Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews (iPhone) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Thu, 19 Jul 2018 22:15:12 GMT Copyright (c) 2018 Pocket Gamer Review: Teen Titans GO Figure review - An excellent figure-battling sequel <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cjadi_teen-titans-go-figure-ios-review-screenshot-the-character-select-screen_png_100.jpg" width="200" alt="Teen Titans GO Figure review - An excellent figure-battling sequel" border="0" align="left" style="margin:5px 10px 10px 0px;"> If there's one thing that gaming needs more of, it's charm. Lucky for us then that Teen Titans GO Figure has come out, because it's so packed full of wit, whimsy, and sheer delight, that it pretty much means for the next six months everything can be a grey man-shooter and we'll still have charm to spare.<br><br>It's the sequel to the really rather wonderful Teeny Titans, and it picks up where that game left off in terms of its Pokemon-esque collect-'em-all gameplay and wonderfully irreverent sense of humour.<br><br><strong>Figure it out</strong><br><br>After you've chosen which of the Teen Titans is going to be your main character, you're thrown into a world of toy shops, side-quests, figure battling, and super heroes.<br><br>Tap on the screen and your chosen character sprints to where your finger poked. There's a map that shows you what's where, and you can set waypoints to make your adventures through the game world easier. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Teen+Titans+GO+Figure%21/review.asp?c=78115'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Teen+Titans+GO+Figure%21/review.asp?c=78115 Thu, 19 Jul 2018 11:00:00 GMT Review: Motorsport Manager Mobile 3 review - A management sim that takes pole position <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ixusqsg_motorsport-manager-mobile-3-ios-review-screenshot-qualifying-near-the-sea_png_100.jpg" width="200" alt="Motorsport Manager Mobile 3 review - A management sim that takes pole position" border="0" align="left" style="margin:5px 10px 10px 0px;"> Sequels often rest on their laurels. In fact, <a href="http:///r/iPad/Motorsport+Manager+2/review.asp?c=74673">you could accuse Motorsport Manager Mobile 2 of doing just that</a>. It added a few things, and a lick of polish, but the overall feeling was of a slight expansion rather than a huge step forward.<br><br>One thing's for sure though, Motorsport Manager Mobile 3 does nothing of the sort. It's a huge stomp in the right direction for the series, taking ideas from the sim genre and wrapping them up in a package that's even slicker than before.<br><br>While the previous games have tried to catered to a more casual crowd, there's a hardcore streak through this third entry in the series that growls at you from the second you pick it up. And quite frankly, it's brilliant.<br><br><strong><br><br>Don't get tyred</strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Motorsport+Manager+3/review.asp?c=78114'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Motorsport+Manager+3/review.asp?c=78114 Thu, 19 Jul 2018 10:09:37 GMT Review: Speed Boaty review - Worn down by endless waves <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-zmje_speed-boaty_png_100.jpg" width="200" alt="Speed Boaty review - Worn down by endless waves" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's not the really good games that are hardest to review, nor the really bad ones. It's games like Speed Boaty.<br><br>This doesn't come down to the fact that the game is distinctly average in quality - which it is. It's the fact that there's so little of note here to actually talk about.<br><br><strong>Boaty McBoatface</strong><br><br>This is a vertically scrolling endless runner, though instead of a cute mascot you're controlling a speed boat.<br><br>That's about it for twists on the formula, though. As your craft auto-accelerates up the screen, you drag left and right to dodge past lighthouses and rocks and tornados.<br><br>Occasionally, a giant oil tanker might cross your path.<br><br>There are also coins to collect and ramps to jump off - the latter essentially there to help you steadily tick off a rolling challenge.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Speed+Boaty/review.asp?c=78068'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Speed+Boaty/review.asp?c=78068 Mon, 16 Jul 2018 10:00:00 GMT Review: Earth Atlantis review - Darling it's better down where it's wetter, take it from me <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-sfqxdfa_earth-atlantis-ios-review-screenshot-avoiding-mines_png_100.jpg" width="200" alt="Earth Atlantis review - Darling it's better down where it's wetter, take it from me" border="0" align="left" style="margin:5px 10px 10px 0px;"> A nightmarish whale lolls greedily through the ruined streets of New York, its dead white out glaring out through the wreckage of what was. In front of it, the Statue of Liberty stares sullenly out, less than impressed with the watery conditions she finds herself in.<br><br>And in the midst of it all there's me, piloting the tiny sub that's humanity's last defence against the denizens of the deep. We are, quite frankly, completely screwed.<br><br><strong>Soggy seems to be the hardest word</strong><br><br>This is Earth Atlantis, a game set in the sunken cities of a planet Earth ravaged by global warming. You control a submarine, leading it into battle against the giant fish that are now the top of the food chain.