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Sega's Phantasy Star Online 2 to show 'what online RPGs are supposed to be like'

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Show: Latest | Oldest
Joined:
May 2012
Post count:
1
Fonewearl | 20:27 - 1 May 2012
PSO has the perfect structure for IAP the way Sakai is thinking. There are rare weapons and items you can grind for years and never own, but you see all the game has to offer in areas, characters, story and gameplay.

I paid Sega for 570 hours of local rate dial up costs on my Dreamcast and I only owned or saw about 50% of the items I know the game had to offer. If I was playing on an iPad today, when the fan sites and wikis start filling up with the stuff my character could get, I'd pay the IAP prices.
Joined:
Jan 2010
Post count:
439
curtisrshideler | 11:46 - 27 April 2012
I'm pretty sure Adventure Bar Story did the IAP this way. Haven't needed to ever purchase them, but they're there in case I want to. There are probably others out there like that...
Joined:
Mar 2011
Post count:
30
Dodger | 11:26 - 27 April 2012
Wow, IAP done correctly, now that's something that not only do I want to see but I feel has to be done for the health of the industry. PC F2P games seem to have it right, why are mobile developers being the pikey money grubbing cousins!

To be honest I think that even if the IAP in this game wasn't stellar it's a must buy for me anyway.
 
 
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