Pocket Gamer | www.pocketgamer.co.uk | Latest additions (iPad) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Sun, 18 Mar 2018 15:28:24 GMT Copyright (c) 2018 Pocket Gamer Return to Morrowind in The Elder Scrolls: Legends' latest, biggest expansion <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mcdylb/image.jpg" width="200" alt="Return to Morrowind in The Elder Scrolls: Legends' latest, biggest expansion" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>The Elder Scrolls: Legends</em> is rolling out its next expansion this month. Players will be whisked away to some familiar locales from <em>The Elder Scrolls III</em> in <em>Houses of Morrowind</em>, which is bringing a huge amount of new content to the popular card game.<br><br><p><em>Houses of Morrowind</em> introduces over 140 new cards from <em>Morrowind</em> and <em>Elder Scrolls: Online</em>. Each of <em>Morrowind’s</em> Great Houses will get their own cards and special attributes. Perhaps most notably, though, are new three-attribute cards. If you add one of these cards to your deck, you’ll be able to unlock all of the other cards’ three attributes. Plus, you’ll now be able to build 100 card decks. That should add some interesting flair to battles. You can check out some of the new cards <a href="https://bethesda.net/en/article/1m34QvtNk4iOwG4g82Gwwa/announcing-the-elder-scrolls-legends-houses-of-morrowind">over on Bethesda’s blog</a>.</p> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/The+Elder+Scrolls%3A+Legends/news.asp?c=76982'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/The+Elder+Scrolls%3A+Legends/news.asp?c=76982 Sat, 17 Mar 2018 23:18:01 GMT Pocket Gamer Podcast: Episode 435 - Fortnite vs Fortcraft <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jmah/pg_podcast_450.jpg" width="200" alt="Pocket Gamer Podcast: Episode 435 - Fortnite vs Fortcraft" border="0" align="left" style="margin:5px 10px 10px 0px;"> It's clone vs copy this week as Epic's <em>PUBG</em>-inspired shooter <em>Fortnite</em> arrives in beta form on mobile, only to be confronted by Netease's own portable version of the game, <em>Fortcraft</em>.<br><br>Which performs better on touchscreen? Do they hold a torch to <em>PUBG Mobile</em>? Em and James hash it out along with the week's new releases, and a chat with the maker of streamlined strategy game <em>Polytopia</em><br><br><strong>Download episode 435:</strong><br><br><strong><a href="http://www.pocketgamer.co.uk/media/pgtv/pgtv.iphone.ep435.mp3">MP3</a> </strong>(right click to save-as, left click to play)<br><br><strong><a href="https://itunes.apple.com/gb/podcast/pocket-gamer-iphone-podcast/id300280568?i=87169637">iTunes</a></strong> <br><br> <br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Pocket+Gamer+Podcast/news.asp?c=76981'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Pocket+Gamer+Podcast/news.asp?c=76981 Fri, 16 Mar 2018 18:37:49 GMT Review: Lost in the Dungeon review - A card-based dungeon crawler that's got a few too many problems <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qpcuryr_lost-in-the-dungeon-ios-1_png_100.jpg" width="200" alt="Lost in the Dungeon review - A card-based dungeon crawler that's got a few too many problems" border="0" align="left" style="margin:5px 10px 10px 0px;"> I just spent more than half an hour locked in a life or death struggle with a small rat. I'd slightly messed up the loadout of my character's deck, so the rat was hiding from me and there was nothing I could do about it.<br><br>And that's one of the problems with Lost in the Dungeon. For all of its difficulty, sometimes it gets its balancing so wrong that it's laughable. And what should be a tense battle through some caves becomes an almost literal game of cat and mouse. Or barbarian and rat.<br><br>It's not without its charm, don't get me wrong, but I think it needs some tweaks here and there before it's worth a wholehearted recommendation.<br><br><strong>Game of cards</strong><br><br>The game sees you taking on a series of dungeons using a deck of cards. You can choose your character type at the outset, then you head out into a starter dungeon to get your bearings. Shortly after that you will die. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Lost+in+the+Dungeon/review.asp?c=76980'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Lost+in+the+Dungeon/review.asp?c=76980 Fri, 16 Mar 2018 17:54:17 GMT App Army Assemble: Reed - A cute pixelated platformer that lacks dimension <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-jdysp/690x0w__1_.jpg" width="200" alt="App Army Assemble: Reed - A cute pixelated platformer that lacks dimension" border="0" align="left" style="margin:5px 10px 10px 0px;"> There won't be many of you that haven't heard of the name 'Reed' at one point in your mobile gaming lives. No, I'm not talking about the job-site, I'm talking about the cute pixel platformer. <br><br>Originally released on Android a while ago, it recently debuted on iOS with publisher Crescent Moon at its back. In it, you play as the last creation of a dying supercomputer and have to traverse the levels, finding the pieces to help keep it alive. <br><br>It may have the style factor down, but how does Reed fare against our knowledgeable and enthusiastic App Army? Let's find out. <br><br><strong>Sangeet Shukla</strong> <strong>(Redmi note 3)</strong><br><br>Levels are quite small, it has the simplest possible platformer-based controls, and there's nothing new in the gameplay. The music is the biggest plus point, and though its graphics are a bit confusing sometimes, I'll put it under cute category. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Reed/feature.asp?c=76979'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Reed/feature.asp?c=76979 Fri, 16 Mar 2018 17:26:00 GMT Fortnite mobile vs PUBG mobile - Which is best? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xqid/29313473_10155561254133175_6544175182821457920_o.jpg" width="200" alt="Fortnite mobile vs PUBG mobile - Which is best?" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Fortnite</em> vs <em>PUBG</em> is undoubtedly the biggest scrap in gaming right now. It's up there with <em>FIFA</em> vs <em>PES, Street Fighter</em> vs <em>Mortal Kombat, Mario</em> vs <em>Sonic</em>, and <em>Quake</em> vs <em>Unreal Tournament</em>.<br><br>Now the fight has begun to spill over onto mobile, with the recent invite-only launch of <em>Fortnite</em> on iOS following on from the Chinese soft launch of <em>PUBG</em> mobile.<br><br>Naturally neither game is yet in a condition that could be termed final. But how do the two compare at this early stage?<br><br>We thought we'd quickly run through some of the obvious differences between <em>Fortnite</em> mobile and <em>PUBG: Exhilarating Battlefield</em>.<br><br><strong>Core differences</strong><br><br>Before we go into the differences between these mobile conversions, it's perhaps worth quickly running through the key differences between the core games. This will probably determine which mobile version you prefer more than anything else. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Fortnite+Battle+Royale/feature.asp?c=76978'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Fortnite+Battle+Royale/feature.asp?c=76978 Fri, 16 Mar 2018 17:12:39 GMT My Tamagotchi Forever Diary - The trials and tribulations of being a virtual pet owner <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-rormlip_screen_shot_2017-11-23_at_15_21_25_png_100.jpg" width="200" alt="My Tamagotchi Forever Diary - The trials and tribulations of being a virtual pet owner" border="0" align="left" style="margin:5px 10px 10px 0px;"> <strong>Part 1<br><br></strong><br><br>Have you ever been saddled with a responsibility that you just don't want? Like, the kind of responsibility that literally leaves faeces on your carpet and then make noises until you clean it up?<br><br>When I agreed to dive head first into the world of My Tamagotchi Forever I was under the impression I was getting a wee pal to hang out with. Someone to take my mind off of the stresses of life and refocus my energy into positive vibes. Instead I get a burden.<br><br><input type="image" src="/FCKEditorFiles//IMG_2028.PNG" alt="my tamagotchi forever" width="457" height="609" /><br><br>I'm quickly given my tour of the town and my new responsibilities, such as pick up poo, buy food, tickle tamagotchi creatures… um…<br><br>Suddenly, I feel like the job description was lacking a few details. For one, I don't remember anyone saying a single thing about rug poo being a regularity. Regular rug poo. Devastating. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/My+Tamagotchi+Forever/feature.asp?c=76974'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/My+Tamagotchi+Forever/feature.asp?c=76974 Fri, 16 Mar 2018 13:04:06 GMT The first lot of Fortnite beta invitations have gone out, but don't worry if you haven't got one yet <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xqid/29313473_10155561254133175_6544175182821457920_o.jpg" width="200" alt="The first lot of Fortnite beta invitations have gone out, but don't worry if you haven't got one yet" border="0" align="left" style="margin:5px 10px 10px 0px;"> I won't kid myself and pretend like I'm an ace Fortnite player. Sure, I watch the streams, play it somewhat regularly, and thoroughly enjoy it in solo, duo, and squad mode. Does that make me any good? Hell no. <br><br>The first lot of <a href="https://www.epicgames.com/fortnite/en-US/news/first-wave-of-invites-for-fortnite-on-mobile?sessionInvalidated=true">Fortnite beta invites</a> have gone out on iOS and everyone's in that blissfully fun stage where we're all rubbish. The game's mobile version, however, is surprisingly slick and a dead ringer for its PC and console counterparts. <br><br>Even in its early state the controls are responsive, the graphics aren't half bad, load times are great, match making is super fast, and it's very nearly the same experience as it is on other platforms. Though, there are a few definite kinks for Epic to iron out.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Fortnite+Battle+Royale/news.asp?c=76973'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Fortnite+Battle+Royale/news.asp?c=76973 Fri, 16 Mar 2018 12:49:32 GMT Review: Death Coming review - Murder most horrid, or a dark and interesting puzzler? