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iPhone  header logo

Resident Evil Mercenaries VS.

For: iPhone

Fired on the spot

Product: Resident Evil Mercenaries VS. | Developer: Capcom Mobile | Publisher: Capcom Mobile | Format: iPhone | Genre: Action, Multiplayer | Players: 1-4 | Networking: wireless (adhoc), wireless (network), Bluetooth | Version: US | App version: 1.00.00
 
Resident Evil Mercenaries VS. iPhone, thumbnail 1
Rather than embodying the role of the mercenary as a can-do workforce for hire, Resident Evil Mercenaries VS. typifies the lazy, incompetent contractor that does nothing but waste money.

From poor graphics and cumbersome controls to a general lack of fun, Resident Evil Mercenaries VS. doesn't get the job done.

Looks good on paper

Like a well-composed resume, the game seems qualified. Local and online multiplayer matches have you and up to three other people battling for points by killing grotesque creatures, shooting at each other, and finding special coins hidden in each of three stages. Free-for-all mode is joined by 2-vs-2 Team play, giving the game a nice competitive-co-operative mix.

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True to the Resident Evil franchise, the enemies, items, and weapons have been pulled from the main series. As you scurry around each stage in search of kills, you're able to pick up ammo for classic firearms including the basic handgun, shotgun, and sub-machine gun, as well as a variety of explosives and curative items like first aid aerosols.

Careful adherence to the franchise ensures that the game is authentic, even if its quality is questionable. It's the sole success of this otherwise disappointing game.

It's all about the controls

Push aside the fact that it's a Resident Evil title - this fails as an action game. The controls are clunky and outdated, the action stilted, and the fun lacking.

The games adheres to the much-maligned single analogue stick control scheme employed in earlier Resident Evil games on iPhone, so moving, shooting, and adjusting the camera is awkward. Cumbersome shooting mechanics make matters worse, and not being allowed to move and use the knife is absolutely insane.

Put simply, the controls and basic combat mechanics suck.

Not enough fingers and toes to count them all

Even if you can stomach the controls, Resident Evil Mercenaries VS. has plenty of other problems. There are cosmetic issues: the graphics are hilariously outdated and low resolution, and there are too many menus to sift through before getting to the action.

Along with signing into Game Center you're asked to set up a PIN for a proprietary network in order to play online. Why? It's annoying and unnecessary.

Then there are gameplay issues: hit detection is all over the map - attacks that look like a sure fire hit just don't register, lag abounds when playing online, and there's no progression or customisation of the characters to keep you invested in the game.

Quite frankly, there's just not a lot going for Resident Evil Mercenaries VS. While the authenticity should please a die-hard franchise follower, its lacklustre, flaw-riddled gameplay is a letdown.
 
Resident Evil Mercenaries VS.
Reviewer photo
Tracy Erickson | 15 April 2011
Ugly, cumbersome to control, and lacking fun, Resident Evil Mercenaries VS. casts a dark spot on Capcom's survival-horror franchise
 
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Joined:
May 2011
Post count:
1
143AjL | 09:59 - 7 May 2011
This is what happens when ipad/phone tries to take on a franchise tailored for consoles/portables....

Come on..resident evil is no "two or four buttons" game
Joined:
Sep 2010
Post count:
92
PG Anthony Usher | 10:17 - 19 April 2011
The iPhone is more than capable of pulling something like this off - the problem is poor implementation.

Personally, I prefer a buttonless device with one screen.
Joined:
Mar 2011
Post count:
26
TheCrunkedOutScholar | 22:21 - 18 April 2011
@wiiman101, what is your point exactly? Games are not all about graphics, there is something to be said for the simple pleasures of playing a game like "World of Goo" which is perfectly suited for a touch interface, and it only cost me 59p, such a game would never work on a 3DS or any console with physical controls, even the numerous adventure games such as the Monkey Island series or Broken Sword series are brilliant on a touch screen, with console controls those games would suck. On the other hand action games and beat em ups work better with 3DS style physical controls, it's different things for different audiences.

Your argument doesn't make sense. Millions of people worked themselves into a frenzy this weekend over the Real Madrid vs Barcelona game, when something like the Stoke vs Bolton game was far more exciting, money and power does not guarantee quality or beauty in game. 3DS games might cost £30-£40, with their flashy 3D graphics, and some cheaper iPhone games like Plants vs Zombies at £1.79 can be just as entertaining for some people
Joined:
Apr 2011
Post count:
4
wiiman101 | 19:05 - 18 April 2011
mark rein please explain this and your 3DS lies
Joined:
Apr 2011
Post count:
4
wiiman101 | 19:03 - 18 April 2011
Way to go Capcom! A talented developer with a great franchise to work with and turning out drivel like this. No excuse whatsoever

BLAMING CAPCOM FOR IPHONES MASSIVE RESTRICTIONS VS 3DS !!!!!!

iphone has no were near 3DS graphical might not even remotely close and a higher res screen to support KRIPPLING IPHONES GAMING POWER

3DS clearly has 5 x if not more graphical push than this crippled rubbish,, then add no dual screen, no analog stick, no shoulder buttons ,no buttons and a laggy single touch screen

phyically iphone is not a gaming device and spec wise it cannnot run 3DS ngp level games not even close

THEN ADD 3DS ALSO DOES THIS GAME IN 3D

3DS 128mb fast ram VS iphone 20mb game app slow ram
Joined:
Apr 2011
Post count:
32
YaFlippinBamYa | 11:20 - 15 April 2011
Way to go Capcom! A talented developer with a great franchise to work with and turning out drivel like this. No excuse whatsoever
 
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