Pocket Gamer | www.pocketgamer.co.uk | Latest additions (Mobile) The latest stories from Pocket Gamer, updated every five minutes. FOR INFORMATION ONLY. NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION. http://www.pocketgamer.co.uk/ en-gb Thu, 8 Dec 2016 14:26:07 GMT Copyright (c) 2016 Pocket Gamer Steel Media says goodbye to PG's former Community Manager, Ray Wilmott <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qeew/1236651_10151859559445915_783863852_n.jpg" width="200" alt="Steel Media says goodbye to PG's former Community Manager, Ray Wilmott" border="0" align="left" style="margin:5px 10px 10px 0px;"> Today, Steel Media says goodbye to <em>Pocket Gamer</em>'s well-loved former Community Manager, Ray Wilmott. Don't worry though, as he's not going quite so far as you think!<br><br>He's staying in games, and will move on to an app development startup in Cardiff as their Community Manager, lending his skills earned at <em>Pocket Gamer</em> to help them grow. Best of luck to him!<br><br>Ray joined <em>Pocket Gamer</em> on November 30th, 2015, and his first day actually coincided with our official Christmas party. Ray then helped us to grow our community in the App Army and took over the social media reigns.<br><br>Eventually, Ray moved over to join our B2B marketing team, and helped promote our range of events and services during his time there.<br><br>Ray will be missed by us all, but let's not get caught up in the sadness, let's just wish Ray the very best for the future, and offer him these kind words from our colleagues. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/App+Army/news.asp?c=72210'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/App+Army/news.asp?c=72210 Fri, 25 Nov 2016 13:58:33 GMT Review: iPhone 7 and 7 Plus Review <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-lecj/iphonepg_08.jpg" width="200" alt="iPhone 7 and 7 Plus Review" border="0" align="left" style="margin:5px 10px 10px 0px;"> <span style="font-size: 10pt;">Apple's iPhone turns 10 next year, which might go some way to explaining why this year's offerings look so similar to the iPhone 6 and iPhone 6s lines.<br><br>Apple no doubt has something particularly special up its sleeves for 2017 but that's not to say that the iPhone 7 and its phablet sibling the 7 Plus are stop-gap releases - these are two of the most powerful smartphones in existence and offer some big plus points over previous models.<br><br>Oh, and we might as well address the elephant in the room early on - yes, they both lack a 3.5mm headphone socket. Does this brave move by Apple mean that you should pass on an upgrade this year? Let's find out.</span><br><br><strong><br><br>Design<br><br></strong> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/iPhone+7/handset_review.asp?c=71864'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/iPhone+7/handset_review.asp?c=71864 Thu, 3 Nov 2016 19:00:00 GMT [Update] Eggggg is a pretty two-touch platformer caked in oodles of vomit, out now <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-lkrae/iphone-screenshot-1.jpeg" width="200" alt="[Update] Eggggg is a pretty two-touch platformer caked in oodles of vomit, out now" border="0" align="left" style="margin:5px 10px 10px 0px;"> <strong>Updated on October 20th, at 12:08am:</strong> If you were wondering how a platformer can be gross and charming at the same time, you can learn now through <em>Eggggg</em>'s vomit-based platforming.<br><br>The colorful, two-button platformer is available for £1.49 / $1.99 on <a href="http://www.pocketgamer.co.uk/itunes/1145738671">iPad and iPhone</a>. An Android version is coming next week.<br><br><hr /><br><br>Its selling point may not be particularly inspiring, but Hyper Games' upcoming title <em>Eggggg</em> is looking pretty good. Oh, and it'll be on iOS and Android later this month.<br><br><em>Eggggg</em> is a game about vomit. No, seriously, it's about vomit. This super gross yet somewhat endearing two-touch platformer is inspired by games such as the <em>Super Mario</em> series, where the worlds are full of secrets to explore and discover. