Pocket Gamer | www.pocketgamer.co.uk | Latest game reviews (iPhone) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Wed, 17 Oct 2018 03:17:15 GMT Copyright (c) 2018 Pocket Gamer Review: Skyward Journey review - "Deeply calming line-drawing game" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-yiwni/skyward-2.jpg" width="200" alt="Skyward Journey review - "Deeply calming line-drawing game"" border="0" align="left" style="margin:5px 10px 10px 0px;"> We don't find ourselves pontificating about whether games are art too much here at PG. It's not really our style.<br><br>The only reason I even mention the debate here is because developer Dan Vogt has labelled Skyward Journey as "an art game". It's right there, front and centre.<br><br>Ordinarily at this point I might raise an eyebrow. But given that the developer's previous game was the brilliant <a href="http://www.pocketgamer.co.uk/r/Android/Data+Wing/feature.asp?c=75186">Data Wing</a>, I'm minded to take a closer look.<br><br><h3>Mood Control</h3><br><br>Skyward Journey bears almost no resemblance to Data Wing, I hasten to add, other than a shared sense of forward momentum.<br><br>Rather than a futuristic racer, Skyward Journey is a deeply blissed-out line-drawing game. It's part <a href="http://www.pocketgamer.co.uk/r/iPhone/Flight+Control/review.asp?c=12348">Flight Control</a>, part calming self-help app. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Skyward+Journey/review.asp?c=79013'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Skyward+Journey/review.asp?c=79013 Tue, 16 Oct 2018 12:08:33 GMT Review: Prey Day: Survival review – "A routine survival sim that offers diminishing returns" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-gnqc/prey-day-survival-artwork-ios-promo-pic.jpg" width="200" alt="Prey Day: Survival review – "A routine survival sim that offers diminishing returns"" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you would have asked me 6 years ago if I thought we'd still be getting dozens upon dozens of zombie games in 2018, I probably would have replied with a resounding "no."<br><br>And whilst it's easy to decry market saturation in cases like this, zombies have now well and truly passed the point of being a flavour of the month. And so enters Prey Day: Survival, the latest in a long line of zombie-filled survival sims.<br><br><h3>The basics</h3><br><br>This time around, you'll be looting and shooting from an isometric perspective. The controls are mostly intuitive, and zipping around the game's myriad menus is a skill that can be picked up in no time.<br><br>With it being a survival sim, you can expect to spend a good deal of your time rummaging through bins, desperately hunting for someone's month-old, leftover snacks.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Prey+Day%3A+Survival/review.asp?c=78994'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Prey+Day%3A+Survival/review.asp?c=78994 Mon, 15 Oct 2018 15:07:05 GMT Review: ELOH review - "A playful puzzler that revels in rhythm" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-kxcx/eloh.jpg" width="200" alt="ELOH review - "A playful puzzler that revels in rhythm"" border="0" align="left" style="margin:5px 10px 10px 0px;"> After 15 or so rounds of ELOH, I realised I was playing it the wrong way. I was playing it like it was your average puzzler.<br><br>And ELOH is anything but your average puzzler.<br><br><h3>ELOH ELOH ELOH</h3><br><br>The idea here is to drag a bunch of blocks into slots in order to deflect a series of pips into a waiting receptacle.<br><br>Which is the kind of drab, perfunctory-sounding premise that does ELOH absolutely no favours. Where it truly shines is in the detail of its moment-to-moment action, both visual and aural.<br><br>Each block resembles a tribal totem of sorts. The source of those pips is a speaker, which fires out little coloured blips of sound at an angle. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/ELOH/review.asp?c=78993'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/ELOH/review.asp?c=78993 Mon, 15 Oct 2018 09:00:00 GMT Review: Dizzy Knight review - "A spinning action adventure game that's more than just a twist on the formula" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-xjpqf_dizzy-knight-ios-review-screenshot-using-a-mayhem-potion_png_100.jpg" width="200" alt="Dizzy Knight review - "A spinning action adventure game that's more than just a twist on the formula"" border="0" align="left" style="margin:5px 10px 10px 0px;"> Everyone knows that spinning around is brilliant. That's why kids do it all the time and adults look on longingly wishing they could join in too. And now they can - sort of - thanks to Dizzy Knight.<br><br>It's not just a game about spinning though. It's a game about killing monsters, collecting loot, and trying to save the world. The twirling is just a lovely addition to what's already an intriguing, Zelda-like RPG adventure.<br><br><h3>Spin it to win it</h3><br><br>The game sees you playing a plucky young warrior out to save the world. Moving a finger or thumb around the screen moves your character about, and they spin automatically. The key to success here is positioning.