Pocket Gamer | www.pocketgamer.co.uk | Latest previews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Tue, 25 Apr 2017 07:40:12 GMT Copyright (c) 2017 Pocket Gamer Oniri Islands preview - Hands on with the prototype toys and game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-lqia_oniri-islands-1_png_100.jpg" width="200" alt="Oniri Islands preview - Hands on with the prototype toys and game" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Oniri Islands</em> is a cooperative adventure designed primarily for kids, though there's no reason why a parent can't join in the fun.<br><br>Like <em>Skylanders</em> and <em>Disney: Infinity</em> before it, <em>Oniri Islands</em> requires the use of actual, physical toys to play. Simply pop them on the screen and the game will act like the character is actually there.<br><br>You'll then work in unison with another player to solve a variety of puzzles. If you've played a point and click adventure before, you'll know exactly what you're getting yourself in for here.<br><br>Pocket Gamer was sent prototype versions of the toys, and a beta version of <em>Oniri Islands</em> on iPad for the purposes of this preview. Let's dig into it.<br><br><strong>Lonely Islands<br><br></strong><br><br>Sadly, no one I knew was willing to play with me, so I had to play <em>Oniri Islands</em> exactly as it isn't meant to be - on my lonesome. However, I did get a decent understanding of how it could work in practice. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Oniri+Islands/news.asp?c=73588'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Oniri+Islands/news.asp?c=73588 Fri, 7 Apr 2017 15:07:36 GMT Hands on with Ubisoft's upcoming mobile shooter Tom Clancy's ShadowBreak <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-garmoq_tcs_icon_png_100.jpg" width="200" alt="Hands on with Ubisoft's upcoming mobile shooter Tom Clancy's ShadowBreak" border="0" align="left" style="margin:5px 10px 10px 0px;"> The precise nature of <em>Tom Clancy's ShadowBreak</em> was a mystery to me right up until the moment I booted up this preview build. However, the game's carefully targeted genre mash-up quickly hit home.<br><br>Ubisoft's initial pitch for <em>Tom Clancy's ShadowBreak</em> must have been something along these lines: imagine <em>Clash Royale</em> with a serious Tom Clancy aesthetic (aka army dudes with guns), and with first person sniping added into the lane running mix.<br><br>After just a couple of hours with the resulting hybrid I'm left with the impression that Ubisoft has a tricky - though potentially rewarding - juggling act on its hands.<br><br><strong>Bossy boots on the ground</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+ShadowBreak/news.asp?c=73402'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Tom+Clancy%27s+ShadowBreak/news.asp?c=73402 Wed, 29 Mar 2017 17:15:00 GMT Syberia 3 preview - Forging a path for point and click adventures in 2017 <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-kpxwz_syberia-3_png_100.jpg" width="200" alt="Syberia 3 preview - Forging a path for point and click adventures in 2017" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Syberia 2</em> launched a whopping 13 years ago, during which time point and click adventures have given way to episodic narrative experiences the likes of which Telltale and Dontnod are developing.<br><br>But this year, Microids is stepping back into the arena and releasing <em>Syberia 3</em> on iOS, Android, and Nintendo Switch. It picks up right where the franchise left off, continuing Kate Walker's adventure.<br><br>This morning, we were invited by developer Microids and publisher PQube to chat and get a hands on session of the opening segment of the game. We won't be revealing any spoilers here, but read on for an indication of how it plays.<br><br>Disclaimer: I haven't played <em>Syberia</em> or the sequel - let's get that out of the way. However, I have played a bunch of classic point and clicks like the Broken Swords, Simon the Sorcerers, <em>The Longest Journey</em>, <em>Dreamfall</em>, and the more recent Telltale games and <em>Life is Strange</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Syberia+3/news.asp?c=73473'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Syberia+3/news.asp?c=73473 Wed, 29 Mar 2017 17:03:06 GMT Hands-on with West of Loathing <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-buvmx_02_wol_town_jpg_100.jpg" width="200" alt="Hands-on with West of Loathing" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p><em>West of Loathing</em> may look familiar if you played <em>Kingdom of Loathing</em>, the cult browser MMORPG that surprised many a few years back. Asymmetric is back with a new, single-player RPG, this time transporting players to the fictional Wild West. It's shaping up to be a deep RPG experience, despite the stick-figure art that might suggest otherwise. At the same time, <em>West of Loathing </em>doesn't take itself seriously, and is better for it. </p><br><br>Case in point, I was not expecting to find myself elbow-deep in a spittoon at PAX East, but there you are. <em>West of Loathing</em> continuously asked me if I was sure I wanted to continue down this path towards madness, but I persisted. The reward was . . . not great, which I guess was as to be expected. A filthy, cheap ring was all I had to show for my efforts. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/West+of+Loathing/news.asp?c=73408'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/West+of+Loathing/news.asp?c=73408 Thu, 23 Mar 2017 18:00:00 GMT Pocket Gamer exclusive: Check out these three new cards for the CCG Shadowverse <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hdvj/capture.jpg" width="200" alt="Pocket Gamer exclusive: Check out these three new cards for the CCG Shadowverse" border="0" align="left" style="margin:5px 10px 10px 0px;"> As collectible card games go, <em>Shadowverse</em> is pretty boss, and Cygames gave us the chance to show you guys three of the 104 cards coming in its newest card pack, <em><a href="https://shadowverse.com/cardpack/tempestofthegods/">Tempest of the Gods</a></em>. <br><br>In case you haven't heard of it just yet, check out the trailer below for a pretty intense introduction to this fourth card pack. Shadowverse is about to kick it up a gear as Zeus and other god-tier cards join the running.<br><br>If you haven't been wooed by its dark fantasy/anime-like art style, perhaps you'll enjoy its ever-expanding story and action-rich card battles.<br><br>The basic idea is that you choose from seven classes, each with its own special set of cards. Card-wise there are three sorts: followers, spells, and amulets, and each card contains your usual cost (green), attack (blue), defence (red), and ability. <span style="font-size: 10pt;">Some cards also feature two forms - unevolved and evolved.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=73345'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=73345 Fri, 17 Mar 2017 11:43:00 GMT Hands-on with SteamWorld Dig 2 <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-scca_steamworld_dig_2_logo_png_100.jpg" width="200" alt="Hands-on with SteamWorld Dig 2" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p></p><br><br><p>If there was one complaint folks had about <em>SteamWorld Dig</em>, it was that they wanted more of it. Developers Image & Form are aiming to do just that with the franchise’s first sequel, <em>SteamWorld Dig 2</em>. They’re hoping to go full Metroidvania with their latest game.</p><br><br>“We're going to have this big large world that you can get to explore and revisit with new upgrades to discover new secrets and abilities in places you've already been. We also get to focus more on battling monsters and defeating bosses, so it's going to be a lot of fun,” Julius Guldbog, Image & Form’s Community Manager, explained to me at PAX East.<br><br>While the scale of the game is much bigger this time around, with lots of new collectibles and powerups, the game at its core is still essentially <em>SteamWorld</em>, and that’s not a bad thing. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/SteamWorld+Dig+2/news.asp?c=73326'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/SteamWorld+Dig+2/news.asp?c=73326 Wed, 15 Mar 2017 17:30:00 GMT Nintendo Switch preview - Everything you need to know ahead of the launch <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-pmzm/nintendo-switch-5.jpg" width="200" alt="Nintendo Switch preview - Everything you need to know ahead of the launch" border="0" align="left" style="margin:5px 10px 10px 0px;">  <br><br>We're mere days away from the launch of the Nintendo Switch, and the dial on the hype metre is set to bursting.<br><br>For those of you still on the fence about it though, Nintendo has kindly sent us a preview unit to help you make that all-important decision: do you pre order?<br><br>And if this doesn't help, we'll be back closer to the launch with a full review.<br><br>We went hands on with the Switch back in January, so already have a pretty comprehensive report of how it looks, feels, and plays. Rather than cover old ground, this report will focus on the key aspects we didn't see that time around.<br><br>So put your feet up, grab a cuppa, and read on for more insight into what you'll be getting with the Nintendo Switch. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Nintendo+Switch/news.asp?c=73099'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Nintendo+Switch/news.asp?c=73099 Thu, 23 Feb 2017 14:55:00 GMT An exclusive first look at 9 new cards in Shadowverse's Rise of Bahamut expansion <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cfccxt_shadowverse_icon_png_100.jpg" width="200" alt="An exclusive first look at 9 new cards in Shadowverse's Rise of Bahamut expansion" border="0" align="left" style="margin:5px 10px 10px 0px;"> Having already achieved over 6 million downloads since its launch in June, <em>Shadowverse</em> is easily one of the most popular mobile CCGs available.