Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews (iPhone) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Mon, 19 Mar 2018 14:49:10 GMT Copyright (c) 2018 Pocket Gamer Review: Lost in the Dungeon review - A card-based dungeon crawler that's got a few too many problems <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qpcuryr_lost-in-the-dungeon-ios-1_png_100.jpg" width="200" alt="Lost in the Dungeon review - A card-based dungeon crawler that's got a few too many problems" border="0" align="left" style="margin:5px 10px 10px 0px;"> I just spent more than half an hour locked in a life or death struggle with a small rat. I'd slightly messed up the loadout of my character's deck, so the rat was hiding from me and there was nothing I could do about it.<br><br>And that's one of the problems with Lost in the Dungeon. For all of its difficulty, sometimes it gets its balancing so wrong that it's laughable. And what should be a tense battle through some caves becomes an almost literal game of cat and mouse. Or barbarian and rat.<br><br>It's not without its charm, don't get me wrong, but I think it needs some tweaks here and there before it's worth a wholehearted recommendation.<br><br><strong>Game of cards</strong><br><br>The game sees you taking on a series of dungeons using a deck of cards. You can choose your character type at the outset, then you head out into a starter dungeon to get your bearings. Shortly after that you will die. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Lost+in+the+Dungeon/review.asp?c=76980'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Lost+in+the+Dungeon/review.asp?c=76980 Fri, 16 Mar 2018 17:54:17 GMT Review: Death Coming review - Murder most horrid, or a dark and interesting puzzler? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vnrv_death-coming-ios-2_png_100.jpg" width="200" alt="Death Coming review - Murder most horrid, or a dark and interesting puzzler?" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a fine balance between freedom and confusion. Some games give you a world to play with that seems enormous, but is limited enough that you're never going to be wondering what on earth you have to do next.<br><br>Others leave you blind and confused, stumbling around not having any fun whatsoever as you try and figure out why you're there, what the buttons do, and whether or not you can just give up and go to the pub.<br><br>Death Coming sits somewhere inbetween those two extremes. It's not perfect, but when it gets things right it's a deliciously macabre joy to behold.<br><br><strong>Dead to me</strong><br><br>The game sees you playing as death's new accomplice. You're tasked with killing and reaping a set number of souls every level. Get enough and you'll move on to the next, your ears ringing with some compliments from the grim reaper. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Death+Coming/review.asp?c=76972'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Death+Coming/review.asp?c=76972 Fri, 16 Mar 2018 12:33:07 GMT Review: .Projekt review - A smart spatial puzzler that casts a long shadow <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mpbvxjzvti/projekt-1.jpg" width="200" alt=".Projekt review - A smart spatial puzzler that casts a long shadow" border="0" align="left" style="margin:5px 10px 10px 0px;"> Those who are wary of .<em>Projekt</em>'s quirky name and sombre visual style needn't worry. It's nowhere near as pretentious as it seems.<br><br>In fact, it's one of the most interesting and inviting mobile puzzlers of 2018 so far.<br><br><strong>Throwing shapes</strong><br><br>Each level of <em>.Projekt</em> tasks you with building a simple abstract 3D sculpture block by block. This central sculpture must cast a specific shadow onto four surrounding walls.<br><br>The key twist here is, that the 2D shadow-shape is often different for each wall.<br><br>This effectively means that you need to translate 3D into 2D, giving your sculpture a sense of depth that plays out in different ways depending on where you're viewing it from.<br><br>What's more, after the opening stretch of levels you are given a limited number of blocks to use, which prevents you from being too literal with your 3D-to-2D interpretations. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Projekt/review.asp?c=76970'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Projekt/review.asp?c=76970 Fri, 16 Mar 2018 10:30:00 GMT Review: Blissfull review - A puzzler that locks you out <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kxeg/blissfull__1_.jpg" width="200" alt="Blissfull review - A puzzler that locks you out" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Blissfull</em>? Only if you're the sort of smart cookie who uses logic and mathematical puzzles to unwind like the rest of us use a glass of wine or a good book.<br><br>While this new puzzler features cute (if rather bizarre) smiley-faced locks and a simple swipey control system, it's anything but casual.<br><br><strong>Locked in place</strong><br><br>There's nothing inherently clever about <em>Blissfull</em>'s premise. The idea is to move numbered locks around in a grid so that they line up in rows numerically.