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iPhone  header logo

 IPHONE NEWS

Apple encouraged Somethin' Else to release Papa Sangre at a premium price

The debate rages on

Summary News Review Screens Videos Articles Tips  
Product: Papa Sangre | Developer: Somethin' Else | Publisher: Somethin' Else | Genre: Music/ Rhythm, Simulation
For: iPhone
 
Papa Sangre iPhone, thumbnail 1
According to Somethin' Else managing director Steve Ackerman, Apple encouraged the studio to increase the price of Papa Sangre before its release.

"Obviously Apple doesn’t promise anything in terms of promoting games, but before the release of Papa Sangre they said they were very interested in the game, and that they might promote it."

"They asked us how much we were going to sell it for, and we said maybe £1.99. They said 'you must be joking, this is a premium app, this is worth more than the price of coffee'."

Papa Sangre eventually launched at £3.99 - which broke current industry trends - and has since been downloaded more than 50,000 times.

Premium

Pocket Gamer
recently debated the price of App Store games, specifically Final Fantasy Tactics: The War of the Lionswhich debuted at £10.99 / $15.99.

Some of the team - including me - believed that this was a fair price, while others didn't.

Would you skip the App Store if more premium-priced games start to rear their heads?

Let us know below.

Develop
 

Reviewer photo
Anthony Usher 12 August 2011
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Joined:
Apr 2011
Post count:
52
japonlindo | 12:47 - 14 August 2011
Basically, mobile phone gamers have cheap mentality. The response to the FFT price($15.99) proved they don't want to spend more than a couple of dollars for a big game. That will encourage more and more developers to step into the freemium model or stop making games for mobile phone.

Recent analytics tell about the freemium surge.

Analytics: Most Popular Apps Are Games, Free-to-Play Revenue Seeing Huge Increases
http://toucharcade.com/2011/07/27/analytics-most-popular-apps-are-games-free-to-play-revenue-seeing-huge-increases/

Flurry Analytics: Consumers Spend Average of $14 per Transaction in iOS and Android Freemium Games
http://toucharcade.com/2011/07/25/flurry-analytics/

Some big companies aren't interested in this market already. Apps not making the kind of money they want.

Take-Two On Tablets, The Economic Meaningfulness Of iOS Games
http://toucharcade.com/2011/06/21/take-two-on-tablets-the-economic-meaningfulness-of-ios-games/


"We don't view the App Store as a really big opportunity for dedicated games" Says Bobby Kotick, Activision Blizzard CEO
http://toucharcade.com/2010/12/02/kotick-says/

Sad but true...
Joined:
Aug 2011
Post count:
1
vaughtex | 08:40 - 14 August 2011
The app store is amazing. The calibre of games on offer, at a usually measly price is outstanding and obviously down to the success of the devices it is intended for.

I will gladly pay between 69p - £4 for a game, if it's short, or a bit crap you don't mind so much...

However, I loved FF Tactics on the PS1 and at the time gladly paid £40 for the pleasure. Ten or so years on, there is no chance I will pay £11 for a game which is basically a port on a phone. Dead Space - in my opinion one of the most polished and impressive titles on the device - just £4!

If Apple and developers get greedy and start to over inflate the price of the games I will move to the android platform, or jailbreak my iphone and go down the dark path of downloading.
Joined:
Mar 2011
Post count:
68
Espekayen2 | 19:34 - 13 August 2011
I wouldn't pay
 
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