Pocket Gamer | www.pocketgamer.co.uk | Latest previews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Mon, 21 May 2018 15:40:12 GMT Copyright (c) 2018 Pocket Gamer Nintendo Labo preview - A cardboard miracle <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ijg/labo.jpg" width="200" alt="Nintendo Labo preview - A cardboard miracle" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's incredibly easy to be dismissive of Nintendo's cardboard-focused Labo kits – they are, after all, the very definition of throwaway in terms of design.<br><br>But this is Nintendo we're talking about. So rarely does it have an idea that is all style and no substance - and after an afternoon tinkering with the new "hardware", we can safely say there's far more going on under the hood than first appears.<br><br>There may still be doubts about its longevity - and concerns about the initial cost - but there's no doubting that the Labo is a fascinating and very exciting new addition to the Switch.<br><br><strong>Straight out the box<br><br></strong><br><br>The first step with any Labo project is actually putting the damn thing together. Each Toy-Con, as they're known, comes on its own sheet of cardboard, with different parts to pop out and fold to form the final product. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Nintendo+Labo/news.asp?c=77234'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Nintendo+Labo/news.asp?c=77234 Tue, 17 Apr 2018 12:00:59 GMT Playdius GDC preview round-up - Away: Journey to the Unexpected, Hover: Revolt of Gamers, and more <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-hxdtpawj_away_journey_to_the_unexpected_logo_png_100.jpg" width="200" alt="Playdius GDC preview round-up - Away: Journey to the Unexpected, Hover: Revolt of Gamers, and more" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's fair to say that indie games publisher Playdius has a rather diverse collection of releases under its ever-growing belt.<br><br>The studio has titles across all major platforms and is known on mobile for games like A Normal Lost Phone, Bury Me, My Love, and Somewhere: The Vault Papers, all of which are known for their gripping and emotional narratives.<br><br>But its upcoming Switch offerings, which we had the chance to check out at GDC last month, are very different beasts entirely, and run the gamut of genres including RPGs, racing games, and rhythm-action titles.<br><br>We only had a very short amount of time with each game, so we've decided to round-up the whole lot into one article for your reading pleasure.<br><br><strong>Away: Journey to the Unexpected<br><br></strong><br><br>Away: Journey to the Unexpected is a weird, weird game. Developed primarily by one man, Aurélien Regard, it appears on the surface to be a fairly typical first-person RPG with a colourful fantasy setting. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Away%3A+Journey+to+the+Unexpected/news.asp?c=77192'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Away%3A+Journey+to+the+Unexpected/news.asp?c=77192 Thu, 12 Apr 2018 11:26:18 GMT Valleys Between preview - A meditative experience about nature and balance <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qbcnfk_27545545_142150459813514_1716012238231133240_n_png_100.jpg" width="200" alt="Valleys Between preview - A meditative experience about nature and balance" border="0" align="left" style="margin:5px 10px 10px 0px;"> One of the best things about mobile games is that if you're having a crappy day, you can just whip out your phone and play something to relax yourself for a couple of minutes.<br><br>And Valleys Between, the first release from New Zealand-based indie studio Little Lost Fox, is definitely a game for those exact moments.<br><br>It was still early days for the game when we saw it at GDC, and we only got a small amount of time to play it, but it's shaping up to be a great way to unwind after a hard day.<br><br><strong>Build me up<br><br></strong><br><br>Valleys Between tasks you with growing trees and carving out rivers in order to build small settlements, unlock more land to build on, and keep the balance of nature.<br><br>You're given an endless hexagonal grid to play with and can swipe up on each tile to plant a tree, or down to dig up some water. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Valleys+Between/news.asp?c=77170'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Valleys+Between/news.asp?c=77170 Tue, 10 Apr 2018 16:17:12 GMT Homo Machina preview - A weird and wonderful trip through the human body <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-dnvcgr_homo-machina-logo_png_100.jpg" width="200" alt="Homo Machina preview - A weird and wonderful trip through the human body" border="0" align="left" style="margin:5px 10px 10px 0px;"> Sometimes, for whatever reason, you're presented with a game that makes you feel seriously, profoundly stupid.<br><br>Upon being introduced to Homo Machina, a video game homage to the work of Fritz Kahn, I had one of those moments of feeling really quite dumb and totally out of my depth. Art, my friends, is not one of my strong suits.<br><br>But as much as Homo Machina is an exploration of the work of a man who helped popularise infographics, it's also a delightful puzzle game full of dry humour and clever interactions that will put a smile on the face of just about anyone.