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iPhone  header logo

Song Summoner: The Unsung Heroes - Encore

For: iPhone

Still on pitch

Product: Song Summoner: The Unsung Heroes - Encore (iPhone) | Publisher: Square Enix | Format: iPhone | Genre: Music/ Rhythm, RPG, Strategy | Players: 1 | Version: US | App version: 1.0.0
 
Song Summoner: The Unsung Heroes - Encore (iPhone) iPhone, thumbnail 1
Heralding a rare meaningful relationship between music and gameplay that doesn't involve tapping out beats, Song Summoner: The Unsung Heroes - Encore combines traditional tactical role-playing with a funky musical twist.

An original composition replayed on iPhone and iPod touch, this clever game still sounds sweet despite some transitional issues.

Song Summoner follows white-haired youth Ziggy in a quest to locate his brother who, five years earlier, was abducted by robots.

Bent on silencing the music in everyone's heart, the mean-spirited mechanoids have been waging a successful war against humanity and converting them into mindless servants. Ziggy intends to halt their efforts as part of his brotherly rescue mission.

Role-playing grooves


The game's tactical turn-based battles feel familiar, but the unique universe is something totally fresh. Quirky dialogue, an intriguing premise, and an original sense of style set Song Summoner apart. It's frequently cheesy, but that's the charm.

You don't have to enjoy the story or the game's style to get into its rich tactical role-playing, though. Battles employ genre conventions with units moved about an isometric grid in turns, special pearl points earned from combat acting as experience that boosts stats and unlocks new skills. What makes Song Summoner different is the way in which you assemble a combat party.

Music pulled from your iPod library gives birth to tune troopers. Character class, stats, and skills are drafted based on a track's title. The impact of the actual music on unit generation is non-existent, but does play a role in the game elsewhere.

Extra-curricular grooves


Time spent listening to tracks that you've used to create units earns you pitch pearls. These act as experience points that can be used to raise a unit's rank, boost their stats, and unlock new abilities.

This extends the experience beyond the confines of the game itself, encouraging you to strategise about which tunes you select for units.

Not all is upbeat in Song Summoner. The visuals suffer unsightly pixelation, which is no doubt a byproduct of the game being brought over from its original release on iPod. Character artwork remains beautifully clear, but the graphics are clearly not built for the larger iPhone and iPod touch screen.

Out-of-control grooves


Re-orchestrated controls also mark this conversion. While definitely better than fussing with a sensitive click-wheel, they're not ideal.

Moving units in battle usually requires holding down a finger on the screen instead of just tapping where you want them to go because the game rarely registers the intended input. Units end up being deselected and menu items are accidentally chosen as a result.

Tiny characters, grid spaces, and menu options complicate an otherwise simple touch control scheme. A fingertip is simply too blunt a surface to work with such a small interface. The ability to zoom use multi-touch during battles helps, but the graphics don't scale in an attractive way.

These issues keep Song Summoner from being super sharp, though they don't have it falling flat either. The game's charm and inventive application of music keep it grooving through these flaws.
 
Song Summoner: The Unsung Heroes - Encore
Reviewer photo
Tracy Erickson | 7 December 2009
Song Summoner rocks thanks to a clever mix of music and tactical role-playing, even though the graphics and controls don't completely roll with the same quality
 
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Joined:
Dec 2008
Post count:
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klouud | 03:53 - 29 December 2009
@ th78

This is a really old review... And an iTouch will run you $199 without a contract - an iPhone 3G will run you $99 with a contract.

If you have enough money to be a regular gamer on the PSP or DS(i) then you have more than enough money to own and play games on an iPhone.

DS/PSP games - $19.99-$39.99
iPhone games - $0.99-$9.99

If you buy 3 brand new PSP games then you have spent more than an iPhone costs - not to mention the cost of the PSP itself.

PG covers all hand held platforms equally - the iPhone just has a large volume of games being released at any given time. That is why it seems that the iPhone gets quite a bit of attention around here.

There are some sites that are solely focused on iPhone games...

tim

ps: please try to keep statements relevant to the topic - there is a time and a place for coments like yours.
Anonymous | 23:09 - 28 December 2009
why you guys kept on reviewing iphone games everyday? iphone is not the only thing you need to focus into...please give some more attention to other platforms especially the mobile platform because not everyone can afford or own an iphone, please?
Anonymous | 05:45 - 8 December 2009
Is this game an exact port of the iPod version, or are there additional levels added to the game?
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