<br><br>That's because the spinning is as much defensive as it is offensive. You can use your sword to keep your foes at bay, but if they come within that arc of death, they're going to do some damage. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Dizzy+Knight/review.asp?c=78990'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Dizzy+Knight/review.asp?c=78990 Fri, 12 Oct 2018 16:00:00 GMT Review: Badland Brawl review - "Clash Royale and Angry Birds walk into a bar..." <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-crerx_badland-brawl-ios-review-screenshot-a-battle-in-full-swing_png_100.jpg" width="200" alt="Badland Brawl review - "Clash Royale and Angry Birds walk into a bar..."" border="0" align="left" style="margin:5px 10px 10px 0px;"> The first ten seconds of Badland Brawl are a little disconcerting. Where the first two Badland games focused on intricate and clever physics-based platforming, your first taste of this one will leave a taste not unlike Clash Royale in your mouth.<br><br>But stick with it, because while there are definitely some similarities here, there's actually a lot more going on that you might at first think.<br><br>Sure, it's a card-based sort-of-MOBA with towers you need to destroy, but there's one huge difference that makes things far more interesting than they have any right to be.<br><br><h3>Flat him out</h3><br><br>Most MOBAs take place on a flat plane. There might be multiple lanes to move down, but especially in the world of the mobile MOBA, walking forwards in a straight-ish line is par for the course. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Badland+Brawl/review.asp?c=78971'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Badland+Brawl/review.asp?c=78971 Thu, 11 Oct 2018 13:20:00 GMT Review: Candy Crush Friends Saga review - "More of the same but with a nice lick of paint" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-flkchu_candy-crush-friends-saga-ios-review-screenshot-one-of-the-new-character-models_png_100.jpg" width="200" alt="Candy Crush Friends Saga review - "More of the same but with a nice lick of paint"" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a well-known phrase that you've probably heard - "if it ain't broke, don't fix it" - and that's definitely the sort of pithy comment you could attach to the start of a review of a new Candy Crush game.<br><br>That's not to denigrate King's achievements though - every time I'm on some form of public transport, I can guarantee that I'm going to see at least one person playing on a version of Candy Crush. That's how popular it is.<br><br>And that makes Candy Crush Friends Saga pretty interesting. There are some little changes to the formula here, and a new lick of paint as well. You wouldn't be too far away from the mark if you were thinking this was Candy Crush 2.0. Or at the very least a step in that direction. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Candy+Crush+Friends+Saga/review.asp?c=78966'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Candy+Crush+Friends+Saga/review.asp?c=78966 Thu, 11 Oct 2018 10:28:00 GMT Review: Grimvalor review - "More than just a Dark Souls rip-off" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-rwsm_grimvalor-ios-review-screenshot-facing-off-against-a-boss_png_100.jpg" width="200" alt="Grimvalor review - "More than just a Dark Souls rip-off"" border="0" align="left" style="margin:5px 10px 10px 0px;"> You could easily cast Grimvalor aside as another game riffing on the Dark Souls template. Mainly because it does. But it also throws ideas from a bunch of other genres into the mix, as well as adding in some of its own.<br><br>At its heart it's an action platformer, but it owes as much to 16bit games as it does to From Software's more modern franchise. It's unflinchingly tough, always ready to punish you, and doesn't care how much progress you lose when your corpse hits the floor.<br><br>You might say that sounds like BloodSouls or DarkBorne, I say it sounds more like a return to the glory days of gaming, when every mistake you made was a set-back and every level you completed felt like a real achievement. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Grimvalor/review.asp?c=78954'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Grimvalor/review.asp?c=78954 Wed, 10 Oct 2018 13:18:00 GMT Review: Hordes of Enemies review - "A charming and generous play on the brawler genre" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xglriht/hordes-of-enemies-screenshot-ios-samurai-fight.jpg" width="200" alt="Hordes of Enemies review - "A charming and generous play on the brawler genre"" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you're in need of inspiration for your mobile brawler, then you'd be wise to look no further than the king of rhythmic action - One Finger Death Punch.<br><br>Hordes of Enemies takes the core design of Silver Dollar Games' classic and melds it into an aesthetically pleasing, and exceedingly violent, title all of its own.<br><br><strong>Two Finger Death Chop</strong><br><br>Controls couldn't be simpler - you can attack left, attack right, or tap the middle of the screen to trigger a special move. Being able to alter the onscreen position of these attack commands is also much appreciated. This is especially helpful for those with big hands or fat thumbs - myself included.