Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Mon, 27 Mar 2017 15:28:57 GMT Copyright (c) 2017 Pocket Gamer Review: Fingerboard review - An arcade skater that can't keep up the momentum <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-aggt/syfpfbn_result.jpg" width="200" alt="Fingerboard review - An arcade skater that can't keep up the momentum" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Fingerboard</em> is yet another title in an endless string of arcade games making their way to the App Store. This entry, from the creators of last year's <em>Osteya: Adventures</em>, is a revival of the Tech Deck fad from the late '90s.<br><br>The concept is simple enough - use your finger to guide a miniature skateboard down a path, avoiding potholes and other obstacles along the way. It's essentially a high score chaser, and little more.<br><br><strong>One-touch tricks</strong><br><br>Controlling your fingerboard is easy - simply hold down on the screen and you'll propel yourself forward. You can drag the board up, down, and side to side to avoid the potholes and sewer grates that try to trip you up.<br><br>As your score climbs, you'll move faster and faster, boosting the challenge. I found it hard to look at the screen as things got faster and was forced to track obstacles at a frantic rate. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Fingerboard/review.asp?c=73429'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Fingerboard/review.asp?c=73429 Mon, 27 Mar 2017 13:52:57 GMT Review: Power Rangers: Legacy Wars review - A decent fighter with a few twists and a few problems <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vgcoy_power-rangers-legacy-wars-ios-3_png_100.jpg" width="200" alt="Power Rangers: Legacy Wars review - A decent fighter with a few twists and a few problems" border="0" align="left" style="margin:5px 10px 10px 0px;"> What happens when you cross a popular television show that's recently been turned into a movie with a mobile brawler and <em><a href="/r/iPad/Clash+Royale/review.asp?c=69269">Clash Royale</a></em>?<br><br>Well, you get something that looks a little bit like <em>Power Rangers: Legacy Wars</em> I imagine. A big, shiny, free to play scrapper that might just tickle some nostalgia glands in just the right way.<br><br>It's by no means perfect, but there are some interesting ideas here and, if you're a fan of the Power Rangers you're probably going to fall a bit in love with it.<br><br><strong>Ranging from good to bad</strong><br><br>The game is a team-based fighter. You've got a lead Power Ranger, and two other rangers who can jump in and assist. Smash other players in the face to win.<br><br>There's a story about, well I don't really know what it's about, but it's an excuse to get Rangers from every generation of <em>PW</em> canon into the same time-line for some fisticuffs. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Power+Rangers%3A+Legacy+Wars/review.asp?c=73435'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Power+Rangers%3A+Legacy+Wars/review.asp?c=73435 Mon, 27 Mar 2017 11:00:00 GMT Review: Construction Simulator 2 review - The name says it all <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-prtztzu_construction_simulator_2_review_ios_screen_4_png_100.jpg" width="200" alt="Construction Simulator 2 review - The name says it all" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you're a fan of doing the same task over and over again with little incentive to keep going, then boy howdy is <em>Construction Simulator 2</em> the game for you.<br><br>And if you love fighting with a game's dreadful controls, convoluted objective system, and generally buggy world, then it's a wonder you haven't already picked it up.<br><br>A hellish nightmare from which one can never truly recover, <em>Construction Simulator 2</em> will break you in ways you didn't even know were possible – and that's just the tutorial.<br><br><strong>Dig in</strong><br><br>The main objective of <em>Construction Simulator 2</em> is to build up your own firm. You start by driving around a desolate town doing odd jobs and gathering whatever coin you can to keep afloat.<br><br>Driving is where you run into your first issues, given thegame's unwieldy control scheme. Accelerating, braking, and reversing are handled by two virtual buttons, and you steer with a weird slider thing. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Construction+Simulator+2/review.asp?c=73432'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Construction+Simulator+2/review.asp?c=73432 Mon, 27 Mar 2017 09:00:00 GMT Review: The Elder Scrolls: Legends review - A CCG that takes its time, but gets there in the end <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ysnbeorw_elder-scrolls-legends-ios-3_png_100.jpg" width="200" alt="The Elder Scrolls: Legends review - A CCG that takes its time, but gets there in the end" border="0" align="left" style="margin:5px 10px 10px 0px;"> The <em>Elder Scrolls: Legends</em> isn't <em><a href="/r/iPad/Hearthstone%3A+Heroes+of+Warcraft/review.asp?c=69916">Hearthstone</a></em>. I want to get that out of the way as quickly as possible. Sure it's a CCG set in one of the most famous RPG universes, but the similarities sort of end there.