Mobile  iPhone  Mag  Podcast
Pocket Gamer  LOG IN | REGISTER
  Reset Pass >
 Twitter     Facebook     Forum     Contact Us     RSS Feeds
 
ABOUT US
CONTACT US
WHO ARE WE?
ADVERTISE
GAMES ARCHIVE
MORE PG SITES
POCKETGAMER.biz
POCKETGAMER
FRANCE
POCKETGAMER
GERMANY
MORE SM SITES
APPSPY
FREE APP
ALLIANCE
POCKETPICKS
QUALITY INDEX
FREE STUFF
COMPETITIONS
FREE IPHONE GAMES
MOBILE GAME DEMOS
PSP GAME DEMOS
DS GAME DEMOS
BUY GAMES
BUY MOBILE GAMES
BUY PSP GAMES
BUY DS GAMES
SPECIAL OFFERS
SPONSOR LINKS
online gambling UK
INDUSTRY
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
iPhone  header logo

 IPHONE NEWS

Exclusive: Orbital 1.2 iPhone update adds Supernova mode

Crack out the champagne

Product: Orbital | Genre: Arcade
 
Orbital iPhone, thumbnail 1
Orbital has hit the headlines a couple of times over the last few weeks, firstly after developer Bitforge decided to hold a 59p sale and then release a Lite version to counter disappointing sales, and secondly after Bitforge’s PR agency Triplepoint lamented on its blog that the strategy - along with the developer’s strategy of making a very good game - hadn’t managed to bring it any success.

Perhaps this’ll work. Bitforge - well, Triplepoint - has been in touch to let us know that an Orbital 1.2 update is currently in the submissions process, and it’s the kind of update we like to see, adding as it does a whole new mode to the original two single player modes: Pure (good), and Gravity (great).

The new mode is called Supernova, and it’s fairly different from the other two. Rather than aiming ‘blind’ by timing your shots from a swinging cannon at the bottom of the screen, you can aim by holding the screen and moving a red line - which doesn’t reflect off walls - to where you want it to go. When you take your finger off, the cannon fires.

Each orb now has five lives rather than three, and when they explode they create supernovae, chipping away at or destroying the orbs in their vicinity. If you manage to time your shots correctly, you can create chain reactions, clearing swathes of the screen with a single shot.

You might think that having an aiming line would make this mode easier than the others, but you’d be wrong. The extra resilience of the orbs more than compensates, and since you can only aim as far as the first wall you’ll find that you continue to make misjudgements.

During my time with it I found that I tended to either score very badly or reasonably well. It’s easy to crash out before you chip away your first five lives, but if you do manage to get into the points the sparking supernovae start to help you along.

It’s a decent mode, though Gravity is still the standout. If you haven’t already downloaded this 59p corker, though, Supernova gives you another reason to.

The update isn’t live on the UK App Store as of writing, but is should arrive later today.
 

Reviewer photo
Rob Hearn 23 December 2009
Have your say! Related stories  
Show: Latest | Oldest
Joined:
Aug 2009
Post count:
2
Prodigy_BE | 13:33 - 10 January 2010
I must say, this should have been the main gameplay mode from the beginning.

Very fun to play!
JB | 04:48 - 6 January 2010
How about a supernova mode with gravity?
DeInit | 17:24 - 25 December 2009
Prodigy_BE, the "In the process of submission" line is key here.
Please leave your comment below
POPULAR STORIES LATEST COMMENTS LATEST FROM FORUM LATEST VIDEOS
VIDEO REVIEWS
LATEST SCREENS