<br><br>The controls are simple. You move around with the left of the screen, and tapping on the right flips your ship 180 degrees. You fire automatically, a sad stream of little bullets to begin with. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Earth+Atlantis/review.asp?c=78055'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Earth+Atlantis/review.asp?c=78055 Fri, 13 Jul 2018 10:45:50 GMT Review: Fighting Fantasy Legends Portal review - The game book reimagined as a dungeon crawl <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-tkxh_fighting-fantasy-legends-portal-ios-review-screenshot-exploring-the-dungeon_png_100.jpg" width="200" alt="Fighting Fantasy Legends Portal review - The game book reimagined as a dungeon crawl" border="0" align="left" style="margin:5px 10px 10px 0px;"> What happens when you take a dungeon crawler, a choose-your-own-adventure book, and a board game, roll them into one package, and then polish that package to a shiny mirror sheen?<br><br>Well, you get something like Fighting Fantasy Legends Portal. And if you like the sound of all those things being rolled up into one weird sort of sausage, then you're going to love everything about it.<br><br>But while there is a lot to like here, if you're looking for something with more of an action flavour, you're definitely better looking somewhere else.<br><br><strong>Final fantasy<br><br></strong><br><br>The game is based around three of the classic Fighting Fantasy adventure books - Deathtrap Dungeon, Trial of Champions, and Armies of Death. You pick a hero at the start, set your skill, luck, and stamina points, then set off into the unknown. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Fighting+Fantasy+Legends+Portal/review.asp?c=78054'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Fighting+Fantasy+Legends+Portal/review.asp?c=78054 Fri, 13 Jul 2018 08:49:47 GMT Review: Identity V review - Coraline inspired creeps <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-rvechs/identity_v_android_ios_switch_055.jpg" width="200" alt="Identity V review - Coraline inspired creeps" border="0" align="left" style="margin:5px 10px 10px 0px;"> While playing the Friday the 13th mobile puzzle game, I couldn't help but think about how it's such a smart adaptation of horror to mobile.<br><br>But Identity V actually does a shockingly commendable job of adapting a similar concept - a scary burly man chasing after small scrawny people - and making a pretty compelling mobile multiplayer game out of it.<br><br>If you know nothing about Identity V, as I did when I first went into the game, then the first few minutes might be somewhat misleading.<br><br>All I knew is that the game was made by NetEase, mobile multiplayer giants, so I expected, well, more mobile multiplayer. And that is what this is, once you get past the introduction and tutorial.<br><br>Interestingly, Identity V throws you into the shoes of a detective - or, a detective novelist with amnesia who has now become an actual detective - exploring a creepy mansion, uncovering grizzly events that happened in the past. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Identity+V/review.asp?c=78044'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Identity+V/review.asp?c=78044 Thu, 12 Jul 2018 15:10:07 GMT Review: Dere Evil Exe review - Retro platformer that bursts through the fourth wall <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-sccxx_dere-evil-exe_png_100.jpg" width="200" alt="Dere Evil Exe review - Retro platformer that bursts through the fourth wall" border="0" align="left" style="margin:5px 10px 10px 0px;"> Dere Evil Exe is a game that wants to make you hurt, but it also wants to make you smile. Often at the same time.<br><br>It's also a bit of a smarty pants show off, busting through the fourth wall at will and liberally scattering gaming references over everything.<br><br>It makes for a bizarre, frustrating, sinister, and faintly exhausting experience. In other words, it left me with mixed feelings.<br><br><strong>Meaty portal</strong><br><br>Despite its oddball nature, Dere Evil Exe is surprisingly easy to describe: Super Meat Boy meets Portal just about covers it.<br><br>The game's hardcore and slightly grisly pixel-art platforming made me think of the former game, although the levels scroll along like Mario - if Mario had ingested the wrong kind of mushroom - and work in puzzle elements.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Dere+Evil+Exe/review.asp?c=78035'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Dere+Evil+Exe/review.asp?c=78035 Wed, 11 Jul 2018 16:45:23 GMT Review: New Star Soccer Manager review - The beautiful game that will become an addiction <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qfczpxt_new-star-soccer-manager-ios-review-screenshot-the-match-screen_png_100.jpg" width="200" alt="New Star Soccer Manager review - The beautiful game that will become an addiction" border="0" align="left" style="margin:5px 10px 10px 0px;"> When I took over at New Star United, they were a team on the brink. Out of the top four divisions, struggling to make ends meet. No one thought I'd last long there. Oh but how I have proved them wrong.<br><br>Almost 20 seasons into my career, I've won every piece of silverware the top of the beautiful game has to offer. I've done the treble, missed out on the quadruple by the width of a post. I've beaten a Barcelona analogue 6-1 in the champions league final.