Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Mon, 21 May 2018 23:11:32 GMT Copyright (c) 2018 Pocket Gamer Review: Shin Megami Tensei: Strange Journey Redux review - Dark, depressing, and so rewarding <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-goodm/shinmegamitensei.jpg" width="200" alt="Shin Megami Tensei: Strange Journey Redux review - Dark, depressing, and so rewarding" border="0" align="left" style="margin:5px 10px 10px 0px;"> Life is rarely nice. Or easy. Or fair. Or anything positive, really. And yet, despite this, even the darkest of video games manage to find a light of hope at the end of the tunnel.<br><br>Not <em>Shin Megami Tensei: Strange Journey Redux</em>. Oh no. This game adores misery, and threatens to drown you in it.<br><br>A world away from your typical cast of cute JRPG archetypes, here we have your nameless silent protagonist, and a set of military types and scientists.<br><br>They're armed with the latest in human technology, and are going into a plasma tornado centred at the South Pole which looks set to envelope the globe.<br><br>In addition to that, the tornado seems to have created some sort of rift in space and time, and maybe even reality. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/3DS/Shin+Megami+Tensei%3A+Strange+Journey+Redux/review.asp?c=77561'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/3DS/Shin+Megami+Tensei%3A+Strange+Journey+Redux/review.asp?c=77561 Mon, 21 May 2018 16:22:10 GMT Review: Disney Heroes: Battle Mode review - An idle RPG that ticks all the right boxes <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ecxhh_disney-heroes-battle-mode-ios-review-screenshot-a-later-battle_png_100.jpg" width="200" alt="Disney Heroes: Battle Mode review - An idle RPG that ticks all the right boxes" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's something inherently compulsive about Disney Heroes: Battle Mode. It's not exactly likeable, but it's perfectly capable of wrapping its tentacles around you and pulling you in.<br><br>Plus there's the soft thrill of picking up and unlocking different characters from the worlds of Disney and Pixar. To be honest, I'm still playing it now because I like hanging out with Sully and Boo.<br><br><strong>Battle rattle</strong><br><br>The game is a simple, idle RPG. At least mechanically it's simple. You have very little direct control over your characters. Every now and then their character portraits will flash, and you'll be able to tap them and unleash a special move.<br><br>The real meat of the experience involves numbers. You're levelling up your roster of characters in a variety of different ways, adding special skills and toughening them up so they can take on different and more difficult challenges. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Disney+Heroes%3A+Battle+Mode/review.asp?c=77554'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Disney+Heroes%3A+Battle+Mode/review.asp?c=77554 Mon, 21 May 2018 09:23:11 GMT Review: World of Tennis: Roaring '20s review - Nostalgic sports game with a few faults <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-fdky/world-of-tennis-roaring-20s-ios-icon-man-with-racket.jpg" width="200" alt="World of Tennis: Roaring '20s review - Nostalgic sports game with a few faults" border="0" align="left" style="margin:5px 10px 10px 0px;"> The modern game of tennis is exhausting to watch. Super-fit athletes bomb around the court for several hours at a time, hitting the ball at ferocious speeds with a high-tech slip of carbon fibre.<br><br>Back in the 1920s, the sport was a rather more genteel affair. Its predominantly amateur players would dress like they were about to go for lunch at the local country club, while the racquets were crude wooden instruments with tiny heads.<br><br>It's this elegant, slower-paced version of the sport that World of Tennis: Roaring '20s seeks to replicate. It does so perhaps a little too successfully in places.<br><br><strong>Agassi my house from here</strong><br><br>The swipey, semi-automated racquet-play at the heart of World of Tennis: Roaring '20s is pretty simple. Your player automatically ambles after the ball, largely leaving you to deal with the matter of hitting the ball. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/World+of+Tennis%3A+Roaring+%2720s/review.asp?c=77536'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/World+of+Tennis%3A+Roaring+%2720s/review.asp?c=77536 Fri, 18 May 2018 09:00:00 GMT Review: Node Along review - A high score chaser that's got a pace all of its own <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cjwz_node-along-ios-review-screenshot-chasing-a-score_png_100.jpg" width="200" alt="Node Along review - A high score chaser that's got a pace all of its own" border="0" align="left" style="margin:5px 10px 10px 0px;"> There are some solid ideas in Node Along. At its core it's a simple high score chaser, but it doesn't throw anything particularly frantic into your face while you're playing it.<br><br>That more sedate beat to the play makes it perfect for a more relaxed gaming session than other games of the same ilk, but it also means it's not quite as compulsive as it could be.<br><br><strong>Node ice</strong><br><br>The game is all about connecting nodes together. You do that by sliding your finger around the screen. The white line that you're controlling can only stretch so far, so you need to connect to the closest node to move on.