Need to know what every zombie unit does in World Zombination? Look no further. In this guide we'll share tips and base stats for every undead character in the game.
Common
Infector |
|
A doctor in a previous life, the Infector continues to "help" injured Humans by turning them into Drones.
- Raises fallen Humans as Drones
- A single Human can be made into multiple Drones
- Has no attack of his own, so protect him
|
Deployment Cooldown |
35 |
Base HP |
30 |
Base Attack |
- |
Base Heal |
- |
Special |
4 drones spawned |
Runner |
|
Runners were once great athletes. They are speedy and powerful, but weak of both body and ego (and mind).
- Very high damage melee attack and run speed
- Set him loose on unprotected Humans
- Low health but can dodge attacks
|
Deployment Cooldown |
20 |
Base HP |
12 |
Base Attack |
12 |
Base Heal |
- |
Special |
- |
Deliveryman |
|
Deliverymen are insane. They're strapped with volatile explosives and charge through the Horde to the target.
- Explodes and greatly damages everything nearby
- The explosion hurts Humans and Zombies alike
- Don't let him die or attack near your Horde!
|
Deployment Cooldown |
25 |
Base HP |
10 |
Base Attack |
60 |
Base Heal |
- |
Special |
- |
Spitter |
|
Spitters launch their toxic saliva over distances and somehow they know not to spit it into the wind.
- Long-range, medium damage unit
- Destroys Human melee units
- Use the Horde to protect them
|
Deployment Cooldown |
30 |
Base HP |
10 |
Base Attack |
6 |
Base Heal |
- |
Special |
- |
Brute |
|
A sunny disposition is offset by the Brute's need for smashing. Use him to sow destruction and soak up damage.
- High health, medium damage unit
- A great damage sponge for your front line
- Ranged units will tear him up
|
Deployment Cooldown |
25 |
Base HP |
100 |
Base Attack |
6 |
Base Heal |
- |
Special |
- |
Uncommon
Stuntman |
|
Stuntmen stand-in to perform daring wall leaps. Barricades are no match for their acrobatics.
- Can jump walls to get to hard to reach Humans
- Medium damage and high speed
- Low health but can dodge attacks
|
Deployment Cooldown |
25 |
Base HP |
25 |
Base Attack |
8 |
Base Heal |
- |
Special |
- |
Sprayer |
|
No jaw? No problem! Sprayers are short-range terrors that spew a gloomy mist at all enemies.
- Short-range area of effect spray
- Affects multiple Humans at once
- Short-range makes him vulnerable
|
Deployment Cooldown |
25 |
Base HP |
50 |
Base Attack |
10 |
Base Heal |
- |
Special |
- |
Puddler |
|
Puddlers put out a pungent puddle of putrid poison that promptly pollutes people.
- Creates a toxic puddle at range
- Puddle damages all Humans standing in it
- The puddle won't work well against moving targets
|
Deployment Cooldown |
40 |
Base HP |
20 |
Base Attack |
- |
Base Heal |
- |
Special |
4 damage per second |
Colossus |
|
Easily distracted, the Colossus attacks weakly but his massive body shields the Horde from lots of damage.
- Very high health, but low damage
- Soaks up a lot of damage
- Unable to deal much damage on his own
|
Deployment Cooldown |
40 |
Base HP |
200 |
Base Attack |
4 |
Base Heal |
- |
Special |
- |
Foreman |
|
Those kids who loved to destroy things more than build them? They grew up, died, and came back as Foremen.
- Deals massive damage to buildings
- Use him to quickly dispatch target buildings
- Weak damage versus Humans
|
Deployment Cooldown |
20 |
Base HP |
60 |
Base Attack |
3 |
Base Heal |
- |
Special |
15 building damage |
Rare
Reanimator |
|
Reanimators are even more effective at turning Human remains into new Zombie "life."
- Raises fallen Humans as Drones
- A single Human can be made into multiple Drones
- Has no attack of his own, so protect him
|
Deployment Cooldown |
35 |
Base HP |
36 |
Base Attack |
- |
Base Heal |
- |
Special |
5 drones spawned |
Mortician |
|
Retirement is never certain. Morticians can inspire defeated Zombies to perform one more world tour.
- Brings back "dead" Mutated Zombies to fight again
- Resurrecting can take time, be sure you have it!
- Has no attack of his own, so protect him
|
Deployment Cooldown |
45 |
Base HP |
20 |
Base Attack |
- |
Base Heal |
4 |
Special |
- |
Biohazard |
|
No amount of disease prevention protects Survivors from the Biohazard's slow moving, highly infectious cloud.
- Has a diseased cloud which damages nearby enemies
- The cloud affects multiple targets simultaneously
- Low health; keep him safe in the Horde
|
Deployment Cooldown |
45 |
Base HP |
20 |
Base Attack |
1 |
Base Heal |
- |
Special |
- |
Sprinter |
|
Sprinters are the kings of the Zombie-jock domain. What they may lack in stamina is made up for with their speed.
- Very high damage melee attack and run speed
- Set him loose on unprotected Humans
- Low health but can dodge attacks
|
Deployment Cooldown |
20 |
Base HP |
15 |
Base Attack |
15 |
Base Heal |
- |
Special |
- |
Harbinger |
|
No enclave of Survivors is safe. The Harbinger signals explosive doom!
