Pocket Gamer | www.pocketgamer.co.uk | Latest previews (iPhone) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Thu, 14 Dec 2017 22:32:24 GMT Copyright (c) 2017 Pocket Gamer Shadowgun Legends preview - Hands-on with mobile's answer to Destiny <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ekfmk/preview.jpg" width="200" alt="Shadowgun Legends preview - Hands-on with mobile's answer to Destiny" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Shadowgun Legends</em> has been in soft launch in the Netherlands for a few days now, marking Madfinger's long-anticipated return to a shooter franchise that has lain dormant for five years.<br><br>This time the developer has attempted to make what can only be described as a mobile <em>Destiny</em>. This is a sci-fi FPS with a social hub world that incorporates both a hefty single player campaign and multiplayer scrapping.<br><br>So, how's this exciting project shaping up? I've spent a few hours with the soft launched version to try and find out.<br><br><strong>Royal rumble</strong><br><br>There have been plenty of mobile first person shooters with intense single player campaigns, and plenty with competitive multiplayer components.<br><br>Some have even tried to bundle both of those things in together. But it's rare to find a mobile game that integrates the two like Shadowgun Legends. The mix feels decidedly console-like. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Shadowgun+Legends/news.asp?c=75888'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Shadowgun+Legends/news.asp?c=75888 Tue, 14 Nov 2017 09:00:00 GMT Card Smash: Tribes at War preview - Hearthstone meets checkers <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-bjkaqd/img_0164.jpg" width="200" alt="Card Smash: Tribes at War preview - Hearthstone meets checkers" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Card Smash: Tribes at War</em> is a new card battler from Helsinki developer Heavyweight Rex.<br><br>The game has been in soft launch across a handful of App Store territories since the end of October, and I've been playing the latest build.<br><br>So far I've been impressed by its gently tactical take on the whole card battling genre.<br><br><strong>Card carrying fanatic</strong><br><br><em>Card Smash: Tribes at War</em> asks you to collect and select a deck of colourful hero-based cards before pitching them into stat-matching battle against other players in real time.<br><br>Each card has its own statistical strengths and weaknesses, which determine its attack and defensive potential. Some also have their own special abilities that can turn the tide of a battle.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Card+Smash%3A+Tribes+at+War/news.asp?c=75850'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Card+Smash%3A+Tribes+at+War/news.asp?c=75850 Thu, 9 Nov 2017 09:00:00 GMT Paladins Strike preview - Hands-on with an action-packed mobile MOBA <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jmdrc/img_4894.jpg" width="200" alt="Paladins Strike preview - Hands-on with an action-packed mobile MOBA" border="0" align="left" style="margin:5px 10px 10px 0px;"> Does the world need another mobile MOBA? We can't answer that question, but we can tell you about an interesting new attempt to crack the formula.<br><br><em>Paladins Strike</em> from Hi-Rez Studios is currently in soft launch on the Australian App Store.<br><br>This is a 5-on-5 hero shooter that leans a little more towards the action side of the MOBA equation. It's early days, but my first few games have been pretty good fun.<br><br><strong>Paladin complexion </strong><br><br><em>Paladins Strike</em> is a mobile follow-up to the freemium team-based FPS <em>Paladins</em> on console and PC. That was perhaps most notable for some of its eyebrow-raising similarities to <em>Overwatch</em>, but we won't concern ourselves with such things here.<br><br>Here on mobile it takes a rather different form anyway. If you were to observe the action over someone's shoulder you'd swear it was a MOBA, with a familiar top-down view, compact symmetrical arenas, and focus on capturing points. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Paladins+Strike/news.asp?c=75838'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Paladins+Strike/news.asp?c=75838 Tue, 7 Nov 2017 16:58:42 GMT Animal Crossing Pocket Camp preview: Hands-on with Nintendo's third mobile game <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qqspe/img_0120__1_.jpg" width="200" alt="Animal Crossing Pocket Camp preview: Hands-on with Nintendo's third mobile game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Nintendo's mobile strike rate to date has been pretty much impeccable, with both <em>Super Mario Run</em> and <em>Fire Emblem Heroes</em> standing as fine distillations of their source material.<br><br>Can Nintendo go three for three with <em>Animal Crossing Pocket Camp</em>?<br><br>It's not out worldwide for another few weeks, but Australian iOS users have been granted early access to the game. The PG team has duly put on its best Aussie accents and turned our iPhones upside down in order to download the game (I think that's how it's done).<br><br>Here are my own initial impressions based on an hour or two with the game.