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NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Sun, 20 Aug 2017 08:58:29 GMT Copyright (c) 2017 Pocket Gamer Review: Technobabylon review - A gripping point-and-click sci-fi adventure <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-riesmw/technobabylon-1.jpg" width="200" alt="Technobabylon review - A gripping point-and-click sci-fi adventure" border="0" align="left" style="margin:5px 10px 10px 0px;"> Mention of a new Wadjet Eye game will likely provoke great excitement in a committed minority of fans, and indifference in everyone else.<br><br>That's just the kind of divisive effect classic point-and-click adventure games tend to have these days.<br><br><em>Technobabylon</em> doesn't do anything radical to disrupt that clean split, but it does deserve to be tried by anyone who values a ripping sci-fi yarn - despite the usual foibles of the genre.<br><br><strong>Familiar future</strong><br><br><em>Technobabylon</em> is set in a dystopian future where the internet is a full-on virtual reality experience accessed through neurological wiring. <em>This Matrix</em>-like system has been given the apt name of 'the Trance'.<br><br>Elsewhere the police force of your local metropolis is directed by an AI overseer with uncanny <em>Minority Report</em>-like powers of prescience and <em>Bladerunner</em>-like replicants see to humanity's physical needs. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Technobabylon/review.asp?c=75046'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Technobabylon/review.asp?c=75046 Fri, 18 Aug 2017 17:05:56 GMT Review: Sonic Mania Nintendo Switch review - The mania stems from Sonic fans <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-lbyo/sonic-mania-switch.jpg" width="200" alt="Sonic Mania Nintendo Switch review - The mania stems from Sonic fans" border="0" align="left" style="margin:5px 10px 10px 0px;"> Disclaimer: I don't like Sonic very much. I'd even go so far as to say that there has never been a truly great Sonic game.<br><br>Sure, he's had his moments, but overall his adventures have paled in comparison to the likes of Mario, Crash, and Rayman.<br><br>But why is a Sonic-denier reviewing <em>Sonic Mania</em>? After all, it was made by the fans, for the fans - not for utter cads like me. Well, if people only reviewed stuff they liked, criticism would become an echo chamber. No one wants that.<br><br><strong>Sonic Mania<br><br></strong><br><br><em>Sonic Mania</em> is inspired by the Mega Drive classics where the blue hedgehog cut his teeth. The visuals, sound, and level design are all so strikingly similar to the originals, you'd be forgiven for thinking you were playing one of them.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Sonic+Mania/review.asp?c=75036'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Sonic+Mania/review.asp?c=75036 Fri, 18 Aug 2017 12:47:42 GMT Review: War Wings review - A slick and super fun dogfighting sim <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-smssm_war-wings-ios-2_png_100.jpg" width="200" alt="War Wings review - A slick and super fun dogfighting sim" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>War Wings</em> is a slick and entertaining multiplayer dogfighting sim. It's the sort of game you're going to lounge around on your sofa swearing at.<br><br>But there's decent balancing here, and enough of a drive to add new bits to your plane that you're going to push through some of the more frustrating moments.<br><br>It looks good, it's pretty easy to play, and the action it throws at you walks a decent line between simulation and arcade explosions.<br><br><strong>They're on my six</strong><br><br>You spend most of the game behind the controls of an aeroplane, as you'd sort of expect. You're weaving through the air, taking out enemy planes in deathmatches.<br><br>You've got a joystick to control your movement, and a few buttons that let you shoot things in the plane-face and reload.<br><br>If you're under fire yourself, a swipe on the screen will pull off an evasive manoeuvre. There are two other buttons that represent your throttle and your air brakes. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/War+Wings/review.asp?c=75041'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/War+Wings/review.asp?c=75041 Fri, 18 Aug 2017 12:36:51 GMT Review: Meshi Quest: Five-star Kitchen review - A frantic and entertaining cooking sim <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-davqfh_meshi-quest-ios-2_png_100.jpg" width="200" alt="Meshi Quest: Five-star Kitchen review - A frantic and entertaining cooking sim" border="0" align="left" style="margin:5px 10px 10px 0px;"> I never knew that running a sushi restaurant could be so stressful. It's a juggling act of almost epic proportions, involving no less than five different things you need to keep an eye on.<br><br>It's a good job that <em>Meshi Quest: Five-star Kitchen</em> somehow manages to make the whole experience so damn entertaining.<br><br>This is the kind of frantic game of taps and swipes that mixes its theme and its mechanics brilliantly. Yeah, it's just another cooking game, but it's a really, really good one.<br><br><strong>Order up</strong><br><br>The game sees you combining ingredients and chucking them at your customers as quickly as you can. It's standard restaurant play.