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 IPHONE GAME REVIEW

Civilization Revolution

Hardly turns over

Product: Civilization Revolution | Developer: Firaxis | Publisher: 2K Games | Format: iPhone | Genre: Strategy | Players: 1 | Version: US | App version: 1.0
Never again will you question the real world value of that university essay on 13th century expansion of the Mongol Empire. Thanks to Civilization Revolution, history has a proper place at the gaming table. How else would you know that Xanadu is so much more than a musical, but a headquarters from which to unleash an army of epic proportions?

Civilization Revolution extends the immensely popular strategy series to iPhone, allowing you to chart the course of human history through turn-based strategy. The game has been redesigned around the core console version in an effort to take advantage of the iPhone's unique features. History has a way of marching forward, though, and it does so here in this troubled iPhone iteration.

The promise of an intuitive touchscreen interface is far from fulfilled, however, and is characterised instead by clutter and confusion. Too many windows and various bits of information have been laid across the screen, cluttering the view. Frequently these windows overlap, causing information to get lost. It's not uncommon for a city information panel to cover up a unit, for example.

Troublesome controls add to the exasperation. Simple actions like opening up menus and selecting units often require multiple taps before the game registers the selection. During battles, the button for skipping the animation regularly fails to respond. Civilization Revolution is generally clumsy, failing to deliver the sort of smooth, effortless control demanded of touchscreen turn-based strategy.

At least it gets things right on that front. While Civilization Revolution falters in moulding itself to iPhone, the gameplay remains as rich as it ever was on Nintendo DS. Immense strategic depth is right at your fingertips, though it comes with a bit of micromanagement. Some tedious work must be done when it comes to building structures and managing resources, the latter in serious need of simplification.

Only when you're able to devote your energy to overall strategy does the game turn over. Forging plans for world domination against a slate of tough computer-led nations can be thrilling. Options other than military force lend the game greater sophistication than your average strategy title. The ability to pursue economic, scientific, or cultural domination ensures variety - no one game plays out in the exact same fashion.

Oddly enough, multiplayer is missing from the equation. Civilization Revolution is ideally structured for friendly clashes - after all, the Nintendo DS version featured support for online play via Nintendo Wi-Fi Connection - yet no option for wireless or Bluetooth head-to-head play is provided. Not even a hot seat mode is offered.

Omitting multiplayer is admittedly less egregious than the shortcomings of its interface design, though both conspire against the game. Without multiplayer, you're left to contend with a cumbersome interface and equally awkward controls through the course of lengthy single player games.

Civilization Revolution hasn't been properly fitted to iPhone and it shows. While it's playable, having to tolerate several glaring deficiencies makes it more a devolution of the series than mobile revolution.

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Civilization Revolution
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Tracy Erickson | 12 August 2009
Civilization Revolution is a non-starter on iPhone, failing to turn the rich strategic gameplay of the series into an accessible touch-enabled experience
 
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Have your say! PG Tips & Cheats Related stories  
oz | 12 August 2009
Embarrassing, Just trying to sell a game on name alone.
Why not just release Civ2 as is on the iphone, brilliant game.
Blakjak | 12 August 2009
6/10? SCANDAL!

Clean the surface of your iPhone because I have had no such "multiple tap" problem on my device. Do the menus have a bit of a learning curve? Yep, but after a few minutes I was flying about them with ease. Maybe it isn't a simplistic as "touch here to kill zombie" (which you must either be used to, or all your brain can handle) but it is fine! Currently #2 in the app store with 240 reviews giving it 4 1/2 stars. So either the average of 240 people are wrong or you are. Between the two, I know which one my money is on.
Bob | 12 August 2009
While I enjoy reading Pocketgamer's reviews of iPhone games, this one missed the mark by about three miles. I have this game on my iPhone, my wife has it on her iPhone, and we both agree that it's the most enjoyable game we've played for the system. We've had none of the responsiveness issues noted in this review. Not sure what went wrong, but it wasn't the game, which is a gem.
bwad | 12 August 2009

This version of Civ is not only greatly simplified, its also broken.
I generally didn't have interface control issues but some major examples:
1. The City/Citizen happiness element in the game does not work
2. The ICBM nuke unit is very difficult or impossible to control. Its supposed to have an effective range of 40 squares, but because scrolling is broken, you can only attack cities within a screen's range. Usually this means you can only attack your own cities. Great.
3. Tech Tree doesnt really make much sense anymore
Sandy | 12 August 2009
I believe, generally PocketGamer reviews become way off the mark. However, the interface issues mentioned here are genuine. Those who are not familiar with this type of games or, in general, the casual gamers will face an uphill task getting accustomed to the interface. However, this game seems to have a good amount of depth for the hardcore ones.
Joined:
Apr 2009
Post count:
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PGTracy | 12 August 2009
So let me get this right: the people who disagree with the review question the points of criticism, yet agree there are control and interface issues. That simply proves the thesis of the review.

What good would a review be if we didn't take points off the score for flaws?
anthony afterwit | 12 August 2009
The lack of scrolling is a big problem. You can only move a unit to a part of the screen that is visible. Even on a computer screen that would be bad, but on an iphone screen it's incredibly frustrating. Yes, you can pinch and zoom, but then the units disappear. I love Civ games on my pc, but for the iphone, Uniwar still rules the day.
Mark | 13 August 2009
I'm not quite sure if the game review had resulted in a better score if it didn't bore the name of the epic PC game series.

However, as a huge fan of the series, I am disappointed well below 6/10 and thus can quite agree on this review. The iPhone game is far away from the addictive gameplay of the original series and way too much of a tedious trail-and-error tap orgy. Bummer... I really was looking forward to this.
James | 17 August 2009
I agree that the lack of scrolling is an issue for movement (I tend to get around it by zooming out a bit first), however, to say that the interface is tragically flawed is just ludicrous. If anything I was amazed at how usable the interface is and wished that more applications took advantage of the iPhone functionality better.

Will they probably patch in something to scroll during movements? yes. But outside of that issue (and really it is a non-issue 95% of the time) the interface is very intuitive and I was surprised at how much fun this game still had in it for an iPhone version of a game like Civilization.
Joined:
Jun 2009
Post count:
20
PsiPhiTY | 17 August 2009
Scrolling is supplemented by jumping from one citi to another by using the arrows for doing the same in the city info screen, where once you've set your intentions, you can quickly snap right to the next city and do the same. I know that's not fully satisfactory but one must consider that whenever you create a game that's ultimately intended for another system, there must be concessions. There are no exceptions.
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