Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Fri, 23 Mar 2018 01:37:02 GMT Copyright (c) 2018 Pocket Gamer Review: PlayerUnknown's Battlegrounds Mobile review - Winner winner, chicken dinner? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-mmzfgxrrm_pubg-mobile-ios-1_png_100.jpg" width="200" alt="PlayerUnknown's Battlegrounds Mobile review - Winner winner, chicken dinner?" border="0" align="left" style="margin:5px 10px 10px 0px;"> I'm prone in a wheat field, surrounded by bales, on the edge of a town where nothing seems to be moving. I've been on the island for 20 minutes. For the first 19 of those I didn't have any trousers or shoes on. I can only imagine the chafing on the soles of my shoes and my butt cheeks.<br><br>I've killed four people so far, scavenged their stores, and slipped away. Every sound ratchets up the tension, every warning that the safe zone is closing in sets my heart racing. I cross a river, desperate to get across before anyone spots me.<br><br>Across the way someone drives towards a crate. I take a few potshots, driving them out of their vehicle. They don't die. The safe zone closes. There's just two of us now. A game of cat and... oh crap I'm dead. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/PlayerUnknown%27s+Battlegrounds/review.asp?c=77018'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/PlayerUnknown%27s+Battlegrounds/review.asp?c=77018 Thu, 22 Mar 2018 11:25:00 GMT Review: Last Day of June Switch review - a mindfully slow-paced narrative adventure that's got a lot of heart <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vpcq/28827723_10155575661823175_4086099438413643997_o.jpg" width="200" alt="Last Day of June Switch review - a mindfully slow-paced narrative adventure that's got a lot of heart" border="0" align="left" style="margin:5px 10px 10px 0px;"> Sometimes you want a game that blows you off your feet and sucks you into its rich, action-packed content. Sometimes you want a game like Last Day of June. <br><br>It's not action-packed. It's not fast-paced. But, it's rich in story, emotive, and clever, offering up an excellent narrative adventure that you can't help but feel drawn into. <br><br><strong>C'mon, jump in my car</strong><br><br>From the first few moments in the game, when you meet June and Carl, you know that something foreboding is waiting to pull on your heart strings.<br><br>Everything is bright and happy, our two protagonists have a wonderful relationship, June has some exciting baby-related news to tell Carl, and they head off on a nice journey to the lakeside. <br><br>That's when tragedy strikes, you get into a car accident, and wake in the dark, wheelchair-bound and without June by your side. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Last+Day+of+June/review.asp?c=77007'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Last+Day+of+June/review.asp?c=77007 Wed, 21 Mar 2018 11:20:37 GMT Review: Armello review - A super slick board game experience that's well worth checking out <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ktcc_armello-ios-1_png_100.jpg" width="200" alt="Armello review - A super slick board game experience that's well worth checking out" border="0" align="left" style="margin:5px 10px 10px 0px;"> A mad king. Terrifying creatures born from madness that stalk the land. And a hearty band of heroes that are doing their utmost to fight back against the corruption that is destroying their homes.<br><br>It's fair to say that Armello has a pretty epic storyline. And it's backed up by some super slick presentation. This is one of the best looking digital board gmaes you're ever likely to see, with gorgeous animation and a lush, verdant world to explore.<br><br>But underneath all of that there's an interesting and intelligent experience that's likely to have you hunched over your mobile for hours on end.<br><br><strong><br><br>The king is dead</strong><br><br>The game sees you choosing a representative of one of four different factions. Each of these characters has its own slightly different play style, but the aim is still the same - try and become the next king or queen. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Armello/review.asp?c=76989'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Armello/review.asp?c=76989 Mon, 19 Mar 2018 17:48:59 GMT Review: The Long Reach Switch review - An adventure that takes you into the uncanny valley <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-mjsf_the-long-reach-switch-2_png_100.jpg" width="200" alt="The Long Reach Switch review - An adventure that takes you into the uncanny valley " border="0" align="left" style="margin:5px 10px 10px 0px;"> If there's one lot of people in the industry who, by and large, really tend to get horror right, it's indie games developers.<br><br>These are the people that brought us the likes of Amnesia and Lone Survivor, while pretty much everyone else in the industry messed around turning their horror IP into action titles.<br><br>So perhaps my expectations for The Long Reach from Ukrainian developer Painted Black Games were a bit high, but then again so is the difficulty of the game, and honestly I didn't get that far in before giving up (and also having to hit a deadline).<br><br>The title sees you cast as research assistant Stewart, and you have try to survive after some kind of infection breaks out in the game's small-town America setting.