Pocket Gamer | www.pocketgamer.co.uk | Latest previews (iPhone) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Mon, 16 Jul 2018 09:58:04 GMT Copyright (c) 2018 Pocket Gamer World of Demons preview - Hands-on with the first mobile game from PlatinumGames <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xsts_world_of_demons_logo_png_100.jpg" width="200" alt="World of Demons preview - Hands-on with the first mobile game from PlatinumGames" border="0" align="left" style="margin:5px 10px 10px 0px;"> World of Demons is a new mobile offering from Platinum Games, the quirky Japanese developer behind such hardcore favourites as Bayonetta, Nier: Automata, The Wonderful 101 and Vanquish.<br><br>This is a developer with serious pedigree when it comes to creating tight and distinctive action games. Which explains why we're so excited that Platinum is making its mobile debut this summer with World of Demons.<br><br>The game recently soft launched on the App Store in Malaysia, the Philippines and Singapore, and I've been playing around with it. So how is it shaping up?<br><br><strong>Yokai the new</strong><br><br>World of Demons is a third person arena action game that sees samurai protagonist Onimaru slicing his way through waves of brainwashed yokai (Japanese spirits) in a bid to bring down a nasty oni (demon).<br><br>The controls are an interesting hybrid of classic virtual buttons and more modern mobile inputs. You move Onimaru with an invisible virtual joystick to the left of the screen, but he attacks automatically when you get close to an enemy. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/World+of+Demons/news.asp?c=77816'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/World+of+Demons/news.asp?c=77816 Fri, 15 Jun 2018 12:39:23 GMT Hands-on with God of War: Mimir's Vision on iOS and Android <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-igozjg/gow.jpg" width="200" alt="Hands-on with God of War: Mimir's Vision on iOS and Android" border="0" align="left" style="margin:5px 10px 10px 0px;"> God of War on mobile? Yes please!<br><br>Those were my sentiments when Harry asked me to take a look at God of War: Mimir's Vision. What that sly dog failed to mention was that this isn't a game at all.<br><br>Rather, what we're looking at is another one of those free companion apps that publishers release as part of the marketing push for their big-budget console games. In this case, that big budget game is the recent (and highly lauded) PS4 reboot of the God of War series.<br><br>I'm not going to review the app, as such, because there really is nothing remotely gamey about it. But I thought it might be worthwhile bringing you a few impressions to see if it's worth your time.<br><br><strong>Norses for courses</strong><br><br>The new God of War game sees series antihero and all-round angry dude Kratos quit wailing on the Greek pantheon in favour of some Norse god bloodshed. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/God+of+War%3A+Mimir%27s+Vision/news.asp?c=77806'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/God+of+War%3A+Mimir%27s+Vision/news.asp?c=77806 Thu, 14 Jun 2018 15:33:48 GMT Rumble Stars Soccer preview - Badland maker mixes football with Clash Royale <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-uihb/rumblestarssoccericon-r225x.jpg" width="200" alt="Rumble Stars Soccer preview - Badland maker mixes football with Clash Royale" border="0" align="left" style="margin:5px 10px 10px 0px;"> First <a href="r/iPhone/New+Star+Soccer+Manager/news.asp?c=77591">New Star Soccer Manager</a>, then Rumble Stars Soccer. Anyone would think that there's a massive international football tournament right around the corner, or something.<br><br>Recently soft-launched in a bunch of territories, Rumble Stars Soccer isn't quite what you might be expecting.<br><br><strong>Right Royale Rumble</strong><br><br>This is the latest effort from Frogmind, the studio behind the wonderful adventure-flier Badland and it's even wonderfuller sequel.<br><br>Not that you'd have any clue as to this fact simply by playing Rumble Stars Soccer. It's operating in a completely different part of the market.<br><br>Indeed, Rumble Stars Soccer has way more in common with the work of Frogmind's majority stakeholders at Supercell. Specifically, <a href="r/iPad/Clash+Royale/review.asp?c=69269">Clash Royale</a>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Rumble+Stars+Soccer/news.asp?c=77625'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Rumble+Stars+Soccer/news.asp?c=77625 Mon, 28 May 2018 11:00:00 GMT New Star Soccer Manager preview - Hands-on with an exciting new football contender <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-legp/new-star-soccer-manager-match-engine.jpg" width="200" alt="New Star Soccer Manager preview - Hands-on with an exciting new football contender" border="0" align="left" style="margin:5px 10px 10px 0px;"> Few smartphone games over the past decade have provoked as much of an intense and long-lasting obsession as <a href="r/Android/New+Star+Soccer/review.asp?c=41148">New Star Soccer</a>.<br><br>This is a game that distilled the world's most popular sport into a portable format better than any game prior to its 2012 debut - or since, for that matter.<br><br>It's with considerable excitement that I've been playing an early build of the next chapter. New Star Soccer Manager is due to enter soft launch within the next week or so, but here are a few early impressions.