Walkthroughs

World Zombination unit guide - Survivors Side

From the Firefighter to the Buzzsaw

World Zombination unit guide - Survivors Side
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World Zombination

Need to know what every survivor unit does in World Zombination? Look no further. In this guide we'll share tips and base stats for every human character in the game.

Common

Firefighter
WZ Firefighters rush into the proverbial fire. They don't deal much damage, but they can take a beating.
  • High health with a medium damage melee attack
  • Defend weaker units by placing him in their squad
  • Ranged Zombies will cause him problems
Deployment Cooldown 20
Base HP 80
Base Attack 6
Base Heal -
Special -

Paramedic
WZ First responders through the end, Paramedics' small, fast heals keep their friends going strong.
  • Uses small, fast heals on her squadmates
  • Use her to support squadmates on the front lines
  • No attack and low health; protect her
Deployment Cooldown 30
Base HP 20
Base Attack 10
Base Heal 12
Special -

Gunfighter
WZ Handy with a pistol and even better with two, the Gunfighter can take out plenty of Zombies at short range.
  • Medium range, low damage, but fast fire rate
  • Does decent damage by herself
  • Low health means she'll need to be protected
Deployment Cooldown 30
Base HP 25
Base Attack 1
Base Heal -
Special -

Mercenary
WZ This hired gun doesn't run. Mercenaries spray weak enemies with sawed-off shotgun sadism.
  • Shoots multiple bullets in a wide arc
  • Great for thinning out the Horde
  • Takes a while to reload; can be overwhelmed
Deployment Cooldown 30
Base HP 25
Base Attack 2
Base Heal -
Special 5 projectile

Sniper
WZ Snipers shoot first, they don't ask questions. Their rifles are slow to reload but incredibly high powered.
  • Very powerful long-ranged unit
  • Targets large enemies first
  • Cannot fire at units in melee range
Deployment Cooldown 45
Base HP 10
Base Attack 40
Base Heal -
Special -

Uncommon

Lumberjack
WZ Lumberjacks fell multiple Zombies with their mighty chainsaws. Use them as the front line against the Horde.
  • High health with a moderate area of effect attack
  • Mow down Hordes of Drones with him
  • Beware of ranged Zombies!
Deployment Cooldown 35
Base HP 90
Base Attack 4
Base Heal -
Special -

Handyman
WZ Mr Fix-it? More like Mr Stun-it. The Handyman's hammer stuns some sense into those Mutated Zombies.
  • Stuns his target
  • He can lock down dangerous Zombies
  • Beware of Zombies with ranged attacks
Deployment Cooldown 20
Base HP 60
Base Attack 2
Base Heal -
Special -

Field Medic
WZ "Medic!" Do you know how many times I hear that? Ugh. Give me time and space, and I'll heal 'em up. Now shh."
  • Powerful heals, but on a long cooldown
  • Best used to heal high health units
  • No attack and low health; protect her
Deployment Cooldown 30
Base HP 20
Base Attack 15
Base Heal 30
Special -

Personal Trainer
WZ Always positive, even in the face of rampaging Hordes, Personal Trainers push those around them to greatness.
  • Increases the effectiveness of other units
  • A powerful force multiplier in large Rally Points
  • Has no attack and low health, so keep her safe!
Deployment Cooldown 35
Base HP 20
Base Attack -
Base Heal -
Special Buff friendly cooldown by 10%

Surgeon
WZ Surgeons perform restorative miracles on dead or near dead Survivors and it's all covered by insurance.
  • Brings Human units back from the brink of death
  • Healing a unit takes a long time; be prepared!
  • Has no attack and low health, so keep her safe!
Deployment Cooldown 45
Base HP 20
Base Attack 2
Base Heal 120
Special -

Outlaw
WZ Outlaws dispense frontier justice from the end of a slow but powerful six-shooter.
  • Fires a powerful but slow shot
  • Takes down most Zombies with 1 or 2 shots
  • Slow cooldown so don't leave her alone
Deployment Cooldown 35
Base HP 25
Base Attack 10
Base Heal -
Special -

Rare

Fire Chief
WZ Fire Chiefs lead by courageous example. They don't deal much damage, but they can take a beating.
  • High health with a medium damage melee attack
  • Defend weaker units by placing him in their squad
  • Ranged Zombies will cause him problems
Deployment Cooldown 20
Base HP 96
Base Attack 8
Base Heal -
Special -

Contractor
WZ The Contractor favors "stunning shows of force". We're not sure if this refers to his stun or his style.
  • Stuns his target
  • He can lock down dangerous Zombies
  • Beware of Zombies with ranged attacks
Deployment Cooldown 20
Base HP 72
Base Attack 3
Base Heal -
Special -

EMT
WZ EMTs are first on the scene to prop up their squad with their small, but fast heals.
  • Uses small, fast heals on her squadmates
  • Use her to support squadmates on the front lines
  • No attack and low health; protect her
Deployment Cooldown 30
Base HP 24
Base Attack 12
Base Heal 15
Special -

Gunslinger
WZ The Gunslinger is an expert with two pistols. Her range may be short, but so is her patience with Zombies.
  • Medium range, low damage, but fast fire rate
  • Does decent damage by herself
  • Low health means she'll need to be protected
Deployment Cooldown 30
Base HP 30
Base Attack 2
Base Heal -
Special -

Scattershot
WZ Scattershots are actually quite focused on wreaking havoc to the Zombie Horde with a sawed-off shotgun.
  • Shoots multiple bullets in a wide arc
  • Great for thinning out the Horde
  • Takes a while to reload; can be overwhelmed
Deployment Cooldown 30
Base HP 30
Base Attack 3
Base Heal -
Special 6 projectile

