• arrow
    LOG IN 
    • Log in using an option below.
      Forgot password?
      Login with Facebook
      Sign in with Twitter

Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
Competitions Free iOS Games iOS Price Drops
Pocket Gamer on NewsNow
UK Mobile Pages Directory
Skinflint Price Comparison
iPhone  header logo


For: iPhone

The illegitimate offspring of Bookworm and Bejeweled

Product: Rummage (iPhone) | Developer: CFresh Media | Format: iPhone | Genre: Puzzle | Players: 1 | Networking: wireless (network) | Version: Europe | App version: 1.1
Rummage (iPhone) iPhone, thumbnail 1
A cross between a wordsearch and a tile-matching game puzzler in the vein of Bejeweled, Rummage is an interesting wordplay title. It hold familiar appeal by combining two notable styles of gameplay, though it's not entirely satisfactory. Problems impeding some puzzles from being completed diminish this challenging, contemplative game.

Rummage fills the screen with lettered tiles from which you make words. Each puzzle comes with a themed list of words that must be formed. Generating these terms, however, is not as straightforward as sliding a finger across the screen.

The random arrangement of tiles requires you to reposition them to form words. A tap of a tile allows you to swap it within another in any of four directions (up, down, left, and right). Moving a letter shifts those tiles in the row or column selected.

You're allowed just ten moves to craft a word before you forfeit the game. As such, Rummage forces you to play conservatively. Early puzzles are filled with three- and four-letter words, though longer terms make completing later stages a real challenge.

Whenever you successfully enter a word and the tiles disappear from the screen, new ones descend from the top to fill the space. In this way, you're able to piece together new words. Unfortunately, the random letters supplied in these drops make finishing some puzzles impossible.

Several times we weren't able to complete a puzzle because the letters needed to form the last word on the level's list were not provided. Even with blank tiles that enable you to generate a letter of your choosing, it's still a problem.

It's clear that this occurs because of the somewhat random nature of the tiles. To be fair, most puzzles are completed without issue. However, the annoyance of having nearly finished a puzzle only to be forced to repeat it due to a single letter not being supplied is enough to have you exit the game and not return for a day or two.

Rummage spells out all the right features, including OpenFeint support, deep gameplay, and enough puzzles to keep you playing for a couple weeks - it just needs sift out this major flaw in order to be frustration-free.
Reviewer photo
Tracy Erickson | 14 October 2009
Like a misspelled word, Rummage has an easily fixed, though noticeable flaw that prevents totally smooth word play
Rate this game >> Average reader score: 
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter
Anonymous | 17:13 - 24 November 2009
Rummage update v1.2 just hit and address most of the issue that have been brought to light. There are now new features like the shake to refresh the tiles and rotating to change the direction of the cascading tiles which add depth to what is already such a deep game.

Check out this gameplay video that demonstrates the new features: