• arrow
    LOG IN 
    • Log in using an option below.
         
      Forgot password?
      Login with Facebook
      Sign in with Twitter

  • REGISTER
ABOUT US
Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
BEST GAMES
Best games on iPhone Best games on iPad Best games on Android
FREE STUFF
Best free games on iPhone Best free games on iPad Best free games on Android Competitions
GAME SALES
iPhone game sales iPad game sales Android game sales
UPDATED GAMES
Latest iPhone game updates Latest iPad game updates Latest Android game updates
NEW RELEASES
New iPhone games New iPad games New Android games
MORE PG SITES
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
MORE SM SITES
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
iPhone  header logo

Red Rusher

For: iPhone

Cutting it fine

Product: Red Rusher | Developer: Araso Pandan | Publisher: Araso Pandan | Format: iPhone | Genre: Action, Endless running, Fighting, Music/ Rhythm | Players: 1 | Version: Europe | App version: 1.0.2
 
Red Rusher iPhone, thumbnail 1
When you think about it, there's a surprising shortage of video games starring sharp-suited, cybernetically enhanced, modern-day mafioso samurai on a quest for vengeance.

Thankfully, Red Rusher fills that void, tossing in a reaction-based, rhythm-action-style central mechanic and looking bloody marvelous while it's at it.

Red Rusher is all black and white comic book lines and grainy filter overlays, combining strongly-defined 3D corridor environments with sparingly animated but visually arresting enemies.

And it's all topped off with a barnstorming action soundtrack, just in case you weren't already convinced that Red Rusher is a bit of an aesthetic marvel.

Even better, it's not just in presentation that the game excels. There's a damn fine, and elegantly implemented, reaction-based finger-swiper to enjoy too.

If you're at all familiar with iNiS's Elite Beat Agents and Ouendan games on Nintendo's 3DS, Red Rusher's furious bouts of touchscreen-focused Simon Says-style action should be instantly recognisable.

Deadly digits

Circular prompts appear on-screen as you stride purposefully down each on-rails, first-person corridor level, while enemies fly toward you with swords in hands. Follow the prompts correctly and your opponents fall - fail and you'll meet a sticky end yourself.

Things start off nice and easy. Arrow prompts require that you swipe your finger through them in the direction indicated, with 'Perfect' grades earned for timing your slashes to strike as the outer gauge fills. Perfect grades aren't essential for victory, but they matter a great deal if you're aiming to up your combo points and leaderboard scores.

As you progress through the game's 12 themed levels (that's three different locations, each culminating in a tricky boss fight), a handful of new mechanics are introduced.

Some prompts require that you simply tap their centres, while others ask that you hold your finger in place for a set length of time. Some even combine both holding and swiping, just to complicate matters further.

Nerves of steel

Red Rusher wastes no time in upping the challenge, filling the screen with an ever-escalating number of prompts - even slotting sneaky ones in while you're focusing your attention elsewhere.

There's minimal depth to the action, admittedly, but the game's sheer brute force assault on your senses - not to mention fingers - is utterly compelling. And there's a real compulsion to improve your skills as you begin to appreciate Red Rusher's time-based nuances.

If there's any real complaint, it's that the game's scant fistful of short stages positively fly by. Combine that with a limited set of core mechanics and, despite its many merits, the experience does ultimately feel a little slim.

There's still a surprising amount of moment-by-moment entertainment to be had as you hack and swipe your way to completion - and Red Rusher's rewarding skill-dependent combo system does provide a compelling reason to return, even if it's just for the occasional bout of score-attack finger flicking.

Throw in some wonderful presentation, beautifully implemented touch controls, and, oh, yes, a cyborg dude with a suit and sword, and Red Rusher ain't half bad at all.
 
Red Rusher
Reviewer photo
Matt Wales | 1 March 2013
A short, but furious, reaction-based finger swiper with enough solidly entertaining action to match its impressive style
 
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter
 
POPULAR REVIEWS
LATEST COMMENTS
LATEST NEWS
LATEST VIDEOS VIDEO REVIEWS