Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Fri, 19 Oct 2018 11:15:59 GMT Copyright (c) 2018 Pocket Gamer Review: F1 Mobile Racing review - "A mix of mobile and AAA racing that just about manages to work" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qimry_f1-mobile-racing-ios-review-screenshot-driving-down-the-finishing-straight_png_100.jpg" width="200" alt="F1 Mobile Racing review - "A mix of mobile and AAA racing that just about manages to work"" border="0" align="left" style="margin:5px 10px 10px 0px;"> Finding the right balance is key when it comes to making mobile games. You can build the most interesting experience in the world, but if you get your save points wrong and players keep losing progress because they have to put their phone down, you've definitely gone wrong somewhere.<br><br>Which is what makes F1 Mobile Racing so intriguing. It tries to bridge the gap between the casual and the hardcore, offering short-blast races that you can tailor to your own skill level. Sometimes it works really well, but other times it falls a little short.<br><br>A lot of that's down to the slightly wonky matchmaking, which will hopefully start to change now the game is out across the world. As it stands though, the game's got a great idea, it just needs to work on getting that idea out there.<br><br><h3>Please Dave just drive</h3> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/F1+Mobile+Racing/review.asp?c=79047'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/F1+Mobile+Racing/review.asp?c=79047 Thu, 18 Oct 2018 17:48:22 GMT Review: Dark Souls Remastered review - "Lose your souls on the go" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-wvic/ss_e3935ede00d64b875f3af060a0eab2d9786732a8.jpg" width="200" alt="Dark Souls Remastered review - "Lose your souls on the go"" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Nintendo Switch is the console that just keeps delivering. In an intense bout of gaming, it's so easy to forget about the context you're playing a game in.<br><br>So often it's huddled away in a darkened room beside a giant glowing display, but sometimes it's awkwardly in the corner of an airport, or hiding away on a train seat.<br><br>Several times when playing Dark Souls Remastered on Nintendo Switch I had a mild revelation. "Cor blimey, this is a game I needed either a console or a PC for just a week ago. Now I'm playing on a handheld."<br><br>It's the gift that just keeps giving, and Dark Souls Remastered provides yet another tantalising experience for players who either want to double dip on games for portability, or those who are yet to delve into Lordran's depths.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Dark+Souls+Remastered/review.asp?c=79043'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Dark+Souls+Remastered/review.asp?c=79043 Thu, 18 Oct 2018 17:16:36 GMT Review: Reigns: Game of Thrones featured review - "Does it take the Iron Throne or lose its head?" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-eask_reigns-game-of-thrones-ios-review-screenshot-composite-of-a-scene-setting-image-and-a-war-summit_png_100.jpg" width="200" alt="Reigns: Game of Thrones featured review - "Does it take the Iron Throne or lose its head?"" border="0" align="left" style="margin:5px 10px 10px 0px;"> Making games for mobile isn't just about understanding the limitations of the platform, it's about embracing the inherent familiarity of mobile control. It's a trend we've seen with the rash of phone-within-a-phone games, but Reigns: Game of Thrones could easily slide into that bracket too.<br><br>It might seem strange that a game set in a fantastical interpretation of the war of the roses could reflect something so modern, but when you think about it the game is essentially two powerful forces of modernity crashing together.<br><br>On the one hand you've got the freedom of mobile play, and on the other you have the surprise cultural behemoth of the past decade. Everyone has phones, everyone likes Game of Thrones, what could possibly go wrong? <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Reigns%3A+Game+of+Thrones/review.asp?c=79025'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Reigns%3A+Game+of+Thrones/review.asp?c=79025 Thu, 18 Oct 2018 14:00:00 GMT Review: The Room Switch review - 'As good as ever, but a little pointless' <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-empp/the-room-switch-golden-safe-lock.jpg" width="200" alt="The Room Switch review - 'As good as ever, but a little pointless'" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you've been tinkering around in mobile gaming for whatever length of time, it's likely you'll have heard about The Room at some point. With several sequels under its belt, Fireproof Studios' successful franchise kicked off on Nintendo Switch and it's just as good as ever.<br><br>Though masterful in its design, there are a couple of iffy qualities that make the experience less enjoyable than it could be. But, that's not saying much.