• arrow
    LOG IN 
    • Log in using an option below.
      Forgot password?
      Login with Facebook
      Sign in with Twitter

Shop Contact Us Submit Videos Who Are We? Hall Of Fame Advertising With PG Games Archive
Best games on iPhone Best games on iPad Best games on Apple Watch Best games on Android
Best free games on iPhone Best free games on iPad Best free games on Apple Watch Best free games on Android Competitions
iPhone game sales iPad game sales Apple Watch game sales Android game sales
Latest iPhone game updates Latest iPad game updates Latest Apple Watch game updates Latest Android game updates
New iPhone games New iPad games New Apple Watch games New Android games
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects
AppSpy 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
Pocket Gamer on NewsNow
UK Mobile Pages Directory
Skinflint Price Comparison
iPhone  header logo

Ravenmark: Scourge of Estellion

For: iPhone   Also on: Android, iPad

Something to crow about

Product: Ravenmark: Scourge of Estellion | Developer: Witching Hour Studios | Publisher: Witching Hour Studios | Format: iPhone | Genre: Strategy | Players: 1 | Version: Europe | App version: 1.0.1
Ravenmark: Scourge of Estellion iPhone, thumbnail 1
It might seem odd to praise a game for its bravery when it’s so formulaic, but Witching Hour Studios should be lauded for aiming to compete with the big boys – Fire Emblem, Final Fantasy Tactics – and not falling too far short.

What’s initially striking is the extensive web of lore the developer has wrapped around its fairly substantial campaign, with a detailed codex for those who want to dig a little deeper into the narrative background.

The amount of effort put into this is praiseworthy, but in truth it seems overly convoluted. The in-game dialogue has a similar problem, with few characters proving particularly memorable and plot developments becoming rather muddled.

Lore and order

Mechanically speaking, it follows a familiar template – you’re asked to command a preset group of units, guiding them across grid-based environments to complete a variety of objectives.

Often this involves little more than wiping out the enemy presence in a certain region, but occasionally you’ll have to survive for a certain number of turns or protect specific units until they reach an exit point.

With a limited number of commands to issue, you won’t always be able to move every unit under your control - a curious restriction that can seem a little unfair. Couple that with the sometimes random nature of combat and you’ll likely find a few missions to be rather frustrating.

Advanced wars

It’s flexible enough, however, to allow you to group units, increasing your attack power and giving you the opportunity to move two for the price of one. You have to consider level topography, too – take the high ground and you’ll be able to get the jump on your foes.

But the most important factor is that turns play out simultaneously. It’s a design decision that's at once Ravenmark’s biggest strength and its most obvious weakness.

On the positive side, it means battles can be unpredictable. You’ll have to try and read your enemy’s intentions as you consider your move before tapping ‘start’ and watching your masterplan succeed or fail.

Whims of change

On the downside, it means battles can be unpredictable. You simply can’t prepare for certain outcomes, especially as the points system can so often work against you, as attacks miss and you suffer critical hits from supposedly weaker units.

Too often its systems seem weighted against you, the caprices of its invisible dice rolls forcing you to grit your teeth at times. While it’s not a hard game as such, it can seem a touch unfair to lose battles you should have comfortably won.

That said, Ravenmark is worth sticking with. If nothing else, it’s a well-presented strategy game with a solid, intuitive interface, and that’s not particularly common on iOS.

Sure, the attempts to add character don’t always work, but these are noble efforts all the same - enough to suggest Witching Hour Studios will be a name to watch in the future.

Ravenmark: Scourge of Estellion
Reviewer photo
Chris Schilling | 9 December 2011
An engaging, polished, and deep strategy game with just a few niggles to dull the shine
Have Your Say