Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Wed, 15 Aug 2018 06:46:24 GMT Copyright (c) 2018 Pocket Gamer Review: Kings and Assassins review - The perfect multiplayer board game experience? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-tmnbit_kings-and-assassins-ios-review-screenshot-who-is-on-the-roof_png_100.jpg" width="200" alt="Kings and Assassins review - The perfect multiplayer board game experience?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Tension is somethings that's often difficult to capture in board games. Since it's built on the unknown, and you've already read the rulebook, finding the right balance between secrets and knowledge can be a tough ask.<br><br>But Kings and Assassins gets that balance pretty much spot on. It's all thanks to its asymmetric nature, and the simple fact that one player doesn't know who's trying to kill them and the other does.<br><br>It comes together to create a game of cat and mouse where the mice are never sure quite where the cats are hiding. And it's really rather brilliant.<br><br><strong><br><br>To the king</strong><br><br>The game starts with you picking a side. You'll either play as the king and his knights, or the assassins and the rest of the populace. Pick the king and you need to get to the gate of your castle, pick the assassins and you need to stop that from happening. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Kings+and+Assassins/review.asp?c=78372'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Kings+and+Assassins/review.asp?c=78372 Mon, 13 Aug 2018 15:16:30 GMT Review: Skater - Let's Skate Review - Doing flips and tricks in this fun endless runner <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jrrk/200x200bb.jpg" width="200" alt="Skater - Let's Skate Review - Doing flips and tricks in this fun endless runner" border="0" align="left" style="margin:5px 10px 10px 0px;"> There is nothing more satisfying in a game then actually seeing that you're getting better at playing it. When you start Skater – Let's Skate, you won't be great at it - awful even - but as you play more you see your skills improving and eventually get good, making for a very satisfying gameplay experience.<br><br>Skater is an endless runner when you skate along a bumpy terrain, doing flips and building up as many points as possible before you inevitably come cashing off your board. The controls are simple - you hold the screen to skate forward and perform backflips in the air, and you let go to slow down. But just because it's simple doesn't mean it's not fun and challenging.<br><br>When you skate up and down hills you can really feel the momentum and speed behind the board. But you also have to be a good judge on whether or not you're going to make that landing. It keeps you in the action at all times and because of this you stick with it, keep playing and see that you are getting better. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Skater+%2D+Let%27s+Skate/review.asp?c=78352'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Skater+%2D+Let%27s+Skate/review.asp?c=78352 Fri, 10 Aug 2018 13:53:46 GMT Review: OLDTV review - Fun game or psych test? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-dnpfs/oldtv.jpg" width="200" alt="OLDTV review - Fun game or psych test?" border="0" align="left" style="margin:5px 10px 10px 0px;"> OLDTV is a game that makes you doubt the very nature of the response you're having to it.<br><br>Is it actually fun, or are you simply being compelled to interact with it by some deep seated psychological factor?<br><br>In other words, are you playing OLDTV, or is it playing you?<br><br><strong>Stroop waffle</strong><br><br>I realise I might have given you the impression that OLDTV is rather clever or high-minded. It's really not. But it is quite effective at what it does.<br><br>Despite its clever presentation (more on which later), this a very simple and familiar game indeed. Essentially, OLDTV is a Stroop test - that well-established psychological exercise whereby a colour is written out phonetically while the colour of that lettering varies.<br><br>The idea is to identify the actual colour rather than the spelled out colour, but the dissonance between the two can be surprisingly challenging for our puny monkey brains. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/OLDTV/review.asp?c=78349'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/OLDTV/review.asp?c=78349 Fri, 10 Aug 2018 09:00:00 GMT Review: Sneak Ops review - A stealth game that works brilliantly when you're on the go <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xknar_sneak-ops-ios-review-screenshot-starting-a-challenge_png_100.jpg" width="200" alt="Sneak Ops review - A stealth game that works brilliantly when you're on the go" border="0" align="left" style="margin:5px 10px 10px 0px;"> Stealth games on mobile can be a bit of a mixed bunch. On the one hand you've got the super-deep games that punish you for spending a second too long in the light, and then you've got the more casual experiences that pretty much let you scream your lungs out in a group of guards and get through unscathed.<br><br>Sneak Ops fits somewhere in the middle of those two poles. It strips back the stealth experience into a pretty interesting midcore shape, leaving the bare bones but keeping plenty of the tension.<br><br>It's taut, but it's also got the friendliness of an arcade score-chaser. Imagine a Nitrome take on creeping through a futuristic warehouse and you're pretty close to what you get here.