<br><br>Soon, special rules are introduced, such as locks that will only activate (switch from blue to yellow) when you swipe the row they're on in a certain direction.<br><br>Still, the crux of the game is being able to methodically work through a jumble of numbers, figuring out how swiping one row of numbers will affect subsequent rows. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Blissfull/review.asp?c=76962'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Blissfull/review.asp?c=76962 Thu, 15 Mar 2018 15:23:32 GMT Review: Gravity Dash review - a solid but deeply familiar runner <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ukqyvt/gravity_dash_icon.jpg" width="200" alt="Gravity Dash review - a solid but deeply familiar runner" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Gravity Dash</em> is a classically styled 2D endless runner with spike pits, saw blades and guillotines to jump over or duck under.<br><br>Developer Jedd Goble calls it "an ode to the classic runner, with a unique twist". That twist is the ability to flip gravity on its head with a double tap of the screen, so the ceiling becomes the floor and vice versa.<br><br>Of course, anyone who's followed smartphone gaming over the years will know that there's actually nothing unique about it.<br><br><strong>Pulled back down to Earth</strong><br><br>Looking back through the PG archives, 2010 alone contained <a href="r/iPhone/Gravity+Runner/review.asp?c=22869"><em>Gravity Runner</em></a> and <a href="r/iPhone/Gravity+Guy/review.asp?c=26015"><em>Gravity Guy</em></a>, both of which featured the exact same mechanic.<br><br><em>VVVVVV</em> and <em>Gravity Duck</em> also feature a similar gravity system, albeit in a more open platformer style. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Gravity+Dash/review.asp?c=76926'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Gravity+Dash/review.asp?c=76926 Mon, 12 Mar 2018 09:00:00 GMT Review: The Bonfire: Forsaken Lands review - A bright light of strategy and planning in the dark <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-laajdg_the-bonfire-forsaken-lands-ios-2_png_100.jpg" width="200" alt="The Bonfire: Forsaken Lands review - A bright light of strategy and planning in the dark" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Bonfire: Forsaken Lands sits somewhere between the mid and hardcore. But the end result is a surprisingly engaging strategy game that deals out consequences for all of your actions.<br><br>It doesn't demand dextrous fingers, but you're going to have to think through everything you do if you want to keep the villagers under your care alive.<br><br>And when there are giant spiders roaming the lands, as well as packs of wolves and strange, long-limbed monsters, that's much harder said than done.<br><br><strong>The end times</strong><br><br>Your settlement is built around the titular bonfire. Once its lit, people will come to you looking for shelter and work. They'll need food and a place to sleep as well.<br><br>To begin with you're mainly collecting wood and guarding the village, but as your tribe grows you'll be mining ore, smelting metals, and building shipyards. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/The+Bonfire%3A+Forsaken+Lands/review.asp?c=76922'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/The+Bonfire%3A+Forsaken+Lands/review.asp?c=76922 Fri, 9 Mar 2018 14:24:39 GMT Review: Roll For It! review - A simple dice-rolling game that's still worth some attention <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-gve_roll-for-it-ios-1_png_100.jpg" width="200" alt="Roll For It! review - A simple dice-rolling game that's still worth some attention" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you sometimes find board games a little daunting, with all the rules and the remembering and the pieces, then might I recommend Roll For It.<br><br>It's a much simpler, but no less entertaining experience that you can pick up and play pretty much instantly.<br><br>It might not have the depth of other board games, but sometimes you're not looking for depth. This is a quick-fire game with a lot to offer.<br><br><strong>Rolling rolling rolling</strong><br><br>The game is all about rolling dice, as you might have been able to tell from its name. You've got six of the cubes, and there are three cards laid out in front of you.<br><br>Each of the cards has a picture on it representing some of the numbers on the dice. When it's your turn you shake your phone to roll, then drag the dice onto any of the cards that have pictures matching the faces you've rolled. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Roll+For+It%21/review.asp?c=76919'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Roll+For+It%21/review.asp?c=76919 Fri, 9 Mar 2018 12:47:08 GMT Review: Cotrio review - A numerical puzzler that soothes as much as it taxes <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-grtyw/cotrio__1_.jpg" width="200" alt="Cotrio review - A numerical puzzler that soothes as much as it taxes" border="0" align="left" style="margin:5px 10px 10px 0px;"> As a confirmed words guy, I don't really do numbers unless I absolutely have to. You know, like when I have to do my taxes or count how many sleeps until holiday.