<br><br><strong>Player-manager</strong><br><br>The first thing to note is that New Star Soccer Manager is not New Star Soccer 2. That sequel essentially arrived in the form of a <a href="r/iPhone/New+Star+Soccer/feature.asp?c=71560">massive update to the original</a> a couple of years back. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/New+Star+Soccer+Manager/news.asp?c=77591'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/New+Star+Soccer+Manager/news.asp?c=77591 Thu, 24 May 2018 09:00:00 GMT Valleys Between preview - A meditative experience about nature and balance <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qbcnfk_27545545_142150459813514_1716012238231133240_n_png_100.jpg" width="200" alt="Valleys Between preview - A meditative experience about nature and balance" border="0" align="left" style="margin:5px 10px 10px 0px;"> One of the best things about mobile games is that if you're having a crappy day, you can just whip out your phone and play something to relax yourself for a couple of minutes.<br><br>And Valleys Between, the first release from New Zealand-based indie studio Little Lost Fox, is definitely a game for those exact moments.<br><br>It was still early days for the game when we saw it at GDC, and we only got a small amount of time to play it, but it's shaping up to be a great way to unwind after a hard day.<br><br><strong>Build me up<br><br></strong><br><br>Valleys Between tasks you with growing trees and carving out rivers in order to build small settlements, unlock more land to build on, and keep the balance of nature.<br><br>You're given an endless hexagonal grid to play with and can swipe up on each tile to plant a tree, or down to dig up some water. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Valleys+Between/news.asp?c=77170'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Valleys+Between/news.asp?c=77170 Tue, 10 Apr 2018 16:17:12 GMT Homo Machina preview - A weird and wonderful trip through the human body <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-dnvcgr_homo-machina-logo_png_100.jpg" width="200" alt="Homo Machina preview - A weird and wonderful trip through the human body" border="0" align="left" style="margin:5px 10px 10px 0px;"> Sometimes, for whatever reason, you're presented with a game that makes you feel seriously, profoundly stupid.<br><br>Upon being introduced to Homo Machina, a video game homage to the work of Fritz Kahn, I had one of those moments of feeling really quite dumb and totally out of my depth. Art, my friends, is not one of my strong suits.<br><br>But as much as Homo Machina is an exploration of the work of a man who helped popularise infographics, it's also a delightful puzzle game full of dry humour and clever interactions that will put a smile on the face of just about anyone.<br><br><strong>Inside story<br><br></strong><br><br>The game sees you operating the insides of a human male, depicted as a factory in the style of Kahn's drawings, and help your human get through a date.<br><br>It kicks off in the brain, where the CEO of the "factory" is barking out orders to various body parts, and jumps around between different teams in the body as they go through the morning routine. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Homo+Machina/news.asp?c=77125'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Homo+Machina/news.asp?c=77125 Thu, 5 Apr 2018 11:43:47 GMT Vandals preview - Hands-on with the Hitman GO-style street art puzzler <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vvoq/vandals-logo.jpg" width="200" alt="Vandals preview - Hands-on with the Hitman GO-style street art puzzler" border="0" align="left" style="margin:5px 10px 10px 0px;"> It can feel a little unfair making immediate comparisons between games, especially as they're often made by totally different people with entirely different themes and ideas behind them.<br><br>But take even the most cursory glance at Cosmografik's upcoming graffiti-em-up Vandals and you'll almost immediately start drawing comparisons with Square Enix's GO series.<br><br>And while Vandals does take more than a little bit of inspiration from the turn-based puzzle series, its aesthetic, themes, and new mechanics mean that it actually feels like a very different game.<br><br><strong>Spray and pray<br><br></strong><br><br>Vandals has you navigating a series of small, maze-like levels, moving from node to node with the goal of tagging a wall and then getting the hell out of there.<br><br>It's rarely as simple as walking straight up to the wall and spraying, of course, as there's plenty of guards and other things you'll need to avoid on your quest to vandalism glory. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Vandals/news.asp?c=77084'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Vandals/news.asp?c=77084 Mon, 2 Apr 2018 13:00:00 GMT Night Driver preview - Hands-on with the retro-inspired endless racer <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-temftx_night-driver-logo_png_100.jpg" width="200" alt="Night Driver preview - Hands-on with the retro-inspired endless racer" border="0" align="left" style="margin:5px 10px 10px 0px;"> Atari's Night Driver is a properly old game which had you driving on a pitch-black road, avoiding cars and staying on the road with little more than some white "lights" to keep you on track.