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Eggggg/news.asp?c=71615'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Eggggg/news.asp?c=71615 Thu, 20 Oct 2016 05:12:25 GMT Review: Sony Xperia XZ review - The best Android gaming phone in 2016? <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-nhwalip/xperia-xz-blue-d1-hero-image-bf4d33bbb55cf08a802f6b1965bb35fc.jpg" width="200" alt="Sony Xperia XZ review - The best Android gaming phone in 2016?" border="0" align="left" style="margin:5px 10px 10px 0px;"> The Sony Xperia XZ is Sony's brand new flagship phone - or crown jewel as the corporation prefers to call it.<br><br>Sony is keen to push the camera, intelligent battery, smart technology, and design as the key features that really make the XZ stand out - but is it worth the purchase in a market dominated by the iPhone, and a raft of excellent Android competitors?<br><br>Well, that's what we're here to help you figure out. Is the Xperia XZ the ultimate Android gaming smartphone for 2016 and beyond? Let's work it out together.<br><br><strong><br><br>Design<br><br></strong><br><br>As we mentioned earlier, the design is a key feature of the Xperia XZ that Sony is keen to highlight - and I can't argue with that at all. It's an absolutely gorgeous and relatively flawless design that rivals the best Apple has to offer. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Sony+Xperia+XZ/handset_review.asp?c=71807'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Sony+Xperia+XZ/handset_review.asp?c=71807 Wed, 19 Oct 2016 17:41:00 GMT Review: Amazon Fire HD 8 review - A premium tablet at an affordable price? <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-vmxsx_screen_shot_2016-10-17_at_17_41_17_png_100.jpg" width="200" alt="Amazon Fire HD 8 review - A premium tablet at an affordable price?" border="0" align="left" style="margin:5px 10px 10px 0px;"> When Amazon went back to the drawing board for the Fire HD 8, the aim was incredibly ambitious. The tech giant wanted to release a powerful, premium tablet but at an affordable price.<br><br>The second part of Amazon's aim was easily met, as the Fire HD 8 is incredibly inexpensive. That might suggest that you're getting a lesser product than its competitors, but Amazon didn't want that to be the case.<br><br>Has the mega-company achieved that? Well, let's find out.<br><br><strong>Design<br><br></strong><br><br>If there's one area you can't really fault the Fire HD 8 in, it's in its design. It's an 8-inch tablet with a glass screen and solid matte plastic rear complete that includes a glossy Amazon logo. It comes in a variety of different colours - most of which appear to be aimed at kids, which is quite telling.<br><br>The left side and bottom of the device contain nothing at all, while the right houses the speaker grills. Everything else you need is at the top, which includes power and volume buttons, a mic, headphone port, and charging port. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Amazon+Fire+HD+8/handset_review.asp?c=71779'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Amazon+Fire+HD+8/handset_review.asp?c=71779 Mon, 17 Oct 2016 18:02:00 GMT Developer of Five Nights at Freddy's might be delaying the next instalment because it's 'too scary' <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qxytg/header.jpg" width="200" alt="Developer of Five Nights at Freddy's might be delaying the next instalment because it's 'too scary'" border="0" align="left" style="margin:5px 10px 10px 0px;"> Halloween is on its way and you know what that means – time to turn the lights down low and dust off your scary films and games. One thing we weren't expecting to read about was that Scott Cawthon (<em>Five Nights at Freddy's</em>) might be delaying his newest game <em>Five Nights at Freddy's: Sister Location</em>.<br><br>Why? You ask. Because he thinks it might be too scary.<br><br>To recap, in case you missed the fad, <em>FNAF</em> is a strategic horror in which you take up the night security position at Freddy Fazbear's Pizza. It's an easy job, no doubt, but the catch is that the mechanical characters come to life and try to kill you. By using monitors, closing doors, hiding mechanisms, torches, and more you have to try and survive until 6 am. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Five+Nights+at+Freddy%27s%3A+Sister+Location/news.asp?c=71630'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Five+Nights+at+Freddy%27s%3A+Sister+Location/news.asp?c=71630 Wed, 5 Oct 2016 11:33:00 GMT [Update] Car-racing, crash-tastic MAXIMUM CAR now available on iOS and Android <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-jvwt_stacks-image-0fafdae-1200x562_png_100.jpg" width="200" alt="[Update] Car-racing, crash-tastic MAXIMUM CAR now available on iOS and Android" border="0" align="left" style="margin:5px 10px 10px 0px;"> <strong>Updated 5th October, 10:40 AM</strong>: Get your engines ready and put on your safety gear, <em>MAXIMUM CAR</em> has just launched on iOS and Android. <br><br>Grab your copy of the free-to-play car racing chaos on <a href="https://play.google.com/store/apps/details?id=com.dsancientgames.maximumcar">Google Play</a> or the <a href="http://www.pocketgamer.co.uk/itunes/1049257954">App Store</a>.<br><br><hr /><br><br>As first mentioned in <a href="/r/Android/MAXIMUM+CAR/news.asp?c=69080">an article</a> way, way back in the year, <em>Fist & Awesome</em> creator Nicoll Hunt, and tea&cheese studio banded together to make their racing game, <em>MAXIMUM CAR</em>, a reality. We'll finally be getting our hands on it as it launches in a couple of weeks on iOS and Android.<br><br> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/MAXIMUM+CAR/news.asp?c=71466'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/MAXIMUM+CAR/news.asp?c=71466 Wed, 5 Oct 2016 10:48:15 GMT Crescent Moon delays Ravensword: Legacy's development at least until next year <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-ooyyy_img_06022016_155945_png_100.jpg" width="200" alt="Crescent Moon delays Ravensword: Legacy's development at least until next year" border="0" align="left" style="margin:5px 10px 10px 0px;"> If you guys were aware of it, <em>Ravensword: Legacy</em> was shaping up to be a beautiful prequel to <em>Ravensword: Shadowlands</em>. <span style="font-size: 13.3333px;">However despite its enthusiastic announcement earlier this year it looks like Crescent Moon is putting the game on hold for now.<br><br></span><br><br>The first thing that draws people in is the game's beautiful polygonal art-style, slipping in-between realistic and cartoony designs. Its choice of colour is also what makes this game pop, standing out from other RPGs and seriously differentiating it from the first in the series.<br><br>After speaking with the developers briefly, and now their post on <em>Ravensword: Legacy</em>'s <a href="http://forums.toucharcade.com/showthread.php?t=281313&page=6">forum page</a>, the total slow-down in communication confirmed everyone's fears. "<em>The game has been on hold for a while - but we may pick it up again next year. The main artist had a full time job and he could only work on it a few hours a week, and then he just didn't have any more time to work on it. I'd have to find a new person to take over the job at this point; we'll see how it goes</em>." <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Ravensword%3A+Legacy/news.asp?c=71629'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Ravensword%3A+Legacy/news.asp?c=71629 Wed, 5 Oct 2016 10:33:00 GMT Pokemon GO releases in 42 new countries and regions since last week <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-qmjy/1024x1024bb-1.jpg" width="200" alt="Pokemon GO releases in 42 new countries and regions since last week" border="0" align="left" style="margin:5px 10px 10px 0px;"> Niantic has been extremely busy recently it seems as they've released Pokemon GO in a ton of new countries since last week.<br><br>Like I said in an <a href="/r/Mobile/Pokemon+GO/news.asp?c=71622">earlier post</a>, Pokemon GO is a filtering trend but it’s certainly not dead yet. With new updates being pushed regularly, new features being added, and (despite a rocky start) pretty good communication, there's a reason the App has lasted this long.<br><br>Obviously this isn't an exhaustive list but since last Friday Pokemon GO has released in:<br><br><table width="457" border="1" cellpadding="1" cellspacing="1"><br><br><tbody><br><br><tr><br><br><td>Kazakhstan</td><br><br><td>Kyrgyzstan</td><br><br><td>Tajikistan</td><br><br></tr><br><br><tr><br><br><td>Turkmenistan</td><br><br><td>Uzbekistan</td> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Pokemon+GO/news.asp?c=71628'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Pokemon+GO/news.asp?c=71628 Wed, 5 Oct 2016 09:20:00 GMT Pokemon GO still pulls in $2 million and roughly 700,000 downloads a day <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vmyp/169.jpg" width="200" alt="Pokemon GO still pulls in $2 million and roughly 700,000 downloads a day" border="0" align="left" style="margin:5px 10px 10px 0px;"> Despite <em>Pokemon GO</em>'s definite decline in popularity recently, analytic data from Newzoo shows that the AR app still earns roughly $2 million dollars a day.