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PG turns 10: Fireproof's Barry Meade talks mobile's past and future

Make room for Barry

PG turns 10: Fireproof's Barry Meade talks mobile's past and future
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As you've heard a bunch of times already, it's Pocket Gamer's 10th birthday. And, to celebrate, we've reached out to some of our favourite developers and publishers to get their thoughts on the past and future of mobile gaming.

This time it's Barry Meade of Fireproof Games so read on to hear Pocket Gamer's favourite puzzle box fondler's thoughts.

What was the biggest change in mobile gaming over the past 10 years?

"I can't think of anything bigger than Facebook games finding a home on mobile. Like it or not, the arrival of Zynga and a slate of games that inspired hate in traditional gamers paved the way for the rise of Supercell and King only a short time later.

"Mobile as a platform was laughed at or ignored by PC and console publishers. Now they prostrate themselves before it."

Is it better to be a developer now or in 2006?

"Lots of things are still the same but unquestionably it's better now than then - though I'm old enough to say it's not necessarily better than 1996 (yes, I'm taking the hipster view).

"There is lots to worry about now but Fireproof could not have even made a game together in 2006. That's the beginning and the end of the argument for me."

What do you want to see from mobile in the next 10 years?

"Better games. Braver publishers. Bigger audiences. Mobile VR takes off.

"Oh, and it would be nice if the top ten changed."

Chris James
Chris James
A footy game fanatic and experienced editor of numerous computing and game titles, lively Chris is up for anything - including running Steel Media! (Madman!)