MicRogue is another in a long line of turn-based roguelikes that have shuffled their way onto the App Store in recent months.
And it's a well polished effort, with some neat ideas that make it a little more accessible, and a little more challenging, than some of the other examples of the genre we've seen.
It's not without its niggles, but there's a clever game of cat and mouse here that should keep you playing for a good long while.
Like roguesThe aim of the game is to reach the top of a tower, steal something, and then make your way back down. There are ten randomly generated floors, each with a series of monsters and traps that you need to deal with.
Everything takes place on a grid. You can move one or two squares horizontally or vertically, and bashing against a monster causes you to attack it.
You've got a shield, but you can only use it to defend if you're facing in the right direction. And if you're attacked from above or below, you'll die instantly.
You can tap to change the direction you're facing, and you don't need to kill everything to get to the exit and make it to the next floor.
The really interesting thing here is the monsters. They all have their own movesets and ways of stalking you. You can lure them onto traps, and use their death throes to blow up other enemies.
Learning their patterns is half of the fun, and figuring out ways of killing them with your limited moveset adds a layer of tactics to the game too.
Laser ballsYes, it's another retro looking roguelike, but there's an exciting spark here that means fans of the genre are going to lap it up. And there's a simplicity to the play that means it's easy to pick up as well.
It does get a little repetitive after a while, but MicRogue is a surprisingly deep dungeon crawler that should scratch your roguelike itch pretty comprehensively.