Sharpshooter
WZ The Sharpshooter's training and reserve make him especially adept at perfect kill shots from afar.
  • Very powerful long-ranged unit
  • Targets large enemies first
  • Cannot fire at units in melee range
Deployment Cooldown 45
Base HP 12
Base Attack 48
Base Heal -
Special -

Spec Ops
WZ Spec Ops snipers settle in, camouflaging themselves, and begin to pick off Zombies with nary a sound.
  • A stealthed long-range unit
  • Zombies will ignore him until they're close
  • Targets large enemies first
Deployment Cooldown 45
Base HP 10
Base Attack 30
Base Heal -
Special -

Epic

Timber Beast
WZ Timber Beasts will clearcut the Horde in sweeping arcs. Put 'em in front and decimate.
  • High health with a moderate area of effect attack
  • Mow down Hordes of Drones with him
  • Beware of ranged Zombies!
Deployment Cooldown 35
Base HP 108
Base Attack 5
Base Heal -
Special -

Combat Medic
WZ Battle-hardened before the apocalypse broke out, the Combat Medics use large, but slow heals to help others.
  • Powerful heals, but on a long cooldown
  • Best used to heal high health units
  • No attack and low health; protect her
Deployment Cooldown 30
Base HP 24
Base Attack 18
Base Heal 36
Special -

Researcher
WZ Despite an absence of Internet, the Researcher has discovered ways to slow and weaken the enemy.
  • Greatly weakens nearby Zombies
  • Affects multiple Zombies at once
  • Has no attack and low health, so keep her safe!
Deployment Cooldown 40
Base HP 20
Base Attack -
Base Heal -
Special Debuff enemy cooldown by 20%

Sports Doctor
WZ Sports Doctors can coax great performance out of those around them through a strict training regimen.
  • Increases the effectiveness of other units
  • A powerful force multiplier in large Rally Points
  • Has no attack and low health, so keep her safe!
Deployment Cooldown 35
Base HP 24
Base Attack -
Base Heal -
Special Buff friendly cooldown by 28%

Desperado
WZ The Desperado's effectiveness with a six-shooter is anything but desperate and rather quite striking.
  • Fires a powerful but slow shot
  • Takes down most Zombies with 1 or 2 shots
  • Slow cooldown so don't leave her alone
Deployment Cooldown 35
Base HP 30
Base Attack 12
Base Heal -
Special -

Commando
WZ Commandos are highly trained combat machines. Her deluge of bullets shames weak enemies.
  • Fires very fast but weak shots
  • Can hold off the Horde with little help
  • Has trouble with high health or armored targets
Deployment Cooldown 40
Base HP 25
Base Attack 2
Base Heal -
Special -

Machine Gunner
WZ Machine Gunners mow down the Zombie Horde once they've spent some time to setup their powerful turrets.
  • Fires very fast and at long range
  • Takes time to set up and reload his gun
  • Cannot fire in melee range
Deployment Cooldown 75
Base HP 10
Base Attack 1
Base Heal -
Special 6.5s setup

Dead Shot
WZ The Dead Shot knows the mission: Put hot lead right between the eyes of oncoming Mutated Zombies.
  • Very powerful long-ranged unit
  • Targets Mutated Zombies first
  • Cannot fire in melee range
Deployment Cooldown 60
Base HP 10
Base Attack 30
Base Heal -
Special -

Legendary

Scientist
WZ The Scientist's study of Zombies has led to a breakthrough in slowing and weakening the Horde with SCIENCE!
  • Greatly weakens nearby Zombies
  • Affects multiple Zombies at once
  • Has no attack and low health, so keep her safe!
Deployment Cooldown 40
Base HP 24
Base Attack -
Base Heal -
Special Debuff enemy cooldown by 36%

Sawbones
WZ Sawbones is a resident in restoring Survivors to full health, even those who've seemingly succumbed to death.
  • Brings Human units back from the brink of death
  • Healing a unit takes a long time; be prepared!
  • Has no attack and low health, so keep her safe!
Deployment Cooldown 45
Base HP 24
Base Attack 3
Base Heal 144
Special -

Professional
WZ Professionals earn their overtime by overwhelming weak enemies with a deluge of bullets.
  • Fires very fast but weak shots
  • Can hold off the Horde with little help
  • Has trouble with high health or armored targets
Deployment Cooldown 40
Base HP 30
Base Attack 3
Base Heal -
Special -

Buzzsaw
WZ Following setup time and a seaweed smoothie, the Buzzsaw unleashes a storm of bullets at the advancing Horde.
  • Fires very fast and at long range
  • Takes time to set up and reload his gun
  • Cannot fire in melee range
Deployment Cooldown 75
Base HP 12
Base Attack 2
Base Heal -
Special 6s setup

Overwatch
WZ The Overwatch strikes from afar and without drawing attention, leaving the Zombies more confused than normal.
  • A stealthed long-range unit
  • Zombies will ignore him until they're close
  • Targets large enemies first
Deployment Cooldown 45
Base HP 12
Base Attack 36
Base Heal -
Special -

Lone Wolf
WZ The Lone Wolf's stoicism belies an expertise at striking down Mutated Zombies from great distances.
  • Very powerful long-ranged unit
  • Targets Mutated Zombies first
  • Cannot fire in melee range
Deployment Cooldown 60
Base HP 112
Base Attack 36
Base Heal -
Special -

Hero

Captain Zeta
WZ 5 tons of metallic justice, Captain Zeta cuts down the oncoming Horde.
  • Powerful attacks
  • Drone-proof armor
  • Go forth and destroy!
Deployment Cooldown -
Base HP 90
Base Attack 10
Base Heal -
Special -

Mark Brown
Mark Brown
Mark Brown is editor at large of Pocket Gamer