<br><br><strong>Inside story<br><br></strong><br><br>The game sees you operating the insides of a human male, depicted as a factory in the style of Kahn's drawings, and help your human get through a date.<br><br>It kicks off in the brain, where the CEO of the "factory" is barking out orders to various body parts, and jumps around between different teams in the body as they go through the morning routine. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Homo+Machina/news.asp?c=77125'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Homo+Machina/news.asp?c=77125 Thu, 5 Apr 2018 11:43:47 GMT Vandals preview - Hands-on with the Hitman GO-style street art puzzler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vvoq/vandals-logo.jpg" width="200" alt="Vandals preview - Hands-on with the Hitman GO-style street art puzzler" border="0" align="left" style="margin:5px 10px 10px 0px;"> It can feel a little unfair making immediate comparisons between games, especially as they're often made by totally different people with entirely different themes and ideas behind them.<br><br>But take even the most cursory glance at Cosmografik's upcoming graffiti-em-up Vandals and you'll almost immediately start drawing comparisons with Square Enix's GO series.<br><br>And while Vandals does take more than a little bit of inspiration from the turn-based puzzle series, its aesthetic, themes, and new mechanics mean that it actually feels like a very different game.<br><br><strong>Spray and pray<br><br></strong><br><br>Vandals has you navigating a series of small, maze-like levels, moving from node to node with the goal of tagging a wall and then getting the hell out of there.<br><br>It's rarely as simple as walking straight up to the wall and spraying, of course, as there's plenty of guards and other things you'll need to avoid on your quest to vandalism glory. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Vandals/news.asp?c=77084'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Vandals/news.asp?c=77084 Mon, 2 Apr 2018 13:00:00 GMT Night Driver preview - Hands-on with the retro-inspired endless racer <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-temftx_night-driver-logo_png_100.jpg" width="200" alt="Night Driver preview - Hands-on with the retro-inspired endless racer" border="0" align="left" style="margin:5px 10px 10px 0px;"> Atari's Night Driver is a properly old game which had you driving on a pitch-black road, avoiding cars and staying on the road with little more than some white "lights" to keep you on track.<br><br>Fast-forward 40 years (40!) and the publisher has decided to take another crack at the retro game, with a shiny new mobile version of Night Driver.<br><br>Its had a fresh lick of paint, and there's some new control schemes to contend with now that you're using a touchscreen but based on our brief time with it at GDC, it should satisfy any cravings you may have for a super-retro arcade racer.<br><br><strong>Cruising for a bruising<br><br></strong><br><br>The new edition of Night Driver is keeping things fairly close to the original, mostly in its arcade feel and ease of access.<br><br>The objective is still the same – steer your car around a night road, avoiding traffic and making sure you don't accidentally smack into the walls on your way. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Night+Driver/news.asp?c=77083'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Night+Driver/news.asp?c=77083 Fri, 30 Mar 2018 13:00:00 GMT Rollercoaster Tycoon Switch preview - Building huge parks and hell mazes <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ykbla_rct_switch_logo_png_100.jpg" width="200" alt="Rollercoaster Tycoon Switch preview - Building huge parks and hell mazes" border="0" align="left" style="margin:5px 10px 10px 0px;"> Rollercoaster Tycoon is a staple of many people's childhoods, being one of the first family-friendly ways to extort money out of people and kill them in horrific accidents before they were old enough for GTA.<br><br>The series has gone a little quiet lately, but it bounced back onto the scene with Rollercoaster Tycoon Touch, a free-to-play mobile edition which generated a fair few downloads for Atari and got people talking about the series again.<br><br>Not one to back down on a good thing, Atari is now bringing the mobile edition to Switch, revamped and redesigned to be a premium experience, and our early look at it from GDC is definitely promising.<br><br><strong>What goes up…<br><br></strong><br><br>If you've played a Rollercoaster Tycoon game before, then Rollercoaster Tycoon Switch will be quite familiar from the start. You get a blank space, a bunch of different rides and decorations, and you're free to build what you want. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Rollercoaster+Tycoon+Switch/news.asp?c=77057'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Rollercoaster+Tycoon+Switch/news.asp?c=77057 Tue, 27 Mar 2018 16:34:27 GMT Westworld preview - What the Fallout Shelter devs did next <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jdzpx/westworld__1_.jpg" width="200" alt="Westworld preview - What the Fallout Shelter devs did next" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's nothing about the TV series Westworld that screams "family-friendly" – it's full of murder, dubious morality, and an endless procession of naked bodies for story purposes.