Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Mon, 26 Jun 2017 01:09:31 GMT Copyright (c) 2017 Pocket Gamer Review: Oceanhorn: Monster of Uncharted Seas review - Is it just another slapped-together port? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-scaq/19449571_10154829729968175_1589930940_o.jpg" width="200" alt="Oceanhorn: Monster of Uncharted Seas review - Is it just another slapped-together port?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Following the pattern of a number of Switch games, <em>Oceanhorn: Monster of Uncharted Seas</em> isn't a new title. Having released initially on iOS back in 2013, it's since come to console and PC. <br><br>Playing the game on the Nintendo Switch however just feels right. And the whole thing runs like a dream. Of course, that doesn't mean it's perfect. <br><br><strong>Off on an adventure</strong><br><br>The game kicks off as your dad writes you a letter of farewell, explaining that the sea monster, Oceanhorn, has come for him. <br><br>Long after the night your dad disappears, you wake on Hermit Island having followed his instructions. Now, you're on a quest to find him and to figure out what awful monster plagues the uncharted seas. <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Oceanhorn/review.asp?c=74433'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Oceanhorn/review.asp?c=74433 Fri, 23 Jun 2017 12:17:13 GMT Review: Age of Rivals review - A short but fully featured mobile card game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-hvmggf_age-of-rivals-ios-3_png_100.jpg" width="200" alt="Age of Rivals review - A short but fully featured mobile card game" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Age of Rivals</em> is a digital card game that you can play in super short sittings. It takes about 15 minutes to play through a whole game, and every time there's something different for you to discover.<br><br>It's not without its problems, but there's a depth here that other games of the same length can't emulate. Throw in multiplayer modes and you've got an intriguing prospect.<br><br>And, quite frankly, it's dirt cheap. It might not have the polish and swagger of some of the bigger games in the genre, but it's still well worth checking out.<br><br><strong>Aged well?<br><br></strong><br><br>The game sees two players facing off to see who can build the best city. This isn't a sedate affair though, you're fighting and conquering as well. And it's all very neatly condensed.<br><br>There are four rounds, and these rounds are cut into five stages. First you build, buying eight cards. Then you conquer, totting up your attack points to take over other cities. Then you have a war, with those same attack points thrown against your AI or human foe. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Age+of+Rivals/review.asp?c=74432'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Age+of+Rivals/review.asp?c=74432 Fri, 23 Jun 2017 10:00:00 GMT Review: The Little Acre review - A pretty point-and-click adventure with a few issues <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hpul/19403337_10154826812333175_428174414_o.jpg" width="200" alt="The Little Acre review - A pretty point-and-click adventure with a few issues" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>The Little Acre</em> is appropriately named for a number of reasons. It's a quaint game, it's a precious game, and it's a little game. Seriously, it's quite small. <br><br>Depending on how much you faff about the average play time ranges from an hour to just about two, but for its current price point that's not the worst deal on the market. <br><br><strong>Point and tap</strong><br><br><em>The Little Acre</em> is told through two points of view. The first being the dad, Aiden (voiced by Brian Hanby, AKA Terroriser), and the second being his daughter, Lily (voiced by Kate Clavan).<br><br>Both stories are told in bits, one following the other in segments as Lily tries to find her dad, while Aiden searches for <em>his</em> dad who went missing not too long before. <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/The+Little+Acre/review.asp?c=74415'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/The+Little+Acre/review.asp?c=74415 Thu, 22 Jun 2017 17:00:00 GMT Review: Run or Die review - A hard endless runner which never pretends to be anything else <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-nrq_19457643_10154826811493175_845657364_o_png_100.jpg" width="200" alt="Run or Die review - A hard endless runner which never pretends to be anything else" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Run or Die</em> is the type of game that puts you through a rollercoaster of emotions. Not the 'will they, won't they' sort, more like a love / hate relationship of epic proportions.