Need to know what every survivor unit does in World Zombination? Look no further. In this guide we'll share tips and base stats for every human character in the game.
Common
Firefighter |
|
Firefighters rush into the proverbial fire. They don't deal much damage, but they can take a beating.
- High health with a medium damage melee attack
- Defend weaker units by placing him in their squad
- Ranged Zombies will cause him problems
|
Deployment Cooldown |
20 |
Base HP |
80 |
Base Attack |
6 |
Base Heal |
- |
Special |
- |
Paramedic |
|
First responders through the end, Paramedics' small, fast heals keep their friends going strong.
- Uses small, fast heals on her squadmates
- Use her to support squadmates on the front lines
- No attack and low health; protect her
|
Deployment Cooldown |
30 |
Base HP |
20 |
Base Attack |
10 |
Base Heal |
12 |
Special |
- |
Gunfighter |
|
Handy with a pistol and even better with two, the Gunfighter can take out plenty of Zombies at short range.
- Medium range, low damage, but fast fire rate
- Does decent damage by herself
- Low health means she'll need to be protected
|
Deployment Cooldown |
30 |
Base HP |
25 |
Base Attack |
1 |
Base Heal |
- |
Special |
- |
Mercenary |
|
This hired gun doesn't run. Mercenaries spray weak enemies with sawed-off shotgun sadism.
- Shoots multiple bullets in a wide arc
- Great for thinning out the Horde
- Takes a while to reload; can be overwhelmed
|
Deployment Cooldown |
30 |
Base HP |
25 |
Base Attack |
2 |
Base Heal |
- |
Special |
5 projectile |
Sniper |
|
Snipers shoot first, they don't ask questions. Their rifles are slow to reload but incredibly high powered.
- Very powerful long-ranged unit
- Targets large enemies first
- Cannot fire at units in melee range
|
Deployment Cooldown |
45 |
Base HP |
10 |
Base Attack |
40 |
Base Heal |
- |
Special |
- |
Uncommon
Lumberjack |
|
Lumberjacks fell multiple Zombies with their mighty chainsaws. Use them as the front line against the Horde.
- High health with a moderate area of effect attack
- Mow down Hordes of Drones with him
- Beware of ranged Zombies!
|
Deployment Cooldown |
35 |
Base HP |
90 |
Base Attack |
4 |
Base Heal |
- |
Special |
- |
Handyman |
|
Mr Fix-it? More like Mr Stun-it. The Handyman's hammer stuns some sense into those Mutated Zombies.
- Stuns his target
- He can lock down dangerous Zombies
- Beware of Zombies with ranged attacks
|
Deployment Cooldown |
20 |
Base HP |
60 |
Base Attack |
2 |
Base Heal |
- |
Special |
- |
Field Medic |
|
"Medic!" Do you know how many times I hear that? Ugh. Give me time and space, and I'll heal 'em up. Now shh."
- Powerful heals, but on a long cooldown
- Best used to heal high health units
- No attack and low health; protect her
|
Deployment Cooldown |
30 |
Base HP |
20 |
Base Attack |
15 |
Base Heal |
30 |
Special |
- |
Personal Trainer |
|
Always positive, even in the face of rampaging Hordes, Personal Trainers push those around them to greatness.
- Increases the effectiveness of other units
- A powerful force multiplier in large Rally Points
- Has no attack and low health, so keep her safe!
|
Deployment Cooldown |
35 |
Base HP |
20 |
Base Attack |
- |
Base Heal |
- |
Special |
Buff friendly cooldown by 10% |
Surgeon |
|
Surgeons perform restorative miracles on dead or near dead Survivors and it's all covered by insurance.
- Brings Human units back from the brink of death
- Healing a unit takes a long time; be prepared!
- Has no attack and low health, so keep her safe!
|
Deployment Cooldown |
45 |
Base HP |
20 |
Base Attack |
2 |
Base Heal |
120 |
Special |
- |
Outlaw |
|
Outlaws dispense frontier justice from the end of a slow but powerful six-shooter.