<br><br>Yet the Westworld mobile game, developed by Fallout Shelter studio Behaviour Interactive, is attempting to take all that darkness and put it in a cutesy-looking management game.<br><br>From our hands-off preview at GDC, it looks like the shift in tone might actually work – and it looks a lot more involved than you might first assume.<br><br><strong>Journey to the Westworld<br><br></strong><br><br>The Westworld game frames itself as a training program for new employees at the fictional corporation Delos, giving you control over a smaller version of the park and tasking you with running it to the best of your ability.<br><br>To do so, you'll need to construct buildings for guests to hang out in, build hosts for them to engage with, and generally ensure everyone is having a good time. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Westworld/news.asp?c=77046'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Westworld/news.asp?c=77046 Mon, 26 Mar 2018 17:45:16 GMT Dragon Ball Legends preview - Hands-on with the gorgeous upcoming anime fighter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-zren/dragon_ball_legends_key_art.jpg" width="200" alt="Dragon Ball Legends preview - Hands-on with the gorgeous upcoming anime fighter" border="0" align="left" style="margin:5px 10px 10px 0px;"> Dragon Ball Legends may have had an intriguing first showing at GDC, but one can never be too certain that a stage presentation of a game is truly representative of the final experience.<br><br>Rather strangely, it was actually quite calming to see some lag in a repeat demonstration at the start of Bandai Namco's press event – largely because it was more obvious that what we were seeing is real.<br><br>But the only true measure of a game is how it actually plays, and after a fair few rounds both in single and multiplayer, we feel pretty confident in saying that Dragon Ball Legends is pretty magnificent.<br><br><strong>Kame...<br><br></strong><br><br>The name of the game here is accessibility – Dragon Ball Legends can be played entirely with one finger or thumb, and you're still able to pull off sweet combos and impressive moves. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Dragon+Ball+Legends/news.asp?c=77006'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Dragon+Ball+Legends/news.asp?c=77006 Wed, 21 Mar 2018 02:57:35 GMT Smoke and Sacrifice preview: Hands on with the dark, ambitious survival RPG <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-eeposckis/smoke-and-sacrifice-switch-3.jpg" width="200" alt="Smoke and Sacrifice preview: Hands on with the dark, ambitious survival RPG" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's been a wide variety of survival games launched in recent years, with notable titles including <em>Don't Starve</em> and <em>Crashlands</em> offering plenty of crafting and killing – though they're usually a bit light on story.<br><br>First-time developer Solar Sail Games is looking to right that wrong with its upcoming Switch game <em>Smoke and Sacrifice</em>, which takes all the usual survival elements and wraps them in an intriguing story of death and motherhood in a steampunk universe.<br><br><em><a href="/latest.asp?t=preview">Be sure to check out our other previews of the biggest upcoming Switch and mobile games!<br><br></a></em><br><br>It's an ambitious game, especially for a four-man team, but after getting our hands on it for an hour at a recent preview event, we can say that it's shaping up quite nicely. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Smoke+and+Sacrifice/news.asp?c=76891'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Smoke+and+Sacrifice/news.asp?c=76891 Thu, 8 Mar 2018 14:00:00 GMT Scribblenauts Showdown preview - Hands-on with the wordy party puzzler for Switch <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qelk_scribblenauts-showdown-key-art_png_100.jpg" width="200" alt="Scribblenauts Showdown preview - Hands-on with the wordy party puzzler for Switch" border="0" align="left" style="margin:5px 10px 10px 0px;"> The <em>Scribblenauts</em> series has always been about finding creative solutions to seemingly simple puzzles - or just spawning Cthulu and watching him trash the place, if you so desire.<br><br>But <em>Scribblenauts Showdown</em> has taken that extensive library of objects and placed them in a four-player party game, with a focus on short, WarioWare-esque battles.<br><br>It doesn't sound like it should work, but we managed to get our hands on it for a short time at Warner Bros' UK headquarters, and can comfortably say that it delivers.<br><br><strong>Spelling bee</strong><br><br>The meat of <em>Scribblenauts Showdown</em> is in its Versus mode, where two players face off to complete a series of challenges.<br><br>There's "Wordy" challenges and "Speedy" challenges to contend with, and you can create games with just one type of challenges ,or mix the two together to make things more interesting. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Scribblenauts+Showdown/news.asp?c=76721'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Scribblenauts+Showdown/news.asp?c=76721 Tue, 20 Feb 2018 10:21:07 GMT Shadowgun Legends preview - Hands-on with mobile's answer to Destiny <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ekfmk/preview.jpg" width="200" alt="Shadowgun Legends preview - Hands-on with mobile's answer to Destiny" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Shadowgun Legends</em> has been in soft launch in the Netherlands for a few days now, marking Madfinger's long-anticipated return to a shooter franchise that has lain dormant for five years.