<br><br>But here's the thing about those kind of relationships - they're horrendously endearing and addictive. <br><br><strong>Run, boy, run</strong><br><br>After completing the tutorial (highly recommend for first-timers), the basic concept is that you're using a somewhat dodgy R.O.D suit which, aside from running forever and looking awesome, allows you to use five special abilities. <br><br>The key here is that you've got to make it across a series of 170 hand-crafted maps - which interchange when you die - to save your ol' pal Flow from the Lab. <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Run+or+Die/review.asp?c=74418'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Run+or+Die/review.asp?c=74418 Thu, 22 Jun 2017 15:00:00 GMT Review: Glide review - A smart take on the one-touch runner <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-izhdx_glide-ios-2_png_100.jpg" width="200" alt="Glide review - A smart take on the one-touch runner" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Glide</em> is an interesting twist on the one-touch auto runner. Rather than avoiding obstacles, here you need to tap when you're in a specific spot.<br><br>It's got the same sort of cruelty as many arcade games on the App Store, and while it doesn't click at first, once you realise what you're supposed to be doing things get a lot more interesting.<br><br>It's not perfect, but it's certainly got a lot going for it. And it bubbles along in the back of your brain long enough to keep you coming back for more.<br><br><strong>Just glide with me</strong><br><br>There are two different modes in the game. The first one, challenge, sees you trying to make your way through a series of levels.<br><br>The mechanics are the same whatever you do. You're a blob moving along a pre-set path. You'll make it to circles marked on the floor, and it's here you need to tap. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Glide/review.asp?c=74419'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Glide/review.asp?c=74419 Thu, 22 Jun 2017 13:00:00 GMT Review: Panthera Frontier review - A space sim with an awful lot going for it <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-spfa_panthera-frontier-ios-3_png_100.jpg" width="200" alt="Panthera Frontier review - A space sim with an awful lot going for it" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Panthera Frontier</em> is a slightly harder than midcore strategy game set in deep space. Deep space where everyone is an anthropomorphic animal. So it's all cats and wolves and cat wolf pirates.<br><br>You're the captain of a ship, and it's up to you to complete a series of missions. There's a story to follow, and side-missions to engage in as well.<br><br>It's a fun experience, and apart from a few rough edges here and there you're going to enjoy the time you spend with it.<br><br><strong>Cat space</strong><br><br>The core of the game is the battles you engage in while you're exploring the cosmos. These are sort of turn-based, and involve you juggling a number of responsibilities.<br><br>You're given a side-on cross section of your ship that shows the various rooms that make it, as well as the crew at their positions. There are guns, there are engine rooms, and there are shield generators. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Panthera+Frontier/review.asp?c=74417'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Panthera+Frontier/review.asp?c=74417 Thu, 22 Jun 2017 11:00:00 GMT Review: Touchdowners review - It's American football, but not as we know it <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-tzjk_touchdowners-ios-3_png_100.jpg" width="200" alt="Touchdowners review - It's American football, but not as we know it" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Touchdowners</em> is full of the sort of chaos we've all come to expect from Colin Lane. It's a silly interpretation of American football, but it adds a lot of new concepts into the mix that takes the game a step on from the dev's earlier titles.<br><br>It's still by no means a sim, but there's more than just playing for laughs here. There's a level of skill, or at least decision making, that means quite often you're going to be on the edge of your seat.<br><br>And that's really all you want from a sports game. Sure, it's not that much like a game of American football, but that's really not the point.<br><br><strong>Touch me</strong><br><br>The game sees you controlling a team of three football players. You've got three buttons. One moves them left, one moves them right, and the third lets you toss the ball. Ostensibly it's a pass, but more often than not it's a tactical chuck. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Touchdowners/review.asp?c=74416'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Touchdowners/review.asp?c=74416 Thu, 22 Jun 2017 09:00:00 GMT Review: The Mummy Dark Universe Stories review - Better than the movie? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-bzoi/1.jpg" width="200" alt="The Mummy Dark Universe Stories review - Better than the movie?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Universal's <em>The Mummy</em> wasn't really the blockbuster smash everyone was hoping for, but Night School Studios might have a remedy for the disappointment.<br><br>The developers of <em>Oxenfree</em> teamed up with Universal to create <em>The Mummy Dark Universe Stories</em>, a narrative adventure game reminiscent of Telltale's <em>The Walking Dead</em>.<br><br>Does Night School use their writing prowess to save <em>The Mummy</em> reboot from itself? Read on, dear reader.<br><br><strong>Tomb raiding</strong><br><br><em>Dark Universe Stories</em> picks up after <em>The Mummy</em> film ends, with our star, Nick, returning to Egypt with Vail to find the Book of Set in a last ditch effort to rid himself of Set's powers.