Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Sun, 19 Nov 2017 06:53:03 GMT Copyright (c) 2017 Pocket Gamer Review: Tower Fortress - Downwell, but in the other direction, and not quite as good <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-hemyensbw_tower-fortress-ios-2_png_100.jpg" width="200" alt="Tower Fortress - Downwell, but in the other direction, and not quite as good" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Tower Fortress</em> is a game that refuses to hold your hand. It gives you some buttons, it gives you a level, and then it leaves everything else down to you.<br><br>In one way, that's pretty refreshing. It's nice to have to figure out what you're meant to be doing on your own. In another way though, it leads to a decent chunk of frustration.<br><br>Because of the hands-off approach, there's a chance you're going to miss out on one of the key aspects of the game, quite literally, and that can lead to a good deal of annoyance.<br><br><strong>Shooty booty</strong><br><br>The game is essentially a roguelike. You're stomping your way through a vertical dungeon, shooting everything that moves. You collect coins as you go, and you can spend these on new power suits.<br><br>The enemies are tricksy, and you've only got a small amount of health each run. Luckily you've got more than your starter weapon at your disposal. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Tower+Fortress/review.asp?c=75939'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Tower+Fortress/review.asp?c=75939 Fri, 17 Nov 2017 17:30:00 GMT Review: Ocmo review - A surprisingly hardcore mobile platformer <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xibem/1ocmo4.jpg" width="200" alt="Ocmo review - A surprisingly hardcore mobile platformer" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's something about a creature with tentacles that tugs at an ancient, almost subconscious fear in us dumb apes.<br><br>When you see what the swinging, clinging creature in <em>Ocmo</em> does to its mammalian prey, you won't know whether to laugh or shiver.<br><br>Mostly, though, you'll spend your time with <em>Ocmo</em> switching between being slightly angry and rather impressed.<br><br><strong>Into the swing of things</strong><br><br>This is a physics-based platformer in which you press and hold in a direction to make your tentacled creature move and tap to jump. Most of your time, however, will be spent swinging between surfaces.<br><br>Tapping in a direction while airborne will shoot out a tentacle. If there's a solid piece of wall or ceiling within range, Ocmo will attach and swing from it. Tap twice to disengage and re-engage with another piece of scenery, and you have yourself a powerfully precarious movement system. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Ocmo/review.asp?c=75937'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Ocmo/review.asp?c=75937 Fri, 17 Nov 2017 16:30:00 GMT Review: Corporate Salmon review - A cheekily absorbing casual climber <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-wfvmvy_img_4940_png_100.jpg" width="200" alt="Corporate Salmon review - A cheekily absorbing casual climber" border="0" align="left" style="margin:5px 10px 10px 0px;"> I see what they did there. The corporate climber cast as a smartly dressed salmon, leaping up an escalator in bid to get to a smarter office and a bigger pay packet.<br><br>As a metaphor, <em>Corporate Salmon</em> is a little on the nose. As a game with a cheeky twist of social satire, it's surprisingly accomplished.<br><br><strong>Slippery slope</strong><br><br><em>Corporate Salmon</em> is an endless climber that goes out of its way to not be another boring endless climber.<br><br>It starts with the movement system, your salmon springing off of the nearest surface with every tap of the screen. At first it's fiddly and unpredictable, but it soon becomes slightly less fiddly and slightly more predictable.<br><br>If you catch the edge of successive escalator steps just right, you'll be able to build up a thrillingly precarious head of steam. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Corporate+Salmon/review.asp?c=75936'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Corporate+Salmon/review.asp?c=75936 Fri, 17 Nov 2017 15:30:00 GMT Review: Beat Street review - One handed brawling done just right <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vkkr_beat-street-ios-2_png_100.jpg" width="200" alt="Beat Street review - One handed brawling done just right" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Beat Street</em> is a game about punching. And kicking. And pulling off cool super moves. It takes its cues from the likes of <em>Streets of Rage</em>, but wraps everything up in a far cuter setting.<br><br>The twist is you can play it with one hand. Now we've all seen mobile games claiming that they've perfected the touchscreen brawler before, and we've all been horribly burned by them.<br><br>But I'm here to tell you that <em>Beat Street</em> gets things just about perfect. It's slick, it's fun, and while it is challenging, it manages to never feel completely overwhelming.