Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Thu, 18 Jan 2018 19:16:54 GMT Copyright (c) 2018 Pocket Gamer Review: Jydge review - A hardcore shooter that plays really well on mobile <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jpegj_jydge-ios-1_png_100.jpg" width="200" alt="Jydge review - A hardcore shooter that plays really well on mobile" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's fair to say that Jydge is a tough game. It's the sort of game where a few shots from your foes will leave you as a red smudge on a neon-edged floor.<br><br>So coming to this mobile version we were a little worried. Touchscreen controls are all well and good, but would they be sharp enough to escape the barrage of bullets that a Jydge has to face every day?<br><br>Well, the short answer is yes. And the long answer is the next few paragraphs of this here review.<br><br><strong>Jydge not<br><br></strong><br><br>The game sees you playing a sort of Robocop-style enforcer. You're given a mission - rescue some hostages, stop a riot - and then you stomp in and figure out how to do it.<br><br>While the maps are small, there's no right way to do things here. You can make your own entrances and exits, blowing up walls with rockets or smashing through windows with your face. So long as you get the job done, that's all that matters. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Jydge/review.asp?c=76443'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Jydge/review.asp?c=76443 Thu, 18 Jan 2018 16:02:46 GMT Review: Hero Academy 2 review - A brilliant game of tactical battles <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-hshlx_hero-academy-2-ios-1_png_100.jpg" width="200" alt="Hero Academy 2 review - A brilliant game of tactical battles" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's fair to say that there's a mixed bag of strategy titles on the App Store. Some of them are great, but some of them forget that one of the best parts of strategy gaming is figuring things out for yourself.<br><br>When you start playing <em>Hero Academy 2</em> you might think that it falls into that latter category, but once the training wheels come off you'll realise you were mistaken. Horribly, wonderfully mistaken.<br><br>This is the sort of game that blossoms into something brilliant the more time you put into it. It's all about building your team, figuring out the best tactics, and raining death and vengeance down on your opponent.<br><br><strong>I need a hero</strong><br><br>The game takes a good chunk of its ideas from the likes of <em>Clash Royale</em>. Rather than playing out in real time though, here the action is turn-based. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Hero+Academy+2/review.asp?c=76427'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Hero+Academy+2/review.asp?c=76427 Wed, 17 Jan 2018 13:58:00 GMT Review: Black: The Fall Switch review - A dystopian platformer with shades of Limbo <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-nsguj/acn6_udfnuhgs2uli81-ljbdyanladq2.jpg" width="200" alt="Black: The Fall Switch review - A dystopian platformer with shades of Limbo" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's an easy comparison to make with Black: The Fall. It's not hard to see influences from LIMBO and INSIDE.<br><br>It sees you playing as an unnamed protagonist who doesn't speak, but must escape an unknown threat by moving from left to right.<br><br>Admittedly, where Black breaks from the convention of those games is in the small details. There's still plenty of platforming to be done, and there are enemies to dodge.<br><br>But like all games that feature little narrative it's what's seen in the world that makes the game shine.<br><br><strong>Dark and light</strong><br><br>You play an automaton in Russia. The characters in the world you're part of all look like shop mannequins - faceless things that could be a new form of human or a new kind of AI. They spend their days slaving away for a dictatorial government.<br><br>You'll see a lot of these robots throughout the world, peddling bikes to create electricity. Later they can be seen in cold and empty rooms, hanging from ceilings, or with bright lights shining into their faces. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Black%3A+The+Fall/review.asp?c=76413'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Black%3A+The+Fall/review.asp?c=76413 Tue, 16 Jan 2018 13:00:00 GMT Review: Space Cycler review - A unique shmup that slightly outstays its welcome <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-mthya_space-cycler-ios-1_png_100.jpg" width="200" alt="Space Cycler review - A unique shmup that slightly outstays its welcome" border="0" align="left" style="margin:5px 10px 10px 0px;"> The shoot-em-up, or shmup if you prefer, has become such an established genre that it's always a genuine surprise when a developer brings a new twist to the formula.<br><br><em>Space Cycler</em> certainly gives it its best shot, with a unique circular movement system and same-screen co-op to boot.<br><br>It leads to some fun, chaotic moments as you blast through enemies together, but lengthy missions and uncomfortable controls will quickly lead to frustration.<br><br><strong>Pre-wash<br><br></strong><em><br><br>Space Cycler</em> is a classic shmup in many regards - you automatically move forward, shooting down waves of enemies and picking up powerups so you can achieve the highest score possible.