<br><br>I've spent 300 million on players, started the careers of some of the brightest young stars playing right now. And, despite the fact I've spent more than 72 hours of my real life playing the game, it's unlikely I'm going to stop any time soon.<br><br><strong>Alright boss</strong><br><br>The game is an extension of the New Star Soccer formula. Rather than just controlling the career of a single player, here you're in charge of an entire club. Not just the players, but the infrastructure as well. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/New+Star+Soccer+Manager/review.asp?c=78024'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/New+Star+Soccer+Manager/review.asp?c=78024 Wed, 11 Jul 2018 10:06:00 GMT Review: Dead Island: Survivors review - A tower defence game that's packed full of traps <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-zmlqqta_dead-island-survivors-ios-review-screenshot-the-main-menu_png_100.jpg" width="200" alt="Dead Island: Survivors review - A tower defence game that's packed full of traps" border="0" align="left" style="margin:5px 10px 10px 0px;"> What were you expecting from a Dead Island mobile game? Was it a mix between a Dungeon Hunter-style zombie mauler, and a tower defence game? If it wasn't, well you just lost the bet, pay up right now please.<br><br>This is a super polished undead thwacker with a thick layer of trap-placing and people-saving slathered on top of it. It's definitely not the subtlest game in the world, but it's got enough going for it that it's likely to put a smile on your face.<br><br><strong><br><br>Island hopping</strong><br><br>The game is all about protecting survivors from waves of zombies. The plucky humans cower behind an electrified fence, as the undead stumble along pre-determined paths to try and eat them.<br><br>It's up to you to put traps in their way before they set off, then wander around and mash their skulls in when they start their undead shuffle. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Dead+Island%3A+Survivors/review.asp?c=78014'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Dead+Island%3A+Survivors/review.asp?c=78014 Tue, 10 Jul 2018 15:35:04 GMT Review: Diamond Diaries Saga review - Has King found its new Candy Crush Saga? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-yggyi/diamond-diaries-saga-title.jpg" width="200" alt="Diamond Diaries Saga review - Has King found its new Candy Crush Saga?" border="0" align="left" style="margin:5px 10px 10px 0px;"> How does King top its biggest hit, <a href="r/iPhone/Candy+Crush+Saga/review.asp?c=46983">Candy Crush Saga</a>? That's a question that the publisher has evidently been asking for some time.<br><br>Diamond Diaries Saga is the latest attempt at an answer. This time that answer seems to be: ditch the Bejeweled act and try and learn some of Disney Tsum Tsum's moves.<br><br>Or, to put it another way, it's still a casual match three puzzler, but with a more physics-driven edge.<br><br><strong>Balls to that </strong><br><br>You're still dragging to match coloured baubles here, but rather than sitting in neat lines they all stack and tumble off one another like marbles in a jar.<br><br>After you've drawn a zig-zagging line to link three, six, or even a dozen or more touching charms, they disappear. Any charms stacked on top then move into the vacated space. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Diamond+Diaries+Saga/review.asp?c=77998'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Diamond+Diaries+Saga/review.asp?c=77998 Mon, 9 Jul 2018 09:00:00 GMT Review: Quarto review - A brilliant board game that's missing a few pieces <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-djott_quarto-ios-review-screenshot-two-blocking-pieces_png_100.jpg" width="200" alt="Quarto review - A brilliant board game that's missing a few pieces" border="0" align="left" style="margin:5px 10px 10px 0px;"> Quarto is definitely an interesting experience. It's like a multi-layered connect 4, played on the flat, and manages to be easy to understand and incredibly deep at the same time.<br><br>The core of the game is definitely one you're going to fall in love with, but this mobile port is lacking a few key ingredients to push it to the upper echelons of greatness.<br><br><strong>Show no quarto</strong><br><br>The game involves placing blocks on a board. These blocks have different attributes. Some are tall and some are short, some are round and some are square, some are hollow and some are solid, and some are light and some are dark.<br><br>Your aim is to connect four of these pieces together, using their attributes. So four tall, four light, and so on. The twist comes from how you get the pieces in the first place.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Quarto/review.asp?c=77995'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Quarto/review.asp?c=77995 Fri, 6 Jul 2018 17:42:20 GMT Review: Best Rally review - That's a pretty bold claim <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xbrdi_best-rally-ios-review-screenshot-weaving-through-blocks_png_100.jpg" width="200" alt="Best Rally review - That's a pretty bold claim" border="0" align="left" style="margin:5px 10px 10px 0px;"> One thing no one tells you about racing cars is that it's not all about speed. Well, it is, but taking a corner too fast is just as likely to leave your car wrecked and you lap times looking awful.