Pocket Gamer | www.pocketgamer.co.uk | Latest additions (Other wearables) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Sat, 22 Jul 2017 01:41:03 GMT Copyright (c) 2017 Pocket Gamer Review: Razer Kraken Pro V2 review - A worthwhile gaming headset? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jciqi/razer-pro-kraken-v2-4.jpg" width="200" alt="Razer Kraken Pro V2 review - A worthwhile gaming headset?" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Kraken Pro V2 is designed to be the only gaming headset you'll need. The focus is on comfort, durability, and clarity of sound in an affordable package.<br><br>And I'd say Razer has done a pretty good job of achieving that - particularly as it works across all of the devices you own.<br><br>But it does fall slightly short of the mark. At £79.99, you'd want this headset to be sufficient for every single purpose, and it doesn't quite reach that.<br><br><strong>Look<br><br></strong><br><br>The Kraken Pro V2 comes in three distinct colours: black, white, and Razer's signature green. The design is very minimal and stylish, and as long as you choose the right colour you'll feel pretty happy wearing them.<br><br>It also looks distinctly premium, thanks to a liberal use of quality and durable materials. It's mostly metal, rather than plastic, which is always a pleasure. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Razer+Kraken+Pro+V2/hardware_review.asp?c=74507'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Razer+Kraken+Pro+V2/hardware_review.asp?c=74507 Thu, 29 Jun 2017 10:10:50 GMT We want YOU to write freelance guides for Pocket Gamer! <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-izepc/pocket-gamer-logo.jpeg" width="200" alt="We want YOU to write freelance guides for Pocket Gamer!" border="0" align="left" style="margin:5px 10px 10px 0px;"> Hey, you there. Yes, you with the face. Are you good at video games? Do you know how to whip up a mean spreadsheet? Do you speak the language of HTML as fluently as you do your mother tongue?<br><br>If you answered yes to all of the above questions, we may have a job for you.<br><br>You see, we're looking for freelance guide writers - though to describe them as writers is a bit misleading. What we're really looking for is someone who can create wiki-style spreadsheets of data, and make them look nice on our site in a speedy manner.<br><br>We will be honest - there won't be an awful lot of writing involved, as it's mostly data entry and getting the HTML code just right. You may also need to pop into PhotoShop to spruce up a few images as well.<br><br>For an example of what we're looking for, take a look at <a href="/r/iPhone/Clash+Royale/feature.asp?c=68703">this</a>. As you can see, it's just a big table of the cards available in <em><a href="/r/iPhone/Clash%2BRoyale/review.asp?c=69269">Clash Royale</a></em>. That's exactly what we're looking for. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer/news.asp?c=74016'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer/news.asp?c=74016 Wed, 17 May 2017 16:14:29 GMT Shop over a thousand deals on games and more with Amazon Digital Day <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mydf/digital_day_header.jpg" width="200" alt="Shop over a thousand deals on games and more with Amazon Digital Day" border="0" align="left" style="margin:5px 10px 10px 0px;"> <script type="text/javascript">window._rtbms = window._rtbms || [];window._rtbms.push({"id": "5A7CC3D5"});(function(r, s) {r = document.createElement('script'); r.type = 'text/javascript'; r.async = true;r.src = ('https:' == document.location.protocol ? 'https://' : 'http://') + 'track.rtb-media.me/rtbm.js';s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(r, s);})();</script> <noscript></noscript> On December 30th, Amazon Digital Day will kick off with great deals on games, movies, music, eBooks and more. For one day only, Amazon will offer over a thousand deals on top items, including discounts of up to 50% off and a selection of Dollar Deals where every item is priced under a $1. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/news.asp?c=72559'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/news.asp?c=72559 Fri, 30 Dec 2016 12:47:29 GMT Steel Media says goodbye to PG's former Community Manager, Ray Wilmott <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qeew/1236651_10151859559445915_783863852_n.jpg" width="200" alt="Steel Media says goodbye to PG's former Community Manager, Ray Wilmott" border="0" align="left" style="margin:5px 10px 10px 0px;"> Today, Steel Media says goodbye to <em>Pocket Gamer</em>'s well-loved former Community Manager, Ray Wilmott. Don't worry though, as he's not going quite so far as you think!<br><br>He's staying in games, and will move on to an app development startup in Cardiff as their Community Manager, lending his skills earned at <em>Pocket Gamer</em> to help them grow. Best of luck to him!<br><br>Ray joined <em>Pocket Gamer</em> on November 30th, 2015, and his first day actually coincided with our official Christmas party. Ray then helped us to grow our community in the App Army and took over the social media reigns.<br><br>Eventually, Ray moved over to join our B2B marketing team, and helped promote our range of events and services during his time there.