<br><br>To do so sees you trying to solve a series of puzzles adventure game-style. The end result is something of a mixed bag. Often times you find yourself just trying to fathom out the game's logic. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/The+Long+Reach/review.asp?c=76988'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/The+Long+Reach/review.asp?c=76988 Mon, 19 Mar 2018 16:02:00 GMT Review: Outlast: Bundle of Terror Switch review - A hugely convenient survival horror <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-eydix/nswitchds_outlastbundleofterror_06.jpg" width="200" alt="Outlast: Bundle of Terror Switch review - A hugely convenient survival horror" border="0" align="left" style="margin:5px 10px 10px 0px;"> Obviously Outlast isn't a new horror experience, but it still remains an exciting example of first person survival horror. And its Switch bundle, Outlast: Bundle of Terror, offers up two of the best titles on one portable console.<br><br>Whether you're eager to take your first dip into the series, want to pick it up on yet another platform, or just want to see how long you can last without sweating on your Joy-Cons, now's the time to get it.<br><br><strong>Silky, silky</strong><br><br>As far as horror clichés go Outlast has a fair few ticks in its boxes - abandoned asylum, crazy experiments, deranged priest, mad doctor, night vision camera, jump-scares galore, gore (lots of gore), and your casual 'I'll tear your head off if I catch you' foe.<br><br>It all bundles together to create an atmosphere of futility and hopelessness, which is exactly what you want in a game like this. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Outlast%3A+Bundle+of+Terror/review.asp?c=76933'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Outlast%3A+Bundle+of+Terror/review.asp?c=76933 Mon, 19 Mar 2018 11:00:00 GMT Review: Mulaka Switch review - An action adventure worthy of mythology? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-chiw/28698859_10155547487093175_9182914398259983658_o.jpg" width="200" alt="Mulaka Switch review - An action adventure worthy of mythology?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Mulaka is the sort of game you know you're going to like, so long as it avoids the type of gameplay that can sometimes grind down low-poly adventure games.<br><br>Its ultra-simplistic design may be pretty, but it also means it's got to show off a reliable foundation to avoid it falling into the 'arty-but-forgettable' category.<br><br>Thankfully, it pulls it off, making for an interesting and informative experience with a only few negatives to remark upon.<br><br><strong>Children of the stars</strong><br><br>Mulaka is a 3D action/adventure game based around the indigenous Tarahumara tribes of northern Mexico. You take your place as a Tarahumaran Sukurúame (shaman) heading from level to level fighting the world's foulness and corruption.<br><br>The main focus of each level is to gather three stones to open up a blocked-off path. This ultimately leads to a big boss fight torn straight out of the tribe's lore. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Mulaka/review.asp?c=76808'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Mulaka/review.asp?c=76808 Mon, 19 Mar 2018 09:00:00 GMT Review: Lost in the Dungeon review - A card-based dungeon crawler that's got a few too many problems <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qpcuryr_lost-in-the-dungeon-ios-1_png_100.jpg" width="200" alt="Lost in the Dungeon review - A card-based dungeon crawler that's got a few too many problems" border="0" align="left" style="margin:5px 10px 10px 0px;"> I just spent more than half an hour locked in a life or death struggle with a small rat. I'd slightly messed up the loadout of my character's deck, so the rat was hiding from me and there was nothing I could do about it.<br><br>And that's one of the problems with Lost in the Dungeon. For all of its difficulty, sometimes it gets its balancing so wrong that it's laughable. And what should be a tense battle through some caves becomes an almost literal game of cat and mouse. Or barbarian and rat.<br><br>It's not without its charm, don't get me wrong, but I think it needs some tweaks here and there before it's worth a wholehearted recommendation.<br><br><strong>Game of cards</strong><br><br>The game sees you taking on a series of dungeons using a deck of cards. You can choose your character type at the outset, then you head out into a starter dungeon to get your bearings. Shortly after that you will die. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Lost+in+the+Dungeon/review.asp?c=76980'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Lost+in+the+Dungeon/review.asp?c=76980 Fri, 16 Mar 2018 17:54:17 GMT Review: Death Coming review - Murder most horrid, or a dark and interesting puzzler? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vnrv_death-coming-ios-2_png_100.jpg" width="200" alt="Death Coming review - Murder most horrid, or a dark and interesting puzzler?" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a fine balance between freedom and confusion. Some games give you a world to play with that seems enormous, but is limited enough that you're never going to be wondering what on earth you have to do next.<br><br>Others leave you blind and confused, stumbling around not having any fun whatsoever as you try and figure out why you're there, what the buttons do, and whether or not you can just give up and go to the pub.