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NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Sun, 26 Feb 2017 03:44:44 GMT Copyright (c) 2017 Pocket Gamer Review: Puff review - A shooter and a survival test mixed into one <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-huxaxk_puff-ios-2_png_100.jpg" width="200" alt="Puff review - A shooter and a survival test mixed into one" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Puff</em> is the latest game in a reasonably long-line of super simple, hardcore arcade games that sort of kicked off with <em><a href="/r/iPhone/Super+Crate+Box/review.asp?c=36553">Super Crate Box</a></em>.<br><br>All the action takes place on one screen, and you've only got a couple of buttons to control the carnage that you're unleashing.<br><br>But there's a sprinkling of <em>Flappy Bird</em> in here as well. And while the game might not have the fizz and pop of <em>SCB</em>, it's still a pretty solid experience all the same.<br><br><strong>Shoot to move</strong><br><br>There are three buttons at your disposal here. One of them bounces you in the air, the other two shoot left and right. And when you shoot, you move in the opposite direction to your bullets.<br><br>Beneath you is a pool of liquid. This rises up as you play each level. Hit the water and you'll die. There are other obstacles as well. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Puff/review.asp?c=73093'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Puff/review.asp?c=73093 Thu, 23 Feb 2017 15:00:00 GMT Review: MUL.MASH.TAB.BA.GAL.GAL review - Is there more to it than just a really, really long name? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-joof_mulmash_title_700_png_100.jpg" width="200" alt="MUL.MASH.TAB.BA.GAL.GAL review - Is there more to it than just a really, really long name?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Aside from having one of the maddest names on the market, <em>MUL.MASH.TAB.BA.GAL.GAL</em> is an odd mixture of combat and good, old-fashioned <em>Pong</em>. <br><br>In fact, it covered an area of mobile gaming that I had no idea was so desperately missing.<br><br><strong>Ping Pong</strong><br><br><em>MUL.MASH</em> is a hand-animated, underwater action game which basically gives <em>Pong</em> a bit of a makeover. <br><br>You control two paddles, one on either side of the screen, and move them up and down to bounce balls across the divide between them.<br><br>The difference here is that you've also got a tidy array of sea creatures slowly rising up from the bottom, and you've got to beat them to death with your tiny balls. <br><br>Ranging from ammonite-like monsters and turtles, all the way to itty seahorses, you've got to take them out before they get to the top. Obviously, if you fail, each creature will knock off a piece of your health.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/MULMASHTABBAGALGAL/review.asp?c=73089'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/MULMASHTABBAGALGAL/review.asp?c=73089 Thu, 23 Feb 2017 14:00:00 GMT Review: Turmoil review - A rather addictive resource manager <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-cihb/capture.jpg" width="200" alt="Turmoil review - A rather addictive resource manager" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Turmoil</em> is a wild west-style resource manager which lets you unleash your inner oil baron in a totally healthy, non-obsessive way.<br><br>Sadly, Clint Eastwood is nowhere to be seen, but you can play as one of four potential oil harvesters and start your journey with a short and sweet tutorial. <br><br>Though it's not graphically outstanding by today's standards, it's got its own charm which really makes the game stand out from the crowd. <br><br><strong>Do you feel lucky?</strong><br><br>Once you've picked what lady or gent you'd like to shadow on this wild ride, it's time to start your first drilling. Put your dowser to work at pin-pointing where the oil is, set up your rig, drag your pipe, and off you go.<br><br>Things start off slowly and simply with just one shop to sell to and some options to mess around with, but after a while you'll be able to buy perks, upgrade your pipes, bribe some businessmen, and make questionable agreements between two potential buyers to get the best profit of the season.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Turmoil/review.asp?c=73090'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Turmoil/review.asp?c=73090 Thu, 23 Feb 2017 11:00:00 GMT Review: Wobblers review - An arcade game that mixes the subtle and the chaotic <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jsoxu_wobblers-ios-2_png_100.jpg" width="200" alt="Wobblers review - An arcade game that mixes the subtle and the chaotic" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Wobblers</em> is an interesting concept. At once frantic and subtle. It takes a while to get used to its beat, but when you do you'll find something that feels pretty fresh.<br><br>It's not the most engaging game on the App Store, but it does make sure you've always got something to do.<br><br>With 3000 challenges and a whole lot to unlock, it's designed to suck you in and keep you held in its reasonably cavernous innards. But does it work?<br><br><strong>Wobble it</strong><br><br>The game sees you controlling a floating platform. Press on the left of the screen and it moves to the left, press on the right and it moves to the right.