<br><br>Fast-forward 40 years (40!) and the publisher has decided to take another crack at the retro game, with a shiny new mobile version of Night Driver.<br><br>Its had a fresh lick of paint, and there's some new control schemes to contend with now that you're using a touchscreen but based on our brief time with it at GDC, it should satisfy any cravings you may have for a super-retro arcade racer.<br><br><strong>Cruising for a bruising<br><br></strong><br><br>The new edition of Night Driver is keeping things fairly close to the original, mostly in its arcade feel and ease of access.<br><br>The objective is still the same – steer your car around a night road, avoiding traffic and making sure you don't accidentally smack into the walls on your way. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Night+Driver/news.asp?c=77083'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Night+Driver/news.asp?c=77083 Fri, 30 Mar 2018 13:00:00 GMT Westworld preview - What the Fallout Shelter devs did next <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jdzpx/westworld__1_.jpg" width="200" alt="Westworld preview - What the Fallout Shelter devs did next" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's nothing about the TV series Westworld that screams "family-friendly" – it's full of murder, dubious morality, and an endless procession of naked bodies for story purposes.<br><br>Yet the Westworld mobile game, developed by Fallout Shelter studio Behaviour Interactive, is attempting to take all that darkness and put it in a cutesy-looking management game.<br><br>From our hands-off preview at GDC, it looks like the shift in tone might actually work – and it looks a lot more involved than you might first assume.<br><br><strong>Journey to the Westworld<br><br></strong><br><br>The Westworld game frames itself as a training program for new employees at the fictional corporation Delos, giving you control over a smaller version of the park and tasking you with running it to the best of your ability.<br><br>To do so, you'll need to construct buildings for guests to hang out in, build hosts for them to engage with, and generally ensure everyone is having a good time. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Westworld/news.asp?c=77046'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Westworld/news.asp?c=77046 Mon, 26 Mar 2018 17:45:16 GMT Dragon Ball Legends preview - Hands-on with the gorgeous upcoming anime fighter <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-zren/dragon_ball_legends_key_art.jpg" width="200" alt="Dragon Ball Legends preview - Hands-on with the gorgeous upcoming anime fighter" border="0" align="left" style="margin:5px 10px 10px 0px;"> Dragon Ball Legends may have had an intriguing first showing at GDC, but one can never be too certain that a stage presentation of a game is truly representative of the final experience.<br><br>Rather strangely, it was actually quite calming to see some lag in a repeat demonstration at the start of Bandai Namco's press event – largely because it was more obvious that what we were seeing is real.<br><br>But the only true measure of a game is how it actually plays, and after a fair few rounds both in single and multiplayer, we feel pretty confident in saying that Dragon Ball Legends is pretty magnificent.<br><br><strong>Kame...<br><br></strong><br><br>The name of the game here is accessibility – Dragon Ball Legends can be played entirely with one finger or thumb, and you're still able to pull off sweet combos and impressive moves. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Dragon+Ball+Legends/news.asp?c=77006'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Dragon+Ball+Legends/news.asp?c=77006 Wed, 21 Mar 2018 02:57:35 GMT Shadowgun Legends preview - Hands-on with mobile's answer to Destiny <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ekfmk/preview.jpg" width="200" alt="Shadowgun Legends preview - Hands-on with mobile's answer to Destiny" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Shadowgun Legends</em> has been in soft launch in the Netherlands for a few days now, marking Madfinger's long-anticipated return to a shooter franchise that has lain dormant for five years.<br><br>This time the developer has attempted to make what can only be described as a mobile <em>Destiny</em>. This is a sci-fi FPS with a social hub world that incorporates both a hefty single player campaign and multiplayer scrapping.<br><br>So, how's this exciting project shaping up? I've spent a few hours with the soft launched version to try and find out.<br><br><strong>Royal rumble</strong><br><br>There have been plenty of mobile first person shooters with intense single player campaigns, and plenty with competitive multiplayer components.<br><br>Some have even tried to bundle both of those things in together. But it's rare to find a mobile game that integrates the two like Shadowgun Legends. The mix feels decidedly console-like. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Shadowgun+Legends/news.asp?c=75888'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Shadowgun+Legends/news.asp?c=75888 Tue, 14 Nov 2017 09:00:00 GMT Card Smash: Tribes at War preview - Hearthstone meets checkers <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-bjkaqd/img_0164.jpg" width="200" alt="Card Smash: Tribes at War preview - Hearthstone meets checkers" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Card Smash: Tribes at War</em> is a new card battler from Helsinki developer Heavyweight Rex.