<br><br>For a numerical puzzler to really makes me sit up and take notice, then, it needs to have a certain something to it.<br><br><em><a href="r/iPhone/Threes%21/review.asp?c=57084">Threes</a></em> was the last number puzzler that really grabbed my attention, and while <em>Cotrio</em> isn't quite at that level of all-embracing brilliance, it's certainly got that something.<br><br><strong>Pyramid scheme</strong><br><br>The idea here is to fill a pyramid of six circles with a constant randomised loop of three random values - for example -1, 6, and 8 - in a bid to make two adjacent values add up to the third.<br><br>These values accumulate as you add them to the fields, so a 6 on top of a -1 would result in a 5. In this way you can balance out the numbers. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Cotrio/review.asp?c=76904'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Cotrio/review.asp?c=76904 Fri, 9 Mar 2018 08:30:00 GMT Review: Reed review - A hardcore platformer delivered in bite-sized chunks of agonising difficulty <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-lfwms_reed-ios-2_png_100.jpg" width="200" alt="Reed review - A hardcore platformer delivered in bite-sized chunks of agonising difficulty" border="0" align="left" style="margin:5px 10px 10px 0px;"> There are plenty of hardcore platformers on the App Store, each of them infuriating in a different way. It's strange to think how a genre that relies so much on precision has become popular on a platform that offers little in the way of physical controls.<br><br>But here we are, reviewing another one. This time it's called Reed, and it's all about what I think is a cat trying to save the world.<br><br>Yes, you've seen most of this before, from the pixel art style to the simple controls. From the spinning blades of death to the annoyingly placed spikes positioned solely to impale the unwary. But, that's what Reed sets out to offer, and it delivers pretty darn well. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Reed/review.asp?c=76875'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Reed/review.asp?c=76875 Thu, 8 Mar 2018 09:00:00 GMT Review: Temple of Spikes - A super cruel platformer that will eat you alive if you let it <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-zekpz_21557853_746548252222738_5567842659170042822_n_png_100.jpg" width="200" alt="Temple of Spikes - A super cruel platformer that will eat you alive if you let it" border="0" align="left" style="margin:5px 10px 10px 0px;"> Temple of Spikes has no qualms about murdering you. It will impale you on its titular obstacles over and over. And then it will crush you with a falling block. Because it doesn't care whether you're alive or not.<br><br>If you've read that first paragraph with a look of horror or boredom on your face, then this isn't the game for you. If, on the other hand, you're smacking your lips at the idea of a new challenge, then read on, brave / masochistic adventurer.<br><br><strong>I am dead</strong><br><br>The game is a reasonably simple platformer. You're playing a tomb raider who's trying to collect a series of treasures. Unfortunately, the tombs you're raiding have clearly been designed by a psychopath. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Temple+of+Spikes/review.asp?c=76857'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Temple+of+Spikes/review.asp?c=76857 Tue, 6 Mar 2018 15:00:00 GMT Review: ChronoBlade review - A side-scrolling brawler that lacks finesse but still packs a punch <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-nfbbe_chronoblade-ios-2_png_100.jpg" width="200" alt="ChronoBlade review - A side-scrolling brawler that lacks finesse but still packs a punch" border="0" align="left" style="margin:5px 10px 10px 0px;"> ChronoBlade doesn't muck about. It's a big, violent brawler that sits squarely in the midcore range of mobile entertainment, although you shouldn't let that put you off too much.<br><br>It looks gorgeous, there's plenty of punching, and four different characters to choose from as well. No, it's not perfect, but then you never thought it was going to be, right?<br><br>It's a blunt object. A powerful force. It's a smashy-bashy blob of silly chaos that you sometimes feel like you're in control of. And, it does exactly what you want a game like that to do.<br><br><strong>Cut me deep</strong><br><br>Set in a dismal, mythological future, you're humanity's last hope in a war against evil robot aliens. It's up to you to punch, kick, and slash them in the face until they fall over. After all, conflict resolution probably isn't your strong point. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/ChronoBlade/review.asp?c=76854'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/ChronoBlade/review.asp?c=76854 Tue, 6 Mar 2018 12:21:00 GMT Review: Part Time UFO review - An arcade delight from the house of Kirby <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-drdxt_ptufo_png_100.jpg" width="200" alt="Part Time UFO review - An arcade delight from the house of Kirby" border="0" align="left" style="margin:5px 10px 10px 0px;"> HAL Laboratory gave Nintendo Kirby, <em>Super Smash Bros</em>, and even a CEO in the sorely missed Satoru Iwata. Now it's given Nintendo a handy lesson in how to make mobile games.