Walkthroughs

Titanfall: Assault cheats and tips - a guide to every squad card

Prepare for Titanfall

Titanfall: Assault cheats and tips - a guide to every squad card

Titanfall: Assault is a strategic collectible card battler in the vein of Clash Royale. Players deploy units based on Respawn's mech-meets-parkour FPS series by dragging cards onto the battlefield as supply points become available, with the goal of capturing Hardpoints and destroying the opponent's Heavy Turret.

As you play the game, you'll earn loot caches and new units that can be added to your squad, which is made up of Pilots, Titans, and Burn Cards. Below we've gathered all of the units currently available in the game as well as their starting stats to provide a quick reference guide to the types of defenses you may be facing—or wielding.

Suit Up
Grenadier
Supply Cost: 2
Rarity: Common
Type: Pilot
Subtype: Human
Role: Area Damage
Hitpoints: 250
Speed: 9.0
Attack Area: 10.0
Attack Range: 18.0
Human DPS: 31.1
Robotic DPS: 19.4


"She can't take a lot of damage but keep her safe and she'll help clear out groups of Infantry and chip away at other Pilots."
Stim Bruiser
Supply Cost: 2
Rarity: Common
Type: Pilot
Subtype: Human
Role: Capture Effect
Hitpoints: 520
Speed: 6.0
Attack Area: 2.5
Attack Range: 15.0
Human DPS: 21.1
Robotic DPS: 13.2


"On Hardpoint capture he'll restore health and receive a boost to his movement speed, so keep him out in front."
Striker
Supply Cost: 2
Rarity: Common
Type: Pilot
Subtype: Human
Role: Single Target Damage
Hitpoints: 375
Speed: 7.5
Attack Range: 21.0
Human DPS: 34.5
Robotic DPS: 21.6


"A born marksman, he specializes in 1-on-1 fights against enemy Pilots."
Arc Bruiser
Supply Cost: 3
Rarity: Rare
Type: Pilot
Subtype: Human
Role: Capture Effect
Hitpoints: 700
Speed: 6.0
Attack Area: 2.5
Attack Range: 13.5
Human DPS: 28.3
Robotic DPS: 45.2


"Once he captures a Hardpoint, he'll deploy an anti-Robotic Arc Mine to assist defending the area."
Charge Sniper
Supply Cost: 3
Rarity: Rare
Type: Pilot
Subtype: Human
Role: Long Range
Hitpoints: 400
Speed: 7.5
Attack Range: 50.0
Human DPS: 23.7
Robotic DPS: 47.5


"With long-range anti-robotic weaponry, he will stay on his Rally Point, dealing damage to any enemies in range."
Ghost
Supply Cost: 2
Rarity: Rare
Type: Pilot
Subtype: Human
Role: Capture Effect
Hitpoints: 200
Speed: 9.0
Attack Range: 22.5
Human DPS: 18.4 - 55.3
Robotic DPS: 9.2 - 27.6


"With advanced stealth capabilities, she stays hidden from enemies until she attacks or is subjected to area damage."
Grunt Captain
Supply Cost: 4
Rarity: Rare
Type: Pilot
Subtype: Human
Role: Capture Effect
Hitpoints: 680
Speed: 6.0
Attack Range: 12.0
Human DPS: 32.0
Robotic DPS: 64.1


"As soon as he captures a Hardpoint, he'll call in 2 Shield Grunts to reinforce the position while he presses on."
Arc Boomer
Supply Cost: 4
Rarity: Epic
Type: Pilot
Subtype: Human
Role: Crowd Control
Hitpoints: 720
Speed: 6.0
Attack Area: 10.0
Attack Range: 23.5
Human DPS: 26.4
Robotic DPS: 52.7


"Equipped with specialized weaponry, his attacks slow the attack and movement speed of Robotic enemies."
Gunner
Supply Cost: 3
Rarity: Epic
Type: Pilot
Subtype: Human
Role: Anti-Heavy
Hitpoints: 575
Speed: 7.5
Attack Range: 22.0
Human DPS: 29.4 - 293.5
Robotic DPS: 29.4 - 293.5


"Attack rate increases the longer the attack is pressed against a particular enemy, making him an unwelcome surprise for heavy enemies."
Holo Grenadier
Supply Cost: 2
Rarity: Epic
Type: Pilot
Subtype: Human
Role: Deploy Effect
Hitpoints: 325
Speed: 6.0
Attack Area: 10.0
Attack Range: 19.0
Human DPS: 37.5
Robotic DPS: 18.8