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vnrv_death-coming-ios-2_png_100.jpg" width="200" alt="Death Coming review - Murder most horrid, or a dark and interesting puzzler?" border="0" align="left" style="margin:5px 10px 10px 0px;"> There's a fine balance between freedom and confusion. Some games give you a world to play with that seems enormous, but is limited enough that you're never going to be wondering what on earth you have to do next.<br><br>Others leave you blind and confused, stumbling around not having any fun whatsoever as you try and figure out why you're there, what the buttons do, and whether or not you can just give up and go to the pub.<br><br>Death Coming sits somewhere inbetween those two extremes. It's not perfect, but when it gets things right it's a deliciously macabre joy to behold.<br><br><strong>Dead to me</strong><br><br>The game sees you playing as death's new accomplice. You're tasked with killing and reaping a set number of souls every level. Get enough and you'll move on to the next, your ears ringing with some compliments from the grim reaper. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Death+Coming/review.asp?c=76972'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Death+Coming/review.asp?c=76972 Fri, 16 Mar 2018 12:33:07 GMT Yes we DID need Fortnite on mobile <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-flqq/img_0985.jpg" width="200" alt="Yes we DID need Fortnite on mobile" border="0" align="left" style="margin:5px 10px 10px 0px;"> Earlier in the week I wrote a brief <a href="r/iPhone/FortCraft/feature.asp?c=76958">early impressions piece for <em>FortCraft</em></a>, a barely disguised copy of Epic Games's console and PC Battle Royale extravaganza <em>Fortnite</em>.<br><br>As its beta launched ahead of <em>Fortnite</em> mobile itself, and turned out to be a pretty fun approximation, I rather cheekily led by questioning whether we actually needed <em>Fortnite </em>mobile.<br><br>Well, the early access invites have started pouring out, and yes. It turns out we really did need <em>Fortnite</em> mobile.<br><br>Here are some early observations.<br><br><strong>It's legit Fornite</strong><br><br>When <a href="r/iPhone/PlayerUnknown%27s+Battlegrounds/feature.asp?c=76682"><em>PUBG</em> mobile</a> launched in China, people were impressed that it offered such a close approximation of the main <em>PUBG</em> experience. <em>Fortnite</em> mobile goes one giant step further. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Fortnite+Battle+Royale/feature.asp?c=76971'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Fortnite+Battle+Royale/feature.asp?c=76971 Fri, 16 Mar 2018 12:28:43 GMT Review: .Projekt review - A smart spatial puzzler that casts a long shadow <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-mpbvxjzvti/projekt-1.jpg" width="200" alt=".Projekt review - A smart spatial puzzler that casts a long shadow" border="0" align="left" style="margin:5px 10px 10px 0px;"> Those who are wary of .<em>Projekt</em>'s quirky name and sombre visual style needn't worry. It's nowhere near as pretentious as it seems.<br><br>In fact, it's one of the most interesting and inviting mobile puzzlers of 2018 so far.<br><br><strong>Throwing shapes</strong><br><br>Each level of <em>.Projekt</em> tasks you with building a simple abstract 3D sculpture block by block. This central sculpture must cast a specific shadow onto four surrounding walls.<br><br>The key twist here is, that the 2D shadow-shape is often different for each wall.<br><br>This effectively means that you need to translate 3D into 2D, giving your sculpture a sense of depth that plays out in different ways depending on where you're viewing it from.<br><br>What's more, after the opening stretch of levels you are given a limited number of blocks to use, which prevents you from being too literal with your 3D-to-2D interpretations. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Projekt/review.asp?c=76970'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Projekt/review.asp?c=76970 Fri, 16 Mar 2018 10:30:00 GMT Take a sneaky look at one of the cards from Shadowverse's next expansion, Dawnbreak, Nightedge <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-hdvj/capture.jpg" width="200" alt="Take a sneaky look at one of the cards from Shadowverse's next expansion, Dawnbreak, Nightedge" border="0" align="left" style="margin:5px 10px 10px 0px;"> Each Shadowverse card expansion that passes seems to get us more excited, and <a href="https://shadowverse.com/cardpack/dawnbreaknightedge/">Dawnbreak, Nightedge</a> is no different. Thanks to Cygames, we've had a quick peek at one of the cards coming later this month - and now, so have you. <br><br>As the popular strategic CCG's eighth card set, Dawnbreak, Nightedge will be bringing a bunch of new cards to the main game, as well as a new keyword, 'choose', "<em>to give card game cognoscenti access to unprecedented levels of strategic depth.</em>"<br><br>Basically, 'choose' lets players choose from a selection of abilities/effects when playing certain cards, which means you can adapt your strategies with ease. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Shadowverse/news.asp?c=76969'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Shadowverse/news.asp?c=76969 Fri, 16 Mar 2018 09:48:00 GMT Harry's hot takes: Battle royale games, mobile or not, are all absolute garbage <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ayieio/visual_main.jpg" width="200" alt="Harry's hot takes: Battle royale games, mobile or not, are all absolute garbage" border="0" align="left" style="margin:5px 10px 10px 0px;"> You literally cannot move for battle royale games on the App Store and Google Play Store at the moment.<br><br>And no, I'm not speaking metaphorically or figuratively. If you're moving right now, it is an illusion willed into being by your brain.<br><br>It's not just PUBG or Fortnite, there are a whole multitude of clones and iterations too, and I simply refuse to take the time to head over to Google to find out their names.<br><br>Why do I refuse? It's easy - because all battle royale games are inherently without merit.<br><br>"Oh wise and merciful Harry," you're probably chanting right now, "share with us your hottest, most honest takes on this highly controversial subject."<br><br>To which I shall reply "Er, yeah go on then. But only because no one else is brave or righteous enough to do it." <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/PlayerUnknown%27s+Battlegrounds/feature.asp?c=76968'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/PlayerUnknown%27s+Battlegrounds/feature.asp?c=76968 Fri, 16 Mar 2018 08:43:38 GMT Animal Crossing Pocket Camp's fishing tourney is now live <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ehukxd_screen_shot_2017-10-25_at_07_27_39_png_100.jpg" width="200" alt="Animal Crossing Pocket Camp's fishing tourney is now live " border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>Animal Crossing: Pocket Camp</em> is hosting its first Fishing Tourney in Saltwater Shores from now until March 20. During the event you’ll be helping Chip, a new friendly face in Pocket Camp, catch a host of rare tourney fish. We hope you’re ready for a challenge.<br><br>Catch as many of these special fish—clown fish, surgeonfish, and barred knifejaws—as you can to complete Chip Challenges. You’ll be rewarded depending on how many fish you catch, as well as based on the <em>size</em> of the fish you catch. There are trophies available for folks who catch at least one fish, with varying grades of prestige depending on your fish’s size, plus lots of other collectible goodies and accessories.  <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Animal+Crossing+Pocket+Camp/news.asp?c=76967'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Animal+Crossing+Pocket+Camp/news.asp?c=76967 Fri, 16 Mar 2018 01:03:20 GMT Dino survival game ARK: Survival Evolved coming to mobile this spring <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-xovo/arkthumb.jpg" width="200" alt="Dino survival game ARK: Survival Evolved coming to mobile this spring" border="0" align="left" style="margin:5px 10px 10px 0px;"> <em>ARK: Survival Evolved</em> is the next in the growing line of big name survival games moving onto mobile in recent months. Studio Wildcard revealed today that they, alongside War Drum Studios, will be bringing the hit dino survival game to mobile in its entirety sometime this spring.<br><br><em><br><br>ARK’s</em> mobile incarnation lets players choose between single-player or multiplayer modes. After creating a character, you find yourself stranded on a tropical island full of dinosaurs and other ancient beasts. Gather the tools you need to survive, build a base, and tame and breed over 80 types of dinosaurs to do your bidding. While the island is full of toothy predators, you’ll also have to be on your guard for other humans and rival tribes who are out for power and resources. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/ARK%3A+Survival+Evolved/news.asp?c=76966'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/ARK%3A+Survival+Evolved/news.asp?c=76966 Fri, 16 Mar 2018 00:48:46 GMT Lost in the Dungeon lets you loose in the catacombs with just a deck of cards to protect you <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-nqkisx/iphone-screenshot-9.jpg" width="200" alt="Lost in the Dungeon lets you loose in the catacombs with just a deck of cards to protect you" border="0" align="left" style="margin:5px 10px 10px 0px;"> Lost in the Dungeon is the latest in a long line of really interesting card-based games that have been landing on mobile. It's a dungeon crawler, where you control your actions with a deck of cards. Think of a more mature Card Crawl and you're getting there.<br><br>The deeper you get into the dungeon, the more difficult things get. So the more loot you're going to have to collect. Even though the action here is card-based, there's a whole heap of strategy and contemplation that you're going to have to go through if you want to succeed.<br><br><em><a href="/r/iPad/Card+Crawl/review.asp?c=64339">Click here to read our Card Crawl review</a></em><br><br>You need to grow your characters as well, and they're incredibly customisable, from skill sets to armour and weapons. There's also the potential for your adventure to never end, with the dev teasing new dungeons, skills, and classes still to come. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/iPad/Lost+in+the+Dungeon/news.asp?c=76965'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/iPad/Lost+in+the+Dungeon/news.asp?c=76965 Thu, 15 Mar 2018 17:32:52 GMT