- Fires a powerful but slow shot
- Takes down most Zombies with 1 or 2 shots
- Slow cooldown so don't leave her alone
|
Deployment Cooldown |
35 |
Base HP |
25 |
Base Attack |
10 |
Base Heal |
- |
Special |
- |
Rare
Fire Chief |
|
Fire Chiefs lead by courageous example. They don't deal much damage, but they can take a beating.
- High health with a medium damage melee attack
- Defend weaker units by placing him in their squad
- Ranged Zombies will cause him problems
|
Deployment Cooldown |
20 |
Base HP |
96 |
Base Attack |
8 |
Base Heal |
- |
Special |
- |
Contractor |
|
The Contractor favors "stunning shows of force". We're not sure if this refers to his stun or his style.
- Stuns his target
- He can lock down dangerous Zombies
- Beware of Zombies with ranged attacks
|
Deployment Cooldown |
20 |
Base HP |
72 |
Base Attack |
3 |
Base Heal |
- |
Special |
- |
EMT |
|
EMTs are first on the scene to prop up their squad with their small, but fast heals.
- Uses small, fast heals on her squadmates
- Use her to support squadmates on the front lines
- No attack and low health; protect her
|
Deployment Cooldown |
30 |
Base HP |
24 |
Base Attack |
12 |
Base Heal |
15 |
Special |
- |
Gunslinger |
|
The Gunslinger is an expert with two pistols. Her range may be short, but so is her patience with Zombies.
- Medium range, low damage, but fast fire rate
- Does decent damage by herself
- Low health means she'll need to be protected
|
Deployment Cooldown |
30 |
Base HP |
30 |
Base Attack |
2 |
Base Heal |
- |
Special |
- |
Scattershot |
|
Scattershots are actually quite focused on wreaking havoc to the Zombie Horde with a sawed-off shotgun.
- Shoots multiple bullets in a wide arc
- Great for thinning out the Horde
- Takes a while to reload; can be overwhelmed
|
Deployment Cooldown |
30 |
Base HP |
30 |
Base Attack |
3 |
Base Heal |
- |
Special |
6 projectile |
Sharpshooter |
|
The Sharpshooter's training and reserve make him especially adept at perfect kill shots from afar.
- Very powerful long-ranged unit
- Targets large enemies first
- Cannot fire at units in melee range
|
Deployment Cooldown |
45 |
Base HP |
12 |
Base Attack |
48 |
Base Heal |
- |
Special |
- |
Spec Ops |
|
Spec Ops snipers settle in, camouflaging themselves, and begin to pick off Zombies with nary a sound.
- A stealthed long-range unit
- Zombies will ignore him until they're close
- Targets large enemies first
|
Deployment Cooldown |
45 |
Base HP |
10 |
Base Attack |
30 |
Base Heal |
- |
Special |
- |
Epic
Timber Beast |
|
Timber Beasts will clearcut the Horde in sweeping arcs. Put 'em in front and decimate.
- High health with a moderate area of effect attack
- Mow down Hordes of Drones with him
- Beware of ranged Zombies!
|
Deployment Cooldown |
35 |
Base HP |
108 |
Base Attack |
5 |
Base Heal |
- |
Special |
- |
Combat Medic |
|
Battle-hardened before the apocalypse broke out, the Combat Medics use large, but slow heals to help others.
- Powerful heals, but on a long cooldown
- Best used to heal high health units
- No attack and low health; protect her
|
Deployment Cooldown |
30 |
Base HP |
24 |
Base Attack |
18 |
Base Heal |
36 |
Special |
- |
Researcher |
|
Despite an absence of Internet, the Researcher has discovered ways to slow and weaken the enemy.
- Greatly weakens nearby Zombies
- Affects multiple Zombies at once
- Has no attack and low health, so keep her safe!
|
Deployment Cooldown |
40 |
Base HP |
20 |
Base Attack |
- |
Base Heal |
- |
Special |
Debuff enemy cooldown by 20% |
Sports Doctor |
|
Sports Doctors can coax great performance out of those around them through a strict training regimen.