<br><br><strong>Hide me</strong><br><br>The game is split into little sections of scurrying around. To move you just tap on a square on the slightly-gridded levels and your sneaky hero will scuttle there as quickly as their little legs allow. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Sneak+Ops/review.asp?c=78343'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Sneak+Ops/review.asp?c=78343 Thu, 9 Aug 2018 15:00:00 GMT Review: Meow Wars review - A multiplayer-focused card game that's missing one vital ingredient <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-aeb_meow-wars-ios-review-screenshot-the-start-of-a-game_png_100.jpg" width="200" alt="Meow Wars review - A multiplayer-focused card game that's missing one vital ingredient" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a lot to be said for putting cats in videogames. I don't know why, but having a feline friend in a digital experience just makes it all better. And when you add in some interesting, card-based combat to the mix, you know you're onto a winner.<br><br>Which is probably the best way to describe Meow Wars. It's got a few niggles here and there, and it could do with picking up some new users to make the multiplayer a bit more, well, multi, but there's the core of a really good game here.<br><br><strong><br><br>Scratching in card to reach places</strong><br><br>The game is essentially a simple one one one card scrapper. You've got a deck built of a few different cards, and the aim of the game is to get rid of all of your opponent's minions. You do that with fights. Cat fights, I suppose.<br><br>You can have three cards in your hand at once, and every turn you'll fill up any empty spaces and use one of your active cards to attack one of your opponent's. Cards have health and attack values, and if your attack beats their health, you'll knock them out of the game. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Meow+Wars/review.asp?c=78339'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Meow+Wars/review.asp?c=78339 Thu, 9 Aug 2018 13:35:56 GMT Review: Radiant One review - A short-lived adventure with a lot of charm <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ioapq/radiant-one-ipad-pro-dark-room-interaction-points.jpg" width="200" alt="Radiant One review - A short-lived adventure with a lot of charm" border="0" align="left" style="margin:5px 10px 10px 0px;"> These days it's quite see the worth of something without looking at what you're getting for your money. Like Florence, Radiant One is not a long game and it'll cost you £2.99 / $2.99.<br><br>Saying that, it's beautifully designed and has a rather lovely message to it, so perhaps bypassing that coffee on the way to work will be worth it. <br><br><strong>Reality is but a dream</strong><br><br>Radiant One is a story-driven game with mystical elements as you play as Daniel, an average Joe. He goes to work, comes home, and goes to bed, except he can also control his own dreams. <br><br>While this is all impressive and awesome, things quickly take a more malicious turn as he finds himself at the mercy of a great evil. His dreams turn to nightmares and the consequences are deadlier than he originally believes. <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Radiant+One/review.asp?c=78307'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Radiant+One/review.asp?c=78307 Wed, 8 Aug 2018 10:09:49 GMT Review: Juanito Arcade Mayhem review - A nostalgic shooter that's definitely not stuck in the past <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-mhzfd_juanito-arcade-mayhem-ios-review-screenshot-2-the-breakout-level_png_100.jpg" width="200" alt="Juanito Arcade Mayhem review - A nostalgic shooter that's definitely not stuck in the past" border="0" align="left" style="margin:5px 10px 10px 0px;"> Sometimes it feels like the retro craze has run its course. Sure, the past was great, but frustrating, borked games weren't, despite what you might tell yourself when you go to sleep at night.<br><br>Which is why something like Juanito Arcade Mayhem is so brilliant. It's the sort of game that looks to the heyday of the arcades, but doesn't try and ape it precisely. And everything it does, it does with a winning grin on its cartoon face.<br><br><strong>Time for some mayhem</strong><br><br>The game sees you playing the titular Juanito, who's pulled into the innards of some of his favourite, non-copyright infringing videogames. When he's in there, he needs to clear out the clonocells, blobby monsters that have infected everything.<br><br>The game plays a little like Pang, but it throws new ideas into the mix at regular intervals. So the stage that's a bit like Tetris has Tetominoes falling from the sky, and the stage that's like Super Breakout has blocks that you need to smash. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Juanito+Arcade+Mayhem/review.asp?c=78317'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Juanito+Arcade+Mayhem/review.asp?c=78317 Tue, 7 Aug 2018 16:03:56 GMT Review: Dead Cells review - Nintendo Switch gets a new action platformer classic <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hwmzy/dead-cells.jpg" width="200" alt="Dead Cells review - Nintendo Switch gets a new action platformer classic" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Nintendo Switch isn't exactly lacking for quirky platform-adventure games.<br><br>Off the top of my head I could list Hollow Knight, <a href="r/Switch/GoNNER/review.asp?c=74497">GoNNER</a>, and Yoku's Island Express as worthwhile and wonderfully diverse examples.