<br><br>So far, so simple, but the game throws in obstacles pretty quickly. You can only connect to white nodes, and sometimes the nodes are pulsing in different hues. Touch one when it's not white and it's game over. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Node+Along/review.asp?c=77530'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Node+Along/review.asp?c=77530 Thu, 17 May 2018 15:00:00 GMT Review: Super Hydorah review - An old-school shooter with a few tricks up its ruffled sleeves <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qqp_super-hydorah-ios-3_png_100.jpg" width="200" alt="Super Hydorah review - An old-school shooter with a few tricks up its ruffled sleeves" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you grew up playing games like R-Type, then you're going to instantly have a soft spot for Super Hydorah. It's a game that emulates those side-on shooters with aplomb, all giant bosses and bursts of laser fire.<br><br>But that's not to say it doesn't bring its own ideas to the party. This is a game that sprinkles freshness onto an almost-ancient genre, and in doing so manages to create something really rather special.<br><br><strong>Super duper</strong><br><br>The game is set over a series of levels, and sees you soaring through space, caverns, space caverns, the surfaces of alien worlds, and much, much more.<br><br>The controls are relatively simple. You move a thumb around the screen to control your plucky little starfighter. You shoot automatically but, if you push your other thumb down at the same time as the first, you'll stop shooting. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Super+Hydorah/review.asp?c=77459'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Super+Hydorah/review.asp?c=77459 Thu, 17 May 2018 14:30:34 GMT Review: Homo Machina review - An intriguing puzzle game with some great ideas <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xnru_homo-machina-ios-review-screenshot-nerve-centre-puzzle_png_100.jpg" width="200" alt="Homo Machina review - An intriguing puzzle game with some great ideas" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's something really rather special about Homo Machina. It's a game about the goings on inside of a human body. Albeit the body here is represented as a sort of steam-powered machine controlled by an intriguing cast of characters.<br><br>It's not perfect, but when it gets things right, it's a charming and engaging exploration of what it means to be human, to function, and to fall in love.<br><br><strong>Body talk</strong><br><br>The game is set around a series of compartments in the body. There's the eyes, the stomach, the heart, the lungs, and more. Each of these is essentially a level, and a puzzle that you need to try and solve.<br><br>Things are simple to begin with. You tap a few machines to get them working, and then it's on to the next challenge.<br><br>The controls change from level to level, but they involve tapping, swiping, and holding a finger on the screen. You're pulling levers, pressing buttons, and pushing on screens. The game doesn't hold your hand, so you're left to figure out what to do at every step. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Homo+Machina/review.asp?c=77529'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Homo+Machina/review.asp?c=77529 Thu, 17 May 2018 13:36:20 GMT Review: Zero/Sum review - A maths game with a B-movie twist and a heart of gold <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ufpdgsa_zero-sum-ios-review-screenshot-one-of-the-cut-scenes_png_100.jpg" width="200" alt="Zero/Sum review - A maths game with a B-movie twist and a heart of gold" border="0" align="left" style="margin:5px 10px 10px 0px;"> What happens when you take maths problems, cancer, and weird, cheesy dialogue cut scenes, then smash them together into a mobile game?<br><br>What happens is Zero\Sum. It's a strange mix of ideas that still somehow manages to be compulsive and entertaining in ways that it probably shouldn't be. Plus it's literally helping cure cancer, so you can't really complain.<br><br><strong>Count on me</strong><br><br>After your professor is killed by terrorists, it's up to you to try and finish her equations which, for some reason, are going to cure cancer.<br><br>These equations are the meat of the game. You need to balance them out so they add up to zero. Things start off simply, with you adding plus or minus symbols here and there to make the strings of numbers end up as nothing.<br><br>But the deeper you get into the campaign, the more is thrown at you. You'll get equations that cross like crossword puzzles, the pen that you're using will start fading, and there are some tight time limits too. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Zero%2FSum/review.asp?c=77519'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Zero%2FSum/review.asp?c=77519 Wed, 16 May 2018 14:46:26 GMT Review: Hyrule Warriors: Definitive Edition Switch review - Is this really the best way to play Hyrule Warriors? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ddzj/hyrule-warriors-definitive-edition-switch-impa-looking-sad.jpg" width="200" alt="Hyrule Warriors: Definitive Edition Switch review - Is this really the best way to play Hyrule Warriors?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Hyrule Warriors was one of a number of gems from the last generation of consoles which sadly lost out on an audience for one key reason - it came out on the Wii U.