Game Reviews

Overkill Mafia

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Overkill Mafia
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| Overkill Mafia

A glance through the pages of history will reveal that most human conflicts have a familiar pattern to them.

Most are made up of the same motives, the same tactical principles, and the same critical mistakes.

Overkill Mafia might represent a radical shift in setting from the gritty near-future dystopia of Overkill 2 to a comic book gangster-noir America (think Sin City).

But it still pushes the same core gameplay and the same structure, and it suffers from all the same failings.

Same old mob

This is a simplistic static shooter, like those light gun arcade games that stand unused in the dustier corners of multiplex cinemas. Except, y'know, without the light guns.

Instead, you must aim your piece by swiping your left thumb on the screen. There's a deeply exaggerated movement ratio, so a slight movement from you will send your floating gun sight whizzing across the screen. This takes some getting used to.

Your right thumb is kept equally busy, pounding a virtual trigger button, stabbing the 'reload' button when you run out of bullets or suffer from a random gun jam, and using one of your limited-use healing packs.

Enemies wander out from the sides of the screens and pop out from behind cover at varying distances, and will open fire on you if you don't pop them quickly.

Fire and forget

Overkill Mafia is a very simple game, then, which makes any shortcomings to its core action all the more obvious.

We might be able to stand the repetitiveness - which involves ploughing through the same stages again and again and blasting the same goons - if the core gunplay was nigh-on perfect. It's not.

Popping off head shots is a lottery dependent as much on your chosen gun's accuracy stats as your own skills. It's truly frustrating to sit there with your gun's iron sight planted over an enemy mobster's bonce, pounding the 'shoot' button, and only scoring a headshot on your sixth shot.

Now multiply that by a couple of hundred, and you can begin to guess at my irritation levels.

The cost of war

You can improve your weapons and purchase better guns, but this element is tied into a frustratingly slow free-to-play currency system.

You might have to invest some of your premium liquor currency to purchase a new iron sight. You'll definitely have to wait for a cool-down timer to expire before some of the components you've bought get fitted - unless you pay more liquor to speed up the process, of course.

Such a system isn't automatically a bad thing. But in a straightforward blaster that's already a repetitive grind to its core, it grates just that little bit more.

Overkill Mafia might have bought itself a snazzy new 1930s business suit, but it's still a brainless trigger-happy oaf underneath.

Overkill Mafia

More clumsily unrefined gunplay from the Overkill series, but this time with a slightly classier 1930s comic book setting
Score
Jon Mundy
Jon Mundy
Jon is a consummate expert in adventure, action, and sports games. Which is just as well, as in real life he's timid, lazy, and unfit. It's amazing how these things even themselves out.