<br><br>Ray will be missed by us all, but let's not get caught up in the sadness, let's just wish Ray the very best for the future, and offer him these kind words from our colleagues. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/App+Army/news.asp?c=72210'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/App+Army/news.asp?c=72210 Fri, 25 Nov 2016 13:58:33 GMT Is Apple secretly working on a pair of Google Glass style AR glasses? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-zxxbzyz/original.jpg" width="200" alt="Is Apple secretly working on a pair of Google Glass style AR glasses?" border="0" align="left" style="margin:5px 10px 10px 0px;"> Rumours abound that Apple is working on some sort of AR-enabled glasses. Sort of like Google Glass, but made by Apple instead of Google. iGlasses. That’s what I’d call them. Because it would make me laugh.<br><br>Sources apparently close to the project spoke to <em><a href="https://www.bloomberg.com/news/articles/2016-11-14/apple-said-to-explore-smart-glasses-in-deeper-wearables-push">Bloomberg</a></em> about how the iGoggles are currently in the testing phase at the Cupertino company.<br><br>Although according to these elusive people, who didn’t want to be named because they’re working on a secret project, only a few headsets have been made, suggesting that mass production is a long way off.<br><br>I mean the thing is this could all be made up. I expect Apple probably will take a step deeper into the wearables market sometime soon, but I could be one of these people who are making bold claims. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Apple+news/news.asp?c=72109'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Apple+news/news.asp?c=72109 Wed, 16 Nov 2016 15:29:26 GMT PGC Helsinki 2016: All the entries from the first ever VR Indie Pitch <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-cgwen_vrip-logo-onlight-800x800_png_100.jpg" width="200" alt="PGC Helsinki 2016: All the entries from the first ever VR Indie Pitch" border="0" align="left" style="margin:5px 10px 10px 0px;"> Virtual Reality is becoming more and more important to the global gaming industry. As is putting a spotlight on the talent behind these unique and amazing experiences.<br><br>As such, for the first time ever, at this year's Pocket Gamer Connects Helsinki 2016 Steel Media launched the VR Indie Pitch, bringing together 12 of the most exciting indie VR projects in development.<br><br>From stepping into the shoes of a giant monster, to exploring the Moon from the cockpit of a giant mech, and even as far as a spot of calming ice fishing, there was an awful lot to get excited about.<br><br>Let's take a look at all of the games that battled it out this week for the chance to be crowned the first ever VR Indie Pitch winner...<br><br><strong><em>Nemesis Perspective</em> - NemPers</strong><br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/VR+Indie+Pitch/feature.asp?c=71318'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/VR+Indie+Pitch/feature.asp?c=71318 Thu, 8 Sep 2016 18:17:07 GMT Last chance to enter Very Big Indie Pitch at Pocket Gamer Connects Vancouver 2016 <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xynaj/na-cxc_verybigindiepitch_jpg_176.jpg" width="200" alt="Last chance to enter Very Big Indie Pitch at Pocket Gamer Connects Vancouver 2016" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p><em>(This article was originally published on our sister site <a href="http://www.pocketgamer.biz">PocketGamer.biz</a>)</em></p><br><br><hr /><br><br><p><strong>UPDATED: Last chance to enter - final few spaces left.</strong><br><br>Pocket Gamer Connects is coming to Vancouver from 28th-29th June, and that means <a href="http://www.pocketgamer.co.uk/latest.asp?t=bip">The Very Big Indie Pitch</a> is too.</p><br><br><p>So, if you’re an indie developer working on your next mobile, VR, wearable, or handheld game, then why not come along and enter our unique event that is dedicated to showcasing the best and brightest of the indie development community.</p><br><br><p><strong>Pitch Perfect</strong></p><br><br><p><a target="_blank" href="http://www.pocketgamer.biz/events/792/the-very-big-indie-pitch-pg-connects-vancouver-2016/">The Very Big Indie Pitch @ PG Connects Vancouver 2016</a> takes place over the course of the two days that make up Pocket Gamer Connects Vancouver.</p> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/The+Very+Big+Indie+Pitch/news.asp?c=69905'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/The+Very+Big+Indie+Pitch/news.asp?c=69905 Mon, 13 Jun 2016 16:48:52 GMT Pitch your mobile and VR games at the Big Indie Pitch @ Gamefest Berlin 2016 <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xdcvjp/bigindiepitch.jpg" width="200" alt="Pitch your mobile and VR games at the Big Indie Pitch @ Gamefest Berlin 2016" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p><em>(This article was originally published on our sister site <a href="http://www.pocketgamer.biz">PocketGamer.biz</a>)</em></p><br><br><strong>Update on April 14 at 09:45:</strong> last chance to sign up - Deadline for entries is midnight on April 15.