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Take-Two boss says that success of $20 XCOM proves that 'consumers are willing to pay a premium price' on iOS

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Take-Two boss says that success of $20 XCOM proves that 'consumers are willing to pay a premium price' on iOS
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iOS
| XCOM: Enemy Unknown

The premium price tag for 2K Games and Firaxis's XCOM: Enemy Unknown on iOS certainly caused a stir around these parts.

For Take-Two CEO Strauss Zelnick, however, the XCOM: Enemy Unknown launch was a "success" and "illustrates that consumers are willing to pay a premium price for a premium entertainment".

The turn-based alien blaster, which was a port of an 8-month-old PC and console game, hit the App Store for £13.99 / $19.99 last month. It entered the Top 10 Grossing apps chart on iPad in the first week.

"This bodes well for the opportunity to deliver profitably our most immersive triple-A titles to mobile platforms as they evolve," Zelnick said.

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Previously, lead designer for XCOM: Enemy Unknown Jake Solomon told Pocket Gamer that Firaxis is thinking about an iOS version of epic historical strategy game Civilization V: "It really depends on how people respond to what we're doing here with XCOM: Enemy Unknown."

Zelnick briefly mentioned the firm's other iOS games, like free-to-play strategy games Haunted Hollow and Sid Meier's Ace Patrol, stating: "We also benefitted from in-game purchases of virtual goods in our growing portfolio of mobile offerings."

Mark Brown
Mark Brown
Mark Brown spent several years slaving away at the Steel Media furnace, finally serving as editor at large of Pocket Gamer before moving on to doing some sort of youtube thing.