<br><br>The result of these player conscious decisions is a game that I’m pretty sure anyone could get into. Eventually, though, things do become quite a bit more taxing. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Hordes+of+Enemies/review.asp?c=78921'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Hordes+of+Enemies/review.asp?c=78921 Mon, 8 Oct 2018 17:30:00 GMT Review: Professor Layton and the Curious Village review - "A fantastic HD upgrade" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qroe/professor-layton-curious-village-ios-hat-sizes.jpg" width="200" alt="Professor Layton and the Curious Village review - "A fantastic HD upgrade"" border="0" align="left" style="margin:5px 10px 10px 0px;"> From the moment it was announced for mobile, I was so excited to play Professor Layton and the Curious Village. Of course, that meant my expectations were high as a kite and after such a positive experience with Layton's Mystery Journey, there was a lot to live up to.<br><br>It's safe to say that the game is yet another magnificent entry in mobile and, since the Curious Village is the very first Layton game in the series, it gives me hope that we might see more make their way over.<br><br>Saying that, my experience was on an iPad. Had I been playing on iPhone I feel things might have been a little bit different.<br><br><strong>Think about the answer</strong><br><br>Professor Layton and the Curious Village is a narrative-driven puzzler where good ol' Professor Layton heads off to an isolated village by request of a Baron's widow. She needs his help to find her husband's hidden fortune, a golden apple, but there's far more to the mystery than originally anticipated. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Professor+Layton+and+the+Curious+Village/review.asp?c=78929'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Professor+Layton+and+the+Curious+Village/review.asp?c=78929 Mon, 8 Oct 2018 14:17:00 GMT Review: Monkeynauts: Merge Monkeys review - "An idle clicker with a lot more going for it than most" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jcis_monkeynauts-merge-monkeys-ios-review-screenshot-the-second-stage-of-monkeys_png_100.jpg" width="200" alt="Monkeynauts: Merge Monkeys review - "An idle clicker with a lot more going for it than most"" border="0" align="left" style="margin:5px 10px 10px 0px;"> Cats and dogs are all well and good, but they're ten a penny in mobile gaming at the moment. Monkeys are where it's really at, and if you need proof of that then look no further than Monkeynauts: Merge Monkeys.<br><br>I mean, it even says monkey twice in the title. That's how you know it's going to be good. Sure, if you don't like idle games you're going to despise every second of the experience, but I just can't stay mad at all those monkeys.<br><br><strong>Monkey see</strong><br><br>The game sees you controlling a bunch of monkeys who want to go into space using science. You do that by merging them together to create other monkeys. More monkeys means more science.<br><br>These simian pals will earn you money just by standing around, and you can spend that money on more monkeys. You also get free monkeys pretty much every ten seconds, so that's good. You can never have too many monkeys. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Monkeynauts%3A+Merge+Monkeys/review.asp?c=78911'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Monkeynauts%3A+Merge+Monkeys/review.asp?c=78911 Thu, 4 Oct 2018 12:07:03 GMT Review: Piffle review - "A different sort of mobile experience" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cxyt_piffle-ios-review-screenshot-after-a-great-shot_png_100.jpg" width="200" alt="Piffle review - "A different sort of mobile experience"" border="0" align="left" style="margin:5px 10px 10px 0px;"> It certainly appears that the ball-bouncing genre is having something of a renaissance in recent years. From hyper-casual games to the likes of holedown, there's a ball-bouncing game for everyone.<br><br>Piffle, published by Crossy Road developer Hipster Whale, takes the basic template of the genre and then layers on about a pound and a half of cuteness. It's not over exaggerating to say that everything about the game is adorable.<br><br>And, perhaps most importantly, it offers up plenty of simple fun as well. It's not as heavy as holedown, nor as light as the puff-piece block breakers we've seen from developers like Voodoo. It's somewhere in between, which suits it just fine. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Piffle/review.asp?c=78908'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Piffle/review.asp?c=78908 Thu, 4 Oct 2018 11:48:00 GMT Review: Super Cat Tales 2 featured review - "It's dripping with charm" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-yuwjo_super-cat-tales-2-ios-review-screenshot-pausing-before-a-flame_png_100.jpg" width="200" alt="Super Cat Tales 2 featured review - "It's dripping with charm"" border="0" align="left" style="margin:5px 10px 10px 0px;"> <strong><em>Every week here at Pocket Gamer we're going to be picking one game and doing an in-depth review. This week it's the turn of Super Cat Tales 2 from Neutronized.