<br><br>You can now add Dead Cells to that pile. It's okay to leave it laying on top. You won't be playing anything else for the next couple of weeks.<br><br><strong>Train in 'vania</strong><br><br>Dead Cells might look like another Metroidvania, and it certainly has more than a trace of that sub-genre to it.<br><br>This is a sprawling, challenging 2D platformer in which you steadily increase your character's capabilities and slowly come to understand more about the hostile world around you.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Dead+Cells/review.asp?c=78309'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Dead+Cells/review.asp?c=78309 Tue, 7 Aug 2018 09:47:00 GMT Review: Overcooked 2 review - A culinary nightmare in all of the best ways <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-zjynpx/overcooked-2-switch-hot-air-balloon-kitchen.jpg" width="200" alt="Overcooked 2 review - A culinary nightmare in all of the best ways" border="0" align="left" style="margin:5px 10px 10px 0px;"> As an avid fan of Overcooked the prospect of getting my hands on the second one made me so excited, but also rather sceptical. After all, how do you top an experience like that?<br><br>Having played it now I'm surprised and delighted to find that it exceeds expectations and sets you up for yet another hilarious culinary adventure. You'll laugh, you'll cry, you may ruin some friendships, but it's so worth it.<br><br><strong>How do you like your eggs in the morning?</strong><br><br>If you've played Overcooked you'll know the gist of Overcooked 2. Either independently or in teams of two, three, or four, you'll rush about a kitchen and make food to order for awaiting customers.<br><br>That sounds easy in black and white, but some of these kitchens might contain flooding floors and monsters, floating airships that always catch fire, ever-changing positions on a swamp, rotating centre consoles, and much, much more. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Overcooked+2/review.asp?c=78293'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Overcooked+2/review.asp?c=78293 Tue, 7 Aug 2018 08:59:00 GMT Review: Pocket City review - An addictive city builder without the wait time <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-lbzhuz/pocket-city-ipad-pro-building-city-green-surrounding.jpg" width="200" alt="Pocket City review - An addictive city builder without the wait time" border="0" align="left" style="margin:5px 10px 10px 0px;"> I think deep down everyone enjoys a city builder. It's a simple concept with simple rules and a simple goal: make your city the biggest it can be.<br><br>Of course, with a lot of them the general enjoyment is tarried by free-to-play mechanics and incessant wait times. Pocket City's experience feels premium indeed and it's really rather addictive, too.<br><br><strong>Why do you build me up?</strong><br><br>Pocket City, as the name suggests, puts a city in your pocket, or at least the ingredients for one. After a quick tutorial, you're on your way ever-expanding and providing everything your little digital residents desire to keep them happy.<br><br>At its most basic, you need to balance the building of required zones: Commercial, Residential, and Industry. Don't be too tempted to just slap down plots without thinking, however, as there's a little more to it than that. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Pocket+City/review.asp?c=78291'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Pocket+City/review.asp?c=78291 Mon, 6 Aug 2018 12:00:00 GMT Review: Anamorph review - A curious picture puzzler that doesn't quite deliver <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ktxl/anamorph-ipad-green-blue-dots.jpg" width="200" alt="Anamorph review - A curious picture puzzler that doesn't quite deliver" border="0" align="left" style="margin:5px 10px 10px 0px;"> Puzzlers come in all shapes, sizes, difficulties, themes, and prices, and on mobile it's a heavily saturated genre. Anamorph has an interesting concept that looks like it offers up a challenging experience.<br><br>Well, yes, it does indeed, but in both good and bad ways. There's a solid concept here, it's just a shame it's a bit muddled by rather stagnant gameplay and iffy controls.<br><br><strong>Twirly whirly</strong><br><br>In Anamorph you have to figure out a picture by moving around a series of dots until something springs out at you. It's all about perspective and how you choose to manipulate the 3D space.<br><br>Mostly, the pictures aren't complicated - you'll find a horse, apple, celebrity, fish, and more. The challenge comes in making sense of the dots and, after a handful of puzzles, taking control of two or more colours. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Anamorph/review.asp?c=78292'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Anamorph/review.asp?c=78292 Mon, 6 Aug 2018 10:28:12 GMT Review: Pool Panic Switch review - A weird and wacky pool-based puzzler that won't line up for everyone <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-khtk/pool-panic-switch-screenshot-wood-cutting-deforestation.jpg" width="200" alt="Pool Panic Switch review - A weird and wacky pool-based puzzler that won't line up for everyone" border="0" align="left" style="margin:5px 10px 10px 0px;"> Take even a cursory glance at a Pool Panic screenshot and you'll probably get the gist - it's a pool game, it's bright and colourful, and it's as weird as anything.