<br><br>This time the developer has attempted to make what can only be described as a mobile <em>Destiny</em>. This is a sci-fi FPS with a social hub world that incorporates both a hefty single player campaign and multiplayer scrapping.<br><br>So, how's this exciting project shaping up? I've spent a few hours with the soft launched version to try and find out.<br><br><strong>Royal rumble</strong><br><br>There have been plenty of mobile first person shooters with intense single player campaigns, and plenty with competitive multiplayer components.<br><br>Some have even tried to bundle both of those things in together. But it's rare to find a mobile game that integrates the two like Shadowgun Legends. The mix feels decidedly console-like. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Shadowgun+Legends/news.asp?c=75888'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Shadowgun+Legends/news.asp?c=75888 Tue, 14 Nov 2017 09:00:00 GMT Card Smash: Tribes at War preview - Hearthstone meets checkers <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-bjkaqd/img_0164.jpg" width="200" alt="Card Smash: Tribes at War preview - Hearthstone meets checkers" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Card Smash: Tribes at War</em> is a new card battler from Helsinki developer Heavyweight Rex.<br><br>The game has been in soft launch across a handful of App Store territories since the end of October, and I've been playing the latest build.<br><br>So far I've been impressed by its gently tactical take on the whole card battling genre.<br><br><strong>Card carrying fanatic</strong><br><br><em>Card Smash: Tribes at War</em> asks you to collect and select a deck of colourful hero-based cards before pitching them into stat-matching battle against other players in real time.<br><br>Each card has its own statistical strengths and weaknesses, which determine its attack and defensive potential. Some also have their own special abilities that can turn the tide of a battle.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Card+Smash%3A+Tribes+at+War/news.asp?c=75850'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Card+Smash%3A+Tribes+at+War/news.asp?c=75850 Thu, 9 Nov 2017 09:00:00 GMT Paladins Strike preview - Hands-on with an action-packed mobile MOBA <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jmdrc/img_4894.jpg" width="200" alt="Paladins Strike preview - Hands-on with an action-packed mobile MOBA" border="0" align="left" style="margin:5px 10px 10px 0px;"> Does the world need another mobile MOBA? We can't answer that question, but we can tell you about an interesting new attempt to crack the formula.<br><br><em>Paladins Strike</em> from Hi-Rez Studios is currently in soft launch on the Australian App Store.<br><br>This is a 5-on-5 hero shooter that leans a little more towards the action side of the MOBA equation. It's early days, but my first few games have been pretty good fun.<br><br><strong>Paladin complexion </strong><br><br><em>Paladins Strike</em> is a mobile follow-up to the freemium team-based FPS <em>Paladins</em> on console and PC. That was perhaps most notable for some of its eyebrow-raising similarities to <em>Overwatch</em>, but we won't concern ourselves with such things here.<br><br>Here on mobile it takes a rather different form anyway. If you were to observe the action over someone's shoulder you'd swear it was a MOBA, with a familiar top-down view, compact symmetrical arenas, and focus on capturing points. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Paladins+Strike/news.asp?c=75838'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Paladins+Strike/news.asp?c=75838 Tue, 7 Nov 2017 16:58:42 GMT Animal Crossing Pocket Camp preview: Hands-on with Nintendo's third mobile game <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qqspe/img_0120__1_.jpg" width="200" alt="Animal Crossing Pocket Camp preview: Hands-on with Nintendo's third mobile game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Nintendo's mobile strike rate to date has been pretty much impeccable, with both <em>Super Mario Run</em> and <em>Fire Emblem Heroes</em> standing as fine distillations of their source material.<br><br>Can Nintendo go three for three with <em>Animal Crossing Pocket Camp</em>?<br><br>It's not out worldwide for another few weeks, but Australian iOS users have been granted early access to the game. The PG team has duly put on its best Aussie accents and turned our iPhones upside down in order to download the game (I think that's how it's done).<br><br>Here are my own initial impressions based on an hour or two with the game.<br><br><strong>Crossing the Ts</strong><br><br>We all suspected that <em>Animal Crossing</em> would make the trip to mobile as pleasantly and frictionlessly as an anthropomorphic cat rocking up to a neighbouring encampment. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Animal+Crossing+Pocket+Camp/news.asp?c=75720'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Animal+Crossing+Pocket+Camp/news.asp?c=75720 Thu, 26 Oct 2017 14:42:20 GMT