<br><br>So far so simple, but the aim of the game is to keep one of the titular wobblers balanced on the platform. And that's far from easy.<br><br>You'll start with one in position, and then you'll be bombarded by rocks, meteors, electric barriers, mines, and all manner of other things. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Wobblers/review.asp?c=73079'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Wobblers/review.asp?c=73079 Thu, 23 Feb 2017 09:00:00 GMT Review: The Warlock of Firetop Mountain review - Tin Man Games takes the gamebook in an interesting new direction <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-uwvc_warlock-of-firetop-mountain-ios-3_png_100.jpg" width="200" alt="The Warlock of Firetop Mountain review - Tin Man Games takes the gamebook in an interesting new direction" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>The Warlock of Firetop Mountain</em> is something of a departure for Tin Man Games. Although judging by the title you wouldn’t think it.<br><br>It’s still based on one of the Fighting Fantasy gamebooks, in fact this time it’s based on one of the most famous of them all, but it plays more like a single player boardgame than anything the dev has made before.<br><br>And that makes the whole thing a little more accessible, and if anything, a little more entertaining.<br><br><strong>To the top</strong><br><br>The game begins with you picking a character. They each have different strengths and attributes, and they’ll slightly change the experience as you work your way through the titular menacing hillock.<br><br>Once you’ve worked through a combat tutorial, you wander into the subterranean depths and start your quest.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Fighting+Fantasy%3A+The+Warlock+Of+Firetop+Mountain/review.asp?c=73073'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Fighting+Fantasy%3A+The+Warlock+Of+Firetop+Mountain/review.asp?c=73073 Wed, 22 Feb 2017 11:00:00 GMT Review: Ink Spotters review - A frustrating detective mystery <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-bnmb/iphone-screenshot-1.jpeg" width="200" alt="Ink Spotters review - A frustrating detective mystery" border="0" align="left" style="margin:5px 10px 10px 0px;"> 2015's <em>Her Story</em> took a fascinating approach on the detective mystery, challenging you to unfold its secrets through your own deductions and searching for clues with keywords. <em>Ink Spotters</em> feels like a compelling twist on that formula, trading computer and filmed interrogation for interactive comic and Sherlock Holmes mystery.<br><br><strong>Elementary</strong><br><br><em>Ink Spotters</em>' illustrated mysteries unfold a panel at a time, each panel containing clues for you to deduce. These clues can be derived from dialogus, visual details, or elements in the background like a name on a sign. Typing in the keyword clue takes you to a related panel, slowly revealing the story and context until the comic is complete.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Ink+Spotters+1%3A+The+Art+of+Detection/review.asp?c=73059'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Ink+Spotters+1%3A+The+Art+of+Detection/review.asp?c=73059 Wed, 22 Feb 2017 08:59:09 GMT Review: Vampire: Prelude review - An undead classic or just dead confusing? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ljzihit/capture.jpg" width="200" alt="Vampire: Prelude review - An undead classic or just dead confusing?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Vampire: Prelude</em> is a fairly simplistic interactive fiction game that takes place in the world of <em>Vampire: The Masquerade</em>. <br><br>True to form, you follow a story told via text conversations, you try to figure out what in the hell is happening after you went to a party and, y'know, got vamp-ed.<br><br>It's interesting enough, and has everything that a gamebook should, but it's a tad too confusing at times to be able to properly immerse yourself in.<br><br><strong>How would you like your stake?</strong><br><br>The story kicks off off with a prologue of sorts, and a chat with your pal, Izzy, about the fact you're feeling pretty weird and can't eat nachos anymore. <br><br>When she echoes your concerns, admitting to you that she'd eaten a rat because she had the munchies, you then go in brutal detail about how you've maimed and drained your first victim - a method which you get to decide, by the way.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Vampire%3A+Prelude/review.asp?c=73057'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Vampire%3A+Prelude/review.asp?c=73057 Tue, 21 Feb 2017 14:00:00 GMT Review: Djinn Caster review - An action RPG with a fresh coat of paint <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-amhp_djinn-caster-ios-3_png_100.jpg" width="200" alt="Djinn Caster review - An action RPG with a fresh coat of paint" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Djinn Caster </em>is an action RPG that plays things a little differently. Rather than being set in some dystopian cyberpunk future or Japanese-style mystical past, there's a Middle Eastern feeling to the proceedings here.<br><br>So you're playing around with Djinn, as the name might suggest, running through dusty markets, and trying to keep one step ahead of the armies of the corrupt Sultan.