Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews (iPhone) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Fri, 15 Dec 2017 12:01:00 GMT Copyright (c) 2017 Pocket Gamer Review: Fez Pocket Edition review - Is it still as good on touchscreen? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vmsyc_fez-pocket-edition-ios-2_png_100.jpg" width="200" alt="Fez Pocket Edition review - Is it still as good on touchscreen?" border="0" align="left" style="margin:5px 10px 10px 0px;"> 2017 has seen a good deal of famous indie games finally making their way to mobile. We've had <em><a href="/r/iPhone/The+Witness/review.asp?c=75366">The Witness</a></em>, we've had <em><a href="/r/iPhone/The+Talos+Principle/review.asp?c=75577">The Talos Principle</a></em>, and now it's the turn of <em>Fez</em> to make a surprise entry onto the scene.<br><br>If you've not heard of it, it's a clever puzzling platformer that sees you messing around with the dimensions of the levels to reach your goal. It's pretty darn good as well, and was warmly received on all the big ol' consoles it ended up on.<br><br>But does it work on mobile? Well that's the question we're here to answer. But, in brief, yeah it's actually pretty good on touchscreen.<br><br><strong>Nice hat</strong><br><br>You play as Gomez, a little 2D sprite man who discovers that the world he thought was flat is actually three dimensional. After jumping up a few platforms, you're given the power that's key to the rest of the game. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Fez/review.asp?c=76197'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Fez/review.asp?c=76197 Thu, 14 Dec 2017 10:10:42 GMT Review: Ruya review - A calming and different match-stuff puzzler <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jvrzj_ruya-ios-2_png_100.jpg" width="200" alt="Ruya review - A calming and different match-stuff puzzler" border="0" align="left" style="margin:5px 10px 10px 0px;"> Sometimes match-stuff puzzlers follow the same old boring formula.<br><br>You can pretty much predict when they're going to throw new mechanics into the mix, and if you've been paying attention you're going to be able to predict when the pay walls are going to slam down.<br><br><em>Ruya</em> is different. <em>Ruya</em> is calm and quiet and meditative. <em>Ruya</em> might be a game about matching things, but it's something more than that. It's an experience to quiet your mind, and one that never badgers you with IAP or garish colours.<br><br><strong>Match made in...</strong><br><br>The game takes place on a series of different grids. On each of these you've got a set number of coloured blobs to match. So far, so standard. The twist is, the game tells you which matches you need to make.<br><br>So while you choose the colours to get rid of, the game will tell you whether it wants a line of three or an L shape. And that adds an interesting layer to proceedings. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Ruya/review.asp?c=76166'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Ruya/review.asp?c=76166 Mon, 11 Dec 2017 17:29:15 GMT Review: The Uncertain - Episode One: The Last Quiet Day review - A flawed adventure game on every level <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-fcoe_the-uncertain-episode-one-ios-1_png_100.jpg" width="200" alt="The Uncertain - Episode One: The Last Quiet Day review - A flawed adventure game on every level" border="0" align="left" style="margin:5px 10px 10px 0px;"> When looking at modern adventure games, it's hard not to compare them to Telltale's works - its multiple series have set a high bar for emotional story-telling and interesting world-building..<br><br>And while <em>The Uncertain</em> certainly takes a few cues from Telltale's design, it somehow fails to execute any of its ideas with any level of intrigue or emotion.<br><br>Couple this with frustrating camera and controls, puzzles that are either broken or too easily brute-forced, and some incredibly dull voice acting, and you're in for a pretty rough time.<br><br><strong>Does not compute<br><br></strong><br><br><em>The Uncertain</em>'s first episode, <em>The Last Quiet Day</em>, kicks off with your character, RT, investigating a crashed space ship and stumbling across something he shouldn't. Shortly after that, all hell breaks loose. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/The+Uncertain/review.asp?c=76155'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/The+Uncertain/review.asp?c=76155 Mon, 11 Dec 2017 10:39:47 GMT Review: Timber West review - An arcade shooter that doesn't quite fire from both barrels <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-nrlxw_timber-west-ios-2_png_100.jpg" width="200" alt="Timber West review - An arcade shooter that doesn't quite fire from both barrels" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a lot to be said for simple, highscore-chasing mobile games. They're often the ones you come back to time and time again, trying to get a little higher up the leaderboard or beat one of your friends.<br><br><em>Timber West</em> definitely fits into that category. But it's not quite perfect, dallying more with frustration than it does with fun sometimes. It's good, but it's not the best time sink you're ever going to find.<br><br><strong>Shoot it</strong><br><br>The game is a shooter set in the old west. You're a cowboy, or girl, and you need to shoot bandits before they shoot you.