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Robot Unicorn Attack 2

For: iPhone   Also on: iPad


Product: Robot Unicorn Attack 2 | Developer: PikPok Games | Publisher: Adult Swim | Format: iPhone | Genre: Endless running | Players: 1 | Version: Europe | App version: 1.0
Robot Unicorn Attack 2 iPhone, thumbnail 1
It's sad to hear that Adult Swim - the surrealist publisher that dreamt up games about mass extinction, floating corpses, amateur surgery, workplace suicide, and condo-eating monsters - has finally run out of ideas.

Because either the imagination well has run dry in Atlanta, or the studio really thought there was more to be said about gimmicky endless-runner Robot Unicorn Attack.

This one-note joke centres on a mechanised unicorn that runs through a pastel-pink dream galaxy, past rainbows, space whales, dolphins, and giant seahorses. It's like a little girl's pre-Bieber fantasies. But with robots.

Open your eyes

The core of the game hasn't been changed much between Robot Unicorn Attack and Robot Unicorn Attack 2. You still gallop across floating rocks, bound between platforms, and dash through hulking great star-shaped walls.

And the game still runs at a finely tuned pace, with those pleasingly mushy controls.

There are some new ideas in this sequel, of course. You can fly this time, for example, and you can customise your unicorn via a fancy new mane or horn. There are also a few enemies to pierce, but they're a rare sight.

Furthermore, the level layouts aren't randomised this time; instead, they change on a daily basis. It's an interesting idea: you can learn the exact layout of the platforms, pick-ups, and obstacles, but you only have a maximum of 24 hours to apply that knowledge.

IAPs explained
Unicorn tears are currency in Robot Unicorn Attack 2. You unlock them as you play, finish objectives, and win team battles, but you can always buy more. Prices start at 69p / 99c for 2,500.

With this currency, you can retry failed runs, skip tricky objectives, change team in online battle, and buy new gear for your horse.

You can also pay £2.99 / $4.99 for a coin doubler, and £6.99 / $9.99 to always play four runs per go (instead of three).

Finally, you can pay 69p / 99c a pop for '80s music from the likes of Slade and Corey Hart. Anything to mix up the repetitive default soundtrack.
It does, however, become quite repetitive if you play the game obsessively in one sitting.

I wanna be with you

Adult Swim has also put a vaguely inventive social spin on proceedings here. You get to choose between Team Inferno or Team Rainbow, and work towards common goals with your teammates. Winners receive in-game currency for their efforts.

But the biggest change Adult Swim has made to the Robot Unicorn Attack IP, perhaps, is to its business model. Yep, we're in free-to-play territory again.

Robot Unicorn Attack 2 has the exact same structure as PikPok's zombie dodger Into the Dead, complete with mini-objectives, boosts, currency, and ranks. Oh, and the coolest equipment is, of course, always kept at arm's length.

The free-to-play 'fairy' isn't obnoxious, but she's always there. Pestering you to pay for another stab at a failed run. Offering you the chance to bypass a tricky objective in exchange for a handful of coins.

Generally, though, you can expect to either grind or pay to see this sequel's best bits (like an ice world that I just don't have the patience or disposable income to ever unlock).

And make believe with you

Actually, scrap that. The biggest change Adult Swim has made is dropping British band Erasure's twee synthpop ballad 'Always' as the game's theme tune in favour of some phoney, faux '80s (but, admittedly, quite catchy) muzak from a bloke called Module.

You'll have to pay up for bona fide '80s songs like 'Always', the theme to The NeverEnding Story, and Slade's 'Run Runaway', I'm afraid. You can grab them for 69p / 99c a pop.

The original Robot Unicorn Attack always felt more gimmick than game, and dolling it up with currency, customisation, social features, and unlockable ranks doesn't do much to change that.

It's still a serviceable and enjoyable little endless-runner, sure, but the joke soon gets very old as you interminably chase objectives and grind your way towards unlocking more modes.
Robot Unicorn Attack 2
Reviewer photo
Mark Brown | 25 April 2013
Robot Unicorn Attack didn't need a sequel, and it definitely didn't need grindy objectives, unlockable horns, and 69p songs. This sequel really chokes the life out of a chuckle-worthy joke
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Show: Latest | Oldest
Jan 2013
Post count:
John Martins | 15:06 - 28 April 2013
Grind? What grind? The game is unfinishable. What you get at the start is almost exactly the same as what you get at the end. I just can't be mad at this, because there isn' even an incentive to pay. When there's no incentive, it's really not affecting the gameplay, so there's nothing to moan about.

Module is the reason I kept going back to it, for what it's worth.
Aug 2012
Post count:
Ivan Filipe | 00:18 - 27 April 2013
It's the arcade all over again. Games designed to take your quarters. You reach longer, gets harder, you want to continue, put another quarter.

Games evolved with story, gameplay, objectives, competitive...

And the AppStore is going back to the past.

Nov 2011
Post count:
mr_bez | 11:18 - 26 April 2013
I understand why some might not like the fame, but where does the pay-to-continue hate come from? You can pay for one extra turn (not unlimited, like many games) and if you do, you appear on a separate best-of-4 leaderboard. You can pay for re-dos too, which improves your standing on the best-of-3 leaderboard, but theres a best single run leaderboard as well which is unaffected.

I think they've handled the leaderboards more sensitively than most F2P devs and they're also actively removing fake high scores from the leaderboards - something I wish more devs would be more pro-active about.
Jul 2012
Post count:
@RaveofRavendale | 10:08 - 26 April 2013
When you can pay money to climb a high score board, you render said board null and void for everyone else, and in turn destroy a game's potential credibility. It's as simple as that really
Dec 2012
Post count:
Eriatarka | 01:54 - 26 April 2013
I agree with the review 100%. Having pay-to-win (or pay-to-continue) in a high score game s ridiculous and defeats the whole point of playing. I would rather play the first RUA than this sequel, for that reason. The fact other sites are giving bad reviews doesn't meant that PG needs to follow suit.
Apr 2013
Post count:
Josh Dombro | 22:21 - 25 April 2013
I'm surprised to see the 6/10 because, as Chris so eloquently said, so many other sites are raving about this game. I'm all for taking a stand and not giving in to the popular opinion, but I really like this game.

Sure, it's not that different from the first one, but I think their pricing model is great. The only things you can't grind out are the songs, and it's really not that much grinding. People seem to love Nimble Quest, but it has the same pay-to-continue model, and this game only has one form of currency.

Mark, do you think you would've given it a higher score if it were the original, and not a fairly unimaginative sequel?
Apr 2012
Post count:
jn2002dk | 17:01 - 25 April 2013
Then do everyone a favour and visit those sites instead Content Chris
Apr 2013
Post count:
@Rexwolff2 | 16:25 - 25 April 2013
Be more informed. Erasure was one of the reasons why the original game is still a paid app, and by replacing it, Adult Swim was able to make the game free. They could have just never included it at all, but they came up with a clever way to circumvent the licensing fees. That's not a negative thing.
Nov 2012
Post count:
Ginko | 12:58 - 25 April 2013
Chris jus dnt bother visiting this website ur boring.
Jul 2012
Post count:
Contest Chris | 12:46 - 25 April 2013
Nice, another trashy review. Many websites are giving it 9/10, 9.5/10 and 4.5/5 but here...no.
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