<br><br>Death Coming sits somewhere inbetween those two extremes. It's not perfect, but when it gets things right it's a deliciously macabre joy to behold.<br><br><strong>Dead to me</strong><br><br>The game sees you playing as death's new accomplice. You're tasked with killing and reaping a set number of souls every level. Get enough and you'll move on to the next, your ears ringing with some compliments from the grim reaper. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Death+Coming/review.asp?c=76972'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Death+Coming/review.asp?c=76972 Fri, 16 Mar 2018 12:33:07 GMT Review: .Projekt review - A smart spatial puzzler that casts a long shadow <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mpbvxjzvti/projekt-1.jpg" width="200" alt=".Projekt review - A smart spatial puzzler that casts a long shadow" border="0" align="left" style="margin:5px 10px 10px 0px;"> Those who are wary of .<em>Projekt</em>'s quirky name and sombre visual style needn't worry. It's nowhere near as pretentious as it seems.<br><br>In fact, it's one of the most interesting and inviting mobile puzzlers of 2018 so far.<br><br><strong>Throwing shapes</strong><br><br>Each level of <em>.Projekt</em> tasks you with building a simple abstract 3D sculpture block by block. This central sculpture must cast a specific shadow onto four surrounding walls.<br><br>The key twist here is, that the 2D shadow-shape is often different for each wall.<br><br>This effectively means that you need to translate 3D into 2D, giving your sculpture a sense of depth that plays out in different ways depending on where you're viewing it from.<br><br>What's more, after the opening stretch of levels you are given a limited number of blocks to use, which prevents you from being too literal with your 3D-to-2D interpretations. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Projekt/review.asp?c=76970'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Projekt/review.asp?c=76970 Fri, 16 Mar 2018 10:30:00 GMT Review: Blissfull review - A puzzler that locks you out <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kxeg/blissfull__1_.jpg" width="200" alt="Blissfull review - A puzzler that locks you out" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Blissfull</em>? Only if you're the sort of smart cookie who uses logic and mathematical puzzles to unwind like the rest of us use a glass of wine or a good book.<br><br>While this new puzzler features cute (if rather bizarre) smiley-faced locks and a simple swipey control system, it's anything but casual.<br><br><strong>Locked in place</strong><br><br>There's nothing inherently clever about <em>Blissfull</em>'s premise. The idea is to move numbered locks around in a grid so that they line up in rows numerically.<br><br>Soon, special rules are introduced, such as locks that will only activate (switch from blue to yellow) when you swipe the row they're on in a certain direction.<br><br>Still, the crux of the game is being able to methodically work through a jumble of numbers, figuring out how swiping one row of numbers will affect subsequent rows. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Blissfull/review.asp?c=76962'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Blissfull/review.asp?c=76962 Thu, 15 Mar 2018 15:23:32 GMT Review: Kirby Star Allies Switch review - A fun but lop-sided Switch action platformer <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-depep/star_allies.jpg" width="200" alt="Kirby Star Allies Switch review - A fun but lop-sided Switch action platformer" border="0" align="left" style="margin:5px 10px 10px 0px;"> Kirby has always been about harnessing the skills of others. The pink blob's main move is to suck up enemies and take on their abilities.<br><br>In <em>Kirby Star Allies</em>, Nintendo's B-team captain takes that concept to the next level. Here you can conscript up to three enemies to your cause as AI or human-controlled companions.<br><br>Thrillingly, you can even bring bosses along for the ride.<br><br>It results in a chaotic, creative, but also rather messy and unbalanced platform-brawler.<br><br><strong>Suck it up</strong><br><br>Yes, I just used the term 'brawler' in reference to the latest Kirby game. It frequently feels more like an uber-cute take on <em>Final Fight</em> or <em>Streets of Rage</em> than a typical platformer.<br><br>There's a heavy focus on the many different ways to dispatch <em>KSA</em>'s eclectic range of enemies (which have always been a Kirby series strongpoint), and precious little pinpoint jumping. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Kirby+Star+Allies/review.asp?c=76951'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Kirby+Star+Allies/review.asp?c=76951 Wed, 14 Mar 2018 14:00:00 GMT Review: Scribblenauts Showdown review - A party puzzler which doesn't quite deliver on its potential <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-nbdg/scribblenauts-showdown-switch-3.jpg" width="200" alt="Scribblenauts Showdown review - A party puzzler which doesn't quite deliver on its potential" border="0" align="left" style="margin:5px 10px 10px 0px;"> The <em>Scribblenauts</em> series has always been about freedom – the freedom to solve puzzles in whatever way you see fit, or simply the freedom to roam the world in later games.