"Deploys a Holo Decoy to cause a distraction while bombarding the enemy with grenades."
Pyro Bruiser
Supply Cost: 3
Rarity: Epic
Type: Pilot
Subtype: Human
Role: Death Effect
Hitpoints: 700
Speed: 6.0
Attack Range: 7.0
Human DPS: 35.9
Robotic DPS: 17.9


"He'll have the last laugh on any enemy who manages to take him out, spilling thermite around him when he goes down."
Sniper
Supply Cost: 2
Rarity: Epic
Type: Pilot
Subtype: Human
Role: Long Range
Hitpoints: 200
Speed: 9.0
Attack Range: 50.0
Human DPS: 42.1
Robotic DPS: 21.1


"As soon as she makes it to her Rally Point, she holds position and uses her extreme range to snipe enemies."
Spectre Captain
Supply Cost: 4
Rarity: Epic
Type: Pilot
Subtype: Robotic
Role: Capture Effect
Hitpoints: 450
Speed: 7.5
Attack Range: 13.0
Human DPS: 50.0
Robotic DPS: 25.0


"On capture of a Hardpoint, he deploys a pair of Spectres for backup."
Boomer
Supply Cost: 3
Rarity: Legendary
Type: Pilot
Subtype: Human
Role: Anti-Heavy
Hitpoints: 900
Speed: 6.0
Attack Area: 5.0
Attack Range: 25.0
Human DPS: 28.1
Robotic DPS: 28.1


"His shield absorbs damage while simultaneously increasing his own damage."
Sentry Tech
Supply Cost: 3
Rarity: Legendary
Type: Pilot
Subtype: Human
Role: Rally Point Effect
Hitpoints: 400
Speed: 7.5
Attack Range: 20.0
Human DPS: 43.2
Robotic DPS: 21.6


"Upon arrival at his rally point, he immediately deploys a Sentry to secure the area."
Sim Ninja
Supply Cost: 4
Rarity: Legendary
Type: Pilot
Subtype: Robotic
Role: Deploy Anywhere
Hitpoints: 515
Speed: 7.5
Attack Area: 7.5
Attack Range: 7.5
Human DPS: 73.8
Robotic DPS: 73.8


"Excelling at cutting down groups of infantry, he is able to deploy anywhere on the battlefield via Drop Pod."
Atlas
Supply Cost: 4
Rarity: Common
Type: Titan
Subtype: Robotic
Role: Anti-Heavy
Hitpoints: 2800
Speed: 3.3
Attack Range: 20.0
Human DPS: 49.2
Robotic DPS: 98.4


"Though it hits slow, the time-honored Atlas Titan chassis also hist hard, specialized to destroy enemy Turrets and Heavy Titans."
Ogre
Supply Cost: 4
Rarity: Common
Type: Titan
Subtype: Robotic
Role: Tank
Hitpoints: 4200
Speed: 2.5
Attack Area: 10.0
Attack Range: 12.5
Human DPS: 41.7
Robotic DPS: 41.7


"A walking tank in every sense of the word, it will absorb massive amounts of punishment from multiple enemies before going down."
Reserve Atlas
Supply Cost: 2
Rarity: Common
Type: Titan
Subtype: Robotic
Role: Anti-Heavy
Hitpoints: 1600
Speed: 3.3
Attack Range: 20.0
Human DPS: 17.5
Robotic DPS: 35.0


"Able to be deployed more cheaply than is normal for the chassis, the Reserve Atlas is specialized to destroy Turrets and Heavy Titans."
Scorch
Supply Cost: 4
Rarity: Common
Type: Titan
Subtype: Robotic
Role: Tank
Hitpoints: 3600
Speed: 2.0
Attack Area: 7.5
Attack Range: 20.0
Human DPS: 60.0
Robotic DPS: 30.0


"Built to withstand brutal punishment, it is armed with a Thermite Launcher to melt human infantry who dare stand in front of it."
Ion
Supply Cost: 4
Rarity: Rare
Type: Titan
Subtype: Robotic
Role: Area Damage
Hitpoints: 2400
Speed: 4.0
Attack Area: 10.0
Attack Range: 22.5
Human DPS: 37.5
Robotic DPS: 75.0


