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 N-GAGE GAME REVIEW

Prince of Persia

The Prince moves into his opulent new home

Product: Prince of Persia (N-Gage) | Publisher: Gameloft | Format: N-Gage | Genre: Action, Adventure, Conversion, Platform | Players: 1 | Version: Europe
Much was made of our own Prince Harry's time spent serving in Afghanistan. It was as if his despairing family was saying to an unbothered nation: "Look! He might dress up as a Nazi, get bladdered and generally behave like a stereotypical dim toff, but he's got bottle."

Of course, as soon as his cover was blown he was whisked back to Blighty to resume his day job. Whatever that is.

No such luck for the Prince of Persia. While out and about on his travels, he stumbles into a sandy warzone of his own. Without the luxury of a first class ticket home he sets out to find some help, and stumbles across the ethereal Elika.

Elika has a dark secret that she's initially unwilling to reveal, but more importantly she has the handy ability to fly. And so you set off as a duo, primarily utilising the Prince's athleticism and fencing ability, but occasionally switching to control Elika as you use her abilities to activate previously inaccessible switches.

The core of the game sees you darting through side-on levels, scampering up walls, vaulting off poles and generally acting like a 14-year-old Olympic gymnast. It's your standard platform-adventure, but with a healthy dose of parkour thrown in to spice things up.

Control of the Prince during these sections is remarkably easy - if there's a wall, he'll scale it by simply running into it (using the D-pad). If there's a gap or a jump of any kind to be made, a simple press of 'Up' will prompt the appropriate move.

In fact, little interaction is required from the player in relation to the level of effort exerted by our hero, with a string of smooth screen-spanning moves only ever a few button-prompts away.

This isn't to say that it's not fun - far from it. Although you rarely feel completely in control of your actions, the simple exhilaration of watching the prince do his thing combined with just enough player involvement keeps you from getting fidgety. Anyone who's played a Sonic The Hedgehog game will know the intoxicating feeling of being in control and yet completely out of control.

Of course, it's a different matter when the theme-park ride approach dumps you into an unforeseeable sudden-death situation. Prince of Persia makes this mistake on a few notable occasions, leading to a bit of unwelcome trial-and-error gameplay.

Another mis-step is the combat, which comes across as half-baked, and a nuisance to be negotiated in order to get to the good stuff.

Each scripted encounter with a handful of bad guys, as well as the occasional and unremarkable boss encounters, calls for nothing more than button mashing and the odd defence-breaking manoeuvre. Even where this varies, with the last boss, it's just a case of following a painfully simple pattern.

Meanwhile the Elika sections, while not being disastrously bad, add nothing to the overall experience. They're not executed with any great ingenuity or style, and they only really serve as brief switch-flipping interludes.

Undoubtedly the major slip up in Prince of Persia, though, comes from the new 3D flight sections, which mark your transit from one level to the next.

Here you're mounted atop a flying dragon, which you have to steer wide of obstacles and dive-bombing enemies. You can attack these enemies with a magical projectile attack when at range, or a good old fashioned sword-swipe when you can see the the whites of their eyes.

Neither attack is particularly satisfying, but the sword attack is particularly hit-and-miss, leading to a great deal of button mashing.

The action in these sections is sluggish and unwieldy, with chunks of scenery popping out of view and frustratingly imprecise collision detection. It really does beg the question why Gameloft included such sections on the first place.

It can't be to show off the spangly 3D engine, as the main game already does so admirably. While the action is fixed to a decidedly 2D plain, the world is rendered in chunky yet detailed 3D polygons.

As such, the camera will occasionally swoop around to show the Prince pulling off an impressive athletic feat, or to highlight where you should be heading to next. Gameloft uses the effect sparingly, so it adds gravitas without distracting from the action.

Overall, the graphics could possibly be described as a little too detailed, with the screen appearing cluttered and individual characters indistinct at times. But Gameloft deserves a whole lot of credit for ploughing ahead with a full on 31MB experience that makes the most of the N-Gage hardware. This is no lazy mobile port.

The music is especially noteworthy, with a wonderfully atmospheric score combining with the impressive visuals to create one of the richest worlds yet seen on the Nokia platform.

Prince of Persia is a game of admirable technical ambition, and plenty of flair throughout the core platforming sections. It's the additional elements, including some woeful flying sections, that keep this from anything approaching must-have territory, but as a showpiece for what N-Gage can do it's well worth a look.

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Prince of Persia
Reviewer photo
Jon Mundy | 14 March 2009
Technically impressive and possessing some memorable platforming moments, Prince of Persia only suffers when it steps away from its core strengths
 
Have your say! PG Tips & Cheats Related stories  
AleriF | 14 March 2009
"This is no lazy mobile port."