<br><br>Powerups include basic attack boosts, additional ships on your wings, and a screen-filling special move that, once charged, unleashes hell on everything you can see. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Space+Cycler/review.asp?c=76411'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Space+Cycler/review.asp?c=76411 Tue, 16 Jan 2018 10:28:28 GMT Review: [Update] The Escapists 2 review - Just how much fun can be had behind bars? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-euvgci/643.jpg" width="200" alt="[Update] The Escapists 2 review - Just how much fun can be had behind bars?" border="0" align="left" style="margin:5px 10px 10px 0px;"> For those who've played <em>The Escapists</em> before you'll know the gig pretty well already. As the name suggests, in this prison sandbox your ultimate goal is to escape. But it's the journey that's the most fun. <br><br><em>The Escapists 2</em> takes that well-tread and successful formula and puts a little more meat on its bones, making something good into something great. <br><br>It still has a few iffy sections here and there, but life in the slammer isn't ever perfect. <br><br><strong>I ain't going back, man</strong><br><br><em>The Escapists 2 </em>starts off with a quick, narrated flashback as you and a pal are lying on a desert beach, recounting the story of your previous escapes. <br><br>You're thrown into a snappy tutorial where you learn the basic mechanics, run through a smaller-scale prison, and eventually get the satisfaction of escaping. Before getting caught again and sent back to jail.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/The+Escapists+2/review.asp?c=76400'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/The+Escapists+2/review.asp?c=76400 Mon, 15 Jan 2018 12:15:00 GMT Review: HeliHopper review - A different kind of bird pinger <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-nszdqd_helihopper_png_100.jpg" width="200" alt="HeliHopper review - A different kind of bird pinger" border="0" align="left" style="margin:5px 10px 10px 0px;"> At first glance <em>HeliHopper</em> seems like a pretty odd premise, but it's actually rooted in the smartphone classics.<br><br>The idea is to hop a helicopter from one skyscraper to another in a single clumsy arc, like some kind of daredevil city hospital pilot.<br><br>In order to execute this unorthodox move you need draw out an appropriate launch angle and release to ping your chopper into the air. It's a mechanic that shares quite a lot in common with <em>Angry Birds</em>.<br><br><strong>Angle birds</strong><br><br>While <em>Angry Birds</em> makes its drag-and-release aiming system the one dependable constant of the game, however, <em>HeliHopper</em> turns it into a guessing game.<br><br>There's no aim guide here, so you're required to quickly get a feel for the game's physics in order to judge by eye. You can opt to activate an aim guide for the next move, but these are in seriously limited supply. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/HeliHopper/review.asp?c=76401'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/HeliHopper/review.asp?c=76401 Mon, 15 Jan 2018 11:37:56 GMT Review: Pathfinder Duels review - The best card game since Hearthstone? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ebclsa_pathfinder-duels-ios-2_png_100.jpg" width="200" alt="Pathfinder Duels review - The best card game since Hearthstone?" border="0" align="left" style="margin:5px 10px 10px 0px;"> One of the things that puts some people off board and card games, even in the digital realm, is the time it takes to play them.<br><br>Which is what makes Pathfinder Duels so enticing. You can run through a game of it in ten minutes. Even in that time though there's a depth of strategy and level of polish that other games just can't match.<br><br>It's been a while since Hearthstone had any sort of competition in the mobile card-battler stakes, but I think this one could just give Blizzard's classic a run for its money.<br><br><strong>What a card</strong><br><br>The game is set in the Pathfinder universe, and sees you taking on other players in battles to the death. These take place across a twelve space grid. Six of those spaces are yours, six of them are the enemy's.<br><br>Each turn you'll lay some cards. These cost mana to play, but your mana goes up every round. That means you can't throw your big bads into the ring at the start and make the game a none contest. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Pathfinder+Duels/review.asp?c=76395'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Pathfinder+Duels/review.asp?c=76395 Fri, 12 Jan 2018 16:30:00 GMT Review: Kraino review - Summoning the spirit of the 16-bit action-platformer <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-shcmlct_kraino_png_100.jpg" width="200" alt="Kraino review - Summoning the spirit of the 16-bit action-platformer" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you wanted to see where Kraino gets its inspiration from, just buy yourself a SNES Mini and boot up <em>Super Castlevania IV</em> or <em>Super Ghouls n' Ghosts</em>.<br><br>Either that or dust off your old Vita and check out retrotastic indie gem <em>Rogue Legacy</em>.