</em></strong><br><br>There's a lot to be said for sticking to your guns. After all, as the saying goes, if it ain't broke, don't fix it. Super Cat Tales 2 understands that. It gets why the first game had so many fans, and it gets why they might want to come back for a second bite at the cat-based jumping cherry.<br><br>So from the get-go it drops you into a familiar place. Sure, within seconds the world you saved in the first game has been plunged into mortal peril again, but the cats are still chunky and cute, the level design is still unashamedly retro, and the adventures you're having are all about choosing the right cat for the job. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Super+Cat+Tales+2/review.asp?c=78904'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Super+Cat+Tales+2/review.asp?c=78904 Thu, 4 Oct 2018 10:07:00 GMT Review: Prince of Persia: Escape review - "A game that doesn't want to be played" <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-zhnuu/prince-of-persia-escape-screenshot-ios-revive-screen.jpg" width="200" alt="Prince of Persia: Escape review - "A game that doesn't want to be played"" border="0" align="left" style="margin:5px 10px 10px 0px;"> Do you like runners? Maybe you fancy yourself a bit of a pro at Super Mario Run, and you're in the market for something similar?<br><br>Maybe you're also a fan of the classic series Prince of Persia? In which case, I am loathe to tell you the woeful tale of Prince of Persia: Escape.<br><br>Prince of Persia: Escape is a runner, it's free to play, and it takes the fiendish level-based platforming core of the original game and brings it to mobile.<br><br>The premise admittedly sounds pretty neat. Alas, it doesn't take long for some, let's say, issues to become horribly apparent.<br><br><strong>A classic?<br><br></strong><br><br>Gone are the retro visuals, music, and sound effects that might have at least instilled the game with some nostalgic value. What we get instead is a lifeless husk of a classic, sans any discernible personality, and with visuals that could most generously be described as basic. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Prince+of+Persia%3A+Escape/review.asp?c=78852'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Prince+of+Persia%3A+Escape/review.asp?c=78852 Wed, 3 Oct 2018 11:09:00 GMT Review: Animus - Harbinger review - "The Dark Souls of mobile Dark Souls" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-gvtlq_animus-harbinger-ios-review-screenshot-sitting-by-the-fire-at-the-start-of-the-game_png_100.jpg" width="200" alt="Animus - Harbinger review - "The Dark Souls of mobile Dark Souls"" border="0" align="left" style="margin:5px 10px 10px 0px;"> Animus - Harbinger doesn't mess around when it comes to letting you know that it's a game like Dark Souls. The first scene of the game sees you, a grumpy, taciturn, potentially undead knight, sitting at a fire in the middle of a gloomy wilderness.<br><br>What follows does little to alter that first perception. This is a game that wants to be Dark Souls for mobile. And, in a way, it sort of manages it. Not always with the considered, slashing poise of the original though.<br><br><strong>Story time</strong><br><br>After getting some told some stuff by a dead king, you wander off into the darkness to find things to kill. The game is split into little sections, so there's no vast world to explore here, which some might find a little annoying. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Animus+%2D+Harbinger/review.asp?c=78885'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Animus+%2D+Harbinger/review.asp?c=78885 Tue, 2 Oct 2018 10:25:00 GMT Review: Hot Guns review - "A shooter that's hard in ways you hadn't even imagined" <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ovcmmw_hot-guns-ios-review-screenshot-taking-down-bad-guys_png_100.jpg" width="200" alt="Hot Guns review - "A shooter that's hard in ways you hadn't even imagined"" border="0" align="left" style="margin:5px 10px 10px 0px;"> It doesn't take much to change a good game into a great one. Even the simplest idea can make you think about how you play in new and exciting ways.<br><br>That's certainly the case with Hot Guns. At first glance it looks very much like your standard run-and-gun mobile shooter, but there's a twist here that means legging it blind through the levels is going to end very badly for you.<br><br><strong>Gun and dumb</strong><br><br>The controls here are pretty much as you'd expect. Two buttons move you left and right, and two others let you jump and shoot. But there's a third control thrown into the mix that really sets Hot Guns apart.<br><br>If you tap the C button, you're going to drop the weapon you're currently holding. That might sound like a terrible idea, but it's built into the foundation of the experience - when you're carrying a gun you can't jump as high. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPhone/Hot+Guns/review.asp?c=78878'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPhone/Hot+Guns/review.asp?c=78878 Mon, 1 Oct 2018 15:44:37 GMT