Are you sure? Prince of Persia on N-Gage is the laziest mobile port with better sound, nothing more. Assassins Creed HD was more impressive game with better graphics and frame rate.
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lumothesinner | 14 March 2009
funny i was going to comment on that quote also
this game is the laziest of mobile ports, like all gameloft (and EA for that matter) n-gage games it is a port of the sis version that is currently selling for £2 instead of the £8 n-gage version
if gameloft insist on ports y cant they port games that r good like the assassins creed HD mentioned above. or their games for original n-gage chaos theory, jungle storm and the original asphalt before they became crap devs
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momo111 | 15 March 2009
Alerif they haven;t played symbian version :D
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jonmonkey | 16 March 2009
'Tis true, I was speaking in relation to the plain old mobile version we reviewed a while back.

Agreed on Assassin's Creed HD. How about it, Gameloft?
spooky | 16 March 2009
I agree with lumothesinner, but so long as Pocketgamer keep rewarding this laziness with Bronze awards and people keep buying these pointless ports, Gameloft aren't going to stop this trend any time soon.

I'd rather see some of their Iphone games released for Ngage, like Hero of Sparta, or the upcoming Terminator Salvation...
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sudhanshu_johny | 16 March 2009
I agree with most parts of the comments above, this game is indeed little more than an enhanced port of the HD version, and reviewers at pocketgamer would do well to stop distributing their awards to such games.
However, looking at things from gameloft's point of view, they may not be the only ones at fault. After all, why should they restrict their revenues by developing games for (still) only a handful of rather costly n-gage handsets when there are many more almost equally powerful (in gaming terms) non n-gage nokia handsets out there running on the same symbian platform, e.g. 6124c, E51 etc? Nokia has to share part of the blame for not promoting n-gage games as vehemently as its phones, and thus making development of high quality exclusive n-gage games a lucrative option.
Also, about the comments above-
a) The superiority of iphone games over n-gage has been proven time and time again, both in terms of graphics as well as innovation. Hence, seeing a top notch iphone title in all its glory on n-gage is only a dream, at least as of now. Also, porting old n-gage games on the new platform seems a decent idea, but it will probably never happen.
b) Speaking of ports, I wonder how many people here realize that most "great" 3D gameloft games have been ports of their DS versions. The list includes chaos theory on old n-gage, brothers in arms 3D and assassin's creed HD. The midnight series of 3D casual games were also taken from a DS game. And if you guys don't believe me, checkout and compare the screens of the respective symbian and DS titles for yourself!
Spooky | 18 March 2009
Fair enough, but having played the Quake series and the stunning 7 Days Salvation on my N95 8GB I know that my phone is capable of running games of a much higher standard than those currently available on the Ngage platform. I might be wrong, but i reckon this device and a few other Ngage handsets could play some top-notch Iphone titles (Kroll, Hero of Sparta etc) no problem. The 3d chip is wasted on Ngage.

In terms of innovation, I'd love to see Ngage developers make use of the accelerometer in their games (Perhaps for a Bounce sequel, or racing game?).

As for Gameloft, if they insist on porting slightly enhanced sis versions of games to Ngage rather than creating original games for the platform, I'd like to see Gangstar 1+2, Assassins Creed, and Driver L.A. Undercover re-released in the future.



Joined:
Jul 2008
Post count:
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lumothesinner | 18 March 2009
actually the DS ports come from mobile first and then get touched up for DS, i remember getting splinter cell on n-gage a few months before the DS version was released. Seems like if they find a mobile game that does well they port it up to DS.
Assassins creed to be fair was a DS game first, but out of asphalt, splinter cell, brothers in arms, real football, its the anomoly.
Im really hoping that the iphone gems that gameloft have been making get n-gage, or more likely n-gage and HD ports to symbian
Kidface | 13 July 2009
I dowloaded the trail version and don't think I will buy the full version as I thought the games would be similar to Assasins Creed HD but is more of a Platform game, I agree with all the above comments, to my knowledege only ONE was advertised on tell but i can't remember if they mentioned Ngage or showed the logo? I think Nokia as well as advertising phone should advertise Ngage also. I will always support Ngage and they do have a few gems but I have to admit I phones is running things in terms of games and support from developers, Metal Gear Mobile shows that the NGage is capable of producing exclusive quality games, which goes on to my next point/question I own a N96 and happy with my phone used for games mostly of course but I keep thinking or wishI had an N958Gb instead as it has a better 3D accelorator plus Assasin Creed HD not available for N96 and I want to know why that is?
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