<br><br>That's something that Best Rally understands. It's a game that's all about navigating obstacles in the fastest way possible, finding the right lines to cross the finishing post in as quick a time as you can manage.<br><br>It's got a few problems here and there, but for the most part it's a brilliantly balanced arcade blast that deals in fractions of a second.<br><br><strong><br><br>Is it best?</strong><br><br>You're in control of the steering of a rally car. Each level is a short track with a time limit. Get to the end within the time limit and you get a star, with more stars rewarded for being even quicker.<br><br>It's a simple task, and the controls are just as simple in turn. Press the left of the screen to steer left, press the right of the screen to steer right. There's a floaty-ness to the controls that takes a bit of getting used to, but when it clicks you'll be having a whale of a time. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Best+Rally/review.asp?c=77994'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Best+Rally/review.asp?c=77994 Fri, 6 Jul 2018 13:33:44 GMT Review: Rocket Valley Tycoon review - If you build it, they will come <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qfxcpz_rocket-valley-tycoon-ios-review-screenshot-opening-a-new-area_png_100.jpg" width="200" alt="Rocket Valley Tycoon review - If you build it, they will come" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's something almost mesmeric about Rocket Valley Tycoon. Watching trains skitter around, picking up and dropping off the goods you need to make the titular valley thrive, as clouds slowly drift above is a pleasant experience.<br><br>But there's more to the game than the slightly spaced out feeling it can give you. You're building an intricate web of stations, factories, and mines, doing your best to exploit the landscape for profit. And it's an awful lot of fun.<br><br><strong>Rocket person</strong><br><br>The game mixes together ideas from a bunch of different genres. There's a good deal of simulation here, but it's presented in a more casual, idle package. It's got the beat of a clicker, wrapped up in a much deeper experience.<br><br>The focus is on completing tech trees. You start off just cutting down trees, but before long you're working towards creating circuit boards and other items that you need to start firing rockets into space. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Rocket+Valley+Tycoon/review.asp?c=77984'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Rocket+Valley+Tycoon/review.asp?c=77984 Thu, 5 Jul 2018 15:03:58 GMT Review: Mayhem Combat review - Fortnite meets Super Smash Bros. on your mobile <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xgjawy_mayhem-combat-ios-review-screenshot-the-bridge-explodes-in-free-for-all_png_100.jpg" width="200" alt="Mayhem Combat review - Fortnite meets Super Smash Bros. on your mobile" border="0" align="left" style="margin:5px 10px 10px 0px;"> Mayhem Combat takes a whole bunch of ideas from the world of gaming and smooshes them together to create something that, for the most part, is at least as good as the sum of its parts.<br><br>Sure, it's got problems, and it's not going to be everyone's taste, but there's a chunky nonsense to the experience that's more than likely going to leave you with a smile on your face.<br><br><strong>Hit me</strong><br><br>The game is a brawler, through and through, but it weaves other ideas into its make-up. There's a bit of battle royale, a bit of Smash Bros, and a little sprinkling of Clash Royale here.<br><br>In the multiplayer free-for-all, your aim is to be the last character standing. You do that by picking a fighter, giving them a weapon, and then heading out to smack seven shades of shakespeare out of everyone else.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mayhem+Combat/review.asp?c=77971'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mayhem+Combat/review.asp?c=77971 Wed, 4 Jul 2018 11:45:49 GMT Review: Up Left Out review - Another quietly satisfying puzzler <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cukx_up-left-out-title_png_100.jpg" width="200" alt="Up Left Out review - Another quietly satisfying puzzler" border="0" align="left" style="margin:5px 10px 10px 0px;"> Developer Maciej Targoni gets straight to the point with his games. Klocki, HOOK and PUSH were simply named, minimally styled puzzlers with barely an inch of fat on them.<br><br>In tribute to that admirably no nonsense philosophy, then, I'll come straight out and say it:<br><br>Up Left Out is another gem of a puzzler from Targoni. You should buy it.<br><br><strong>Hooks aplenty</strong><br><br>Targoni's games also tend to have a fair amount of substance beneath their simple exteriors, so I should probably elaborate.<br><br>Up Left Out takes the tile-sliding puzzle mechanic and adds a hook. I mean that quite literally.<br><br>Some of the square tiles you attempt to manipulate here have a peg pinning them in place. Fortunately, they also have some kind of track cut out from the centre to the edge, which lets you free them if you move them in a certain direction. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Up+Left+Out/review.asp?c=77944'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Up+Left+Out/review.asp?c=77944 Fri, 29 Jun 2018 18:22:40 GMT