<br><br>Push down on the screen and you'll raise your gun, which will send a crosshair rising up the screen. Release when it's over a bad 'un to fire.<br><br>The game is split into little levels, each of which have a set number of varmints to kill. Knock them all out and you'll move to the next stage. But your reticle moves quicker, and there are sneakier enemies to take down. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Timber+West/review.asp?c=76153'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Timber+West/review.asp?c=76153 Fri, 8 Dec 2017 17:12:46 GMT Review: Derrick the Death Fin review - A beautiful but awkward runner <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-etgi_derrick_png_100.jpg" width="200" alt="Derrick the Death Fin review - A beautiful but awkward runner" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Derrick the Death Fin</em> is a beautiful, smart game with a fluid runner style that perfectly suits mobile.<br><br>It sells a worthy eco message with a winningly cheeky sense of humour, and it's all pulled off with a lovely hand-made cardboard cutout art style.<br><br>All things told, I really should love it rather than just liking it, but you can thank the controls for that.<br><br><strong>Something fishy</strong><br><br>It might look every inch the stylish indie mobile game, but <em>Derrick the Death Fin</em> actually took a fishy bow on PS3 five years ago. It's that console heritage that hinders the game's mobile rebirth, I think.<br><br>You play the role of Derrick, a shark with a cheeky grin and a ravenous appetite. As one of the apex predators of the high seas, you get to swim around each colourful environment chomping down on anything that moves in or just above the waters. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Derrick+the+Deathfin/review.asp?c=76151'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Derrick+the+Deathfin/review.asp?c=76151 Fri, 8 Dec 2017 16:00:00 GMT Review: Reigns: Her Majesty review - A date with destiny <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xizxat/screenshot_97.jpg" width="200" alt="Reigns: Her Majesty review - A date with destiny" border="0" align="left" style="margin:5px 10px 10px 0px;"> Despite what some might tell you, I'm not entirely sure swiping left or right is really the best way to find a partner. Yes, it's much easier to whittle down your options, but binary choices don't leave much room for a middle-ground.<br><br>Can you imagine choices in your daily life being cut down to Yes or No? Can you imagine trying to rule a kingdom with those choices?<br><br>Well, you don't need to imagine, because <em>Reigns: Her Majesty</em> is here to show you exactly what that's like.<br><br>And, well, it's an awful lot like a swift death, apparently. When you start up <em>Reigns: Her Majesty</em> for the first time, it won't be long until you're very much deceased.<br><br>As it turns out, pleasing everyone can be pretty difficult when you've not got many choices to pick from.<br><br><input type="image" src="/FCKEditorFiles//Screenshot_98.jpg" width="460" height="258" /> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Reigns%3A+Her+Majesty/review.asp?c=76128'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Reigns%3A+Her+Majesty/review.asp?c=76128 Fri, 8 Dec 2017 12:44:04 GMT Review: AshWorld review - A rough, chaotic open world game <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-czitpvd_banner_ashworld_png_100.jpg" width="200" alt="AshWorld review - A rough, chaotic open world game" border="0" align="left" style="margin:5px 10px 10px 0px;"> There aren't many open world games on mobile, for obvious reasons. Wandering around a large environment doesn't particularly tally with short sharp bursts of play.<br><br>Seemingly inspired by the brutal <em>Mad Max</em> universe, <em>AshWorld</em> seeks to give us a post-apocalyptic open world opus for our mobiles.<br><br>If only the core elements of gameplay had been nailed down a little tighter, it might have pulled it off<br><br><strong>Open to new ideas</strong><br><br><em>AshWorld</em> is actually a mash-up of various game types. There's the overworld map navigation, in which your grumpy loner stalks from one hellish 'shelter' to the next.<br><br>This is a hostile desert environment roamed by psychotic ravagers during the day and zombie skeletons by night. Combat is heavily automated, from button-mashing fisticuffs to auto-aiming firearms (with very limited bullets). <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Ashworld/review.asp?c=76137'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Ashworld/review.asp?c=76137 Fri, 8 Dec 2017 12:00:00 GMT Review: Amazing Katamari Damacy review - Does it capture the heart of the originals? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-bofb_amazing-katamari-damacy-ios-2_png_100.jpg" width="200" alt="Amazing Katamari Damacy review - Does it capture the heart of the originals?" border="0" align="left" style="margin:5px 10px 10px 0px;"> There are two sorts of people in this world - people who revel in the inherent joy of <em>Katamari Damacy</em>'s stuff-rolling exploits, and people who don't have souls.<br><br>I say this not to provoke outcry, but to set out my stall from the off. Katamari Damacy is a bright light in a world of dull-grey-dude-bros, a bastion of camp delight in a universe thwarted by murder simulators.