Ustwo's isometric adventure game Monument Valley will mess with your brain.
Levels will seem physically impossible to complete at first. But by manipulating podiums, platforms, and snippets of architecture, you'll uncover new passageways that only exist from your towering viewpoint.
What we're trying to say is that it can get confusing.
So, if you get stuck at any point, this complete walkthrough will push you to the answer.
Rotate the middle beam to look like the screenshot above, and then tap on the patterned panel at the top of the stairwell to complete the level.
Chapter II - The Garden
Spin the central platform as above, and walk to button 'A'. Then, walk back to the starting position, marked 'B'.
Spin the platform to the position shown and stand on button 'C'. The central platform will rise into the air.
Spin the platform one last time, just like the image above, and walk to the podium to plop down the monument and finish the level.
Chapter III - Hidden Temple
Move platform 'A' to the position shown, climb up the ladder, and stand on the platform. Now, move it across to the other side of the screen.
Do the same with platform 'B' - climb the ladder, stand on the platform, and move it to the left so Ida rides on top of it.
Go inside the door.
Pull platform 'C' down, stand on it, and pull it up all the way. Now, stand on button 'D' and cross your new path to enter the door.
Talk to the spirit. Climb the ladders and attempt to cross the bridge. It will fall down before you can pass.
Stand on the patterned area that Ida is stood on in the image above, and pull down lever 'E' so that Ida rises to the next walkway.
Pull up lever 'F' to lower a new platform at the top of the two ladders. Climb aboard.
Pull that same lever back down so the two platforms meet, as seen above. Walk to the platform on the right and then pull the lever up so Ida reaches the button.
Stand on the button to reveal some steps. Walk up to the podium to finish this level.
Chapter IV - Water Palace
Spin lever 'A' to make a staircase and climb it to the highest possible platform.
Spin the central platform as above and stand on it.
Spin it around so you can stand on the button.
Stand on the platform again and spin it so it looks like the impossible shape above. Walk to the highest point of this path.
Spin it one last time and walk into the open doorway.
Stand on the button. You're now stood on the side of the wall, so you can walk to point 'B'.
Move this platform to reveal a staircase. Climb it and stand on the button. This will reveal a new handle to spin.
Spin it to show the scene above and walk to point 'C'.
Spin the scene like so to make a bridge. Walk over it.
Spin the scene back like so and walk up the steps.
Spin the scene one more time to show this area, climb the ladder, and press the button to reveal a new area.
Stand on this platform and then spin it so it's vertical. You can now walk along the pink path.
Grab hold of that handle again and spin it so the platform at point 'D' is attached to the pink path. Stand on platform 'D' and then spin that handle once more so platform 'D' connects to path 'E'.
Spin section 'F' so the pink path leads into the doorway. Enter it, talk to the spirit, and exit.
Once you're back outside, spin the handle once more to build a bridge to the podium. Approach it to finish the chapter.
Chapter V - The Spire
This chapter is all about manoeuvring yourself around these patrolling crow people. Start by moving to point 'A', but only when the crow is walking away from the starting staircase.
Hide out in the area at point 'B' to get around the crow so you can then press button 'C'.
Use the new lever to reveal a staircase to the upper level. You can trap the crow on the reverse side if you wish. Climb the steps and approach point 'D'.
Spin the lever again to make a new staircase. Climb it and scoot down the ladder to press button 'E'. Watch out for the patrolling crow, mind.
This reveals a new door. Head back up the ladder and down the staircase, and walk over the path and up the tall ladder to enter it. Again, avoid the crow.
Walk off the coloured platform, to the left, and manipulate the lever at point 'F' to spin the platform around and flip the crow onto the underside. Hit the big button.
Walk halfway down the staircase at point 'G', wait for the crow on the lower platform to walk onto the coloured area, and spin the lever to trap the bottom crow.
Climb halfway up the big staircase on the right.
Spin the lever so the platform at point 'H' goes flush with the level surface. When the crow walks over platform 'H' and gets to the staircase, spin the lever again so the platform rides up and the lower level is now flush.
When the crow walks on the lower part of this platform, spin the lever to trap him beneath the level. When the top part of the platform is flush with the surface again, walk over it and through the door.
Avoid the crow and stand on the staircase that Ida is stood on in the image above. Avoid the second crow and climb the ladder and enter the door.
Spin lever 'I' so the crow crosses onto the platform on the right, then spin the lever back. This traps the crow and grants you safe passage through the doorway.
Similar to last time, spin lever 'J' so that the crow passes onto the new path (the vertical one) and then spin it back, trapping the crow and letting you enter the door unharmed.
Stand on the small platform on the left and then spin the room to rise up higher.
Again, stand on the small platform on the left and then spin the room to rise up higher.
Stand on the platform to the left, spin the scene, and stand here.
Stand on this platform and spin the scene to move upwards to the top platform.
Spin the scene back and forth to cross this small bridge and climb the tiny staircase.
Climb these ladders, then spin the scene to make a bridge to the podium. Cross it and approach the podium to complete the chapter.
Chapter VI - The Labyrinth
As chapters 6 to 10 are quite a bit more complicated than the previous ones, we're going to show you the solutions for these in video format instead.
Just follow our movements in the videos below to finish the chapters.
Chapter VII - The Rookery
Chapter VIII - The Box
Chapter IX - The Descent
Chapter X - Observatory