<br><br><strong>Crossing the Ts</strong><br><br>We all suspected that <em>Animal Crossing</em> would make the trip to mobile as pleasantly and frictionlessly as an anthropomorphic cat rocking up to a neighbouring encampment. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Animal+Crossing+Pocket+Camp/news.asp?c=75720'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Animal+Crossing+Pocket+Camp/news.asp?c=75720 Thu, 26 Oct 2017 14:42:20 GMT Lineage 2 Revolution preview - Hands-on with a new mobile MMORPG contender <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-adgvfm/s5_cnt2.jpg" width="200" alt="Lineage 2 Revolution preview - Hands-on with a new mobile MMORPG contender" border="0" align="left" style="margin:5px 10px 10px 0px;"> Netmarble is positioning <em>Lineage 2 Revolution</em> as a full-fat MMORPG experience for mobile. No mean feat, that.<br><br><em>Lineage 2</em> originally launched on PC back in 2003. <em>Lineage 2 Revolution</em> is a mobile reworking and semi-sequel to that game.<br><br>Having launched in South Korea in December 2016, Lineage 2 Revolution is ready to go worldwide November 15. I've been playing through the early hours of a pre-release build to get a flavour of what to expect.<br><br><strong>Family resemblance</strong><br><br>That flavour, as it turns out, tastes a little bit like vanilla. If you've played an MMORPG at any point over the past 10 to 15 years, you'll be well prepared for <em>Lineage 2 Revolution</em>.<br><br>After watching the cutscene opener (imagine <em>Lord of the Rings </em>as retold by Square Enix), you'll need to pick your avatar from four classes. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Lineage2+Revolution/news.asp?c=75671'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Lineage2+Revolution/news.asp?c=75671 Tue, 24 Oct 2017 09:00:00 GMT Project Aurora Preview - Hands on with CCP's first mobile venture <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-elzp_square_splash_aurora_preview_png_100.jpg" width="200" alt="Project Aurora Preview - Hands on with CCP's first mobile venture" border="0" align="left" style="margin:5px 10px 10px 0px;"> When CCP and PlayRaven announced <em>Project Aurora</em> at EVE Vegas 2017, the game was certainly not what the core <em>EVE Online</em> fan base had been expecting. <em>Project Aurora</em> is a strategic space MMORPG in the <em>EVE</em> universe, but it’s been shrunk down for mobile devices.<br><br>Condensing an intricate MMORPG experience into a mobile game is a tall order. Would <em>Project Auror</em>a be able to meet the needs of <em>EVE Online’s</em> intense fan base while paving the way for newcomers to join in? During the EVE Vegas play test, we got to try <em>Project Aurora</em> alongside some of <em>EVE Online’s</em> most devoted fans and find out.<br><br><strong>A space fleet at your fingertips </strong><br><br>At the start, <em>Project Aurora</em> places you into a corporation, plopping you into just one hexagonal space on a sprawling star map. Player stations are clustered together by corporation, though you’re free to explore anywhere you like, or even infiltrate rival corporation territory. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Project+Aurora/news.asp?c=75541'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Project+Aurora/news.asp?c=75541 Tue, 10 Oct 2017 17:46:00 GMT Galak-Z: Variant Mobile preview - Hands-on with a unique arcade shooter sequel <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-voiquz/img_4801.jpg" width="200" alt="Galak-Z: Variant Mobile preview - Hands-on with a unique arcade shooter sequel" border="0" align="left" style="margin:5px 10px 10px 0px;"> We all know the score when indie games make the jump to mobile. They tend to come across with slightly compromised - or, if we're lucky, thoughtfully reworked - controls. But the substance of the game itself tends to be the same.<br><br><em>Galak-Z: Variant Mobile</em> is shaping up to be something else entirely. It's being positioned as a stand-alone mobile-only sequel to the 2015 PS4 game <em>Galak-Z: The Dimensional</em>, of which I was a huge fan.<br><br>Having been in soft-launch in the Philippines for a couple of months now, I figured it was high-time we took a closer look at this intriguing game.<br><br><strong>From another Galak-Z</strong><br><br>This is not developer 17-BIT's first mobile game rodeo - it previously developed the excellent <em>Skulls of the Shogun</em> for mobile platforms. Its expertise shows through in <em>Galak-Z: Variant Mobile</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Galak%2DZ%3A+Variant+Mobile/news.asp?c=75529'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Galak%2DZ%3A+Variant+Mobile/news.asp?c=75529 Tue, 10 Oct 2017 11:03:39 GMT Hands-on with Flame Versus Blaze, Square Enix's upcoming entry into the mobile MOBA genre <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ijxx_flame-versus-blaze-ios-1_png_100.jpg" width="200" alt="Hands-on with Flame Versus Blaze, Square Enix's upcoming entry into the mobile MOBA genre" border="0" align="left" style="margin:5px 10px 10px 0px;"> Square Enix has just soft launched its own entry into the mobile MOBA genre in US and Canada. It's called <em>Flame Versus Blaze</em>, and we thought that we'd grab it, give it a go, and see what all the fuss is about.