<br><br>This is especially true when it comes to developer Cygames' native homeland of Japan, where it's already the nation's most popular mobile collectable card game.<br><br>CCGs and card battlers may be quite common these days. However, thanks to a combination of an anime-infused dark fantasy art style in combination and evolved mechanics found elsewhere, it's easy to see how <em>Shadowverse</em> has differentiated itself within a crowded market, with Japan's market arguably being the most crowded of them all.<br><br>Another way in which Cygames has allowed <em>Shadowverse</em> to stand out from the competition is through its story mode. One which includes a complete cast of fully fleshed out characters, locations, and lore. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=72493'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=72493 Tue, 20 Dec 2016 13:14:00 GMT Hands-on with FIFA Mobile: EA rethinks the mobile footy experience <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xqce_screen_shot_2016-09-16_at_13_03_35_png_100.jpg" width="200" alt="Hands-on with FIFA Mobile: EA rethinks the mobile footy experience" border="0" align="left" style="margin:5px 10px 10px 0px;"> What comes after <em>FIFA 16</em>? Not <em>FIFA 17</em>. Not on mobile, at least.<br><br>EA is doing things differently with <em>FIFA Mobile</em>, and the clue is in the name. Rather than launching a new iOS and Android game every year, from now on it will simply update <em>FIFA Mobile</em> on a regular basis.<br><br>Last year's <em>FIFA 16</em> was a slick kick-about, but we criticised it for a lack of content - particularly when it came to traditional things like the ability to play through a regular season or even have a one-off game with your favourite team. Having spent a little time with <em>FIFA Mobile</em>, I'm not entirely hopeful that this initial iteration is going to satisfy the footy game traditionalists. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/FIFA+Mobile/news.asp?c=71512'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/FIFA+Mobile/news.asp?c=71512 Tue, 27 Sep 2016 09:19:00 GMT Step into the stylistic psychological thriller Wilson's Heart <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-atkn/wilsons_heart_5.jpg" width="200" alt="Step into the stylistic psychological thriller Wilson's Heart" border="0" align="left" style="margin:5px 10px 10px 0px;"> How do I find myself in these situations? Always going hands-on with the latest VR horror titles.<br><br>Well maybe because I'm a big fan of horror. However, even for the most robust of fans, horror in VR is something that has to be seen to be believed.<br><br>No genre sucks you in more, making you forget when and where you are. Well, so long as its done right. And from what I saw, <em>Wilson's Heart</em> definitely falls into that category.<br><br><strong>Questions, </strong><b>questions</b><br><br><em>Wilson's Heart</em> is an Oculus Touch exclusive developed by Twisted Pixel in conjunction with Oculus.<br><br>The game places you into the shoes of hospital patient Robert Wilson, who finds himself trapped in a hospital in which you're constantly questioning what, if anything, is actually real. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Virtual+Reality/Wilson%27s+Heart/news.asp?c=71241'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Virtual+Reality/Wilson%27s+Heart/news.asp?c=71241 Thu, 8 Sep 2016 14:22:40 GMT Hands-on with The Trail: the new game from Peter Molyneux <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-rzj/1024x1024bb.jpg" width="200" alt="Hands-on with The Trail: the new game from Peter Molyneux" border="0" align="left" style="margin:5px 10px 10px 0px;"> At first glance, <em>The Trail</em> - the new game from <em>Godus</em> developer Peter Molyneux - looks kind of like an endless runner. A bit like <em>Temple Run</em>, only set in a picturesque, postcard valley.<br><br>Your hero runs along a fixed path, as the camera lingers behind your back, just like a million endless runners on iOS.<br><br>The similarities end there, though. There are no pits to jump or obstacles to avoid, you can change your speed from a sprint to an amble, and you can even swing the camera around to see the game from a different angle.<br><br>So, what do you actually do while on the trail? You collect stuff. Pine cones, feathers, rocks, twigs, bits of wool, and clumps of fur. You tap on them and drag them to your sack. Eventually you'll be able to chop away at trees to get wooden logs.<br><br>Your sack isn't split into nice neat pockets, though: your stuff wobbles about, topples over the edges, and a stick elbows a pine cone to make room. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/The+Trail/news.asp?c=71290'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/The+Trail/news.asp?c=71290 Wed, 7 Sep 2016 14:19:45 GMT Hands on with magical steampunk dueller Wands <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-wfgg/wands_2.jpg" width="200" alt="Hands on with magical steampunk dueller Wands" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Wands</em> is a game with a very simple and VR friendly premise - one that allows you to finally become a wand wielding wizard.