<br><br>And while it might not be the best example of the genre on the App Store, there's definitely a lot for RPG fans to get excited about here.<br><br><strong><br><br>It's a kind of magic</strong><br><br>The game casts you as a young man who ends up embroiled in a struggle in a fantasy land. So it's fair to say that the story is pretty standard ARPG fare.<br><br>At the start of the game you're given a magic dagger by a dying man. That dagger contains a Djinn. Essentially these act as the game's summons. You gain energy by killing opponents, and when you've got enough you can unleash the power contained in your special blade. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/RPG+Djinn+Caster/review.asp?c=73062'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/RPG+Djinn+Caster/review.asp?c=73062 Tue, 21 Feb 2017 11:26:32 GMT Review: Gravity Galaxy review - a smart, spacey physics-based puzzler <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ayiei_gravity_galaxy_review_ios_screen_3_png_100.jpg" width="200" alt="Gravity Galaxy review - a smart, spacey physics-based puzzler" border="0" align="left" style="margin:5px 10px 10px 0px;"> Gravity is a funny thing – the fact that we are all held in place on a giant floating ball in space is something that can make your head spin if you think about it too long.<br><br>For <em>Gravity Galaxy</em>, however, Newton's discovery is your new plaything, as you use the gravitational pull of planetoids to manoeuvre your way through a series of increasingly dangerous star systems.<br><br>It's a clever, tricky puzzler that will have you scratching your head one second before punching the air in victory when you solve the damn thing, but it's altogether a little shallow and short-lived.<br><br><strong>Push me, pull me</strong><br><br>You don't have much control over your ship in Gravity Galaxy – you tap the screen to propel it from the planet you're currently on, and let gravity do the rest.<br><br>Other planets appear with rings around them to represent the strength of their pull, and you'll need to precisely gauge your positioning to avoid being dragged in the wrong direction. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Gravity+Galaxy/review.asp?c=73037'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Gravity+Galaxy/review.asp?c=73037 Mon, 20 Feb 2017 09:00:00 GMT Review: Causality review - A challenging puzzler with clever mechanics <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-tenyx/causality_04.jpg" width="200" alt="Causality review - A challenging puzzler with clever mechanics" border="0" align="left" style="margin:5px 10px 10px 0px;"> Mastery over time in games have always been a welcome means of stylish action and interesting mechanics, but few have actually put the power of time loops into the player's hands. <em>Causality</em> is the latest puzzler to explore that concept, wringing tricky and clever challenges from interaction with yor past selves.<br><br><strong>Try again</strong><br><br>Loju's debut project <em>Transmission</em> turned the history of communication into a surprisingly polished puzzler, and that smart design is in full force in <em>Causality</em>. Each isometric stage is a alien showcase of odd environments - crystal caves, hazy forests, desolate wastes - and a web of paths, constructed from various tiles. Stranded astronauts walk these paths automatically, and it's your job to guide them to like-colored exit tiles. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Causality/review.asp?c=73022'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Causality/review.asp?c=73022 Fri, 17 Feb 2017 04:37:00 GMT Review: Digby Forever review - Dig Dug for the Crossy Road generation <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-oexk_digby-forever-ios-2_png_100.jpg" width="200" alt="Digby Forever review - Dig Dug for the Crossy Road generation" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a lot to be said for the raft of games on the App Store recently that have been inspired by arcade classics. And <em>Digby Forever</em> fits snugly into that ever-growing cadre of reimagined classic genres.<br><br>It's equal parts old school and new school, resplendent in its shininess but always looking back over its shoulder at the games that have come before it.<br><br>And it all comes together to create a package that's simple, engaging, and just the right side of casual. You won't tear your hair out, but it's unlikely you're going to get bored either.<br><br><strong>Can you dig it?</strong><br><br>The game is essentially a riff on the <em>Dig Dug</em> template. You're a miner who's digging through a seemingly endless cavern. You're collecting gems, avoiding enemies, and trying to do as deep as you can.<br><br>The controls are simple. You swipe in the direction you want to go. Hit something you can mine and you'll start hacking your way through it. Hit something that'll kill you and you'll die. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Digby+Forever/review.asp?c=73011'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Digby+Forever/review.asp?c=73011 Thu, 16 Feb 2017 14:00:00 GMT Review: Evergrow review - A match-stuff puzzler and an action game blended into one <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ussa_evergrow-ios-2_png_100.jpg" width="200" alt="Evergrow review - A match-stuff puzzler and an action game blended into one" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Evergrow</em> is an interesting mix of a puzzler and an action game. You're matching stuff, but you're not just a passive observer in all of it.