<br><br><hr /><br><br>So what’s next for the <a target="_blank" href="http://www.pocketgamer.co.uk/latest.asp?t=bip">Big Indie Pitch</a>? Well after an <a target="_blank" href="r/iPhone/Big+Indie+Pitch/feature.asp?c=69494">impressive display at GDC 2016</a>, the Big Indie Pitch is next off to Germany for <a target="_blank" href="http://www.gamesweekberlin.com%20">International Games Week Berlin</a>.<br><br>If you’re an indie developer currently working on a mobile, handheld, VR, or even smartwatch game, and you’ll be in Berlin on April 22nd, then consider entering our <a target="_self" href="http://www.pocketgamer.biz/events/793/big-indie-pitch-gamefest-berlin-2016/">Big Indie Pitch @ Gamefest Berlin 2016</a>, sponsored by Amazon Appstore. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Big+Indie+Pitch/news.asp?c=69610'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Big+Indie+Pitch/news.asp?c=69610 Thu, 14 Apr 2016 09:47:00 GMT 10 weird stories from the last 10 years of Pocket Gamer <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-wejuih/pg10logo-onlight-stacked-pink-600px.jpg" width="200" alt="10 weird stories from the last 10 years of Pocket Gamer" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's been a tumultuous ten years at Pocket Gamer. We've had ups, we've had downs, and we've had moments that veered pretty close to the insane.<br><br>Not naming names, but some of us have veered much closer to insanity than others. And all in the name of creating glorious content for you, our beautiful and loyal readers.<br><br>So we figured our tenth anniversary was as good a time as any to have a look back at some of the weirder moments in Pocket Gamer history.<br><br>They'll make you laugh, they'll make you cry, they'll make you wonder how we ever got this far in the first place. Enjoy!<br><br><strong>That time Cara Ellison's phone shouted at her about beef</strong><br><br>I don't care what you say, Cara's Crap Apps was the finest column this website has ever produced. It ran for three editions, but the best moment in that brief canon came in the form of <em>BEEFWAR</em>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69506'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69506 Mon, 28 Mar 2016 12:00:00 GMT PG is 10: Alumni Revisited - Damien McFerran <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-esd/damien-mcferran.jpg" width="200" alt="PG is 10: Alumni Revisited - Damien McFerran" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>As part of our 10th anniversary celebration we've asked ten former key members of the PG team to share their memories and thoughts. Let's dive in…<br><br></em><br><br><strong>Who are you?</strong><br><br>Damien McFerran. [Clue: he's the one that isn't Miyamoto in the pic.]<br><br><strong>When did you work in the Pocket Gamer empire, and what did you do?</strong><br><br>I started reviewing mostly horrendous mobile phone games in the years before smartphones were a thing, before moving onto covering DS and retro features. When smartphones DID become a thing, I covered various Android and iOS releases.<br><br><strong><br><br>What are you up to nowadays?</strong><br><br>I'm still freelancing a lot, but my main job is being the editorial director of <em>Nintendo Life</em>, the world's biggest independent Nintendo-centric news, reviews and features site. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69376'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69376 Sun, 13 Mar 2016 10:00:00 GMT PG is 10: Alumni Revisited - Owain Bennallack <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xfpw/owain_bennallack.jpg" width="200" alt="PG is 10: Alumni Revisited - Owain Bennallack" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>As part of our 10th anniversary celebration we've asked ten former key members of the PG team to share their memories and thoughts. Let's dive in…<br><br></em><br><br><strong>Who are you?</strong><br><br>I am Owain Bennallack.<br><br><strong>When did you work in the Pocket Gamer empire, and what did you do?</strong><br><br>Er, around late 2005 to mid to late 2007 if I recall correctly. I was a co-founder and editorial director.<br><br>Mainly I stayed glued to the Google Analytics screen for 18 hours a day, and phoned people up to try to get our stories onto the Digg front page, which could multiply our daily traffic tenfold at the time.<br><br>When I wasn't doing that, I was overseeing all the editorial on the site as well as getting involved in founder/director style activities, such as brainstorming business direction, debating if we'd ever get paid, complaining about [Steel Media MD] Chris James's membership of the private members club Home House while drinking £5 tea in aforementioned private members club, and wondering if mobile games and the entire platform would ever stop being dreadful. (This was pre-iPhone, remember!) <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69332'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69332 Sat, 12 Mar 2016 10:00:00 GMT PG is 10: Happy Birthday to us! <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ydznk_chris_james_pg2006_png_100.jpg" width="200" alt="PG is 10: Happy Birthday to us!" border="0" align="left" style="margin:5px 10px 10px 0px;"> The rumours are true (no, not those): in March 2016 Pocket Gamer is officially 10 years old.