"The Ion Titan is rigged to punish dense configurations of robotic enemy forces."
Mortar Ogre
Supply Cost: 5
Rarity: Rare
Type: Titan
Subtype: Robotic
Role: Long Range
Hitpoints: 4300
Speed: 2.0
Attack Area: 10.0
Attack Range: 50.0
Human DPS: 46.0
Robotic DPS: 46.0


"Reconfigured to specialize in long-distance sieging, this Titan uses its considerable firepower to demolish Structures."
Reserve Ogre
Supply Cost: 2
Rarity: Rare
Type: Titan
Subtype: Robotic
Role: Tank
Hitpoints: 2500
Speed: 2.5
Attack Area: 10.0
Attack Range: 12.5
Human DPS: 16.6
Robotic DPS: 16.6


"Able to be deployed more cheaply than is normal for the chassis, it is just the thing when you need a mobile wall and you need it now."
Reserve Stryder
Supply Cost: 2
Rarity: Rare
Type: Titan
Subtype: Robotic
Role: Single Target Damage
Hitpoints: 1000
Speed: 5.5
Attack Range: 25.0
Human DPS: 50.0
Robotic DPS: 25.0


"Able to be deployed more cheaply than is normal for the chassis, it is an excellent option to address sudden threats from human units."
Ronin
Supply Cost: 4
Rarity: Rare
Type: Titan
Subtype: Robotic
Role: Single Target Damage
Hitpoints: 1800
Speed: 7.5
Attack Range: 10.0
Human DPS: 109.1
Robotic DPS: 109.1


"Built specifically for 1-on-1 combat against other Titans, honor will not save anything that dares stand in his way."
Stryder
Supply Cost: 4
Rarity: Rare
Type: Titan
Subtype: Robotic
Role: Single Target Damage
Hitpoints: 1600
Speed: 5.5
Attack Range: 25.0
Human DPS: 120.0
Robotic DPS: 60.0


"Armed with a devastating chaingun, the Stryder is a lightly-built Titan designed to gun down human units."
Arc Ronin
Supply Cost: 5
Rarity: Epic
Type: Titan
Subtype: Robotic
Role: Crowd Control
Hitpoints: 1900
Speed: 7.5
Attack Range: 20.0
Human DPS: 22.0
Robotic DPS: 44.0


"Wielding an arc-infused broadsword, her wave attacks stun any enemy troop - making her the perfect counter to slow attackers."
Nuke Atlas
Supply Cost: 5
Rarity: Epic
Type: Titan
Subtype: Robotic
Role: Death Effect
Hitpoints: 2900
Speed: 3.3
Attack Range: 7.5
Human DPS: 68.2
Robotic DPS: 68.2


"A Structure and Titan seeking variant of the standard Atlas chassis that as a fail safe will, on death of the Titan, explode for massive area damage."
Smoke Stryder
Supply Cost: 5
Rarity: Epic
Type: Titan
Subtype: Robotic
Role: Rally Point Effect
Hitpoints: 1700
Speed: 5.5
Attack Range: 25.0
Human DPS: 43.7
Robotic DPS: 87.4


"Arrival at its Rally Point activates a damaging Electric Smoke dispersal unit."
Sniper Ion
Supply Cost: 6
Rarity: Epic
Type: Titan
Subtype: Robotic
Role: Long Range
Hitpoints: 2500
Speed: 3.5
Attack Range: 40.0
Human DPS: 17.4
Robotic DPS: 52.2


"Charges up for massive attacks that can pierce through walls and knock back enemies."
Thermal Scorch
Supply Cost: 6
Rarity: Epic
Type: Titan
Subtype: Robotic
Role: Tank
Hitpoints: 4300
Speed: 2.5
Attack Range: 6.0
Human DPS: 97.6
Robotic DPS: 48.8


"This Structure seeking Scorch uses a Heat Shield to both weaken incoming weapon fire and burn nearby enemies."
Core Ion
Supply Cost: 7
Rarity: Legendary
Type: Titan
Subtype: Robotic
Role: Area Damage
Hitpoints: 2850
Speed: 4.5
Attack Range: 22.5
Human DPS: 54.7
Robotic DPS: 109.4