<br><br>And <em>Amazing Katamari Damacy</em> is no different. It's ridiculous, it's cackle-worthy, and while it might not have the freedom of the original games, there's still an awful lot to like in this mobile iteration.<br><br><strong><br><br>Roll with me</strong><br><br>The game takes the basic shape of an endless runner. Instead of collecting coins though, you're rolling up all the objects small enough to be attached to your ball.<br><br>The deeper you get into a run, the bigger your ball gets, and so the bigger the items you can pick up get. You start with ladybugs, you progress on to chunks of wood, and then you start collecting cows. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Amazing+Katamari+Damacy/review.asp?c=76140'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Amazing+Katamari+Damacy/review.asp?c=76140 Fri, 8 Dec 2017 09:02:19 GMT Review: Pocket Legends Adventures review - An action-RPG with far too much grinding <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-rhftz_pocket-legends-adventures-ios-3_png_100.jpg" width="200" alt="Pocket Legends Adventures review - An action-RPG with far too much grinding" border="0" align="left" style="margin:5px 10px 10px 0px;"> On the surface, <em>Pocket Legends Adventures</em> appears to be a rather good, if fairly basic, action-RPG.<br><br>It makes good use of an autoplay mechanic while still encouraging you to chime in with your own actions, and it has plenty of customisation and loot to ensure you enjoy a unique experience.<br><br>But look even a fraction deeper and you'll find a horrible grind, endless wait-timers, and a generally unpleasant experience all round.<br><br><strong>Hit the floor<br><br></strong><br><br><em>Pocket Legends Adventures</em> actually starts out pretty well – you choose a species, customise your character, choose a class, and then jump straight into battle.<br><br>It doesn't matter what species or class you pick either, as this can all be altered after you've started playing if you ever want to try something new.<br><br>Levels consist of linear paths littered with enemies and traps, and a huge boss that can only be accessed once everything else is dead. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Pocket+Legends+Adventures/review.asp?c=76091'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Pocket+Legends+Adventures/review.asp?c=76091 Tue, 5 Dec 2017 15:55:39 GMT Review: Mayhem review - MOBA meets Smash Bros? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-iqlgqy_mayhem_png_100.jpg" width="200" alt="Mayhem review - MOBA meets Smash Bros?" border="0" align="left" style="margin:5px 10px 10px 0px;"> MOBAs are great, but some people (myself included) tend to feel a little removed from the action when playing them.<br><br>Conversely, it's very difficult to imagine a busy hero-based FPS like <em>Overwatch</em> working within the confines of a mobile screen.<br><br>In the continuing absence of <em><a href="r/iPhone/Brawl+Stars/news.asp?c=74359">Brawl Stars</a></em>, could <em>Mayhem</em> steal in and grab the decisive capture point?<br><br><strong>Smashing</strong><br><br><em>Mayhem</em> is a 3v3 multiplayer arena shooter, but it shifts the perspective and controls to that of a 2D action platformer.<br><br>It's a bit like a gung-ho take on Nintendo's <em>Smash Bros</em> (you can even ram your opponent into the air) but with a central capture point around which the bulk of the action takes place.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Mayhem/review.asp?c=76095'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Mayhem/review.asp?c=76095 Mon, 4 Dec 2017 12:51:18 GMT Review: Tap Busters: Galaxy Heroes review - A tapper that's just a little bit tapped out <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-tzolr_tap-busters-ios-2_png_100.jpg" width="200" alt="Tap Busters: Galaxy Heroes review - A tapper that's just a little bit tapped out" border="0" align="left" style="margin:5px 10px 10px 0px;"> Tappers are a weird one. For the most part, the aim of the genre is to stop you from playing. Earn enough coins and the game will happily play itself while you get on with the business of pretending to be a grown up.<br><br><em>Tap Busters</em> takes a slightly different approach though. It wants you to tap all the time. It wants you to pay attention. And it's a rhythm that doesn't quite work.<br><br>Once you've got bored of tapping, there's not much else here to keep you all that interested. That said, I am trying to type this review with one hand while still playing with the other.<br><br><strong>Tap me, daddy</strong><br><br>The game has a sci-fi theme. At the start you join a group of intergalactic bounty hunters. Your job is to shoot the big monsters that stand in front of you.<br><br>Killing things gets you coins, which you can use to upgrade your equipment. Killing big bads gets you different pieces of armour, new weapons, and additional familiars to try out. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Tap+Busters%3A+Galaxy+Heroes/review.asp?c=76042'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Tap+Busters%3A+Galaxy+Heroes/review.asp?c=76042 Fri, 1 Dec 2017 16:19:00 GMT Review: Hoppenhelm review - An endless runner with the spirit of Nitrome <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-prpub_hoppenhelm_png_100.jpg" width="200" alt="Hoppenhelm review - An endless runner with the spirit of Nitrome" border="0" align="left" style="margin:5px 10px 10px 0px;"> Slash, jump, block. Around those three core moves many an action-platformer has been built.