News

Fancy designing your own iPhone game?

ngmoco tells you how

Fancy designing your own iPhone game?
|

In many respects, ngmoco’s Game Makers blog could wind up helping to create significant competition for the iPhone developer (whose recent credits include Topple and the Platinum Award winning Rolando), but it’s great to see the company making its expertise available to the wider community.

The latest entry in the Game Makers blog offers some golden nuggets of iPhone game design advice that could prove invaluable to any other fledgling developers getting started on their new iPhone game.

The blog entry covers such topics as localising a game and ensuring your translators get all the relevant info (there’s an amusing anecdote about a character changing sex during the translation process), communication between members of the development team and realistic timescales for a new project.

That ngmoco openly considers itself to still be very much in the learning stages of this new and rapidly flourishing arm of the mobile games industry is quite reassuring, so head on over to the blog if game design holds even the slightest interest for you.

It’s also a great place to keep track of ngmoco’s progress, and makes a fascinating read for the modern iPhoner.