<br><br>Nick was willingly possessed by Set to save the world, but now's he's grown a bit sick of sharing his body with the god of chaos. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/The+Mummy+Dark+Universe+Stories/review.asp?c=74377'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/The+Mummy+Dark+Universe+Stories/review.asp?c=74377 Tue, 20 Jun 2017 15:00:00 GMT Review: Farming Simulator 18 review - A well-thought out mobile port of a hardcore simulator <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-onxm_farming_simulator_18_review_ios_screen_4_png_100.jpg" width="200" alt="Farming Simulator 18 review - A well-thought out mobile port of a hardcore simulator" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a certain subset of people who, upon seeing the words <em>Farming Simulator</em>, will likely roll their eyes and move on with their lives without a second thought.<br><br>And while that's a perfectly acceptable way to live your life, to disregard <em>Farming Simulator 18 </em>so quickly would be foolhardy, as it's one of the best simulators out there.<br><br>That isn't to say it's particularly good – it is still a mediocre game by any standard – but it's the best at what it does.<br><br><strong>Get off my land<br><br></strong><br><br><em>Farming Simulator 18 </em>sees you running a farm, as you might imagine, largely through operating a range of large vehicles and heavy machinery to grow and tend to your crops.<br><br>There's plenty to grow and harvest, each with its own uses and sale values – hay can be used to feed cattle for instance, while wheat is pretty much just for selling. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Farming+Simulator+18/review.asp?c=74328'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Farming+Simulator+18/review.asp?c=74328 Tue, 20 Jun 2017 13:35:10 GMT Review: Asphalt Street Storm Racing - Can it overtake CSR as the king of drag racing? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qpsyi_asphalt_street_storm_racing_review_ios_screen_1_png_100.jpg" width="200" alt="Asphalt Street Storm Racing - Can it overtake CSR as the king of drag racing?" border="0" align="left" style="margin:5px 10px 10px 0px;"> The <em>Asphalt</em> series has been around on mobile for years now, but as racing games have evolved, its design is starting to show its age.<br><br>So now Gameloft has decided to bring it into the modern age by taking a leaf out of <em>CSR</em>'s book with the latest entry, <em>Asphalt Street Storm Racing</em>.<br><br>It attempts some new things in the drag racing genre, but ultimately doesn't match up to NaturalMotion's far superior game.<br><br><strong>Vroom vroom</strong><br><br><em><br><br>Asphalt Street Storm Racing</em> strips away most of the elements of an <em>Asphalt</em> game – like steering, for one – and replaces it with rhythm-based drag racing that focuses more on spectacle than skill.<br><br>Your main goal is hitting a button to change gears when the needle on your speedometer is in the sweet spot, as well as making sure you get a good start by revving your engine to, once again, get the needle in the right point. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Asphalt+Street+Storm+Racing/review.asp?c=74374'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Asphalt+Street+Storm+Racing/review.asp?c=74374 Mon, 19 Jun 2017 09:00:00 GMT Review: The Frankenstein Wars review - Alternate history interactive fiction done well <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-yfh/iphone-screenshot-1.jpeg" width="200" alt="The Frankenstein Wars review - Alternate history interactive fiction done well" border="0" align="left" style="margin:5px 10px 10px 0px;"> For several years now, interactive fiction has had a wonderful renaissance on mobile, with games such as <em>Sorcery</em>, <em>Lone Wolf</em>, and <em>Warlock of Firetop Mountain</em> all exploring the genre in different ways. One of the titles in that category was <em>Heavy Metal Thunder</em>, developer Cubus Games' intense sci-fi gamebook.<br><br>Cubus' new game <em>The Frankenstein Wars</em> retains some of the DNA of that early game, but greatly expands upon its ideas in interesting ways<br><br><strong>The dead walk</strong><br><br><em>The Frankenstein Wars</em> drops you into an alternate history, a divergent 1820s where the English and French are at war and an otherworldly technology is caught in the middle: the resurrection science developed by Victor Frankenstein. The resulting revenants, "Lazarans" stitched together from cadavers, are not mindless undead, but retain the memories of their past lives, imbuing the concept and the choices to come with an interesting existential angle. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/The+Frankenstein+Wars/review.asp?c=74362'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/The+Frankenstein+Wars/review.asp?c=74362 Mon, 19 Jun 2017 08:22:00 GMT Review: Arms Nintendo Switch review - A system seller or complete flail-ure? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mpgs/ps_nswitch_arms_pegi.jpg" width="200" alt="Arms Nintendo Switch review - A system seller or complete flail-ure?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Out of the initial batch of first party Nintendo Switch releases, <em>Arms</em> has the most to prove.