Walkthroughs

The Silent Age: Episode 2 guide and puzzle walkthrough - Part 1

How to save the future, again (Chapters 6, 7, and 8)

The Silent Age: Episode 2 guide and puzzle walkthrough - Part 1
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| The Silent Age
Chapter 1 - Chapter 2 Part 1 - Chapter 2 Part 2

The Silent Age was a special treat. It came out of nowhere, was completely free, and offered a few hours of high quality point and click fun.

The idea was, it turns out, to give the opening chapter away for free and then follow up soon after with a paid second chapter. Well here we are, a year and change later, with a second episode.

As ever, it's about bouncing between the groovy 1970s ("the past", in this guide) and a post-apocalyptic 2012 (we're calling it "the future" because we like to be confusing) to solve puzzles.

If you get stuck, just use your time machine to hop to the relevant part of this guide and find the solution. Then shut the page and figure out the rest on your own. It's way more satisfying that way.

For chapters nine and ten, click here.

The Silent Age

Open the box and grab the trophy from inside. Open the back door of the ambulance and take the mechanical jack and enema pump. Ew.

The Silent Age

Open the fuel cap on the back of the van and use the enema pump on the gas tank. The butt sucker will now be filled with delicious petrol.

The Silent Age

Walk to the right side of the screen to find a boat. Use the trophy on the boat to bail out the water, and the enema on the motor to refill the tank. Then get in the boat and head off to the island.

The Silent Age

Use the jack on the gate to bend the bars and create a way in. Slip through to the other side.

The Silent Age

Grab the shears and use them on the chainlink fence to create a hole. Slip through. We'll deal with that crocodile in a bit.

The Silent Age

Open the camper door and step inside. Press the light switch to reveal the contents of the tin can van and then nab the key from the rack. Go back outside.

The Silent Age

Use the key on the junction box to open it up. Press the button to fry the fish and then press it again to make the water safe.

The Silent Age

Open the grill on the far right side and then take the tongs. Use them to grab the fish. Again: ew. Now head back through the hole in the fence.

The Silent Age

Feed the clown fish to the crocodile and it will go away. Video games. Grab the chainsaw from the right side of this area and then head back through the fence and into the camper.

The Silent Age

Use the chainsaw on the moonshine still to fill the tank with alcohol. Good enough. Head back to the front door of the house and use the chainsaw to bust on through.

Chapter 7 The Silent Age

Open the drawer on the right side of the room and grab the matches from inside. Head to the room on your left.

The Silent Age

Take the corkscrew from the table on the right, and some books from the shelf on the left. Lob the books in the fireplace and use the match to start a fire. We'll use that later.

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Lift up this fetching zebra-skin rug and then use the corkscrew on the trapdoor found underneath. Head down the ladder… if you dare.

The Silent Age

Go through the door on the right and you'll end up in this room. Take the tanning bulb from the shelf and then head all the way back to the very first room in the house. Woosh.

The Silent Age

Put the tanning bulb in this lamp. It will shine bright and, hey presto, reenergise your solar-powered time travelling device. Handy! No need to use it yet, though, so head into the room your left.

The Silent Age

Head to the far side of the room and then tap the time machine. You'll zip forward to the post-apocalyptic future where people keep individual twigs on tables. Take that twig.

Then, go back to the past and head down the trap door.

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Once you're at the bottom of the ladder, hit the time machine again and grab the fire extinguisher from the box. Go back to the past and then into the door on your right.

The Silent Age

Jump to the future to find a curious oil drum. Open it, and dip your twig in it. Now go back to the past and head back to the main room with the fireplace.

The Silent Age

In the future, use the water distilation machine to fill your fire extinguisher with water. In the past, set the oil-soaked twig on fire in the fire place and then walk into the room on the right.

The Silent Age

Jump to the future and set the vines on fire with your burning twig. Use the fire extinguisher to put out the blaze. Grab the axe and then jump to the past, head back into the room on the left, and drop down into the basement area.

The Silent Age

Use the axe to smash down this middle door and then head inside.

The Silent Age

Grab the lava lamp and then jump to the future. Plug it into the empty electrical socket to light up the corner and reveal a bottle. Take it, go to the past, and leave this room.

The Silent Age

Use the bottle on the left shelf to reveal a secret room. Head inside to finish the chapter.

Chapter 8 The Silent Age

Go into the future and check the left-most parking meter to get a quarter. Go back to the future (cue cinematic sting) and then enter the night club on the left.

The Silent Age

Inside, grab a quarter from the table. You can talk to the bartender to find out that a drink costs a dollar. So, two more quarters to go. Jump to the past and nab the orange cable from the right side of the screen.

The Silent Age

Go to the past and exit the room. Jump to the future and use the cable on the right-most parking meter. You can now climb down to the area below. Which turns out to be…

The Silent Age

An underground station! Go to the past and then grab a quarter out of the payphone on the right. One more to go.

The Silent Age

On the left side of this screen, go to the future and take a quarter from the dead man's hat. Okay, now we've got a buck and can afford a drink. Head back to the night club.

The Silent Age

Give the dollar to the bartender. When he's distracted, hit the button in the middle of the room to lower the disco ball, and then shove it in your pocket. Some how.

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Head back to the underground station. Go inside the car (in the past) and then jump to the future. Use the disco ball on the beam of light to reveal a screwdriver on the right side of the screen. Nab it.

The Silent Age

You can now use the screwdriver to remove the vent from the left side of this area, but only in the future. When it's off, dive on in and turn the red valve. Then head all the way back to the night club. See you in a minute!

The Silent Age

Go to the future. You'll see that the water has completely drained and you can grab a handgun from the corpse. Probably a bit rusted, but hopefully it'll still work. Now go back to the underground

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Shoot the blind veteran busker with the handgun.

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Just kidding. Go into the vent, go to the past, and shoot the fan control box. After the short cutscene, go forward and press the other button. Take the wirecutters from the tool box and return to the underground area.

The Silent Age

Cut the wire with your wirecutters and then head inside the train car. You can now grab the big old wrench. Head back to the vent.

The Silent Age

Push the grating in the future, and it will open. That was an easy puzzle. Go on through.

The Silent Age

In the past, use the wrench on the hatch to bust it open. Climb down to finish chapter eight.

Chapter 1 - Chapter 2 Part 1 - Chapter 2 Part 2
Mark Brown
Mark Brown
Mark Brown is editor at large of Pocket Gamer