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 IPHONE NEWS

No batteries, no Bluetooth - the WynCASE turns to Kickstarter for funding

Snappy

Product: WynCASE | Manufacturer: WynLABS
 
WynCASE iPhone, thumbnail 1
We've seen no shortage of iPhone controller cases pop up on Kickstarter, each promising to revolutionize the world of mobile gaming in its own way.

The WynCASE, however, might just succeed where others have failed.

Featuring eight tactile buttons set into a snap-on case that works in either landscape or portrait mode, WynCASE has a good amount of options to offer mobile gamers.

Yet what truly makes it stand out is how it works. Using a patent-pending BridgeTOUCH technology, WynCASE doesn't require batteries and will not deplete your phone's battery life through a Bluetooth connection.

Instead, it works by conducting an electrical field from the button to the touchscreen, simulating the same feedback on the screen as a finger touch does.

Born button pusher


Adding to the WynCASE's features is the fact that it's an open source device and will work for both iOS and Android operating systems - although its Kickstarter campaign is aimed only at producing cases for the iPhone 4, 4S, and 5 along with the iPod Touch (4th and 5th generation).

WynCASE has 22 days left in its Kickstarter campaign and is $68,000 short of its overall goal of $80,000. Those looking to pick up a WynCASE on the cheap can pledge $30 to the campaign to secure an early bird case (in black or white).

More colour options are available at higher price points.

 

Reviewer photo
Matthew Diener 21 December 2012
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Joined:
Apr 2010
Post count:
178
jeffyg3 | 04:14 - 25 December 2012
Great idea, great concept. Definitely would buy it if there was a lot of developer support or at least a few of my favorites support it.
Joined:
Jan 2012
Post count:
37
Corky McButterpants | 14:13 - 22 December 2012
'The WynCASE™ works with hundreds of games right out...'; shouldn't that read, 'Hundreds of games are already OneTouch™'.

And I find it hard to believe they'll garner much developer support while
surreptitiously trying to hide the fact they've covered 8% of the horizontal screen real-estate!!

Developer¹ to Designer¹: 'Yeah, just take 40 pixels off either side. I mean, it's not like they really need to know the score; or anything!'

It is a really smart concept though - a shame it probably won't be realised.
Joined:
Dec 2008
Post count:
1337
klouud | 00:59 - 22 December 2012
This is my favorite concept of all time for this type of case - but alas... you still need developer adoption for it to take off. Backing this project and owning one of these beauties is pointless if hardly any developers support it. I know that many developers support iArcade (or whatever its called) but most (if not all) of them are not my cup of tea - ie, I refuse to purchase the games supported by similar products - because they suck. LOL! Thats just my opinion.

But you get my point.
 
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