<br><br>The customer says what they want, and then a timer pops up next to them. It starts rainbow hued, before moving through green, yellow, and red.<br><br>Serve them quickly and you'll get a decent tip. Take too long and they'll get grumpy. People need their food and drink, and if your squodgy hands are standing in the way of that, they're not going to thank you for it. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Meshi+Quest%3A+Five%2DStar+Kitchen/review.asp?c=75039'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Meshi+Quest%3A+Five%2DStar+Kitchen/review.asp?c=75039 Fri, 18 Aug 2017 10:11:50 GMT Review: Super Phantom Cat 2 review - More like decent phantom cat <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jbjwuotgj_super-phantom-cat-2-ios-2_png_100.jpg" width="200" alt="Super Phantom Cat 2 review - More like decent phantom cat" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's fair to say that <em>Super Phantom Cat 2</em> trades heavily on the Mario games. There are blocks to boop with your head, monsters to stomp on, and coins and stars to collect.<br><br>But eventually it spreads its wings a little, adding some reasonably interesting twists to the formula that should keep your attention.<br><br>It's not the most difficult platformer, and it's certainly not the most original, but there's a soft entertainment here that's hard to fault.<br><br><b>Toe beans</b><br><br>As you might be able to tell from the name of the game, you're playing a cat. Your friend gets kidnapped by a flying saucer, and it's up to you to get her back.<br><br>To begin with you've got some pretty standard platforming. Move around, jump over things, collect all of the shiny things that you see.<br><br>A few levels in though, things get a little more exciting. You start to unlock special powers. You can port between places, make vines grow from the ground, and more. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Super+Phantom+Cat+2/review.asp?c=75025'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Super+Phantom+Cat+2/review.asp?c=75025 Thu, 17 Aug 2017 13:00:00 GMT Review: Minecraft: Story Mode - Season 2, episode two review - The story continues, sort of <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-zqi_66_png_100.jpg" width="200" alt="Minecraft: Story Mode - Season 2, episode two review - The story continues, sort of" border="0" align="left" style="margin:5px 10px 10px 0px;"> Episode one of <em>Minecraft: Story Mode</em>'s second season was unexpectedly good, so the standards were pretty high for this second episode, <em>Giant Consequences</em>.<br><br>But, after playing it's hard not to be a little torn by it. From predictable plot points to iffy elements, the whole thing just feels a little... blah. <br><br>That doesn't mean it isn't fun, though. No, it's got its good points just like it has its bad points. <br><br><strong>This hand is my hand</strong><br><br>Following on from the epic sea temple creature battle at the end of episode one, <em>Giant Consequences</em> jumps into it immediately with some action, decisions, and quick-time events. <br><br>After kicking the Admin's butt, he drops a clock which can magically alter the time and weather.<br><br>And though you fix things temporarily that tricky lad comes back as a rather adorable snowman, turning Beacontown into a snowy wonderland of doom.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Minecraft%3A+Story+Mode+%2D+Season+2/review.asp?c=74999'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Minecraft%3A+Story+Mode+%2D+Season+2/review.asp?c=74999 Thu, 17 Aug 2017 12:00:00 GMT Review: Portal Walk review - A hardcore platformer with its own take on the genre <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qbatm_portal-walk-ios-2_png_100.jpg" width="200" alt="Portal Walk review - A hardcore platformer with its own take on the genre" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Portal Walk</em> is a platformer that sort of plays by its own rules. It's tough, but not in the twitchy, hyperactive way we've come to expect from mobile leapers.<br><br>Instead there's a slight floatiness to proceedings. And rather than split-second timing, here you need to concentrate on not getting shot to death by the host of foes that are spread out on every level.<br><br>There's certainly fun to be had here, but it's occasionally mired by frustration. <em>Portal Walk</em> isn't perfect, but if you're looking for something a little different it's almost certainly worth your time.<br><br><strong><br><br>Portal walk with me</strong><br><br>The game sees you playing a hooded up imp creature who's traversing a series of different levels. You're trying to get from A to B, avoiding dying in the process.<br><br>There are keys to collect, piles of dynamite to blow up, and batteries that you need to collect in order to power up the door that acts as your exit. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Portal+Walk/review.asp?c=75023'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Portal+Walk/review.asp?c=75023 Thu, 17 Aug 2017 09:22:28 GMT Review: Combat Squad review - Just another attempt at a mobile shooter? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-eldyqbl_combat-squad-ios-3_png_100.jpg" width="200" alt="Combat Squad review - Just another attempt at a mobile shooter?