<br><br>The game has been in soft launch across a handful of App Store territories since the end of October, and I've been playing the latest build.<br><br>So far I've been impressed by its gently tactical take on the whole card battling genre.<br><br><strong>Card carrying fanatic</strong><br><br><em>Card Smash: Tribes at War</em> asks you to collect and select a deck of colourful hero-based cards before pitching them into stat-matching battle against other players in real time.<br><br>Each card has its own statistical strengths and weaknesses, which determine its attack and defensive potential. Some also have their own special abilities that can turn the tide of a battle.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Card+Smash%3A+Tribes+at+War/news.asp?c=75850'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Card+Smash%3A+Tribes+at+War/news.asp?c=75850 Thu, 9 Nov 2017 09:00:00 GMT Paladins Strike preview - Hands-on with an action-packed mobile MOBA <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jmdrc/img_4894.jpg" width="200" alt="Paladins Strike preview - Hands-on with an action-packed mobile MOBA" border="0" align="left" style="margin:5px 10px 10px 0px;"> Does the world need another mobile MOBA? We can't answer that question, but we can tell you about an interesting new attempt to crack the formula.<br><br><em>Paladins Strike</em> from Hi-Rez Studios is currently in soft launch on the Australian App Store.<br><br>This is a 5-on-5 hero shooter that leans a little more towards the action side of the MOBA equation. It's early days, but my first few games have been pretty good fun.<br><br><strong>Paladin complexion </strong><br><br><em>Paladins Strike</em> is a mobile follow-up to the freemium team-based FPS <em>Paladins</em> on console and PC. That was perhaps most notable for some of its eyebrow-raising similarities to <em>Overwatch</em>, but we won't concern ourselves with such things here.<br><br>Here on mobile it takes a rather different form anyway. If you were to observe the action over someone's shoulder you'd swear it was a MOBA, with a familiar top-down view, compact symmetrical arenas, and focus on capturing points. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Paladins+Strike/news.asp?c=75838'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Paladins+Strike/news.asp?c=75838 Tue, 7 Nov 2017 16:58:42 GMT Animal Crossing Pocket Camp preview: Hands-on with Nintendo's third mobile game <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qqspe/img_0120__1_.jpg" width="200" alt="Animal Crossing Pocket Camp preview: Hands-on with Nintendo's third mobile game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Nintendo's mobile strike rate to date has been pretty much impeccable, with both <em>Super Mario Run</em> and <em>Fire Emblem Heroes</em> standing as fine distillations of their source material.<br><br>Can Nintendo go three for three with <em>Animal Crossing Pocket Camp</em>?<br><br>It's not out worldwide for another few weeks, but Australian iOS users have been granted early access to the game. The PG team has duly put on its best Aussie accents and turned our iPhones upside down in order to download the game (I think that's how it's done).<br><br>Here are my own initial impressions based on an hour or two with the game.<br><br><strong>Crossing the Ts</strong><br><br>We all suspected that <em>Animal Crossing</em> would make the trip to mobile as pleasantly and frictionlessly as an anthropomorphic cat rocking up to a neighbouring encampment. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Animal+Crossing+Pocket+Camp/news.asp?c=75720'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Animal+Crossing+Pocket+Camp/news.asp?c=75720 Thu, 26 Oct 2017 14:42:20 GMT Lineage 2 Revolution preview - Hands-on with a new mobile MMORPG contender <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-adgvfm/s5_cnt2.jpg" width="200" alt="Lineage 2 Revolution preview - Hands-on with a new mobile MMORPG contender" border="0" align="left" style="margin:5px 10px 10px 0px;"> Netmarble is positioning <em>Lineage 2 Revolution</em> as a full-fat MMORPG experience for mobile. No mean feat, that.<br><br><em>Lineage 2</em> originally launched on PC back in 2003. <em>Lineage 2 Revolution</em> is a mobile reworking and semi-sequel to that game.<br><br>Having launched in South Korea in December 2016, Lineage 2 Revolution is ready to go worldwide November 15. I've been playing through the early hours of a pre-release build to get a flavour of what to expect.<br><br><strong>Family resemblance</strong><br><br>That flavour, as it turns out, tastes a little bit like vanilla. If you've played an MMORPG at any point over the past 10 to 15 years, you'll be well prepared for <em>Lineage 2 Revolution</em>.<br><br>After watching the cutscene opener (imagine <em>Lord of the Rings </em>as retold by Square Enix), you'll need to pick your avatar from four classes. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Lineage+2+Revolution/news.asp?c=75671'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Lineage+2+Revolution/news.asp?c=75671 Tue, 24 Oct 2017 09:00:00 GMT