<br><br>The launch of <em>Pokemon GO</em> was certainly not a silent affair as people were nearly foaming at the mouth to get their hands on any information. In its time, the game had accumulated 550 million installs and $470 million in revenues in its first 80 days. Even months afterwards, the trends regarding the business-side of the popular micro-monster catching app are very interesting.<br><br><p>As the report on Newzoo shows, <em>Pokemon GO</em> both is and isn't a hype in the sense that the game's release blew up and filtered out, but it certainly isn't turning into a dead pixel any time soon. According to the demographics, what made the app so popular was its appeal to 90s gamers (when Pokemon was at its best).</p> <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Pokemon+GO/news.asp?c=71622'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Pokemon+GO/news.asp?c=71622 Wed, 5 Oct 2016 08:44:00 GMT Google keynote: introducing their new smartphones, Pixel and Pixel XL <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-qreirl_https-__blueprint-api-production_s3_amazonaws_com_uploads_card_image_234033_screen_shot_2016-10-04_at_12_35_56_pm__2__png_100.jpg" width="200" alt="Google keynote: introducing their new smartphones, Pixel and Pixel XL " border="0" align="left" style="margin:5px 10px 10px 0px;"> With all of the leaks and articles floating about for the past week you may think you know about Google's newest phone already, but finally Pixel was revealed at today's keynote and what a nice product it is.<br><br>Both of the Pixel phones, the 5-inch and 5.5-inch, are made out of aluminium with a glass window at the back surrounding the camera, fingerprint sensor (Pixel Imprint), and flash. Both devices have 4 GB of RAM, USB-C, 32 or 128 GB storage, Bluetooth, and a 3.5 mm headphone jack. Nice jab, Google.<br><br>The Keynote was arranged in five elements:<br><br><strong>Google Assistant</strong><br><br>Google Assistant is essentially Google's Siri – but if Siri had an older, more successful sister. The app is a highly knowledgeable, highly intelligent piece of kit which features machine learning, so the more you use it the more useful it'll become to you personally. Using your 'hot' word you can get your Google Assistant to pull up photos/files from specific dates, find locations, text people, and make restaurant reservations. It's nearly perfect. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Google+Pixel/news.asp?c=71624'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Google+Pixel/news.asp?c=71624 Tue, 4 Oct 2016 19:26:00 GMT Dark Souls for mobile: Tenbirds' Ire - Blood Memories returns after a year and a half <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-ojzmo/maxresdefault.jpg" width="200" alt="Dark Souls for mobile: Tenbirds' Ire - Blood Memories returns after a year and a half" border="0" align="left" style="margin:5px 10px 10px 0px;"> To the masochists who love a bit of <em>Dark Souls</em> or <em>Bloodborne</em>, <em>Ire – Blood Memory</em> was probably right up your alley before it launched last year – that is, until its subpar UI and monetisation forced Tenbirds to take it off the market and give it a bit of a re-think. As of now, however, you can finally find the game back on mobile. <br><br><em>Ire –Blood Memory</em> is a hardcore action RPG which gives you a little bit more of a chance than Dark Souls. Covering a wide range of experience, from veterans to total beginners, the difficulty grows as you progress and gives you a bit of a challenge without the risk of giving you an aneurism.<br><br>It may sound like an extreme move on Tenbirds' front but the developers thought it would be less damaging in the long run to work on the game's improvements behind-the-scenes rather than continuously release patches. After a year and a half in development, I'd say it was definitely the right call. