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 IPHONE FEATURE

Pocket Gamer weekly wrap-up - The Room 2 previewed, best iOS and Android games of September

Transport Tycoon! Framed! Monument Valley!
Product: Pocket Gamer | Publisher: Steel Media
 
Pocket Gamer iPhone, thumbnail 1
Pocket Gamer has, against all odds, continued to exist for another week.

So, we thought we'd make the most of it and produce loads of reviews, features, news stories, videos, and previews.

Over the last seven days, we bade farewell to September and welcomed in October; played all the new App Store entrants; and went to Eurogamer Expo in London to go hands-on with some of the hottest upcoming iOS and Vita games.

All that, and loads more, in our weekly digest of Pocket Gamer goodness.

New releases

This week, we said 'hello' to Ron Gilbert's The Cave. We then said "its weak humour, simplistic solutions, endless backtracking and fussy touchscreen controls mean you probably won't play it a second time".

Transport Tycoon

We had far nicer things to say about iOS and Android sim Transport Tycoon, which we dubbed "a massive, complex, unashamedly detailed game". We promptly gave it a Silver Award.

iPad boardgame Pandemic, indie stealth adventure LEVEL 22, and BitMonster's sophomore effort Gunner Z all went live on the App Store this week, too.

As always, we've got first impressions (and gameplay footage) of the latest iOS games in a weekly round-up we like to call What's New?

Feature creep

It's the end of the month, and the beginning of a new one. And that means two things.

Firstly, we looked back at the best games of September on iOS (including Boson X, Pocket Trains, and Heroes of Loot) and Android (which featured Little Galaxy, Pivvot, and Wordly).

And we also look forward to the iOS and Android games that are heading your way in the coming weeks, and to the 3DS and PS Vita games that are all set to debut in October.

Last week, the PG team headed to Eurogamer Expo in London and played a bunch of new games.

We played The Room 2. "Where before progression was found in the shrinking, reshaping puzzle box that dwelt at the very centre of everything, here you actually move from place to place, manipulating new shapes and discovering new secrets."

Monument Valley

We played ustwo's Monument Valley, a beautiful Escher-inspired puzzle game that's "constantly changing the rules, from level to level, in ingenious and unexpected ways".

We played Framed ("an intriguing mix of ideas that's full of potential"), and talked to Loveshack Entertainment's Adrian Moore about why the game is "a wolf in sheep's clothing".

We played Vita shooters Android Assault Cactus and Velocity 2X. We played a lot of things.

We also talked to Rodeo Games's Ben Murch about the new Warhammer Quest expansion, offered some tips for DuckTales: Scrooge's Loot, and got Team17 to share some tips for Worms 3.

News beat

As always, we finish off Pocket Gamer's wrap-up with the news stories that you lot have been clicking on, tapping on, reading, sharing, and commenting on this week.
 

Reviewer photo
Mark Brown 5 October 2013
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