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Combat Squad</em> has a decent enough idea at its heart. It's another in a long line of mobile shooters that tries to bring the thrills and spills of the multiplayer FPS to mobile.<br><br>The twist here is that you can jump between different members of your squad, using special techno-babble chips that have been implanted in their brains.<br><br>It's a pretty interesting concept, but in the end the game is blighted by most of the problems that you associate with phone-based shooters. It's not terrible, but it's not the best example either.<br><br><strong>Guns guns guns<br><br></strong><br><br>The game is split into a number of different modes, but the core of the gameplay is shooting people in the face. The controls are pretty much what you've come to expect from games like this.<br><br>Thumb on the left of the screen to move about, thumb on the right of the screen to look around. There's an autofire option, or if you prefer to make things more difficult for yourself you can use a button. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Combat+Squad/review.asp?c=74979'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Combat+Squad/review.asp?c=74979 Mon, 14 Aug 2017 14:05:34 GMT Review: Strike Team Hydra review - Turn-based strategy gone horribly wrong <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-nkaxo_strike-team-hydra-ios-1_png_100.jpg" width="200" alt="Strike Team Hydra review - Turn-based strategy gone horribly wrong" border="0" align="left" style="margin:5px 10px 10px 0px;"> With mobile games, it's often the case that offering simplicity over needlessly complex experiences makes for a far better game.<br><br>This is something that <em>Strike Team Hydra</em> could stand to learn, with its incredibly large amount of pointless information, and an obtuse tutorial that doesn't teach you anything useful.<br><br>Throw in some uninspired, repetitive gameplay, poor controls, and a litany of other, smaller issues, and you get a game that just isn't much fun to play.<br><br><strong>Going in<br><br></strong><br><br><em>Strike Team Hydra</em> throws you almost immediately into the deep end, asking you to put together your team of soldiers without really explaining what you're doing or what makes them effective.<br><br>There is some kind of story here, but to read it you'll need to wait for the text to slowly appear on screen, with no option to move faster without skipping the dialogue altogether. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Strike+Team+Hydra/review.asp?c=74973'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Strike+Team+Hydra/review.asp?c=74973 Mon, 14 Aug 2017 12:00:00 GMT Review: Danmaku Unlimited 3 review - Another hypnotic shoot-'em-up <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-wgrhog/danmaku3-02.jpg" width="200" alt="Danmaku Unlimited 3 review - Another hypnotic shoot-'em-up" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Danmaku Unlimited 3</em> doesn't really feel like a shoot-'em-up to me. Which is an odd thing to say given that it looks every inch the quintessential Japanese bullet-hell shmup.<br><br>Buy it occurred to me as I scythed my way through another wave of enemies that I was doing precious little shooting, in the traditional sense. Sure, my spaceship was spewing a constant stream of electric death, but that funnelled out in the kind of wide-covering, semi-homing fashion usually reserved for a limited-used special.<br><br>If anything, <em>Danmaku Unlimited 3</em> is a dodge-'em-up. And that distinction is why it remains interesting despite having changed little from the previous entry.<br><br><strong>Danmaku me come down there</strong><br><br>Of course, this won't be news to players of the earlier mobile <em>Danmaku</em> games. This is a series that has always place the emphasis on your little ship's precision dance around complex patterns of neon bullets. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Danmaku+Unlimited+3/review.asp?c=74969'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Danmaku+Unlimited+3/review.asp?c=74969 Fri, 11 Aug 2017 17:32:30 GMT Review: Silly Walks review - An adorable one-button adventure <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ebjyi/sillywalks-04.jpg" width="200" alt="Silly Walks review - An adorable one-button adventure" border="0" align="left" style="margin:5px 10px 10px 0px;"> Why is a game about anthropomorphic groceries called <em>Silly Walks</em>? That's the first thing that wandered into my head upon seeing the app listing for Part Time Monkey's new game.<br><br>But as soon as you plod your way through the first level, you'll know. <em>Silly Walks</em> is the most appropriate name possible.<br><br>At the heart of this game is a novel movement system that's simultaneously clumsy and nuanced, intuitive and fiddly. Silly walking is pretty much what this is all about.<br><br><strong>Butters me up</strong><br><br>It works like this: your chosen sentient foodstuff (I opted for the tub of peanut butter, Butters, for his goopy quiff) automatically rotates on their standing foot. Tapping the screen causes them to hop onto the opposite foot, reversing the direction of spin.