<br><br>Developed by NUX Studios and set within a stylistic Victorian steampunk world, <em>Wands</em> is a purely multiplayer experience.<br><br>Played from a first person perspective, you'll take control of a Wielder, and must learn to utilise a variety of different spells and magic in order to battle opponents.<br><br>Each of these battles takes place within a variety of arenas - all of which are inspired by 19th century London. You can't move around them freely though. Instead, you teleport between pre-determined locations.<br><br><strong>Strategy in simplicity</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Virtual+Reality/Wands/news.asp?c=71239'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Virtual+Reality/Wands/news.asp?c=71239 Fri, 2 Sep 2016 14:24:39 GMT Breaking the fourth wall in new VR game Runes: The Forgotten Path <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ghco/stormborn457.jpg" width="200" alt="Breaking the fourth wall in new VR game Runes: The Forgotten Path" border="0" align="left" style="margin:5px 10px 10px 0px;"> One of the VR games wowing us at <a href="http://www.pocketgamer.co.uk/r/Virtual+Reality/HTC+Vive/news.asp?c=71180" target="_blank">last month's Gamescom</a> was <em>Runes: The Forgotten Path</em> by Italian developers Stormborn Studio.<br><br>It's a fantasy game were you cast magic spells and solve puzzles by drawing shapes into the air.<br><br>We played the opening 'Lost Memory' section on an HTC Vive set-up. The finished game will boast 100 unique spells and feature both first- and third-person experiences.<br><br>The creators are promising something called a "fourth wall locomotion system" for getting around inside the 3D universe. Since we're intrigued by the methods VR developers are employing to navigate both virtual and physical space, we grilled Stormborn Studio on their plans. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Virtual+Reality/HTC+Vive/news.asp?c=71238'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Virtual+Reality/HTC+Vive/news.asp?c=71238 Fri, 2 Sep 2016 09:30:00 GMT Gamescom 2016 - Mixed Bag reveal sci-fi explore-'em-up forma.8 <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ivgnu/asgardrift457.jpg" width="200" alt="Gamescom 2016 - Mixed Bag reveal sci-fi explore-'em-up forma.8 " border="0" align="left" style="margin:5px 10px 10px 0px;"> <span style="font-size: 10pt;">At Gamescom this month there was a dedicated stand run by AESVI, the Italian Games Trade Body, and it showcased the best upcoming games from Italy. As well as some excellent VR projects, we also sampled the complete line-up of mobile games. Darkly atmospheric <em>forma.8</em> was singled out by Red Bull as one of their indie games of the whole show, so we turned our attention there first...</span><br><br><u><strong><span style="font-size: 10pt;">forma.8</span></strong></u><strong><br><br><span style="font-size: 10pt;">by Mixed Bag</span></strong><br><br><span style="font-size: 10pt;"></span><br><br><span style="font-size: 10pt;">You uncover the secrets of a mysterious alien planet in this open world Metroidvania-style adventure. You control a cute round probe with two glowing eyes as it negotiates the dark planet it's crashed on. What’s the secret behind the planet's history? The distinctive visual style and ambient sound brings to mind a sci-fi Limbo. Due out soon, <em>forma.8</em> will be on Wii U as well as iOS.</span> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/forma8/news.asp?c=71181'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/forma8/news.asp?c=71181 Sat, 27 Aug 2016 17:15:00 GMT Gamescom 2016 - three striking VR titles from the Italian pavilion <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-rppqzti/stormborn.jpg" width="200" alt="Gamescom 2016 - three striking VR titles from the Italian pavilion" border="0" align="left" style="margin:5px 10px 10px 0px;"> Your humble Pocketeers saw a ton of cool VR projects at Gamescom earlier this month. We tried out the Oculus Touch and we fought each other with spells in Nux's <em>Wands</em>. But three of the most interesting games we saw in VR were in the Italian zone.<br><br>In the business area at Gamescom, national trade bodies were showcasing the best their countries have to offer. The Italian Ministry of Economic Development, the Italian Trade Agency ICE and AESVI, the Italian Games Trade Body, had an area boasting well over 20 games. Here's our pick of the VR titles we played there:<br><br><u><strong>Runes: The Forgotten Path</strong></u><strong><br><br>by Stormborn Studio</strong><br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Virtual+Reality/HTC+Vive/news.asp?c=71180'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Virtual+Reality/HTC+Vive/news.asp?c=71180 Sat, 27 Aug 2016 15:30:00 GMT