<br><br><strong>Street fight</strong><br><br>The game sees you controlling a plucky hero. You're trying to clear the evil anthropomorphic animals out of your city. You do that by mangling them with violence.<br><br>You move your thumb around the screent to move. Tap when you're close to an enemy and you'll unleash a volley of kicks and punches. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Beat+Street/review.asp?c=75924'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Beat+Street/review.asp?c=75924 Thu, 16 Nov 2017 17:30:12 GMT Review: LA Noire Nintendo Switch review - Was it worth a remaster? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mygu/la-noire.jpg" width="200" alt="LA Noire Nintendo Switch review - Was it worth a remaster?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Rockstar recently revived the forgotten <em>LA Noire</em> from the dead, jazzed it up a bit, and re-released it on all current gen platforms. That includes the Nintendo Switch.<br><br>In many ways, that's a great thing. A lot of people didn't play the game the first time around and we don't currently have a <em>GTA</em>-style experience on Switch.<br><br>Couple that with the promised Joy-Con and touch controls that, in theory, add another layer of fun to the detective work, and Rockstar is onto a winner - on paper at least.<br><br>But now that it's out we can throw away that piece of paper and instead look at the facts. Was <em>LA Noire</em> worth its Switch remaster? Sort of.<br><br><strong>LA Noire? Never heard of it</strong><br><br><em>LA Noire</em> is Rockstar's take on the world of police detectives, though in true Rockstar fashion it's told through a Hollywood movie. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/LA+Noire/review.asp?c=75923'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/LA+Noire/review.asp?c=75923 Thu, 16 Nov 2017 17:18:00 GMT Review: Octodad: Dadliest Catch review - Entertaining enough to octopi your time? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-dcph/23593578_10155241343003175_4417645809771383188_o.jpg" width="200" alt="Octodad: Dadliest Catch review - Entertaining enough to octopi your time?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Having played the game a couple of years back it's nice to see <em>Octodad: Dadliest Catch</em> proving once again how awesome and frustrating it can be. Except, on the Switch this time. <br><br>It's had a few tweaks since its Steam days and comes alongside the two shorts released separately, and that's not a bad deal for $15. <br><br><strong>Nice suit you've got there</strong><br><br>If you couldn't guess from the title, <em>Octodad</em> follows the story of an octopus who pretends to be human, falls in love with a reporter, marries, and become a dad to two human kids. Don't ask. <br><br>You enter the game on your wedding day and have to adjust to your wildly flailing limbs during a series of menial tasks, like finding keys and clearing spaces. <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Octodad%3A+Dadliest+Catch/review.asp?c=75890'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Octodad%3A+Dadliest+Catch/review.asp?c=75890 Wed, 15 Nov 2017 13:00:00 GMT Review: Card City Nights 2 review - A card game sequel that's well worth checking out <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ubsyh_card-city-nights-2-ios-2_png_100.jpg" width="200" alt="Card City Nights 2 review - A card game sequel that's well worth checking out" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Card City Nights 2</em> is a fun and easy to pick up card game with a few intriguing ideas thrown into the mix. Plus it's set in space, and everyone knows that things are just much better when they're set in space.<br><br>The aim of the game remains the same as it did in the original - you need to work your way up the rankings, challenging a variety of different opponents in order to reach the top of the league.<br><br>And the truth is, despite first appearances, there's enough depth here to keep you playing for hours on end.<br><br><strong>Grid-ually</strong><br><br>The game takes place on a gridded board. You've got five cards in your hand at any one time, and a deck of 19 others that you're dealt at random when you lay one of your hand onto the board.<br><br>Each of your cards has a set of arrows along its edge. You need to connect these arrows up with other cards you play in order to activate them. Connect three cards and all of them will activate. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Card+City+Nights+2/review.asp?c=75905'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Card+City+Nights+2/review.asp?c=75905 Wed, 15 Nov 2017 10:58:39 GMT Review: Rocket League Switch review - Jet fuel and football, the ultimate sport? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mzygi/23592373_10155243919118175_697730601113949188_o.jpg" width="200" alt="Rocket League Switch review - Jet fuel and football, the ultimate sport?" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you don't know, <em>Rocket League</em> is the love child of soccer and rocket-boosted acrobatic cars. And while it might be considered dangerous in real life, on console it's a whole lot of fun.