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Ire+%2D+Blood+Memory/news.asp?c=71610'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Ire+%2D+Blood+Memory/news.asp?c=71610 Tue, 4 Oct 2016 10:11:00 GMT Google Cloud report explains why Pokemon GO servers went down so often in that first month <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-vmyp/169.jpg" width="200" alt="Google Cloud report explains why Pokemon GO servers went down so often in that first month" border="0" align="left" style="margin:5px 10px 10px 0px;"> Let me set the scene: it's summer 2016, early July, and <em>Pokemon GO</em> was on the verge of releasing. For the lucky few it came out without a hitch but the rest of us had to weasel our way in, causing huge server crashes and ultimate digital chaos.<br><br>A blog post from yesterday showed that the reason behind these server crashes was because Niantic simply wasn't expecting the amount of traffic they received. The graphs are both terrifying and utterly amazing as you try and even comprehend what the workers at Niantic must have been feeling as that line started rising higher and higher.<br><br>If any of you were around when <em>Ultimate Chicken Horse</em> (PC) first launched its multiplayer beta, you'll know what a bugger server overloads can be as the game was nigh unplayable – but that was a 500 player limit on Unity at first. After <em>Pokemon GO</em> launched in Australia and New Zealand it took only 15 minutes for the traffic to surge way past what was expected. Combine that with foreign iTunes accounts and Android's APK files, it's no wonder the servers went down. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Pokemon+GO/news.asp?c=71579'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Pokemon+GO/news.asp?c=71579 Fri, 30 Sep 2016 12:58:00 GMT Disney's Peggle-like puzzler Frozen Free Fall: Icy Shot hits the App Store <img src="http://www.pocketgamer.co.uk/artwork/thumbs/na-mjmm_unnamed_png_100.jpg" width="200" alt="Disney's Peggle-like puzzler Frozen Free Fall: Icy Shot hits the App Store" border="0" align="left" style="margin:5px 10px 10px 0px;"> With winter creeping up it was bound to happen sooner or later as <em>Frozen Free Fall: Icy Shot</em> hits the App Store.<br><br>The aim of the game is to shoot magic snowballs with Elsa's snowflake cannon in order to break the ice and get the highest score possible. Essentially it's a branded, dolled-up, and slightly chillier version of Peggle.<br><br><em>Frozen Free Fall: Icy Shot</em> offers up 100+ levels to get through complete with pretty character animations standing at the side of your game, even if they do look a tad awkward at times. Unlocking boosters like the Colossal and Flaming Snowballs help you break the ice, and power-ups like Super Aim, Booster Blaster, and Sun Blast can help you rake in a lot of points. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Frozen+Free+Fall%3A+Icy+Shot/news.asp?c=71575'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Frozen+Free+Fall%3A+Icy+Shot/news.asp?c=71575 Fri, 30 Sep 2016 11:31:27 GMT Disney Crossy Road receives a magical, Aladdin-themed update <img src="http://images.pocketgamer.co.uk/artwork/imgthumbs/na-gtkoh/dcr.jpg" width="200" alt="Disney Crossy Road receives a magical, Aladdin-themed update" border="0" align="left" style="margin:5px 10px 10px 0px;"> Recently Hipster Whale and Yodo1's blocky creation, <em>Disney Crossy Road</em>, got a much-needed update as characters from <em>Aladdin</em> were brought into the fray.<br><br>For me personally, <em>Aladdin</em> holds nostalgic themes. Having played <em>Aladdin</em> to death on the Mega Drive, it's brilliant to see Agrabah's streets in game-form again, even in voxel graphics.<br><br>New characters include: Aladdin, Jasmine, the Sultan, Jafar, Prince Achmed, Gazeem, Razoul, Rajah, Iago, Abu, Genie, Magic Carpet, Pink Flamingo, Beggar Jafar, and a couple of other figures. Phew, what a haul this time.<br><br>What I particularly like about this new pack is that certain characters have useful abilities to help you through the level, such as Genie's ability to turn obstacles into something fun or Rajah's ability to swipe at things with his claws. <br><br><strong><a href='http://www.pocketgamer.co.uk/r/Mobile/Disney+Crossy+Road/news.asp?c=71574'>[read more]</a></strong> http://www.pocketgamer.co.uk/r/Mobile/Disney+Crossy+Road/news.asp?c=71574 Fri, 30 Sep 2016 10:57:28 GMT