<br><br>There was also Hyrule Warriors Legends on the 3DS, which came with more content and characters, but was sadly held back by the limitations of older hardware at a time when the New 3DS was still finding its feet.<br><br>It's a real shame that these editions didn't get the love they deserve, because Hyrule Warriors was a brilliant, fun game. And now it's back on Switch under the new name Hyrule Warriors: Definitive Edition.<br><br><strong>More bang for your Rupees<br><br></strong><br><br>The best way to describe the Definitive Edition is that it's Hyrule Warriors Legends with the base game's graphics. That means you're getting every piece of content, including DLC, but with the visuals of a home console. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Hyrule+Warriors%3A+Definitive+Edition/review.asp?c=77513'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Hyrule+Warriors%3A+Definitive+Edition/review.asp?c=77513 Wed, 16 May 2018 14:00:00 GMT Review: Perfect Angle Switch review - Not quite the perfect angle after all <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-htcdk/perfect-angle-switch-review-one-of-the-later-puzzles.jpg" width="200" alt="Perfect Angle Switch review - Not quite the perfect angle after all" border="0" align="left" style="margin:5px 10px 10px 0px;"> To solve a puzzle, you need parameters. Logic puzzles require clues, cryptic puzzles must force you to think outside of the box. Visual puzzles, particularly when presented on a two-dimensional screen, need to set ground rules.<br><br>In some puzzles in Perfect Angle, you’ll be asked to look at reflections. In others, finding an image in a maze of jumbled lines of black on red will allow you to move onwards.<br><br>Regardless of presentation, this game requires you to find an image or a model in a seemingly random explosion of fragments or assorted objects. Everything starts simply - change your view to align some items, revealing the hidden object you're looking for.<br><br><strong>Angling for it</strong><br><br>It’s a simple premise, but one that changes often - sometimes with little or no fanfare. New mechanics are introduced with an on-screen prompt, then it's up to you to figure out what you need to do to move forward. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Perfect+Angle/review.asp?c=77511'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Perfect+Angle/review.asp?c=77511 Wed, 16 May 2018 10:00:00 GMT Review: Super Doggo Snack Time review - A cute and frantic twist on a tapping game <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vfmspc/super-doggo-snack-time-logo.jpg" width="200" alt="Super Doggo Snack Time review - A cute and frantic twist on a tapping game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Super Doggo Snack Time, available for Android and iOS, falls into the category of games that will either keep you going back for one more try, or make your turn off your phone in frustration as you're once again hit in the head with an apple.<br><br><strong>Food from heaven<br><br></strong><br><br>The premise is fairly straightforward - you're a corgi looking to catch as much food as possible as it falls from the table above.<br><br>Who is dropping fruits and pizza? Why do pictures and vases fall over in the background as you snatch up food? Why does your neck stretch out so strangely? You are but a simple doggo, and not privy to these mysteries.<br><br>Instead of tapping the screen, you'll hold your finger down to form a circle, and release when food comes within your limited range. It's a nice twist on the usual mechanic, though it definitely takes some getting used to. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Super+Doggo+Snack+Time/review.asp?c=77487'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Super+Doggo+Snack+Time/review.asp?c=77487 Tue, 15 May 2018 13:14:09 GMT Review: One Piece: Pirate Warriors 3 Deluxe Edition Switch review - A welcoming, absurdly fun anime brawler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-cgxyp/one-piece-pirate-warriors-3-switch-screen-2.jpg" width="200" alt="One Piece: Pirate Warriors 3 Deluxe Edition Switch review - A welcoming, absurdly fun anime brawler" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Warriors games are something of a digital Marmite - you either love slashing up thousands of enemies in seemingly endless waves, or you hate the largely repetitive gameplay and prefer something a little more complex.<br><br>You might also have a similar feeling towards One Piece, a long-running manga and anime about pirates, treasure, and mystical fruit, which is now nigh-on impossible to get into without going right back to the start.<br><br>Yet somehow, One Piece: Pirate Warriors 3 Deluxe Edition marries these two things together into a truly mad, magnificent game which is open even to those who don't know the source material.<br><br><strong>Rubber bandits<br><br></strong><br><br>Pirate Warriors 3 sees you fighting your way through literally thousands of enemies in enormous battles, all taking place in stories from the One Piece universe. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/One+Piece+Pirate+Warriors+3+Deluxe+Edition/review.asp?c=77499'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/One+Piece+Pirate+Warriors+3+Deluxe+Edition/review.asp?c=77499 Tue, 15 May 2018 10:22:57 GMT Review: Missiler Dancer review - A shooter that throws some new steps into a familiar jig <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ovch_bullet-dancer-ios-1_png_100.jpg" width="200" alt="Missiler Dancer review - A shooter that throws some new steps into a familiar jig" border="0" align="left" style="margin:5px 10px 10px 0px;"> In most arcade shooters, the bullets you're spraying out are your main offensive weapon. In Missile Dancer though, they're a defensive afterthought, there just to protect you from the rockets your foes are hurling at you.<br><br>The real power here comes from a blue circle that surrounds your plane. And that simple twist is enough to turn the game into something really rather special.<br><br><strong>Dance for me</strong><br><br>Because that blue circle is your range finder. Anything evil that passes through it for long enough is targeted, and then your ship automatically fires out a rocket in their direction.<br><br>This adds a quite wonderful mix of risk and reward to proceedings. You can't shy away from the action, because your guns aren't strong enough to deal with anything.<br><br>Instead you need to get in the mix, tagging planes, helicopters, tanks, and more, in order to blast them to pieces and earn some sweet points. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Missile+Dancer/review.asp?c=77496'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Missile+Dancer/review.asp?c=77496 Tue, 15 May 2018 08:33:12 GMT Review: Awesome Space Delivery Company review - A simple game that really doesn't deliver <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-nxxyo/32234073_10155697227883175_5040873720835473408_n.jpg" width="200" alt="Awesome Space Delivery Company review - A simple game that really doesn't deliver" border="0" align="left" style="margin:5px 10px 10px 0px;"> As fun as the name sounds, Awesome Space Delivery Company is a game you've played before. Not literally. I mean you've seen this done plenty of times before in one way or another.<br><br>It has a go at changing things up and making things more relevant with pop culture reference achievements, but ultimately the game doesn't deliver.<br><br><strong>Fly me to the moon</strong><br><br>Awesome Space Delivery Company is a flight-based runner where you have to traverse the level ahead of you and deliver goods to eager customers.<br><br>In some cases, this is straight forward and you've only your own skill to blame if you mess up. As you progress through the four worlds, however, you see wind and other factors get in the way of your success.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Awesome+Space+Delivery+Company/review.asp?c=77486'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Awesome+Space+Delivery+Company/review.asp?c=77486 Mon, 14 May 2018 17:00:00 GMT Review: Cast of the Seven Godsends Switch review - A vibrant 2D run-and-gun platformer that tells an age old tale of heroism <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-aflwa/cast-of-the-seven-godsends-switch-2.jpg" width="200" alt="Cast of the Seven Godsends Switch review - A vibrant 2D run-and-gun platformer that tells an age old tale of heroism" border="0" align="left" style="margin:5px 10px 10px 0px;"> A dead ringer for the likes of Golden Axe and Ghosts n' Goblins, Cast of the Seven Godsends is an interesting hark back to the classic 2D action scroller.<br><br>You assume the role of King Kandar, and embark on a quest to rescue your son from the wretched clutches of emperor Zaraaima. Unfortunately, this lad is a bit harder than you so Kandar has to call upon the seven gods of Dareca to give him a hand.<br><br><strong><br><br>A sweet fit</strong><br><br>Cast of the Seven Godsends dropped on Steam in 2015, but its presence feels much more welcome on the Switch. While the controls are a little wacky at times, the gameplay alone isn't punishing enough to give you any real problems.<br><br>The controls are kept simple, akin to the Megadrive titles it's so obviously inspired by. Your standard form can only take a couple of hits, but you'll collect armour, weapons, and power ups as the levels progress. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Cast+of+the+Seven+Godsends/review.asp?c=77489'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Cast+of+the+Seven+Godsends/review.asp?c=77489 Mon, 14 May 2018 15:00:00 GMT Review: Bleed 2 Switch review - A fast-paced arcade inspired shooter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mxqtb/bleed-2-switch-2.jpg" width="200" alt="Bleed 2 Switch review - A fast-paced arcade inspired shooter" border="0" align="left" style="margin:5px 10px 10px 0px;"> Ian Campbell's Bleed 2 is the sequel to 2017's pixel party Bleed, and the game drops you right back where its predecessor left off.<br><br>After successfully becoming the greatest hero of all time by killing off all the other heroes, our protagonist Wryn now has a bigger problem on her hands - a world ending alien invasion.<br><br><strong>The best hour of your life</strong><br><br>It took me just over 60 minutes to hack and blast my way through the campaign, but every moment of that hour was so rammed with raucousness that it might as well have lasted several days.<br><br>Bleed 2 is video games' answer to the insanity workout. I played the game on ‘normal' but there's four difficulty settings to go through if you're craving a challenge.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Bleed+2/review.asp?c=77488'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Bleed+2/review.asp?c=77488 Mon, 14 May 2018 12:56:58 GMT