<br><br><em>Hoppenhelm</em>'s no different. Where it is different is in the way that those are literally the only three moves at your disposal.<br><br>This is an expertly streamlined action platformer that appears to have been paying close attention to the best in the business.<br><br><strong>Nitrome sweet Nitrome</strong><br><br>Tobias Örnberg clearly digs Nitrome as much as we do.<br><br><em><br><br>Hoppenhelm</em> doesn't just look like one of the ace developer's games, with a similarly bright and expressive 16 bit art style, it has a familiar super-honed feel to it too.<br><br>Our little knight must continually move forward through an endless dungeon, lest he be swallowed up by the rising lava. Along the way he needs to avoid spikes, slice up bats, crack open chests, enter bonus rooms, and fend off fireball attacks. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Hoppenhelm/review.asp?c=76072'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Hoppenhelm/review.asp?c=76072 Fri, 1 Dec 2017 10:27:42 GMT Review: Game Dev Tycoon review - A stunning simulator that's perfect for mobile <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-tfit_game-dev-tycoon-ios-2_png_100.jpg" width="200" alt="Game Dev Tycoon review - A stunning simulator that's perfect for mobile" border="0" align="left" style="margin:5px 10px 10px 0px;"> There are some games that are so clearly suited for mobile that when they launch on the platform, you're surprised that they weren't already on there.<br><br><em>Game Dev Tycoon</em> is one such game. And while it's been five years since it first launched on PC, it still holds up today.<br><br>A remarkably addictive simulation game full of clever writing and genuine suspense, it may have taken its time coming to mobile, but it was absolutely worth the wait.<br><br><strong>Boot up<br><br></strong><br><br><em>Game Dev Tycoon</em> kicks off with you starting up your one-person game development studio in your basement, with naught but a computer and a head full of ideas.<br><br>Creating games is thankfully a lot easier than in real life - you open a menu, hit a few buttons to choose your topic, genre, and platform, and then adjust some sliders as development goes on to decide where your main efforts go. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Game+Dev+Tycoon/review.asp?c=76067'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Game+Dev+Tycoon/review.asp?c=76067 Fri, 1 Dec 2017 10:14:00 GMT Review: GNOG review - A delightful puzzler that's anything but robotic <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ubsyhb_gnog-ios-2_png_100.jpg" width="200" alt="GNOG review - A delightful puzzler that's anything but robotic" border="0" align="left" style="margin:5px 10px 10px 0px;"> Some games like to hold your hand. They like to show you the ropes, show you how the ropes are made, and then make sure you understand the concept of ropes before letting you do anything on your own.<br><br><em><br><br>GNOG</em> isn't one of those games. It wants you to figure things out for yourself. It plays like a combination of a puzzler and a point-and-click adventure, giving you tasks and then letting you bimble through them at your own pace.<br><br>And for the most part it works. It isn't perfect, but there's so much charm on display here that it's difficult not to have fun with almost everything the game has to offer.<br><br><strong>Scratching my GNOG-in</strong><br><br>The game sees you working your way through a series of levels. Each of them takes place inside a robot's brain, and you need to figure out how to get everything working again. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/GNOG/review.asp?c=76050'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/GNOG/review.asp?c=76050 Thu, 30 Nov 2017 10:58:46 GMT Review: Neverending Nightmares review - A psychological horror game that does almost everything right <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-awvvxect_neverending-nightmares-ios-2_png_100.jpg" width="200" alt="Neverending Nightmares review - A psychological horror game that does almost everything right" border="0" align="left" style="margin:5px 10px 10px 0px;"> There aren't many brilliant horror games on the App Store. There are some good ones, but few if any of them manage to really creep their way into your bones.<br><br>Within a few minutes though, you get the feeling that <em>Neverending Nightmares</em> is different. It's rich with threat, dripping with existential dread, and looks like nothing else you've ever played before.<br><br>And it doesn't throw its scares at you in rapid succession. It understands that fear comes not from the monster leaping out of the darkness, but from the moments before, from the tension of the unknown.<br><br><strong>Fight night</strong><br><br>At its heard the game is a pretty simple point and click adventure. In a black and white world, everything you can interact with is coloured in. So the door handles are gold, the candles flicker orange and red, and the wreaths on the graves are purple and green. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Neverending+Nightmares/review.asp?c=76040'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Neverending+Nightmares/review.asp?c=76040 Wed, 29 Nov 2017 15:21:59 GMT