<br><br>Instead you're dragging cubes around, tossing other ones out of the way, avoiding mines, and trying to collect coins.<br><br>It's smart, it gets pretty frantic, and it's laced with enough new ideas that you're likely to get stuck into it pretty easily.<br><br><strong><br><br>Block rocking neat</strong><br><br>The game sees you in control of a cheery little cube. You pick the colour of this cube at the start of play. Essentially it's adrift in space, beset on all sides by other blocks.<br><br>Some of these blocks are going to match the hue of your cube. Drag these carefully into position and they'll attach to the original, making it grow.<br><br>There's a grid to help you figure out where things should go, and if you're too aggressive with your moves the blocks will bounce off or push the cube itself into danger. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Evergrow/review.asp?c=73010'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Evergrow/review.asp?c=73010 Thu, 16 Feb 2017 12:03:46 GMT Review: Hidden Folks review - A hidden puzzle game which offers up a hell of a challenge <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-guakr/16763757_10154442854668175_1788994095_o.jpg" width="200" alt="Hidden Folks review - A hidden puzzle game which offers up a hell of a challenge" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Hidden Folks</em> is a striking <em>Where's Waldo?</em>-like hidden puzzler in which you have to find specific characters and items buried in a bunch of different scenarios.<br><br>Sometimes the picture is teeny, other times it's gargantuan, but you're still faced with the same monochromatic scheme, which makes the game much more complex than you might expect. <br><br>After all, finding Waldo - or Wally if you're a fellow Brit - used to boil down to just picking out red and white stripes. Take the colours away and you've got yourself a challenge. <br><br><strong>Ready or not<br><br></strong>In <em>Hidden Folks</em> you simply tap the screen to unveil whatever you're searching for, though you can also drag objects around at times.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Hidden+Folks/review.asp?c=73004'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Hidden+Folks/review.asp?c=73004 Thu, 16 Feb 2017 09:13:21 GMT Review: Lit the Torch review - A clever dimension swapping platformer with some good ideas <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vgcx_lit-the-torch-ios-2_png_100.jpg" width="200" alt="Lit the Torch review - A clever dimension swapping platformer with some good ideas" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Lit the Torch</em> is a clever platformer that lets you play around in two different universes at the tap of a button.<br><br>As you might be able to guess from the title, it’s all about lighting torches. And you’ll bound from platform to platform, poking the flame-bearing pedestals to get them lit.<br><br>Things are occasionally a little on the fiddly side, but there’s enough interesting puzzling here to keep you entertained all the same.<br><br><strong><br><br>The upside down</strong><br><br>The controls are simple. You’ve got two buttons that move you left and right, and a jump button. And then you’ve got a button that opens a hole into a different timeline.<br><br>You can drag this hole around as well, using it to reveal heretofore hidden pieces of scenery and torches.<br><br>The game tells you how many torches there are to light in each level, and then it’s up to you to figure out where they are and how to get to them. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Lit+the+Torch/review.asp?c=72997'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Lit+the+Torch/review.asp?c=72997 Wed, 15 Feb 2017 13:32:03 GMT Review: Slayaway Camp review - A puzzler that's dripping with gore and good ideas <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-rrdsp_slayaway-camp-ios-2_png_100.jpg" width="200" alt="Slayaway Camp review - A puzzler that's dripping with gore and good ideas" border="0" align="left" style="margin:5px 10px 10px 0px;"> If there ever comes a time when evidence is presented in the great “are videogames too violent?” debate/haranguing then you can bet that <em>Slayaway Camp</em> is going to be featured somewhere.<br><br>It’s a game that glories in butchery. It wants you to buy new special moves with in-game currency, and all of those moves are gorey and vile. Full of cute characters being ripped limb from limb.<br><br>And at the same time it’s a gleeful homage to the slasher films of the 80’s. Dripping with references as much as it drips with viscera. The game underneath it all has a lot going for it too.<br><br><strong><br><br>Puzzle kill</strong><br><br>To all intents and purposes, the game is a puzzler. You’re playing a psychotic murderer who’s on a rampage through the titular camp. Think Jason Voorhees in Lego form.<br><br>You move around the small levels by swiping on the screen. And you’ll slide until you hit something that stops your momentum. If it’s one of you youths enjoying their time at the camp, you’ll murder them. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Slayaway+Camp/review.asp?c=72994'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Slayaway+Camp/review.asp?c=72994 Wed, 15 Feb 2017 11:40:05 GMT