<br><br>Sometime back in March 2006 the founding fathers of Steel Media popped a cork (see accompanying photo for proof!) and unleashed a brand new site to the quite literally tens of adoring fans. We’ve been writing news, reviews and features about mobile games since the very foundation of the industry.<br><br>This means when the likes of Rovio, Gameloft and Glu were creating games for feature phones controlled by a numeric keypad (ask your parents kids) with little love or money in return, we helped promote them on operator portals, our site and in our PG high-street magazine (again, ask your parents kids).<br><br>When plucky upstart Apple tried to shake things up with a touchscreen device and its own store, our own app celebrated the arrival of a whole new wave of awesome games from studios like Lima Sky, Halfbrick, Firemint, and ZeptoLab. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69342'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+10th+Anniversary/feature.asp?c=69342 Thu, 10 Mar 2016 15:00:00 GMT The Pocket Gamer Awards 2016 are live! <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-llkgf/pgawards2016_500x500_voteopen.jpg" width="200" alt="The Pocket Gamer Awards 2016 are live!" border="0" align="left" style="margin:5px 10px 10px 0px;"> Yep, 12 months on from the <a href="http://www.pocketgamer.co.uk/pgawards2015.asp">Pocket Gamer Awards 2015</a> come the <a href="http://www.pocketgamer.co.uk/pgawards2016">Pocket Gamer Awards 2016</a>.<br><br>It's like we run with the precision and efficiency of a Rolex.<br><br>This means it's time to reward the passion and effort that developers have poured into making what we consider to be some of the best gaming experiences of the past year by giving them another shot at the limelight.<br><br>PG Awards veterans (we've done seven of these now) will know how this works but just to recap:<br><br>We pick what we feel are the highlights from games reviewed (or released) during 2015 and then ask you to vote for your favourite finalist(s).<br><br>Simple. You can do so <a href="http://www.pocketgamer.co.uk/pgawards2016">here</a>. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+Awards/news.asp?c=69056'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Pocket+Gamer+Awards/news.asp?c=69056 Fri, 12 Feb 2016 16:04:00 GMT Developers of mobile, wearables, and VR games: Enter the Very Big Indie Pitch @ PGC London 2016 <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-cxc/verybigindiepitch.jpg" width="200" alt="Developers of mobile, wearables, and VR games: Enter the Very Big Indie Pitch @ PGC London 2016" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p><em>(This story was originally published on our sister site, <a href="http://www.pocketgamer.biz">PocketGamer.biz</a>)<br><br></em><br><br>Right, let's kick off with a checklist:</p><br><br><ul><br><br><li>You're an indie developer</li><br><br><li>You're currently working (or have recently completed) a mobile, VR, wearable, or handheld game</li><br><br><li>You're going to be in London on 18th-19th January 2016</li><br><br></ul><br><br><p>If that acurately describes you then you need to enter our <a href="http://www.pocketgamer.biz/events/757/the-very-big-indie-pitch-pg-connects-london/">Very Big Indie Pitch</a> competition.</p><br><br><p><strong>Always pitching</strong></p><br><br><p>Taking place during the two days of Pocket Gamer Connects London (new for 2016 is a one-day VR-only pitch), this is a popular speed-dating style event in which you get three minutes to pitch your creation to industry experts sat opposite you, before moving onto the next table and repeating the experience.</p> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/The+Very+Big+Indie+Pitch/news.asp?c=68427'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/The+Very+Big+Indie+Pitch/news.asp?c=68427 Mon, 30 Nov 2015 10:18:37 GMT Show Mike Bithell your game at the Big Indie Pitch @ Apps World London 2015 <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xdcvjp/bigindiepitch.jpg" width="200" alt="Show Mike Bithell your game at the Big Indie Pitch @ Apps World London 2015" border="0" align="left" style="margin:5px 10px 10px 0px;"> <p><em>(This article was originally published on our sister site <a href="http://www.pocketgamer.biz">PocketGamer.biz</a>)</em><br><br><strong>UPDATE: Final few places left.<br><br></strong><br><br>Anyone currently working on a mobile, smartwatch, VR, or handheld game and likely to be in the vicinity of Apps World London 2015 on November 19 is hereby encouraged to enter our <a href="http://www.pocketgamer.biz/events/705/big-indie-pitch-apps-world-london/">Big Indie Pitch</a> competition.</p><br><br><p>It's a popular speed-dating style event in which you get three minutes to pitch your creation to industry experts sat opposite you, before moving onto the next table and repeating the experience.</p><br><br><p>You get immediate feedback on your game from leading journalists and established developers in mobile gaming, and the winners receive a promotional package across Steel Media's sites such as <em>Pocket Gamer</em>, <em>AppSpy</em> and more.</p> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Other+wearables/Big+Indie+Pitch/news.asp?c=67999'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Other+wearables/Big+Indie+Pitch/news.asp?c=67999 Thu, 12 Nov 2015 14:00:28 GMT