<br><br>Bear in mind that this is a preview of a game that's not been launched worldwide yet, so there's a chance things might change before the rest of the planet are allowed to get their hands on it.<br><br>So long as you're cool with that, let's jump face first into this beast and find out what on earth it's all about, shall we?<br><br><strong>Go to war</strong><br><br>If you're thinking this is going to be another <em><a href="/r/iPad/Clash+Royale/review.asp?c=69269">Clash Royale</a></em> clone, you're barking up the wrong branch of the MOBA tree. This is much closer in tone to the likes of <em><a href="/r/iPad/Vainglory/review.asp?c=62584">Vainglory</a></em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Flame+Versus+Blaze/news.asp?c=75495'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Flame+Versus+Blaze/news.asp?c=75495 Fri, 6 Oct 2017 12:00:00 GMT Sonic Forces: Speed Battle preview - Hands-on with a more social Sonic Dash <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-giq/img_4773.jpg" width="200" alt="Sonic Forces: Speed Battle preview - Hands-on with a more social Sonic Dash" border="0" align="left" style="margin:5px 10px 10px 0px;"> Remember <em><a href="r/iPad/Sonic+Dash/review.asp?c=49137">Sonic Dash</a></em>? It wasn't just a 3D Sonic game (yuck), but a 3D mobile sonic game (double yuck). But do you know what? It wasn't bad at all.<br><br>Okay, so it lifted the <em>Temple Run</em> endless running template wholesale. But it was a well judged spot of pilfering given the nature of the character - one that runs fast and jumps a lot - and the game itself was executed well.<br><br><em>Sonic Forces: Speed Battle</em> builds on that good work by adding an extra human element. It's in soft launch on the Philippines App Store right now, and here's what we make of it so far.<br><br><strong>Not so fast</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Sonic+Forces%3A+Speed+Battle/news.asp?c=75342'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Sonic+Forces%3A+Speed+Battle/news.asp?c=75342 Thu, 21 Sep 2017 09:00:00 GMT Mighty Battles preview - Hothead takes on Clash Royale <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kdrmjv/img_4658.jpg" width="200" alt="Mighty Battles preview - Hothead takes on Clash Royale" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's the turn of Hothead Games to take on the task of beating <em>Clash Royale</em> at its own game. This is something many have tried, but precious few (maybe only <em>Titanfall: Assault</em>) have even got close to managing.<br><br>So how is the maker of the popular Big Win sports game series faring with this formidable challenge?<br><br><em>Mighty Battles</em> has been in soft-launch on several European App Stores since February, but it's just received the latest of several updates. Now seems as good a time as any to check in and see how it's shaping up.<br><br><strong>Confrontation regal</strong><br><br>You'll recognise the formula at the heard of <em>Mighty Battles</em>. Two bases face of against each other across a simple rectangular battlefield. There are two lanes along which various attack units can be sent out to try and topple your opponent. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mighty+Battles/news.asp?c=75212'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mighty+Battles/news.asp?c=75212 Thu, 7 Sep 2017 12:45:00 GMT Middle-earth: Shadow of War preview - Hands-on with the Tokien-themed iOS battler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-uoxih/1.jpeg" width="200" alt="Middle-earth: Shadow of War preview - Hands-on with the Tokien-themed iOS battler " border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Middle-earth: Shadow of War</em> soft-launched in the Philippines back at the beginning of July, but it's been receiving a steady stream of updates ever since.<br><br>We thought now would be a good time to get some hands-on time with Warner Bros's new double spin-off.<br><br><strong>A bunch more rings to rule the others</strong><br><br>What do we mean by double spin-off? Well, <em>Middle-earth: Shadow of War</em> is a game based on the <em>Lord of the Rings </em>IP. You might have heard of it.<br><br>But it also ties directly in with a forthcoming namesake console game, which launches next month. Utterly confused yet?<br><br>All you really need to know is that <em>Middle-earth: Shadow of War</em> follows the same basic story as the console sequel, but plays completely differently.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Middle%2Dearth%3A+Shadow+of+War/news.asp?c=75178'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Middle%2Dearth%3A+Shadow+of+War/news.asp?c=75178 Mon, 4 Sep 2017 13:05:18 GMT Last Day Alive preview - Hands-on with Glu's PvP zombie shooter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-gklig/screen520x924__3_.jpeg" width="200" alt="Last Day Alive preview - Hands-on with Glu's PvP zombie shooter" border="0" align="left" style="margin:5px 10px 10px 0px;"> It would be misleading to say that zombie survival games are having a thing right now. The truth is they've been having a thing for years.