<br><br>This is a far more dour game, and it takes a while to get going. But there are some interesting twists to the formula here, and plenty for players to sink their cat-people teeth into if they're willing to stick with it.<br><br>Is it likely to be as successful as Blizzard's card-chucker? Probably not. But it's still more than worth some of your attention.<br><br><strong>Carded</strong><br><br>The game is a one on one card scrapper in the vein of <em><a href="/r/iPhone/Magic+Duels%3A+Origins/review.asp?c=66374">Magic The Gathering</a></em>. You've got a deck of cards, a character with a health bar, and a mana pool that lets you toss out your cardy creatures and spells. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/The+Elder+Scrolls%3A+Legends/review.asp?c=73414'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/The+Elder+Scrolls%3A+Legends/review.asp?c=73414 Fri, 24 Mar 2017 13:00:00 GMT Review: Sunless Sea Review - A dark, gothic adventure <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-atlb/17499603_10154548406698175_1188716511_o.jpg" width="200" alt="Sunless Sea Review - A dark, gothic adventure " border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Sunless Sea</em> is a gothic, exploration game set in the same universe as <em>Fallen London -</em> only this time you're headed out to zee. Or the sea, if you'd prefer.<br><br>When the world around you is pitch black and the oceans are quiet and unpredictable, how long do you think you'd last before crumbling into sheer madness?<br><br>That's the basic premise. Aside from managing your supplies, gathering information, and fighting big beasts out on the Unterzee, it's a matter of <em>when</em> you're going to die - not <em>if</em>. <br><br><strong>Row, row, row your boat</strong><br><br>You start off without a clue, having been thrown into the position of captain. You choose your name, choose your back story if you want to, choose your goal, and off to zee you go. <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Sunless+Sea/review.asp?c=73412'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Sunless+Sea/review.asp?c=73412 Fri, 24 Mar 2017 11:00:00 GMT Review: Gunpie Adventure Review - Bullets and zombies and mummies <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-wunj_17474336_10154546812013175_1179370360_o_png_100.jpg" width="200" alt="Gunpie Adventure Review - Bullets and zombies and mummies" border="0" align="left" style="margin:5px 10px 10px 0px;"> When the world around you is going to hell, the rule of thumb is that you've got to shoot something.<br><br>Sometimes those things are zombies, sometimes those things are Egyptian mummy-ish things, but in <em>Gunpie Adventures</em> you've got a bit of everything mixed together in a big mobile bucket.<br><br>Pair that with big guns and a moving car and you've got yourself an arcade shooter straight out of the 90s.<br><br><strong>Drive, drive, drive</strong><br><br><em>Gunpie Adventures</em> is a first-person shooter with RPG elements. Through upgrading your characters, crafting new weapons, unlocking items, and more, there's a ton to concentrate on. <br><br>Though it's good to have variety, sometimes you can go overboard on it and this has definitely stepped over the 'too much' line. <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Gunpie+Adventure/review.asp?c=73409'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Gunpie+Adventure/review.asp?c=73409 Fri, 24 Mar 2017 09:04:56 GMT Review: Crash of Cars review - Shouldn't vehicular deathmatches be more entertaining? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-smrdiy_crash-of-cars-ios-3_png_100.jpg" width="200" alt="Crash of Cars review - Shouldn't vehicular deathmatches be more entertaining?" border="0" align="left" style="margin:5px 10px 10px 0px;"> I'm Briandrives. And right now Briandrives is driving a hotdog truck. I also have a homing missile attached to the top of my meat-styled vehicle, and I'm not afraid to use it.<br><br>A pirate ship on wheels rolls past, my target flashes over it and I let rip, chasing the boaty car so I can steal all of its crowns when it explodes.<br><br>This is <em>Crash of Cars</em>, and it wants to be every bit as ridiculous as I just made it sound. Unfortunately though, it doesn't quite manage to pull it off.<br><br><strong><br><br>Understanding in a car crash</strong><br><br>The aim of the game is simple. You're driving around an arena that's filled with weapons and crowns. The more crowns you collect, the more coins you'll earn when someone blows you up. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Crash+of+Cars/review.asp?c=73406'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Crash+of+Cars/review.asp?c=73406 Thu, 23 Mar 2017 15:44:00 GMT Review: Retro Soccer - A swipey tappy football game that plays with a smile <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-uezfb_retro-soccer-ios-2_png_100.jpg" width="200" alt="Retro Soccer - A swipey tappy football game that plays with a smile" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's something about the nonsense names in non-official football games that really gets my juices flowing. Take <em>Retro Soccer</em>, for example. There's a Swedish player called Thor. And the English keeper is called Safehands.