- Explodes and greatly damages everything nearby
- The explosion hurts Humans and Zombies alike
- Don't let him die or attack near your Horde!
|
Deployment Cooldown |
25 |
Base HP |
12 |
Base Attack |
72 |
Base Heal |
- |
Special |
- |
Defiler |
|
Hypersalivation in life, Defiler in death. Spitting their acidic globs far and wide.
- Long-range, medium damage unit
- Destroys Human melee units
- Use the Horde to protect them
|
Deployment Cooldown |
30 |
Base HP |
12 |
Base Attack |
8 |
Base Heal |
- |
Special |
- |
Goliath |
|
Butterfly-collector, damage-sponge, fun-loving blueberry. The Goliath is a many-sided beast.
- High health, medium damage unit
- A great damage sponge for your front line
- Ranged units will tear him up
|
Deployment Cooldown |
25 |
Base HP |
120 |
Base Attack |
8 |
Base Heal |
- |
Special |
- |
Titan |
|
Titans are hoarders. They take any scrap and make it into armor, allowing them to ignore some damage.
- Armor allows him to ignore low damage units
- Great front-line against weaker units
- Low health; beware high damage units!
|
Deployment Cooldown |
30 |
Base HP |
40 |
Base Attack |
4 |
Base Heal |
- |
Special |
6 armor |
Epic
Daredevil |
|
The Daredevil risks it all for the glory and effortlessly leaps over blockades and obstacles.
- Can jump walls to get to hard to reach Humans
- Medium damage and high speed
- Low health but can dodge attacks
|
Deployment Cooldown |
25 |
Base HP |
30 |
Base Attack |
10 |
Base Heal |
- |
Special |
- |
Assassin |
|
Powerful and elusive Assassins remain hidden until striking. Out in the open, they become vulnerable.
- Cannot be seen until he attacks
- Very high damage but low health
- Vulnerable once he attacks
|
Deployment Cooldown |
60 |
Base HP |
20 |
Base Attack |
24 |
Base Heal |
- |
Special |
- |
Foulmouth |
|
Survivors curse the existence of the Foulmouth's misty, short range toxic event.
- Short-range area of effect spray
- Affects multiple Humans at once
- Short-range makes him vulnerable
|
Deployment Cooldown |
25 |
Base HP |
60 |
Base Attack |
12 |
Base Heal |
- |
Special |
- |
Cesspool |
|
The Cesspool dispatches Survivors with churning quagmires of toxic venom.
- Creates a toxic puddle at range
- Puddle damages all Humans standing in it
- The puddle won't work well against moving targets
|
Deployment Cooldown |
40 |
Base HP |
24 |
Base Attack |
- |
Base Heal |
- |
Special |
5 damage per second |
Behemoth |
|
Emotionally stunted, the Behemoth's giant bloated body can take more blows than other any Zombie.
- Very high health, but low damage
- Soaks up a lot of damage
- Unable to deal much damage on his own
|
Deployment Cooldown |
40 |
Base HP |
240 |
Base Attack |
5 |
Base Heal |
- |
Special |
- |
Pit Boss |
|
Buildings cower when facing the Pit Bosses. You wouldn't think a building could cower, but there you go.
- Deals massive damage to buildings
- Use him to quickly dispatch target buildings
- Weak damage versus Humans
|
Deployment Cooldown |
20 |
Base HP |
72 |
Base Attack |
4 |
Base Heal |
- |
Special |
18 building damage |
Legendary
Undertaker |
|
With an Undertaker in the Horde, there's always an encore for defeated Zombies.
- Brings back "dead" Mutated Zombies to fight again
- Resurrecting can take time, be sure you have it!
- Has no attack of his own, so protect him
|
Deployment Cooldown |
45 |
Base HP |
24 |
Base Attack |
- |
Base Heal |
5 |
Special |
- |
Patient Zero |
|
Patient Zero may have started the Zombie infection. Patient Zero most definitely hinders groups of Survivors.
- Has a diseased cloud which damages nearby enemies
- The cloud affects multiple targets simultaneously
- Low health; keep him safe in the Horde
|
Deployment Cooldown |
45 |
Base HP |
24 |
Base Attack |
2 |
Base Heal |
- |
Special |
- |
Shade |
|
Though silent, the Shade's first strike is extremely deadly.
- Cannot be seen until he attacks
- Very high damage but low health
- Vulnerable once he attacks
|
Deployment Cooldown |
60 |
Base HP |
24 |
Base Attack |
29 |
Base Heal |
- |
Special |
- |
Dreadnought |
|
Dreadnoughts' armor is incredibly strong but their flesh is weak.
- Armor allows him to ignore low damage units
- Great front-line against weaker units
- Low health; beware high damage units!
|
Deployment Cooldown |
30 |
Base HP |
48 |
Base Attack |
5 |
Base Heal |
- |
Special |
8 armor |
Hero
Dr. Zombiwitz |
|
With the power of science, the Doctor is in!
- Powerful melee attacks
- High health and armor
- Go forth and destroy!
|
Deployment Cooldown |
- |
Base HP |
200 |
Base Attack |
12 |
Base Heal |
- |
Special |
- |