<br><br>There's perhaps more of an emphasis on the survival part of the equation these days. <em>Last Day Alive</em> from Glu duly combines undead-capping action with a casual game of resource management.<br><br>It's been in soft launch for several weeks now, so I thought it would be a good idea to take a look at what it's got in store for us. Hopefully more than a few canned goods.<br><br><strong>Point and shoot</strong><br><br>I can see how someone would get quite excited after a quick scan of <em>Last Day Alive</em>'s app blurb. Third-person PvP zombie shooter action with resource scavenging elements? It'll be like a mobile <em>PlayerUnknown's Battlegrounds</em>, but with zombies!<br><br><em>Last Day Alive</em> is nothing like that. Rather, it mixes up bite-sized on-rails shooter sections with a standard freemium city-building element. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Last+Day+Alive/news.asp?c=74981'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Last+Day+Alive/news.asp?c=74981 Mon, 14 Aug 2017 14:40:00 GMT Fightlings for iOS hands-on - Pokemon Go meets Hearthstone? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-slfgv_unnamed_png_100.jpg" width="200" alt="Fightlings for iOS hands-on - Pokemon Go meets Hearthstone?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Fightlings</em> soft-launched a couple of weeks ago, and it seems to tick a lot of boxes in the 'what's hot' field.<br><br>It's a combination of <em>Pokemon Go</em> and a CCG. Oh, and the card game pairs. I'm not sure that last one's particularly hot right now, but hey ho.<br><br>I've been putting <em>Fightlings</em> through its paces over the last few days to see if it's destined for greatness.<br><br><strong>Fightling fit</strong><br><br>The part of the game that will get most headlines is a <em>Pokemon Go</em>-like location-based experience where you can wander around your local environment scooping up resources, known here as souls.<br><br>The game's GPS map applied a multi-coloured patchwork quilt effect to your neighbourhood, with each section reflecting the specific kind of souls you can hoover up when you're in that area. You also get some humorous descriptions of local amenities like pharmacies and churches. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Fightlings/news.asp?c=74918'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Fightlings/news.asp?c=74918 Wed, 9 Aug 2017 09:00:00 GMT Mini Guns hands-on - Clash Royale meets Fieldrunners <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-neopn/minigunsappicon_512.jpg" width="200" alt="Mini Guns hands-on - Clash Royale meets Fieldrunners" border="0" align="left" style="margin:5px 10px 10px 0px;"> An awful lot of developers want to emulate <em>Clash Royale's </em>phenomenal success, but most aren't content to simply churn out a like-for-like clone.<br><br>One way around that is to do something the kids of today might call a 'mash-up'. <em><a href="r/iPad/Wagers+of+War/review.asp?c=74742">Wagers of War</a></em> did it recently by stirring a little <em>Hearthstone</em> into the <em>Clash Royale</em> mix.<br><br><em>Mini Guns</em> looks set to do something similar. I've been playing with a pre-release Android build to see how it's stacking up, and have detected an agreeably familiar flavour from the past.<br><br><strong>Lane low</strong><br><br>Riposte's upcoming game retains the basic structure of <em>Clash Royale</em>, so it's a PvP game that has you dragging automated unit cards onto a compact battlefield in a bid to destroy your opponent's base. Again, you get a steadily growing number of action points to spend on these units. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mini+Guns/news.asp?c=74775'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mini+Guns/news.asp?c=74775 Tue, 25 Jul 2017 15:12:20 GMT Car Town Racing preview - hands-on with Glu's new casual racer <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-crcyr/screen520x924.jpeg" width="200" alt="Car Town Racing preview - hands-on with Glu's new casual racer" border="0" align="left" style="margin:5px 10px 10px 0px;"> Being a sucker for a good arcade racer, I found myself irresistably drawn to <em>Car Town Racing</em> - a colourful new iOS effort from Glu Games that recently soft launched in a bunch of territories.<br><br>After an hour or so with the latest build, I'm still not sure whether the mixture is quite right just yet - but it's certainly an interesting formula.<br><br><strong>Non-rigid racer</strong><br><br><em>Car Town Racing</em> is a curious blend between the console racer-lite trappings of the <em>Asphalt</em> series and the rather more abstract casual racing of <em>CSR</em> and its ilk, with a few endless runner elements stirred in for good measure<br><br>You start each race like you do in the latter mega-series, tapping the screen to rev the engine of your super-deformed car and trying to ensure that you hit the sweet spot when the lights turn green. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Car+Town+Racing/news.asp?c=74703'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Car+Town+Racing/news.asp?c=74703 Mon, 17 Jul 2017 16:14:06 GMT