- Increases the effectiveness of other units
- A powerful force multiplier in large Rally Points
- Has no attack and low health, so keep her safe!
|
Deployment Cooldown |
35 |
Base HP |
24 |
Base Attack |
- |
Base Heal |
- |
Special |
Buff friendly cooldown by 28% |
Desperado |
|
The Desperado's effectiveness with a six-shooter is anything but desperate and rather quite striking.
- Fires a powerful but slow shot
- Takes down most Zombies with 1 or 2 shots
- Slow cooldown so don't leave her alone
|
Deployment Cooldown |
35 |
Base HP |
30 |
Base Attack |
12 |
Base Heal |
- |
Special |
- |
Commando |
|
Commandos are highly trained combat machines. Her deluge of bullets shames weak enemies.
- Fires very fast but weak shots
- Can hold off the Horde with little help
- Has trouble with high health or armored targets
|
Deployment Cooldown |
40 |
Base HP |
25 |
Base Attack |
2 |
Base Heal |
- |
Special |
- |
Machine Gunner |
|
Machine Gunners mow down the Zombie Horde once they've spent some time to setup their powerful turrets.
- Fires very fast and at long range
- Takes time to set up and reload his gun
- Cannot fire in melee range
|
Deployment Cooldown |
75 |
Base HP |
10 |
Base Attack |
1 |
Base Heal |
- |
Special |
6.5s setup |
Dead Shot |
|
The Dead Shot knows the mission: Put hot lead right between the eyes of oncoming Mutated Zombies.
- Very powerful long-ranged unit
- Targets Mutated Zombies first
- Cannot fire in melee range
|
Deployment Cooldown |
60 |
Base HP |
10 |
Base Attack |
30 |
Base Heal |
- |
Special |
- |
Legendary
Scientist |
|
The Scientist's study of Zombies has led to a breakthrough in slowing and weakening the Horde with SCIENCE!
- Greatly weakens nearby Zombies
- Affects multiple Zombies at once
- Has no attack and low health, so keep her safe!
|
Deployment Cooldown |
40 |
Base HP |
24 |
Base Attack |
- |
Base Heal |
- |
Special |
Debuff enemy cooldown by 36% |
Sawbones |
|
Sawbones is a resident in restoring Survivors to full health, even those who've seemingly succumbed to death.
- Brings Human units back from the brink of death
- Healing a unit takes a long time; be prepared!
- Has no attack and low health, so keep her safe!
|
Deployment Cooldown |
45 |
Base HP |
24 |
Base Attack |
3 |
Base Heal |
144 |
Special |
- |
Professional |
|
Professionals earn their overtime by overwhelming weak enemies with a deluge of bullets.
- Fires very fast but weak shots
- Can hold off the Horde with little help
- Has trouble with high health or armored targets
|
Deployment Cooldown |
40 |
Base HP |
30 |
Base Attack |
3 |
Base Heal |
- |
Special |
- |
Buzzsaw |
|
Following setup time and a seaweed smoothie, the Buzzsaw unleashes a storm of bullets at the advancing Horde.
- Fires very fast and at long range
- Takes time to set up and reload his gun
- Cannot fire in melee range
|
Deployment Cooldown |
75 |
Base HP |
12 |
Base Attack |
2 |
Base Heal |
- |
Special |
6s setup |
Overwatch |
|
The Overwatch strikes from afar and without drawing attention, leaving the Zombies more confused than normal.
- A stealthed long-range unit
- Zombies will ignore him until they're close
- Targets large enemies first
|
Deployment Cooldown |
45 |
Base HP |
12 |
Base Attack |
36 |
Base Heal |
- |
Special |
- |
Lone Wolf |
|
The Lone Wolf's stoicism belies an expertise at striking down Mutated Zombies from great distances.
- Very powerful long-ranged unit
- Targets Mutated Zombies first
- Cannot fire in melee range
|
Deployment Cooldown |
60 |
Base HP |
112 |
Base Attack |
36 |
Base Heal |
- |
Special |
- |
Hero
Captain Zeta |
|
5 tons of metallic justice, Captain Zeta cuts down the oncoming Horde.
- Powerful attacks
- Drone-proof armor
- Go forth and destroy!
|
Deployment Cooldown |
- |
Base HP |
90 |
Base Attack |
10 |
Base Heal |
- |
Special |
- |