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Silly+Walks/review.asp?c=74966'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Silly+Walks/review.asp?c=74966 Fri, 11 Aug 2017 16:09:24 GMT Review: Nitro Chimp Grand Prix review - More like Super Monkey Kart <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-fgqjhb/img_0893.jpg" width="200" alt="Nitro Chimp Grand Prix review - More like Super Monkey Kart" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Nitro Chimp Grand Prix</em> takes the three lane autorunning of <em><a href="/r/iPhone/Subway+Surfers/review.asp?c=41532">Subway Surfers</a></em> and combines it with the racing battles of <em><a href="/r/Switch/Mario+Kart+8+Deluxe/review.asp?c=73753">Mario Kart</a></em>.<br><br>On paper, that sounds like an excellent idea. The driving taken care of so you can focus on dodging stuff and throwing big bombs at your opponent's smug faces.<br><br>And perhaps it would have been, if <em>Nitro Chimp Grand Prix</em> was more competent. But it never quite stops feeling like a bit of an unfinished mess.<br><br><strong>Autoracer<br><br></strong><br><br>If you've played an endless runner before, you'll have a good idea of how this handles. You move automatically and swipe to change between one of three lanes.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Nitro+Chimp+Grand+Prix/review.asp?c=74954'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Nitro+Chimp+Grand+Prix/review.asp?c=74954 Thu, 10 Aug 2017 16:37:58 GMT Review: Titanfall: Assault review - Much more than just another Clash Royale clone <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cktmp_titanfall-assault-ios-3_png_100.jpg" width="200" alt="Titanfall: Assault review - Much more than just another Clash Royale clone" border="0" align="left" style="margin:5px 10px 10px 0px;"> You could call <em>Titanfall: Assault</em> a grown up version of <em><a href="/r/iPad/Clash+Royale/review.asp?c=69269">Clash Royale</a></em>. It's a thicker, more tactical expression of similar ideas, and it's all the better for it.<br><br>The maps are bigger, and some of them change as you play. The battles are a little longer, but still perfectly designed for mobile play, and there's always a sense that you're part of some bigger conflict too.<br><br>It's a fresh take on some mechanics you're going to know pretty well, and it manages to capture some of the brutal stomping essence of the game whose name it shares.<br><br><strong><br><br>Stay titan frosty</strong><br><br>Battles take place across futuristic wastes. You're in control of a deck of cards that represents your units. There's an energy bar that's constantly regenerating, which you spend on sending out your fighters. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Titanfall%3A+Assault/review.asp?c=74944'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Titanfall%3A+Assault/review.asp?c=74944 Thu, 10 Aug 2017 11:14:00 GMT Review: Ironcast review - Another mind-numbing match three or something with a little more substance? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-smuj/20771913_10154985738463175_597285698_o.jpg" width="200" alt="Ironcast review - Another mind-numbing match three or something with a little more substance?" border="0" align="left" style="margin:5px 10px 10px 0px;"> In this age of mobile and handheld gaming, odds are when you hear the term 'match three' it'll earn an eye roll and disgruntled sigh. After all, we've played <em>Candy Crush</em> to death, right?<br><br>Well, games like <em>Ironcast</em> are what breathes a little bit of life back into the mechanic, bringing it up from something mind-numbing and easy to something strategic. <br><br><strong>It's made of iron</strong><br><br><em>Ironcast</em> is an interesting strategy game which first launched on Steam in 2015. It's hit a number of platforms since then but now it's out on the Switch. <br><br>Set in a steampunk version of 19th century Britain, you take up arms as the pilot of a seven-foot Ironcast and head into battle against an invading enemy. <br><br>Unless you're a madman I'd suggest not skipping the tutorial, as there's a lot of information to take in and the learning curve is steep. Like, super steep.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Ironcast/review.asp?c=74920'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Ironcast/review.asp?c=74920 Thu, 10 Aug 2017 10:38:56 GMT Review: Cat Quest review - I get the feline this RPG is going to cat-ch on <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-wkckxz_cat-quest-ios-3_png_100.jpg" width="200" alt="Cat Quest review - I get the feline this RPG is going to cat-ch on" border="0" align="left" style="margin:5px 10px 10px 0px;"> Let's get this out of the way first.<em> Cat Quest</em> is absolutely delightful.<br><br>It's presented in lovely cartoon hues, almost every third word is a cat pun, and the whole game is dripping with the sort of quality you'd expect from the very best devs on the App Store.<br><br>And the nice thing is, this is a game that has enough chops to back up its pretty pretty swagger. There are shades of some classic 16bit RPGs here, but everything is wrapped up in a system that works wonderfully on mobile.<br><br>It might not be the biggest game in the world, but I can guarantee that every moment you spend with it is going to be spent with a big ol' smile on your face.<br><br><strong>Cat's nice</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Cat+Quest/review.asp?c=74939'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Cat+Quest/review.asp?c=74939 Thu, 10 Aug 2017 08:48:00 GMT