<br><br><h3>Perplexing puzzle</h3><br><br>After following an obscure letter and becoming trapped in a mysterious, old attic, you need to solve the puzzle box and discover its mysteries in order to escape. Whether it's through opening drawers, unearthing hidden hatches, or using the eyepiece to discover clues unseen to the naked eye.<br><br>As a BAFTA award-winning game, it's easy to say its graphics, audio, and general design live up to expectations and then some. Whether you're playing in handheld or docked mode, the picture is bright and beautiful with sharp framerates. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/The+Room/review.asp?c=78999'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/The+Room/review.asp?c=78999 Thu, 18 Oct 2018 12:00:00 GMT Review: Skyward Journey review - "Deeply calming line-drawing game" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-yiwni/skyward-2.jpg" width="200" alt="Skyward Journey review - "Deeply calming line-drawing game"" border="0" align="left" style="margin:5px 10px 10px 0px;"> We don't find ourselves pontificating about whether games are art too much here at PG. It's not really our style.<br><br>The only reason I even mention the debate here is because developer Dan Vogt has labelled Skyward Journey as "an art game". It's right there, front and centre.<br><br>Ordinarily at this point I might raise an eyebrow. But given that the developer's previous game was the brilliant <a href="http://www.pocketgamer.co.uk/r/Android/Data+Wing/feature.asp?c=75186">Data Wing</a>, I'm minded to take a closer look.<br><br><h3>Mood Control</h3><br><br>Skyward Journey bears almost no resemblance to Data Wing, I hasten to add, other than a shared sense of forward momentum.<br><br>Rather than a futuristic racer, Skyward Journey is a deeply blissed-out line-drawing game. It's part <a href="http://www.pocketgamer.co.uk/r/iPhone/Flight+Control/review.asp?c=12348">Flight Control</a>, part calming self-help app. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Skyward+Journey/review.asp?c=79013'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Skyward+Journey/review.asp?c=79013 Tue, 16 Oct 2018 12:08:33 GMT Review: Prey Day: Survival review – "A routine survival sim that offers diminishing returns" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-gnqc/prey-day-survival-artwork-ios-promo-pic.jpg" width="200" alt="Prey Day: Survival review – "A routine survival sim that offers diminishing returns"" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you would have asked me 6 years ago if I thought we'd still be getting dozens upon dozens of zombie games in 2018, I probably would have replied with a resounding "no."<br><br>And whilst it's easy to decry market saturation in cases like this, zombies have now well and truly passed the point of being a flavour of the month. And so enters Prey Day: Survival, the latest in a long line of zombie-filled survival sims.<br><br><h3>The basics</h3><br><br>This time around, you'll be looting and shooting from an isometric perspective. The controls are mostly intuitive, and zipping around the game's myriad menus is a skill that can be picked up in no time.<br><br>With it being a survival sim, you can expect to spend a good deal of your time rummaging through bins, desperately hunting for someone's month-old, leftover snacks.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Prey+Day%3A+Survival/review.asp?c=78994'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Prey+Day%3A+Survival/review.asp?c=78994 Mon, 15 Oct 2018 15:07:05 GMT Review: ELOH review - "A playful puzzler that revels in rhythm" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kxcx/eloh.jpg" width="200" alt="ELOH review - "A playful puzzler that revels in rhythm"" border="0" align="left" style="margin:5px 10px 10px 0px;"> After 15 or so rounds of ELOH, I realised I was playing it the wrong way. I was playing it like it was your average puzzler.<br><br>And ELOH is anything but your average puzzler.<br><br><h3>ELOH ELOH ELOH</h3><br><br>The idea here is to drag a bunch of blocks into slots in order to deflect a series of pips into a waiting receptacle.<br><br>Which is the kind of drab, perfunctory-sounding premise that does ELOH absolutely no favours. Where it truly shines is in the detail of its moment-to-moment action, both visual and aural.<br><br>Each block resembles a tribal totem of sorts. The source of those pips is a speaker, which fires out little coloured blips of sound at an angle. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/ELOH/review.asp?c=78993'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/ELOH/review.asp?c=78993 Mon, 15 Oct 2018 09:00:00 GMT Review: Dizzy Knight review - "A spinning action adventure game that's more than just a twist on the formula" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xjpqf_dizzy-knight-ios-review-screenshot-using-a-mayhem-potion_png_100.jpg" width="200" alt="Dizzy Knight review - "A spinning action adventure game that's more than just a twist on the formula"" border="0" align="left" style="margin:5px 10px 10px 0px;"> Everyone knows that spinning around is brilliant. That's why kids do it all the time and adults look on longingly wishing they could join in too. And now they can - sort of - thanks to Dizzy Knight.