<br><br>That might sound like a strange thing to say given how enjoyable Nintendo's early smartphone efforts have been. But while <em><a href="r/Android/Super+Mario+Run/review.asp?c=72431">Super Mario Run</a></em> and <em><a href="r/iPhone/Fire+Emblem%3A+Heroes/review.asp?c=72867">Fire Emblem Heroes</a></em> are essentially reductions of much bigger ideas, <em>Part Time UFO</em> is a wonderfully self-contained box of delights.<br><br>This is intuitive, tactile mobile gaming at its most uplifting, and it's the best game of its sort I've played since <em><a href="r/iPad/Ridiculous+Fishing/review.asp?c=49234">Ridiculous Fishing</a></em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Part+Time+UFO/review.asp?c=76820'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Part+Time+UFO/review.asp?c=76820 Fri, 2 Mar 2018 13:16:00 GMT Review: Holy Potatoes! We're in Space?! review - A cheeky FTL alternative <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-llqv_holy-tats_png_100.jpg" width="200" alt="Holy Potatoes! We're in Space?! review - A cheeky FTL alternative" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Holy Potatoes! We're in Space?!</em> is ostensibly a sequel to <em><a href="r/iPad/Holy+Potatoes%21+A+Weapon+Shop%3F%21/review.asp?c=74799">Holy Potatoes! A Weapon Shop?!</a></em>, but that isn't the first game that springs to mind upon playing it.<br><br>Yes, this is another isometric mid-core strategy-management game from Daylight Studios, and it's set in the same anthropomorphic vegetable universe.<br><br>But in practice <em>Holy Potatoes! We're in Space?!</em> is much closer to spaceship management sims like <em><a href="r/iPad/FTL%3A+Faster+Than+Light/review.asp?c=58776">FTL</a></em> and <em><a href="r/iPad/Panthera+Frontier/review.asp?c=74417">Panthera Frontier</a></em>.<br><br>There is one vital point of similarity with <em>Holy Potatoes! A Weapon Shop?!</em> that we haven't mentioned yet, though - it's really rather good. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Holy+Potatoes%21+We%27re+in+Space%3F%21/review.asp?c=76815'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Holy+Potatoes%21+We%27re+in+Space%3F%21/review.asp?c=76815 Fri, 2 Mar 2018 09:00:00 GMT Review: A Normal Lost Phone review - A mobile-based narrative adventure <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qjegec_a-normal-lost-phone-ios-2_png_100.jpg" width="200" alt="A Normal Lost Phone review - A mobile-based narrative adventure" border="0" align="left" style="margin:5px 10px 10px 0px;"> In a way, I don't want to write too much about <em>A Normal Lost Phone</em>. It's the sort of game that you should definitely come to without too much of an idea what's going on.<br><br>But at the same time, I really want you to play it. So this review is going to be a balancing act. I'm going to juggle telling you too much and telling you too little. It's going to be a thing to behold.<br><br>I won't be sad if you stop reading now, to be honest. So long as you go and buy the game instead of finishing reading the review. Then we're cool.<br><br><strong><br><br>Call me maybe?<br><br></strong><br><br>The game takes place on a stylised mobile phone interface. You've found the mobile, and it's up to you to figure out what's going on with its real owner.<br><br>There are passwords to find, links to make between different conversations, and plenty more going on besides. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/A+Normal+Lost+Phone/review.asp?c=72818'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/A+Normal+Lost+Phone/review.asp?c=72818 Thu, 1 Mar 2018 13:29:42 GMT Review: Lichtspeer review - A superb, hilarious action game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-egcty_lichtspeer-ios-2_png_100.jpg" width="200" alt="Lichtspeer review - A superb, hilarious action game" border="0" align="left" style="margin:5px 10px 10px 0px;"> Lichtspeer is a flamboyant, no-nonsense game of flinging glowing pink spears at oncoming enemies. It's ridiculous, it's challenging, and it's strange that it didn't come out on mobile first to be honest.<br><br>Behind the brightness and the lurid deaths, there's an incredibly smart idea here. It's sort of like a mix between Angry Birds and a tower defence game. Except that it's not. Except that it is.<br><br>It's an action game, where the action is constrained beautifully, and where struggling with the controls is never the reason you fail. It is, in short, pretty damn brilliant.<br><br><strong>Speer a hag you</strong><br><br>After you're gifted the titular weapon by a pompous god, who tells you you're going to die a lot, you're let out into a series of strangely angular wastelands. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Lichtspeer/review.asp?c=76789'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Lichtspeer/review.asp?c=76789 Thu, 1 Mar 2018 00:01:00 GMT