"Like the standard Ion Titan the Core Ion variant is based off of, it is designed to attack dense groups of enemies, but with a powerful beam."
Core Ogre
Supply Cost: 7
Rarity: Legendary
Type: Titan
Subtype: Robotic
Role: Tank
Hitpoints: 5600
Speed: 2.5
Attack Range: 7.5
Human DPS: 146.5
Robotic DPS: 146.5
Special: : Shield Buff: 2,000


"The Core Ogre is a variant on the standard Ogre chassis with additional massive shielding that activates when dealing damage."
Core Scorch
Supply Cost: 7
Rarity: Legendary
Type: Titan
Subtype: Robotic
Role: Tank
Hitpoints: 5000
Speed: 2.5
Attack Range: 10.0
Human DPS: 173.6
Robotic DPS: 86.8


"Can take significant punishment and unleashes fire waves for massive area damage."
Arc Sentry
Supply Cost: 4
Rarity: Common
Type: Burn Card
Subtype: Structure, Robotic
Role: Defender
Hitpoints: 1200
Attack Range: 25.0
Human DPS: 42.2
Robotic DPS: 84.4
Special: : Duration: 1m 30s


"Arc Sentries take a while to build and decay over time but are excellent support to help take down Titans."
Blast Spectres
Supply Cost: 2
Rarity: Common
Type: Burn Card
Subtype: Troop, Robotic
Role: Death Effect
Hitpoints: 175
Speed: 9.0
Attack Range: 7.5
Human DPS: 230.0
Robotic DPS: 230.0


"Blast Spectres seek out enemy turrets, but will explode if they come into contact with any enemy on their way."
Grunts
Supply Cost: 2
Rarity: Common
Type: Burn Card
Subtype: Troop, Human
Role: Defender
Hitpoints: 100
Speed: 4.0
Attack Range: 25.0
Human DPS: 4.0
Robotic DPS: 2.0


"A group of human infantry that are perfect for capturing distant Hardpoints, as long as your opponent doesn't drop a Titan on them."
Mine
Supply Cost: 2
Rarity: Common
Type: Burn Card
Subtype: Attack, Robotic
Role: Death Effect
Hitpoints: 150
Attack Area: 12.5
Human DPS: 275.0
Robotic DPS: 275.0
Special: : Duration: 3m 0s


"Plant a mine to damage anyone foolish enough to trigger it while also stunning Humans."
Missile
Supply Cost: 2
Rarity: Common
Type: Burn Card
Subtype: Attack
Role: Area Damage
Attack Area: 10.0
Human DPS: 150.0
Robotic DPS: 75.0


"Launches a missile at the enemy - just the thing for taking out that Grunt Squad capturing a Hardpoint."
Sentry
Supply Cost: 2
Rarity: Common
Type: Burn Card
Subtype: Structure, Robotic
Role: Defender
Hitpoints: 600
Attack Range: 25.0
Human DPS: 37.5
Robotic DPS: 18.8
Special: : Duration: 1m 30s


"Chaingun Sentries take awhile to build and decay over time but are great at taking out humans and guarding Hardpoints."
Spectres
Supply Cost: 3
Rarity: Common
Type: Burn Card
Subtype: Troop, Robotic
Role: Single Target Damage
Hitpoints: 150
Speed: 6.5
Attack Range: 20.5
Human DPS: 9.4
Robotic DPS: 4.7


"Spectre Squads immediately move to capture any uncaptured Hardpoints, or failing that, the enemy base itself."
Arcfall
Supply Cost: 3
Rarity: Rare
Type: Burn Card
Subtype: Attack
Role: Area Damage
Attack Area: 7.5
Human DPS: 67.0
Robotic DPS: 200.0


"Shielded units take extra damage from an Arcfall strike."
Barrage
Supply Cost: 4
Rarity: Rare
Type: Burn Card
Subtype: Attack
Role: Area Damage
Attack Area: 15.0
Human DPS: 720.0
Robotic DPS: 720.0
Special: : Duration: 12.0s


"Orders an aerial missile barrage over the target area that deals damage over time, excellent for keeping an area clear of infantry."
Blast Depot
Supply Cost: 5
Rarity: Rare
Type: Burn Card
Subtype: Structure, Robotic
Role: Death Effect
Hitpoints: 1000
Attack Area: 10.0
Attack Range: N/A
Human DPS: 200.0
Robotic DPS: 200.0
Special: : Duration: 40.0s