<br><br><em>Scribblenauts Showdown</em> offers up some freedom of choice, but only in very small packages, and it ultimately leads to a fairly shallow experience.<br><br>With a limited number of party games that you'll play repeatedly in the same sitting, to the incredibly small Sandbox offerings, you'll still have some fun, but you'll be begging for a more involved experience.<br><br><strong>Doodling and noodling<br><br></strong><br><br>Where previous entries have focused on puzzle-solving, <em>Scribblenauts Showdown</em> is mostly focused on a collection of party games, some of which still require you to conjure up objects from thin air before you begin. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Scribblenauts+Showdown/review.asp?c=76937'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Scribblenauts+Showdown/review.asp?c=76937 Mon, 12 Mar 2018 14:00:00 GMT Review: Gravity Dash review - a solid but deeply familiar runner <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ukqyvt/gravity_dash_icon.jpg" width="200" alt="Gravity Dash review - a solid but deeply familiar runner" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Gravity Dash</em> is a classically styled 2D endless runner with spike pits, saw blades and guillotines to jump over or duck under.<br><br>Developer Jedd Goble calls it "an ode to the classic runner, with a unique twist". That twist is the ability to flip gravity on its head with a double tap of the screen, so the ceiling becomes the floor and vice versa.<br><br>Of course, anyone who's followed smartphone gaming over the years will know that there's actually nothing unique about it.<br><br><strong>Pulled back down to Earth</strong><br><br>Looking back through the PG archives, 2010 alone contained <a href="r/iPhone/Gravity+Runner/review.asp?c=22869"><em>Gravity Runner</em></a> and <a href="r/iPhone/Gravity+Guy/review.asp?c=26015"><em>Gravity Guy</em></a>, both of which featured the exact same mechanic.<br><br><em>VVVVVV</em> and <em>Gravity Duck</em> also feature a similar gravity system, albeit in a more open platformer style. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Gravity+Dash/review.asp?c=76926'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Gravity+Dash/review.asp?c=76926 Mon, 12 Mar 2018 09:00:00 GMT Review: The Bonfire: Forsaken Lands review - A bright light of strategy and planning in the dark <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-laajdg_the-bonfire-forsaken-lands-ios-2_png_100.jpg" width="200" alt="The Bonfire: Forsaken Lands review - A bright light of strategy and planning in the dark" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Bonfire: Forsaken Lands sits somewhere between the mid and hardcore. But the end result is a surprisingly engaging strategy game that deals out consequences for all of your actions.<br><br>It doesn't demand dextrous fingers, but you're going to have to think through everything you do if you want to keep the villagers under your care alive.<br><br>And when there are giant spiders roaming the lands, as well as packs of wolves and strange, long-limbed monsters, that's much harder said than done.<br><br><strong>The end times</strong><br><br>Your settlement is built around the titular bonfire. Once its lit, people will come to you looking for shelter and work. They'll need food and a place to sleep as well.<br><br>To begin with you're mainly collecting wood and guarding the village, but as your tribe grows you'll be mining ore, smelting metals, and building shipyards. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/The+Bonfire%3A+Forsaken+Lands/review.asp?c=76922'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/The+Bonfire%3A+Forsaken+Lands/review.asp?c=76922 Fri, 9 Mar 2018 14:24:39 GMT Review: Steredenn Binary Star Switch review - Bullet heaven or hell? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ljbxljh_steredenn-binary-stars-switch-3_png_100.jpg" width="200" alt="Steredenn Binary Star Switch review - Bullet heaven or hell? " border="0" align="left" style="margin:5px 10px 10px 0px;"> A few years ago, a group of industry professions met at the Really Hard Indie Game Developers Conference. Together, they plotted to make a really tough title.<br><br>"What's the most devious combination of gameplay styles we could come up with?" asked the leader, at the head of the table. "We want something that's challenging, but also really moreish."<br><br>Some suggestions were put out there, but were put to one side. "What about mixing roguelike and shmup/bullet hell mechanics?" asked a voice from the back of the crowd of developers.<br><br><strong>Challenging times</strong><br><br>At least I think that's how Steredenn Binary Star, a retro-styled project From French developers Pixelnest Studio, came about. This is a formidable but enticing gameplay formula that by and large works really, really well.<br><br>You control one of five space ships tasked with, well, shooting the hell out of waves of other spaceships with some very big guns. The levels themselves are randomly generated, with a series of obstacles and environmental hazards that can be called upon to make life rather difficult for the you. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Steredenn%3A+Binary+Stars/review.asp?c=76921'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Steredenn%3A+Binary+Stars/review.asp?c=76921 Fri, 9 Mar 2018 13:28:23 GMT