More Infinity Blade in its feel than the platformers for which DrinkBox is known, the core gameplay of Severed revolves around tearing bits off of enemies and sticking them to yourself to gain power-ups.
"It's kind of like a Mega Man-style thing," said Drinkbox co-founder Graham Smith while speaking to Polygon.
"Each boss will upgrade the player in some way. If they're having trouble with a particular boss they can try a different one to get different powers and then go back."
Right, so it's the old Metal Man before Wood Man drill then.
But Severed has its roots in another unlikely 8-bit game.
"It will be like Mike Tyson's Punch-Out!!," Smith said. "Different enemies will have different tells, different strengths, different weaknesses."
Also in the interview, Smith mentioned that the plan for Severed is to deliver somewhere between four to six hours of gameplay with the possibility of "a sort of new game plus" second playthrough option.
We don’t have a release date for Severed just yet, as it's currently being developed for the PC - but DrinkBox is considering launches on iOS, PlayStation Vita and the Wii U.