<br><br>Already available on PC, PS4, and Xbox One, it fits right at home on the Switch, even if it has to make a few sacrifices to along the way. <br><br><strong>First touch queen</strong><br><br><em>Rocket League</em> is a competitive multiplayer football/driving game where you play games of 1-vs-1 up to 8-vs-8. It all depends how much of a challenge you want, and how badly you want to get wrecked. <br><br>The ultimate aim is to get the ball into the opponent's goal. And there are a whole raft of customisation options so you can make your car your own.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Rocket+League/review.asp?c=75904'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Rocket+League/review.asp?c=75904 Wed, 15 Nov 2017 10:20:51 GMT Review: Spelunker Party Switch review - A co-op platformer with more problems that plus points <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-zikfod/spelunker-party-switch-3.jpg" width="200" alt="Spelunker Party Switch review - A co-op platformer with more problems that plus points" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Spelunker Party</em> has all of the ingredients that make a great game - exploration, customisable characters, RPG-like stats, and four player co-op.<br><br>Sadly though, the mechanics let all of this go to waste thanks to frustrating player movement and baffling ideas.<br><br><strong>Rocks on</strong><br><br>The idea of banding together with friends, or heading off solo, to explore caves and mines, all while finding items and adorable pets along the is certainly appealing.<br><br>The story is a little weak, but a game like this is more about finding items to buff your tiny Spelunker and change the way the game is played.<br><br>But there are problems right from the start. <em>Spelunker Party</em> fails when it comes to basic platforming. Everything feels stiff and unresponsive - falling the equivalent of two feet instantly kills you. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Spelunker+Party%21/review.asp?c=75881'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Spelunker+Party%21/review.asp?c=75881 Mon, 13 Nov 2017 12:51:50 GMT Review: South Park: Phone Destroyer review - Gross-out comedy in an underwhelming card game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ftn_south-park-phone-destroyer-ios-3_png_100.jpg" width="200" alt="South Park: Phone Destroyer review - Gross-out comedy in an underwhelming card game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Let's just get this out of the way – if you don't like South Park or anything that's come out of it, then you won't like <em>South Park: Phone Destroyer</em>.<br><br>It's full to the brim with crass, offensive humour designed to appeal to one specific audience. And it's all wrapped up in a fairly straightforward card-based game.<br><br>Even if you are a huge fan of the series, you'll have to stick through some pretty basic gameplay to get to the meat of the story and humour.<br><br><strong>Oh my God!<br><br></strong><br><br><em>South Park: Phone Destroyer</em> sees you as the New Kid on the block, who is drafted in to play with all the other <em>South Park</em> characters.<br><br>You kick things off with a surprisingly in-depth character creation system, before being given a small deck of cards and starting your very first battle. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/South+Park%3A+Phone+Destroyer/review.asp?c=75876'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/South+Park%3A+Phone+Destroyer/review.asp?c=75876 Mon, 13 Nov 2017 10:14:17 GMT Review: Become a Legend review - A new Roguelike platformer for iOS <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ttuz/img_4908.jpg" width="200" alt="Become a Legend review - A new Roguelike platformer for iOS" border="0" align="left" style="margin:5px 10px 10px 0px;"> Check out the indie/downloadable game section of any console platform, and you won't be able to move for roguelike platformers.<br><br>By that I mean challenging 2D platformers with randomised level design and a punishing permadeath system.<br><br>You can probably blame <em>Spelunky</em> for this outbreak, with games such as <em>Rogue Legacy</em>, <em>Gonner,</em> and <em>Flinthook</em> following in its imperious wake.<br><br>On mobile the pickings are altogether slimmer, with <em>Downwell</em> a notable (and altogether more streamlined) exception. <em>Become a Legend</em> is the latest attempt to replicate this winning formula, but it's only a partial success.<br><br><strong>Cover band</strong><br><br>I've already mentioned <em>Rogue Legacy</em>, and anyone who's played that game on Vita or console will recognise <em>Become a Legend</em> as a clear tribute. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Become+a+Legend/review.asp?c=75861'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Become+a+Legend/review.asp?c=75861 Fri, 10 Nov 2017 15:40:00 GMT Review: Bladebound review - An accessible button-bashing action RPG <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ylwi_bladebound-title_png_100.jpg" width="200" alt="Bladebound review - An accessible button-bashing action RPG" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Bladebound </em>is the sort of action RPG we've seen plenty of times before on mobile.