• arrow
    LOG IN 
    • Log in using an option below.
         
      Forgot password?
      Login with Facebook
      Sign in with Twitter

  • REGISTER
ABOUT US
Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
BEST GAMES
Best games on iPhone Best games on iPad Best games on Android
FREE STUFF
Best free games on iPhone Best free games on iPad Best free games on Android Competitions
GAME SALES
iPhone game sales iPad game sales Android game sales
UPDATED GAMES
Latest iPhone game updates Latest iPad game updates Latest Android game updates
NEW RELEASES
New iPhone games New iPad games New Android games
MORE PG SITES
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
MORE SM SITES
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
iPhone  header logo

Plushed

For: iPhone

Stuffed

Product: Plushed | Developer: Blacksmith Games | Format: iPhone | Genre: Action, Platform | Players: 1 | Version: Europe | App version: 1.0
 
Plushed iPhone, thumbnail 1
There's nothing wrong with ambition. Ambition is one of the few drivers that gets things done in this world, but it's a double-edged sword. 'Vaulting ambition, which o'erleaps itself. And falls on the other,' an ambitious playwright once put it.

Plushed is an ambitious game. As a platformer, it looks for its inspiration to the motherlode of Super Mario Bros, while drawing on the sort of distinctive art style that's characterised by more recent titles such LittleBigPlanet and Braid.

That it's not successful in either comparison is hardly surprising - these are pinnacles of gaming history.

And, to be honest, it's not that far off. The art style is perhaps more of a personal taste issue: Plushed's hand-drawn graphics slip into sketchy on occasions.

No, the real frustration is the quality of the platforming action.

Plushed and cuddly

To set the scene: you're a plush toy bunny in a twisted fairytale world trying to find your owner, a small girl who's somehow become queen of the realm.

The game is split into side-scrolling levels in which you wander around jumping over things, avoiding certain death, interacting with the locals, and collecting ladybirds to build your high score.

Of these tasks, interacting with the locals is the most fun. While you move bunny with left and right buttons on the bottom-left of the screen, tapping the screen anywhere to jump. You can also place objects from your inventory directly on the screen.

This works beautifully, with mechanics such as getting pizza-eaters to move by dragging a pizza in front of their open mouth to get them to move. Feed them the pizza and then you can jump on them for an extra high bounce.

There are similar mechanics with creatures, such as a venus flytrap and others that are attracted by your perfume. Other tricks include button-operated doors and gates, as well as shaking your handset to get items down from trees and rocks to fall on boss characters.

Death of the bunny

Where things become much less fun is the certain death part of the game. This is because Plushed ignores two fundamental platformer design rules: let the player avoid or kill enemies and don't allow single-touch death.

The clearest examples of these are Mario's bounce attack, which enables you jump on enemies and turn them into useful objects in the process, and Sonic's golden rings, possession of which effectively acts as an extra life.

In Plushed, however, you have no direct offensive capability and if you so much as touch an enemy, you're dead and it's back to the last checkpoint. And, frankly, there aren't enough of those either.

For hardcore gamers, this is all part of the challenge and various collision detection issues and odd object reset bugs aside, Plushed certainly provides that challenge. The basic jumping mechanic is solid and enjoyable in a way you'd expect from a good platformer.

For average gamers, though, the requirement to perform 20 consecutive perfect jumps over moving enemies, pots of green gloop, onto disappearing ledges and avoiding falling spikes goes beyond the point of frustration to the point of 'find another game to play.'

Brando bunny

It's a real shame, because with a bit more polish, and thought (maybe even with just a few more save points), Plushed could have been a contender.

As it is, taking over an hour and 50+ attempts to clear one part of the third level of a nine-level game has to be seen as a fundamental misjudgement on the part of the developer, especially when you immediately go on to experience a similar situation in level four.

Sorry - this time, the bunny gets it in the neck.
 
Plushed
Reviewer photo
Jon Jordan | 23 December 2009
Plushed is an ambitious game that for various big and small reasons fails to deliver on its considerable potential
 
Rate this game >> Average reader score: 
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter
Anonymous | 14:12 - 23 December 2009
I have to agree with the above comment, This review (while presenting your arguements well,) reeks of frustration.

I know i would do the same, but then again im not a reviewer for a big website.

Few little checkpoints and "hard bits" dont justify taking away 50% of the score.

This review has made me lose a little faith in this website. im not saying it should have got 10, but 5 is way to harsh because you got stuck (all platformers have certain points liek this)
POPULAR REVIEWS
LATEST COMMENTS
LATEST NEWS
LATEST VIDEOS VIDEO REVIEWS