<br><br>The point is we're in familiar action-platformer territory with <em>Kraino</em>. It's a pretty decent tribute, as it turns out.<br><br><strong>Dying in style</strong><br><br>The game casts you as a top-hatted, armour-wearing skeleton dude. It wasn't particularly clear to me as to why, but such things rarely matter in games like this.<br><br>Our bony hero runs from left to right through familiar platforming levels, slashing horror-themed baddies with his sword and lobbing the odd projectile for good measure. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Kraino/review.asp?c=76394'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Kraino/review.asp?c=76394 Fri, 12 Jan 2018 16:30:00 GMT Review: Furi Switch review - A thrilling and stylish boss rush game that isn't without its issues <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-yrrq_furi-switch-3_png_100.jpg" width="200" alt="Furi Switch review - A thrilling and stylish boss rush game that isn't without its issues" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's rare that a game's name does such a good job of summing up the feeling you have when playing it - Furi is relentless, fast, furious, and utterly thrilling.<br><br>Cast as a nameless protagonist simply dubbed The Stranger, players are tasked with escaping a mysterious and highly advanced prison.<br><br>To do so, you need to defeat nine enemies - with a tenth optional encounter - in some tense and thrilling battles. Yep, Furi is a boss rush game, but when the combat is this much fun, who really cares?<br><br><strong>Rushing it</strong><br><br>In order to come out on top, The Stranger has a number of ways of dolling out violence - his sword and gun. The former is obviously good for close-up encounters, and is likely what you'll be using most of the time, while the gun is handy if you want to hang back and play it a bit safer. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Furi/review.asp?c=76389'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Furi/review.asp?c=76389 Fri, 12 Jan 2018 16:00:00 GMT Review: Hero's 2nd Memory review - An experience worth remembering? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-hhpj_screenshot_20180103-223640_png_100.jpg" width="200" alt="Hero's 2nd Memory review - An experience worth remembering?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Hero's 2nd Memory</em> is a game that you think you know going into it. It looks like a free to play shooter, feels like a free to play shooter, but ultimately, it isn't.<br><br>Though it doesn't exactly hold your hand, it's a big old mixie bag of things and not all of them are complementary. The hefty ask in permissions including access to contacts, camera, and more, isn't exactly welcome either. <br><br>But, the big question here is whether it's a good game or not. I can't say the answer will be that surprising. <br><br><strong>2nd time's the charm</strong><br><br>You play as an amnesia-struck warrior on a quest to rid the land of monsters and bring down the devil. After you're walked through a series of explanations and shown around the game's general interface, it's off to fight with you. <br><br>Enemies are plentiful, but the controls are super easy. You hold down on the screen and slide from side to side to shoot, and swipe upwards to throw out a burst of magic and push nearby foes back.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Hero%27s+2nd+Memory/review.asp?c=76373'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Hero%27s+2nd+Memory/review.asp?c=76373 Fri, 12 Jan 2018 15:00:00 GMT Review: Super Meat Boy Switch review - does Team Meat's original opus still hold up today <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-yvnyd/165.jpg" width="200" alt="Super Meat Boy Switch review - does Team Meat's original opus still hold up today" border="0" align="left" style="margin:5px 10px 10px 0px;"> After much anticipation, Team Meat's tough-as-nails platformer has finally hit the Switch. And everything seems to be as expected. Which is good, because we expected it to be good.<br><br>Players assume the role of a small red blob called Meat Boy, who must save his girlfriend, who's made of bandages, from the game's antagonist, Dr. Fetus.<br><br>The fundamentals of the game are still the same as they were on every other platform. You have to run, jump, and slosh your way through over 300 insane platforming levels, all with subtle nods towards classic franchises like Castlevania, Metroid and Street Fighter.<br><br><strong><br><br>A fistful of flesh</strong><br><br>Super Meat Boy just feels right as a handheld title. In fact, I would argue that the Switch is the platform that this game was made for. The controls feel as tight as ever, and 95% of the mistakes I made were my fault for being terrible, rather than issues with the game. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Switch/Super+Meat+Boy/review.asp?c=76388'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Switch/Super+Meat+Boy/review.asp?c=76388 Fri, 12 Jan 2018 14:00:00 GMT Review: Rusty Lake Paradise review - A bizarre point-and-click adventure with more style than substance <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-banhy_rusty-lake-paradise-ios-2_png_100.jpg" width="200" alt="Rusty Lake Paradise review - A bizarre point-and-click adventure with more style than substance" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's nothing inherently wrong with being a bit weird, especially in video games - there's enough po-faced shooters out there to last a lifetime, so it's nice to mix it up.