<br><br>Unlike <em>Breath of the Wild</em>, <em>Mario Kart 8</em>, and to a certain extent <em>Splatoon 2</em>, Arms has been tailor made to take advantage of the unique features of the platform. It's multiplayer, makes good use of the Joycon's motion controls, and is as playable on handheld as the big screen.<br><br>But it has the toughest job of them all. This is the first Nintendo Switch exclusive that plays to the platform's strengths, and makes you consider whether the platform is worth buying into.<br><br>Does it achieve it's goal? Well, that's just what this review is here to figure out.<br><br><strong>What is Arms anyway?<br><br></strong><br><br><em>Arms</em> is a multiplayer brawler that does for the fighting genre what <em>Splatoon</em> did for shooters - Nintendifies it. I'm coining that term now. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/ARMS/review.asp?c=74236'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/ARMS/review.asp?c=74236 Fri, 16 Jun 2017 10:15:59 GMT Review: Forma.8 review - A metroidvania with several knowing twists <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-fctd_forma-8-ios-3_png_100.jpg" width="200" alt="Forma.8 review - A metroidvania with several knowing twists" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Forma.8</em> is a game that fundamentally messes around with the idea of a metroidvania. It's not a platformer, it's something else entirely. But it still sticks closesly to the ideas of the games that inspired it.<br><br>In the end it makes for an experience that's both comfortable and canny, and while it sometimes feels like tou're adrift in a world that doesn't care about you, that's also sort of the point.<br><br>Mix <em><a href="/r/iPad/Badland+2/review.asp?c=68601">Badland 2</a></em> with a classic arcade adventure, add a pinch of 90's platforming structure, then shake the whole thing around in a plastic bag with the word 'mobile' hastily scrawled across it and you're about half way there.<br><br><strong>Form-8-tive</strong><br><br>The game has been out on consoles and PC for a couple of years now, and this mobile port is reasonably faithful. You control a little probe robot with a joystick on the left of the screen. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/forma8/review.asp?c=74350'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/forma8/review.asp?c=74350 Thu, 15 Jun 2017 13:00:00 GMT Review: Angry Birds Evolution review - Has it evolved or is it more or the same? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vrnkf/19212785_10154803995818175_1714922851_o.jpg" width="200" alt="Angry Birds Evolution review - Has it evolved or is it more or the same?" border="0" align="left" style="margin:5px 10px 10px 0px;"> By now you know that Rovio games can be a little hit or miss. It all depends on the direction it's decided to take with its latest <em>Angry Birds</em> game. <br><br><em>Angry Birds Evolution</em> is no exception, but thankfully it's one of the better titles in the series and is surprisingly fun - a little like the original used to be. <br><br>But even with its well balanced layout and design and addictive gameplay, it can't escape the free to play problems that always comes a'knocking eventually. <br><br><strong>Bird brain</strong><br><br><em>Angry Birds Evolution</em> is a slingshot tactical combat game that sees you equipping an army of rather perturbed birds and trying to defeat the green piggies that are swarming across your land. <br><br>In order to drive the oinkers from Bird Island for good you need to enlist a team of well-battled birds, each member of which can be found in a different area of the map.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Angry+Birds+Evolution/review.asp?c=74346'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Angry+Birds+Evolution/review.asp?c=74346 Thu, 15 Jun 2017 11:00:00 GMT Review: Mr Future Ninja review - A slick but not quite perfect adventure <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jvxr_mr-future-ninja-ios-3_png_100.jpg" width="200" alt="Mr Future Ninja review - A slick but not quite perfect adventure" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a lot to like in <em>Mr Future Ninja</em>. It's a slick mix of puzzle, action, stealth, and a whole bunch of other ideas.<br><br>There's environmental control, gaps to leap across, and switches to turn on by bashing them with magical future shurikens.<br><br>It's not without its problems, though, and there are a few niggles here that keep it away from the higher echelons of the App Store.<br><br><strong>Robert wars</strong><br><br>The game sees you controlling a small robotic ninja. Or a group of small robotic ninjas. You sprint around tight little levels, finding out what switches you need to pull and what doors you need to open.<br><br>You move your robo-ninjas around with a joystick on the left of the screen. There are buttons on the right that you use to pull switches, perform the special moves of your ninjas, and swap between which of them you're controlling. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mr+Future+Ninja/review.asp?c=74347'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mr+Future+Ninja/review.asp?c=74347 Thu, 15 Jun 2017 09:18:09 GMT