<br><br>Upon booting it up for the first time, I was instantly reminded of Gameloft's <em>Dungeon Hunter</em>, which is hardly the freshest franchise on the App Store itself.<br><br>Still, if you have a very specific urge to bash hundreds of spiders and skeleton archers with pointy sticks, it's one of the most readily accessible ways to do so right now.<br><br><strong>Hanks but no Hanks</strong><br><br>I have to admit that my eyes glazed over during <em>Bladebound</em>'s opening cutscene. All three times I tried to watch it.<br><br>I recall that there was an angry man who looked like a buff hipster Tom Hanks, some zappy lights, and quite possibly a big old fight. Don't quote me on that.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Bladebound/review.asp?c=75870'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Bladebound/review.asp?c=75870 Fri, 10 Nov 2017 15:05:45 GMT Review: Foolball review - A medieval sport full of hilarity and violence <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-dwxnz_foolball-ios-2_png_100.jpg" width="200" alt="Foolball review - A medieval sport full of hilarity and violence" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Foolball</em> is sort of what would happen if Nitrome and Colin Lane had a big hugging competition. And then a special baby came out of the hugging competition.<br><br>Actually that sounds weird. Anyway, if you've ever read anything I've written on this site, you know that me comparing something to Nitrome or Colin Lane means I probably like it a lot.<br><br>And you'd be right. Because <em>Foolball</em> is an awful lot of silly fun. It's not without its problems, but it's definitely worth checking out.<br><br><strong>Castle bants</strong><br><br>The game is essentially a hyper-violent sport set in a castle. Two characters square off, and the ball, as you might be able to tell, is the court fool.<br><br>On top of that, the goals are both on fire. The first person to score three points, by pushing the fool through their opponent's goal, wins. The loser is devoured by a tentacle monster. Because of course they are. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Foolball/review.asp?c=75868'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Foolball/review.asp?c=75868 Fri, 10 Nov 2017 12:00:00 GMT Review: Doom Switch review - Run and gunning on the go is cool, but this isn't the definitive edition <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-akrcu/doom-switch-3.jpg" width="200" alt="Doom Switch review - Run and gunning on the go is cool, but this isn't the definitive edition" border="0" align="left" style="margin:5px 10px 10px 0px;"> After bursting onto PlayStation 4, Xbox One and PC last year, Bethesda's latest <em>Doom</em> title has hit Nintendo Switch.<br><br>Players are cast as the Doom Slayer, a space marine who is the scourge of the demon horde, tasked with murdering the devilish creations both in a research facility on Mars and in Hell itself.<br><br>The run and gun, rip and tear gameplay from the original release returns. Combat is fast with players alternating between using firearms to deal damage before going up close and personal to finish the fight with the title's signature - and exceptionally bloody - glory kills.<br><br><strong>Doom-di-doom-di-doom</strong><br><br>New weapons and enemies are introduced at a pretty steady pace, meaning that there is pretty much always something new to shoot or kill. And the story takes you through a variety of locations that are either industrial facilities or literal hellscapes. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Doom/review.asp?c=75866'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Doom/review.asp?c=75866 Fri, 10 Nov 2017 10:11:33 GMT Review: Guardians of the Galaxy episode five review - The end of the road for the Guardians? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jetn_3_1_png_100.jpg" width="200" alt="Guardians of the Galaxy episode five review - The end of the road for the Guardians?" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's been a long road but <em>Guardians of the Galaxy</em> has finally come to a close, at least for this season. <br><br>This fifth and final episode has some high notes and some bum notes. And the conclusion of the journey feels just a little bit empty. <br><br><strong>Don't stop believing</strong> <br><br>Following the chaotic end to episode four, Peter Quill must now rally the team back together to defeat the vicious supervillain, Hala, before she can destroy Knowhere.<br><br>To do this, Mantis takes Peter on a journey through his own mind to find whichever team mate has walked off in a strop.<br><br>Moving through lines of dialogue and wooden, too-quick periods of actual play, eventually you find what you need and jog on. <br><br>One thing that bothered me at this point is that regardless of which of the two Guardians you've fallen out with, the dialogue isn't tailored. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Marvel%27s+Guardians+of+the+Galaxy/review.asp?c=75853'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Marvel%27s+Guardians+of+the+Galaxy/review.asp?c=75853 Thu, 9 Nov 2017 15:00:00 GMT