<br><br>This fills me with joy. The sort of joy I usually reserve for a really big sandwich. And the game underneath all of the silly names is actually pretty slick as well.<br><br>There's a frantic speed to the game that means you're going to be smashing in goals and desperate slide tackles with aplomb. And it doesn't look too shabby either.<br><br><strong>Kick kick kick</strong><br><br>You control your team with taps and swipes. Poke an empty space on the pitch and you'll run there. Tap on a player and you'll select them.<br><br>When you've got the ball you can tap on a team mate to pass to them. Long press in a space and you'll perform a through ball. Swiping lets you shoot. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Retro+Soccer/review.asp?c=73399'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Retro+Soccer/review.asp?c=73399 Thu, 23 Mar 2017 11:00:00 GMT Review: [Update] Super Mario Run review - Nintendo or Nintendon't? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-eanfj/super-mario-run.jpg" width="200" alt="[Update] Super Mario Run review - Nintendo or Nintendon't?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <strong>Updated March 23rd, 10:20</strong> - Now that the Android version is out it's clear to see that <em>Super Mario Run</em> hasn't changed between the platforms. All of its content is still just as fluid and its features and design are just as clean as the iOS version. <br><br>Sadly it still lacks replayability once the game's done and dusted, but we knew that already. <br><br><hr /><br><br>It's impressive just how much <em>Super Mario Run</em> manages to capture the magic of a Mario game - despite stripping away an enormous part of the original formula.<br><br>That part being: the ability to control Mario's movement. In this game, the world's most famous Italian plumber runs along automatically (and leapfrogs over low platforms and even enemies), leaving you only in charge of his signature springy leap. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Super+Mario+Run/review.asp?c=72431'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Super+Mario+Run/review.asp?c=72431 Thu, 23 Mar 2017 10:38:00 GMT Review: Death Road to Canada review - A brilliant mobile port of a must-play game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ksgry_death-road-to-canada-ios-3_png_100.jpg" width="200" alt="Death Road to Canada review - A brilliant mobile port of a must-play game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Within 20 minutes of starting <em>Death Road to Canada</em> I've already thrown an American flag at a group of dribbling retro flesh munchers, walked into a bathroom full of the undead, and sworn more times than I can count.<br><br>Plus my main character has a trait that makes her more annoying to the others sharing her car in this gore-splattered road trip through a thick pixel-ed, randomly generated rendition of America.<br><br>What I'm trying to say is that everything you loved about the PC version of <em>Death Road</em> is still here. It's here in spades, and the port to mobile hasn't stolen away too much of the game's playability either.<br><br><strong><br><br>When there's no more room in hell</strong><br><br>If you're not familiar with the game, it's essentially a dungeon crawler with a modern, zombie-filled twist. You and up to a car-full of allies are trying to make it to Canada, which is apparently free from the undead plague. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Death+Road+to+Canada/review.asp?c=73397'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Death+Road+to+Canada/review.asp?c=73397 Thu, 23 Mar 2017 08:01:31 GMT Review: Bit City review - built for success? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-iwetbw_unnamed_png_100.jpg" width="200" alt="Bit City review - built for success? " border="0" align="left" style="margin:5px 10px 10px 0px;"> Moving beyond the scope of <em><a href="/r/iPhone/Tiny+Tower/review.asp?c=31023">Tiny Tower</a></em>'s singular skyscraper, Nimblebit gives players the keys to their very own, itty bitty metropolis in their latest outing, <em>Bit City</em>.<br><br>What looks like a charming city building sim at first glance is actually a voxelized clicker game. You buy up plots of land and populate your city streets with cars to increase the rate at which you rake in the cash. More cash means quicker development<br><br>Folks looking for a mobile city builder with Nimblebit's cutesy stylings may be a bit disappointed, but if idle games are to your taste, you'll feel right at home.<br><br><strong><br><br></strong><br><br><p><strong></strong></p> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Bit+City/review.asp?c=73354'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Bit+City/review.asp?c=73354 Mon, 20 Mar 2017 17:00:00 GMT Review: Card Thief Review - Good stealth or bad stealth? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-rixb/17408253_10154535198548175_922669188_o.jpg" width="200" alt="Card Thief Review - Good stealth or bad stealth?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Card Thief</em>, the follow-up to Tiny Touch Tales' <em><a href="/r/iPad/Card+Crawl/review.asp?c=64339">Card Crawl</a></em>, is a strategy stealth game that plays a little like Solitaire.<br><br>Your job is to make it through the level, steal the chest, and get through the exit without getting caught. The riskier the chest's location, the more the chest is worth. <br><br>The big question is whether stealth can be mixed successfully with Solitaire. The easy answer is yes... yes it can. <br><br><strong>Tip-toe through the window</strong><br><br>It sounds like an easy concept, but in reality a round of <em>Card Thief</em> is pretty challenging. Starting off with 44 cards, not including yourself, every set is dealt out in a random manner. <br><br>If you want to be basic about it, you've got a bunch of card types including enemies, barrels, torches, chests, purses, doors, exits, and extra stealth - er - feet. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Card+Thief/review.asp?c=73355'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Card+Thief/review.asp?c=73355 Mon, 20 Mar 2017 14:00:00 GMT Review: Beglitched review - a tough but adorable match-3 strategy <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-zptr_beglitched_review_ios_screen_4_png_100.jpg" width="200" alt="Beglitched review - a tough but adorable match-3 strategy" border="0" align="left" style="margin:5px 10px 10px 0px;"> If there's one thing that Hollywood has taught us, it's that computer hacking is the coolest thing in the world, done by super cool dudes in leather jackets and sunglasses.<br><br>Hacking is never shown as being a bit silly and - heaven forbid - cute, leaving a neat gap for the gorgeous and bizarre <em>Beglitched</em> to fill.<br><br>It's as adorable as it is tricky, mixing match-3 gameplay with incredibly tough puzzle-solving, and while it takes some time to get your head around, it's well worth the effort.<br><br><strong>Logging on</strong><br><br><em>Beglitched</em> has you taking over as the Glitch Witch, a cat avatar digging around a series of files on a computer and fighting any hackers you come across.<br><br>You navigate the overworld by jumping from node to node, attempting to work out which ones are ok to dig into and unlock their secrets, and which ones will unleash enemies on you. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Beglitched/review.asp?c=73356'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Beglitched/review.asp?c=73356 Mon, 20 Mar 2017 12:00:00 GMT Review: Oxenfree Review - rich in content or just a load of white noise? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-alhs/17408371_10154534385048175_805335238_o.jpg" width="200" alt="Oxenfree Review - rich in content or just a load of white noise?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Oxenfree</em> is a narrative mystery adventure by Night School Studio, but don't be fooled by its artsy aesthetic - this game's got the creep-factor, for sure.<br><br>Though its controls can be a little temperamental at times, <em>Oxenfree</em> feels right at home on mobile and this port doesn't feel like it's lacking.<br><br><strong>Olly olly oxen free</strong><br><br>You play as Alex, a spunky teenage girl with blue hair, and you're headed to Edwards Island for an annual beach party with your friends and step-brother. It just happens there's an abandoned navy base on the island.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/OXENFREE/review.asp?c=73353'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/OXENFREE/review.asp?c=73353 Mon, 20 Mar 2017 09:25:00 GMT Review: TypeShift review - An excellent word game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-puyvya_type3_png_100.jpg" width="200" alt="TypeShift review - An excellent word game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Part of the thrill of the word game is finding order and sense from jumbled chaos, it comes from carving out words from a mess of letters.<br><br>Zach Gage's <em>TypeShift</em> distills this thrill to its purest form, blending elements of anagrams, word searches, and crosswords in a concisely-designed puzzler.<br><br><strong>Word grid</strong><br><br>While Gage's previous word game <em><a href="/r/iPad/SpellTower/review.asp?c=35577">Spelltower</a></em> filled the screen with letters, <em>TypeShift</em> takes a more minimalist approach.<br><br>Every challenge presents you with a grid of letters, and your goal is to shift columns and create words within the centre row. Finding a word marks those letters until you've used every tile on the grid.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/TypeShift/review.asp?c=73348'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/TypeShift/review.asp?c=73348 Sun, 19 Mar 2017 10:09:30 GMT