 GMT Outer Pioneer preview - Hands-on with Vivid's exciting new iOS co-op shooter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mwnwq/outer-main.jpg" width="200" alt="Outer Pioneer preview - Hands-on with Vivid's exciting new iOS co-op shooter" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Outer Pioneer</em> from Vivid Games has just soft launched in the Philippines, and it has a whole lot of ingredients that made me sit up and take notice.<br><br>It's a free-roaming co-op shooter set in a vibrant sci-fi universe with a killer art style and a whole bunch of upgrade options.<br><br>Of course I was going to take it for a spin at the earliest opportunity.<br><br><strong>Pioneering spirit</strong><br><br>You play as a gun-toting space pioneer sent out into a series of semi-open planetary environments. Each 'level' gives you a small handful of objectives to complete before returning to the extraction point, as well as the odd optional side-mission.<br><br>Those objectives tend to be of the 'move here and shoot a bunch of critters' variety, but they're distinguished in entertaining fashion. There are shield generators to take down, bosses to fight, and probes to defend. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Outer+Pioneer/news.asp?c=74606'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Outer+Pioneer/news.asp?c=74606 Fri, 7 Jul 2017 12:56:41 GMT