"Deploys Blast Spectres over time and explodes on death. Blast Spectres prioritize enemy turrets."
Personal Shields
Supply Cost: 3
Rarity: Rare
Type: Burn Card
Subtype: Boost
Role: Buff
Human DPS: N/A
Robotic DPS: N/A
Special: : Boost Area: 12.5 / Shield Buff: 200


"Deploys Shields to Pilots, Grunts, and Spectres. While Shielded, Humans become less vulnerable to many damage sources but more vulnerable to anti-Robotic attacks."
Rocket Grunts
Supply Cost: 3
Rarity: Rare
Type: Burn Card
Subtype: Troop, Human
Role: Anti-Heavy
Hitpoints: 135
Speed: 4.0
Attack Area: 2.5
Attack Range: 25.0
Human DPS: 15.0
Robotic DPS: 15.0


"A group of human infantry with mobile rocket launchers to deliver a nasty surprise to your opponent."
Supply Depot
Supply Cost: 5
Rarity: Rare
Type: Burn Card
Subtype: Structure, Robotic
Role: Supply Gain
Hitpoints: 600
Attack Range: N/A
Human DPS: N/A
Robotic DPS: N/A
Special: : Duration: 1m 0s


"Spend a little, get a lot. Builds 7 Supply over time."
Arc Mine
Supply Cost: 3
Rarity: Epic
Type: Burn Card
Subtype: Attack, Robotic
Role: Death Effect
Hitpoints: 150
Attack Area: 12.5
Human DPS: 136.0
Robotic DPS: 408.0
Special: : Duration: 3m 0s


"Plant an Arc Mine that will stun and cause damage to anything that strays too close."
EMP
Supply Cost: 5
Rarity: Epic
Type: Burn Card
Subtype: Attack
Role: Crowd Control
Attack Area: 15.0
Human DPS: 225.0
Robotic DPS: 450.0


"Targeted EMP blast stuns and damages anything at the impact site, while dealing extra damage to shielded units across the entire map."
Rocket Sentry
Supply Cost: 5
Rarity: Epic
Type: Burn Card
Subtype: Structure, Robotic
Role: Long Range
Hitpoints: 400
Attack Area: 5.0
Attack Range: 50.0
Human DPS: 35.1
Robotic DPS: 35.1
Special: : Duration: 1m 30s


"Rocket Sentries take a while to build and decay over time but have extreme range and are able to shoot over terrain."
Shield Grunts
Supply Cost: 3
Rarity: Epic
Type: Burn Card
Subtype: Troop, Human
Role: Defender
Hitpoints: 270
Speed: 4.0
Attack Area: 25.0
Attack Range: N/A
Human DPS: 3.7
Robotic DPS: 11.1


"A small group shielded troops that are perfect for capturing - and defending - Hardpoints."
Sniper Spectres
Supply Cost: 4
Rarity: Epic
Type: Burn Card
Subtype: Troop, Robotic
Role: Long Range
Hitpoints: 200
Speed: 6.5
Attack Range: 50.0
Human DPS: 18.7
Robotic DPS: 9.4


"Sniper Spectres remain at their deployment point and snipe at range any enemy that strays too close."
Spectre Depot
Supply Cost: 4
Rarity: Epic
Type: Burn Card
Subtype: Structure, Robotic
Role: Single Target Damage
Hitpoints: 1000
Attack Range: N/A
Human DPS: N/A
Robotic DPS: N/A
Special: : Duration: 40.0s


"Deploys Carbine Spectres over time that will relentlessly advance to capture Hardpoints and destroy enemy turrets."
Nuke
Supply Cost: 7
Rarity: Legendary
Type: Burn Card
Subtype: Attack
Role: Area Damage
Attack Area: 25.0
Human DPS: 875.0
Robotic DPS: 875.0


"Does massive damage to enemies in the impact area and modest damage to enemies across the map."
Reaper Brawler
Supply Cost: 5
Rarity: Legendary
Type: Burn Card
Subtype: Troop, Robotic
Role: Deploy Anywhere
Hitpoints: 850
Speed: 6.5
Attack Area: 2.5
Attack Range: 6.5
Human DPS: 68.9
Robotic DPS: 34.5


"Midway between common Spectres and Titans, Reaper Brawlers will relentlessly advance on Hardpoints and the enemy base."
Jillian Werner
Jillian Werner
When not hunting down food in buffet- or waffle-form, Jillian loves to play puzzle, adventure, and cat games. Yes, she insists "cat" is a legitimate genre.