<br><br>And in practice, it lives up to its looks. It's a surprisingly deep puzzle game built around the mechanics of pool, with tons of wacky levels to play through and bizarre sights to see.<br><br>It's definitely not for everyone - some of its design choices may actively frustrate you, and its lack of hints and explanations can be annoying - but for puzzle fans with a weird side it might be worth a look.<br><br><strong>Cue me up<br><br></strong><br><br>Pool Panic has you running around a pool table-themed world as a sentient cue ball, joined by his omnipotent cue friend who smacks him about the place.<br><br>You can fire your cue ball off at any time and in any direction by moving the right stick in the direction you want to go, and then hitting either R or ZR depending on if you want a light tap or a large thwack. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Pool+Panic/review.asp?c=78272'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Pool+Panic/review.asp?c=78272 Sun, 5 Aug 2018 10:00:00 GMT Review: Go Vacation Switch review - More of a weekend in Wales than a round-the-world cruise <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-biser/go-vacation-switch-screenshot-lemur-photo.jpg" width="200" alt="Go Vacation Switch review - More of a weekend in Wales than a round-the-world cruise" border="0" align="left" style="margin:5px 10px 10px 0px;"> Go Vacation is not a good game. We can skirt around the issue as much as we like, but before long we'll hit that conclusion - it's a bit of a damp squib.<br><br>It's full of uninspired minigames that you've played better versions of before, its graphics aren't exactly up to the usual Switch standard, and, frankly, it's just a bit dull.<br><br>And yet there's a little bit of magic to Go Vacation that can't be ignored. Grab a friend and suddenly it becomes a relaxing frolic around a variety of locations, with plenty of opportunities for making your own fun in ways the game didn't really intend.<br><br><strong>Don't forget your passport<br><br></strong><br><br>Go Vacation kicks off with you creating your character or importing your Mii, giving them some cool threads to wear, and then heading off to Kawawii Island.<br><br>The island is open to explore however you see fit, though for a sense of structure the game will tell you which order to complete the minigames. Following its rules unlocks new areas of the island to explore and new items to play with, so it's worth sticking with it in the long run. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Go+Vacation/review.asp?c=78271'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Go+Vacation/review.asp?c=78271 Sat, 4 Aug 2018 10:00:00 GMT Review: DueLito review - Button tapping gets lethal <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-blt/duelito-title.jpg" width="200" alt="DueLito review - Button tapping gets lethal" border="0" align="left" style="margin:5px 10px 10px 0px;"> DueLito is that rare game that tosses together a bunch of disparate elements, yet ends up making a certain amount of sense.<br><br>You wouldn't necessarily think that a gun duel setting, timed button-matching gameplay, and a Binding of Isaac-influenced art-style have any business together.<br><br>But here they are, in a fun and cohesive if fairly slim package.<br><br><strong>Run the duels</strong><br><br>Your lone gunman faces off against a succession of AI opponents, hand at hip, ready to draw. Except when the time comes to pull, you're not aiming a gun. Not directly, at least.<br><br>Rather, you're running through a random sequence of up to four coloured button presses. If you successfully run through the sequence faster than your opponent, your character will pull the trigger faster.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/DueLito/review.asp?c=78287'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/DueLito/review.asp?c=78287 Fri, 3 Aug 2018 19:08:59 GMT Review: Shaq Fu: A Legend Reborn review - Shaq Fu wasn't a legend in the first place <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ljuidqmj_shaq-fu-a-legend-reborn-ios-review-screenshot-a-boss-battle_png_100.jpg" width="200" alt="Shaq Fu: A Legend Reborn review - Shaq Fu wasn't a legend in the first place" border="0" align="left" style="margin:5px 10px 10px 0px;"> We all know someone who thinks their jokes are hilarious, who thinks that every story they tell is going to have the entire room rapt with whimsy, laughs, shock, and awe. We all know someone like that, and we all know how wrong they are.<br><br>Shaq Fu: A Legend Reborn is the mobile gaming version of that person. It's always cackling at its awful puns, always trying to convince you that what you're seeing is stunning and, on more than one occasion, it looks to you for approval when it says something downright offensive.<br><br>But when it comes down to the actual play, the game is a lumbering, clunky, downright disappointing side-scrolling brawler that would have been slated ten years ago for being out of date, both mechanically and politically.<br><br><strong><br><br>Shaq-ing up<br><br></strong><br><br>The game sees you controlling former basketball star Shaquille O'Neal. Or it sort of does. This is an alternate reality version of Shaq who's raised in a small village in China and taught the secrets of an ancient style of kung-fu in order to protect the world. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Shaq+Fu%3A+A+Legend+Reborn/review.asp?c=78281'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Shaq+Fu%3A+A+Legend+Reborn/review.asp?c=78281 Fri, 3 Aug 2018 13:11:43 GMT