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iPhone  header logo

 IPHONE GAME REVIEW

Star Hogs

Pigs, but with worms

Product: Star Hogs | Developer: IUGO | Format: iPhone | Genre: Action, Strategy | Players: 1-4 | Networking: wireless (network) | Version: Europe | App version: 1.0
Star Hogs iPhone, thumbnail 1
They say Team17's wondrous Worms is due on iPhone 'imminently' (actually, it's out - ed). I can think of a certain group of hogs that won't be especially pleased by such news. IUGO Entertainment's strategic turn-based shooter borrows heavily from the exploits of those elongated, earthy friends of old.

To be clear, this is no copy, but Star Hogs is from the same family as Worms, despite its more futuristic setting.

Casting aside Worms's trademark cheeky take on mindless violence in favour of a far more traditional portrayal of galactic warfare, Star Hogs is a space opera that hands you the controls of anything from a solitary spaceship to a fleet of four craft, charging you with a splendidly simple goal: obliterate the enemy's ships with any of the weapons at your disposal before they obliterate you.

Combat takes place in turn-based battles where, whether you're partaking in a one-off round with progress limited by a ticking clock or a bout in the game's full-on Campaign mode, you're given a set amount of energy to expel within each move.

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Just how you use this energy is up to you, but everything you do - from merely navigating around the map to firing your weapons - sucks it up dry, making every turn a balance between positioning your ship or firing at your foe.

Protecting your own armada is also key, as your ships are every bit as vulnerable as those in your sights. Each craft starts off with a full bill of health, the aim being to protect those under your control for long enough to eradicate your adversaries before they have a chance to knock you out of the contest.

Your rival, too, plays within the same confines and has an identical aim. Control passes between your ships and those of your foe in order, whether it's a one-on-one tussle or a four-man assault.

But even choosing your line of attack, or indeed defence, isn't your only quandary. There's every possibility that, even if you make the right move, you'll squander any opportunities that present themselves.

When firing missiles, combat is a matter of combining the angle of your shot with the power behind it, so that it hits the enemy dead on and wipes hundreds off his health in one short burst.

Of course, there's no guarantee you'll get either element right - the force behind the shot proves especially difficult, and often reverts to trial and error. But this is where one of Star Hogs's smart innovations comes into play: every shot you take is 'ghosted' both in terms of angle and power. This means that when you come to take a follow-up shot, you know exactly the combination that proved so successful the first time around.

This ghosting relies on you hitting your target at some point, however. Just how much a partial hit or even a total miss damages your long-term chances of winning the fight depends on how you defend yourself from counter-attacks (while your ships can naturally take flight, at the end of each move they drop back down to the space floor, which itself provides protection, but can be eradicated with weaponry) and the difficultly level you're playing at. Set to its easiest, the enemy fleet is just as capable of making one blunder after another as a first-timer.

Those with a knack for galactic warfare will swiftly find themselves slipping into a rhythm, however, and Star Hogs's 32 mission Campaign mode is fully equipped to take them on, enabling the upgrading of both the ships themselves and the weapons on board as you move from one challenge to the next.

Even this facet poses difficult questions. The various ships on offer are weighted differently, some coming with a bias towards weaponry, others specialising in technology upgrades. Just as in battle, Star Hogs is awash with decisions, and it will be easy for some to immerse themselves in micro-managing every detail

But, success breeds success in Star Hogs, and once you've tasted victory it's very hard not to plough on from one round to another, expanding your control and generally sharpening your tools for smarter and smarter victories.

Anyone who falls foul at an early stage might well lament Star Hogs's lack of character when compared to its inspiration, but those who have a penchant for pounding the hell out each other in a round of 'star wars' won't mind opening this whole new can of worms.

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Star Hogs
Reviewer photo
Keith Andrew | 13 July 2009
A titantic turn-based in space, Star Hogs might not be the most original concept, but it has the tools to ensure this war is far from hell
 
Have Your Say
Warriorlife | 13 July 2009
Dude, you completely omitted online multiplayer in your review. Online multiplayer is smooth and probably one of the best implementation I have seen in any iPhone game. It goes up to 4 online player and adds immensely to this game!
Joined:
Sep 2008
Post count:
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Keith Andrew | 14 July 2009
Its not been omitted on purpose, but reviews don't cover each and every element! :) Regardless, it is mentioned in the hints and tips section.
pg jon | 14 July 2009
I love this game. Good review but I agree with Warriorlife that this review missed a huge chunk of the game by not talking about the online multiplayer. It is so much fun and the implementation is close to perfection.

I brought worms too, but it doesn't have online multiplayer. :( Worms kinda sucks too due to the lagginess. It is so laggy i find myself fighting the controls every time i touch the screen. The dev say they are going to add multiplayer but is it going to be as good as starhogs? I don't know. I'd seen a lot of devs promise stuff that had been due months ago...

Right now, starhogs totally owns worms.
Joined:
Jul 2007
Post count:
151
Andrew Williams | 14 July 2009
yeh, had a go at Star Hogs for the Trawler Report. Seems very good!
Backstreet Boy | 14 July 2009
Even though you gave them a "good" mark, this review is a yawn fest. I don't think it remotely describes how fun and compelling this game is. I've read better on here guys! Take it up a notch!
Joined:
Jul 2009
Post count:
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ChaosProdigy | 23 July 2009
I agree, the really truly one thing about Star Hogs that makes me keep coming back to it is the Online Multiplayer... once you beat the campaign there is no challenge left there, but online it is a fight for your very survival each and every time!

Join the official IUGO forums at:
http://cloud.iugome.com/forums

there are more links and information in there concerning Star Hogs
JOIN THE DISCUSSION: 6 comments >>
PG Tips & Cheats  
  • Given Star Hogs's somewhat fresh status on the App Store, random online matches are rather hard to come by at this stage, so it might be best to sort out matches with friends before trying a bout over wi-fi.
  • When playing with more than one ship, try and tempt the enemy into compromising positions by pulling them one way or the other with your fleet.
  • Use the 'space dust' as protection. Though it falls apart when targeted, if you can hide behind a ridge or, even better, above your enemy, they'll will find it harder to aim their missiles your way, while you'll be able to return fire in relative, if short-lived, safety.
    ChaosProdigy | 23 July 2009
    Keep in mind that the IUGO official forums have their own wealth of information and links to other more detailed guides. As the OP did not go into detail concerning Star Hogs online multiplayer, i'm just going to say that to truly experience the game you need to update 1-4 ships fully and test your skills online against real skilled opponents. With so many different weapons, armor, and tech items, the customization is through the roof, so expect some interesting games! IUGO official forums can be found at : http://cloud.iugome.com/forums
    Add your tips, hints & cheats...
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