<br><br>It's not just a game about spinning though. It's a game about killing monsters, collecting loot, and trying to save the world. The twirling is just a lovely addition to what's already an intriguing, Zelda-like RPG adventure.<br><br><h3>Spin it to win it</h3><br><br>The game sees you playing a plucky young warrior out to save the world. Moving a finger or thumb around the screen moves your character about, and they spin automatically. The key to success here is positioning.<br><br>That's because the spinning is as much defensive as it is offensive. You can use your sword to keep your foes at bay, but if they come within that arc of death, they're going to do some damage. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Dizzy+Knight/review.asp?c=78990'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Dizzy+Knight/review.asp?c=78990 Fri, 12 Oct 2018 16:00:00 GMT Review: Tricky Towers review - "Better played with friends" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ndqkb/tricky-towers-switch-options-super-cup-normal-mode.jpg" width="200" alt="Tricky Towers review - "Better played with friends"" border="0" align="left" style="margin:5px 10px 10px 0px;"> One of the Switch's main draws, besides its incredible portability, is its catalogue of multiplayer and cooperative games. Tricky Towers is another co-op game perfect for parties, social gatherings, or just having a chilled night in.<br><br>While I can't take responsibility for how angry you might get at your pals when playing this, I can say it's a riot, accessible, and easy to pick up and play. It's not without its fault, of course, but it's not something to deter you outright.<br><br><strong>Building blocks</strong><br><br>In Tricky Towers you have to manage falling blocks (à la Tetris) through a series of challenges. You might need to build up your tower the quickest and race to the finish line, try to figure out how to fit as many blocks in a space as possible, or try to place blocks without letting any fall. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Tricky+Towers/review.asp?c=78965'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Tricky+Towers/review.asp?c=78965 Thu, 11 Oct 2018 14:37:47 GMT Review: Badland Brawl review - "Clash Royale and Angry Birds walk into a bar..." <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-crerx_badland-brawl-ios-review-screenshot-a-battle-in-full-swing_png_100.jpg" width="200" alt="Badland Brawl review - "Clash Royale and Angry Birds walk into a bar..."" border="0" align="left" style="margin:5px 10px 10px 0px;"> The first ten seconds of Badland Brawl are a little disconcerting. Where the first two Badland games focused on intricate and clever physics-based platforming, your first taste of this one will leave a taste not unlike Clash Royale in your mouth.<br><br>But stick with it, because while there are definitely some similarities here, there's actually a lot more going on that you might at first think.<br><br>Sure, it's a card-based sort-of-MOBA with towers you need to destroy, but there's one huge difference that makes things far more interesting than they have any right to be.<br><br><h3>Flat him out</h3><br><br>Most MOBAs take place on a flat plane. There might be multiple lanes to move down, but especially in the world of the mobile MOBA, walking forwards in a straight-ish line is par for the course. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Badland+Brawl/review.asp?c=78971'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Badland+Brawl/review.asp?c=78971 Thu, 11 Oct 2018 13:20:00 GMT Review: Candy Crush Friends Saga review - "More of the same but with a nice lick of paint" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-flkchu_candy-crush-friends-saga-ios-review-screenshot-one-of-the-new-character-models_png_100.jpg" width="200" alt="Candy Crush Friends Saga review - "More of the same but with a nice lick of paint"" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a well-known phrase that you've probably heard - "if it ain't broke, don't fix it" - and that's definitely the sort of pithy comment you could attach to the start of a review of a new Candy Crush game.<br><br>That's not to denigrate King's achievements though - every time I'm on some form of public transport, I can guarantee that I'm going to see at least one person playing on a version of Candy Crush. That's how popular it is.<br><br>And that makes Candy Crush Friends Saga pretty interesting. There are some little changes to the formula here, and a new lick of paint as well. You wouldn't be too far away from the mark if you were thinking this was Candy Crush 2.0. Or at the very least a step in that direction. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Candy+Crush+Friends+Saga/review.asp?c=78966'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Candy+Crush+Friends+Saga/review.asp?c=78966 Thu, 11 Oct 2018 10:28:00 GMT Review: The World Ends With You: Final Remix Switch Review - "Who is this actually for?" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-rbuf/the-world-ends-with-you-final-remix-switch-screenshot-neku-shiki-timer-conversation.jpg" width="200" alt="The World Ends With You: Final Remix Switch Review - "Who is this actually for?"" border="0" align="left" style="margin:5px 10px 10px 0px;"> The World Ends With You is a notoriously difficult game to get your hands on. The original DS version is rare as anything and costs a bomb, and the iOS re-release was essentially unplayable for years.<br><br>Square Enix is taking another stab at it though, this time in a way that won't be so hard to get a hold of, with Switch edition The World Ends With You: Final Remix.<br><br>It's the same weird and wonderful action-RPG you already know and love, only this time it's got co-op play, multiple control schemes, and a whole new chapter to get stuck into. It's the complete package, but it's not really clear why you'd come back for this edition if you've played it before.<br><br><strong>Tokyo drifter<br><br></strong><br><br>The World Ends With You thrusts you into the shoes of Neku, a young Japanese boy with spiky hair who's caught up in the Reaper's Game taking place in Shibuya. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/The+World+Ends+with+You%3A+Final+Remix/review.asp?c=78958'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/The+World+Ends+with+You%3A+Final+Remix/review.asp?c=78958 Wed, 10 Oct 2018 14:30:57 GMT Review: Grimvalor review - "More than just a Dark Souls rip-off" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-rwsm_grimvalor-ios-review-screenshot-facing-off-against-a-boss_png_100.jpg" width="200" alt="Grimvalor review - "More than just a Dark Souls rip-off"" border="0" align="left" style="margin:5px 10px 10px 0px;"> You could easily cast Grimvalor aside as another game riffing on the Dark Souls template. Mainly because it does. But it also throws ideas from a bunch of other genres into the mix, as well as adding in some of its own.<br><br>At its heart it's an action platformer, but it owes as much to 16bit games as it does to From Software's more modern franchise. It's unflinchingly tough, always ready to punish you, and doesn't care how much progress you lose when your corpse hits the floor.<br><br>You might say that sounds like BloodSouls or DarkBorne, I say it sounds more like a return to the glory days of gaming, when every mistake you made was a set-back and every level you completed felt like a real achievement. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Grimvalor/review.asp?c=78954'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Grimvalor/review.asp?c=78954 Wed, 10 Oct 2018 13:18:00 GMT Review: Hordes of Enemies review - "A charming and generous play on the brawler genre" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xglriht/hordes-of-enemies-screenshot-ios-samurai-fight.jpg" width="200" alt="Hordes of Enemies review - "A charming and generous play on the brawler genre"" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you're in need of inspiration for your mobile brawler, then you'd be wise to look no further than the king of rhythmic action - One Finger Death Punch.<br><br>Hordes of Enemies takes the core design of Silver Dollar Games' classic and melds it into an aesthetically pleasing, and exceedingly violent, title all of its own.<br><br><strong>Two Finger Death Chop</strong><br><br>Controls couldn't be simpler - you can attack left, attack right, or tap the middle of the screen to trigger a special move. Being able to alter the onscreen position of these attack commands is also much appreciated. This is especially helpful for those with big hands or fat thumbs - myself included.<br><br>The result of these player conscious decisions is a game that I’m pretty sure anyone could get into. Eventually, though, things do become quite a bit more taxing. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Hordes+of+Enemies/review.asp?c=78921'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Hordes+of+Enemies/review.asp?c=78921 Mon, 8 Oct 2018 17:30:00 GMT Review: Dragon Ball FighterZ review - "The best handheld fighter ever" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-aawg/2018092807303300-dfa81ab57355ef9d9827b6fd8a23533b.jpg" width="200" alt="Dragon Ball FighterZ review - "The best handheld fighter ever"" border="0" align="left" style="margin:5px 10px 10px 0px;"> The problem with begging for Nintendo Switch ports of the latest and biggest games is that most of them just won't run at all, or if they do, the sacrifices made in getting there are more than the developers are willing to make.<br><br>Make no mistake, dropping resolution and having a variable framerate are two simple ways to ensure better performance on weaker hardware, but there's a limit to how far any proud developer would go to make their game run.<br><br>We've seen it with Wolfenstein II: The New Colossus and DOOM, where the games most certainly run on Switch, and can be played on the go, but there are annoying framerate issues and blurrier image quality throughout, ruining some aspects of the games.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Dragon+Ball+FighterZ/review.asp?c=78900'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Dragon+Ball+FighterZ/review.asp?c=78900 Mon, 8 Oct 2018 16:30:00 GMT