Game Reviews

Poptile

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iOS
| Poptile
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Poptile
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iOS
| Poptile

Some games are deceptively simple. Not Poptile. It's a puzzler that's as slow paced as you want it to be. Tap blocks to make them disappear, and make sure the pile doesn't go over a certain height.

There's no time constraints on your moves, and your only help comes in the form of three power-ups that refill as you tap and clear blocks.

For a while it's a strangely cathartic, mesmerising experience. But it doesn't take too long to realise that there's not much underneath the game's reasonably pleasant exterior.

Tiles and tribulations

The aim of the game is tapping tetrominoes. You can clear single blocks, but the more squares of the same colour that are attached horizontally or vertically, the more you get rid of.

There's a clever match-three twist that sees you creating chains of blocks as other ones disappear. Every time you clear a chunk of blocks the stack moves up a little further. If it hits the line at the top of the screen it's game over.

There are three power-ups along the side of the screen. One of them pauses the advance, and another gets rid of three rows of blocks.

Poptile's rhythm is decidedly hypnotic. It's easy to get caught up in its simple taps for half an hour and not notice that the time has gone. But after that half an hour you'll realise you've seen pretty much everything the game has to offer.

Pop pop

There are aesthetic changes you can make with IAPs, but the tower-collapsing gameplay never really changes. You usually end up with a two-pronged pile, trying desperately to clear multiple colours with a single tap.

It's fun while it lasts, but once you've played through a few times you'll start to feel like you're not really getting anywhere, and that's a shame.

Poptile is a neat little game, but there's just not enough progression here to wholeheartedly recommend it.

Poptile

Poptile has a decent central idea, but it doesn't manage to expand on it enough to really hook you in
Score
Harry Slater
Harry Slater
Harry used to be really good at Snake on the Nokia 5110. Apparently though, digital snake wrangling isn't a proper job, so now he writes words about games instead.