<br><br>And <em>Rusty Lake Paradise</em> has certainly got the weird factor. But ultimately it feels like a shallow attempt at strangeness that's just being odd for the sake of being odd.<br><br>It's full of puzzles with solutions that barely make sense and a lack of clues to guide you along, yet it somehow manages to be interesting enough that you'll feel compelled to see it through to the end.<br><br><strong>Welcome to Paradise<br><br></strong><br><br><em>Rusty Lake Paradise</em> takes place on a small island known as Paradise, where your character has returned to solve its mysteries.<br><br>This all plays out in the standard adventure game fashion - you move from screen to screen, tapping on anything that looks useful or out of place, and solving puzzles with the things you find. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Android/Rusty+Lake+Paradise/review.asp?c=76384'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Android/Rusty+Lake+Paradise/review.asp?c=76384 Fri, 12 Jan 2018 12:11:17 GMT Review: Let Them Come review - A desperate shooter with a lot going for it <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-moof_let-them-come-ios-2_png_100.jpg" width="200" alt="Let Them Come review - A desperate shooter with a lot going for it" border="0" align="left" style="margin:5px 10px 10px 0px;"> Desperate last stands have long been one of the calling cards of science fiction. Humans versus unfeeling aliens in a final battle to decide the fate of the universe. Of such things are Netflix series made.<br><br><em>Let Them Come</em> understands that. And so it takes the last stand and makes a game out of it. You're an embattled marine trapped on a spaceship beset by hordes of alien ghouls. Shoot them. Shoot them all.<br><br><strong>Don't move</strong><br><br>The game sees you stood behind a makeshift barricade in a side-on tunnel. You've got a machine gun, and a few other bits and bobs, and waves of monsters scuttling towards you.<br><br>Buttons on the bottom right of the screen let you fire, while a slider on the left aims your turret. Icons along the bottom of the screen represent the different armaments you've got. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Let+Them+Come/review.asp?c=76370'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Let+Them+Come/review.asp?c=76370 Wed, 10 Jan 2018 16:19:00 GMT Review: The Dresden Files Cooperative Card Game review - It's better playing together <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cptu_dresden-files-ios-2_png_100.jpg" width="200" alt="The Dresden Files Cooperative Card Game review - It's better playing together" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's definitely an interesting beat to <em>The Dresden Files</em>. It's a card game, and in that it feels familiar. But the way it lets you team up with other players gives it a freshness, especially on mobile, that sets it out from the crowd.<br><br>When you're playing a solitaire game, some of that excitement doesn't quite manage to shine through. But get some friends involved, and this is one of the most entertaining board game adaptations the App Store has to offer.<br><br><strong>Play it again</strong><br><br>The game sees you controlling a team of detectives. If you're playing on your own, then you're in control of all of them. If you're playing with other people, you get one detective each.<br><br>There's a grid of cards in the centre of the screen that represents the case that you're trying to solve. There are a number of different kinds of cards, and you need to deal with them in different ways. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/The+Dresden+Files+Cooperative+Card+Game/review.asp?c=76353'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/The+Dresden+Files+Cooperative+Card+Game/review.asp?c=76353 Tue, 9 Jan 2018 12:05:05 GMT Review: RC Club review - An AR toy racing car set <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vggrx/rcclub.jpg" width="200" alt="RC Club review - An AR toy racing car set" border="0" align="left" style="margin:5px 10px 10px 0px;"> What's the difference between a game and a toy? It's a simple, one-word answer: rules.<br><br>Both games and toys encourage play, but games introduce a structure to that play. They give your toys vital context.<br><br>There isn't a 'Toy' section of the iOS App Store, but <em>RC Club</em> really belongs in one rather than the Games section into which it's been placed.<br><br><strong>Don't get RC with me</strong><br><br><em>RC Club</em> essentially gives you a virtual remote controlled car to play with - or four, to be precise. Each of these machines is realistically rendered onto your iPhone's display, with simple virtual controls enabling you to zip around.<br><br>The physics are largely spot on. Depending on which car (or truck) you choose, you can execute screechy donuts or turbo-charged dashes - the latter of which is perfect for gaining air off ramps. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/RC+Club/review.asp?c=76352'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/RC+Club/review.asp?c=76352 Tue, 9 Jan 2018 09:00:00 GMT