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An ad-hoc admission
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Facelord | 18:45 - 29 January 2012
"Part of the decision to not include MNR:RT at launch was that the percentage of MNR PSP gamers who played online . The percentage was in the single digits."
Modnation Racers on the PSP was kind of a joke, it merely succeeded as a tease to get people like me to lust after the PS3 and Vita versions of MNR. I tried playing MNR PSP online, no one else was playing so I just raced against AI racers and waited patiently for the Vita version. Looks like my online MNR needs won't get satisfied for quite a while, how utterly disappointing.
I'll still purchase the game, I just won't recommend it to all my friends who don't keep up with the game industry and therefore won't purchase the game. I can guarantee that even if no one ever played online in MNR:RT the sales would more than double with online multiplayer as an option. It's just not a complete game without it.
drcharles | 13:30 - 27 January 2012
I do not think that leaving multiplayer out of the picture, based on low response on psp, is a good move. Ps Vita is much more oriented to online, multiplayer and PSN in contrast to PSP (new model has not even got wifi)
I had pre-order the game, but I cancelled it as soon as I heard the news.
Especially in racing games, the online option extends replay value, therefore consumers get more value for money. If the experience is limited only to offline, I believe it falls into the risk of players being frustrated by poor IA or cheap defeats.
Also, what would be the difference then between a new Vita game, and just doing some remote play between the Vita and PS3 copy of the game. Remote play, as stated by the Vita manual allows users to use home network, or even connect remotely at any wifi hotspot (leaving the ps3 on at home, of course).
I am looking forward to buy the game, but online if multiplayer is inluded as an option.
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