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PhoneJoy Solutions wants Kickstarter community to fund new iOS and Android controller

$50,000 needed

 READERS' COMMENTS
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Joined:
Dec 2012
Post count:
1
Frost8x | 06:18 - 6 December 2012
@klouud

Hi

Thanks for the feedback=)

I agree that the streaming is still laggy in most cases and there isn't a perfect solution out there yet. However if you take Wii U as reference, fluent streaming is possible, so I think we should just wait for another year.

In order to have more native support from the developers we are working on a development kit now, which will make it very easy for the devs to implement support. As we are a start up and don't have as many influence on the developers, we are trying to make something innovative and good looking, so more games will start using it and so the developers start supporting more mobile gamepads.

"Physical controls for a touch device" doesn't actually sound right, but GTA Vice City for touch controls also sounds wrong to me. I mean if you want to play complicated 3D games on touch input, it just won't be as much fun as with physical buttons. Sure there are many fun games optimized for the touch input, but there are now more and more games you just can't perfectly optimize for touch.

The cost issue is clear to us and we are trying to do everything to lower the production costs, but as you can guess it's not as easy for a start up.
Of course you can just buy a console and have probably higher quality games on it, but it won't be portable.

We know, that there is still much work for us to do and we can only hope, that the mobile gaming will develop the way we would like. This is why we need all support we can get on Kickstarter now, so we can proceed!

Alexander Moroz

PhoneJoy PLAY project team
Joined:
Dec 2008
Post count:
1338
klouud | 18:32 - 4 December 2012
This is probably one of my favorite designs. I personally don't "NEED" a game pad, but if a company could find a way to send video and sound to a TV (apple TV airplay is a bit laggy when playing high quality games on the 4S)

Another issue is software support - will the pad just "work" or will dev's have to create games with this controller in mind?

Do you see the inherent issues surrounding a physical game pad for touch devices?

Without these issues successfully addressed, I don't think that physical game controllers will take off the way we would like.

then there is also the matter of cost. If cost approaches that of a game console to ~50% then why wouldn't I just save another 50% and buy the console?

not trying to be a debbie downer... just trying to be realistic.

tim
 
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