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 IPHONE NEWS

iPhone games to cost 17-18 Euros in Europe

That's what LemonQuest CEO Ignacio Cavero says, anyway

Product: LemonQuest news | Manufacturer: LemonQuest
You can take it as read that iPhone games will cost more than Java mobile games when they go on sale on Apple's iTunes Store this month. But how much more?

LemonQuest CEO Ignacio Cavero has an inkling. "Their games will be sold in iTunes for €17-18," he says, in an interview for our new sister site PocketGamer.biz.

That's three and a half times the standard price for Java games, and goes further than, say, Nokia has with its N-Gage game pricing. However, Apple is allowing publishers to set their own prices for iPhone games, which means we could see cheaper titles, too.

LemonQuest will be amongst those on iTunes, anyway, and will be showing off its first iPhone game next week at Apple's WWDC show

"I can't say much about it, but it's very exciting," says Cavero. "We've got a big UK licence, and we're using all the capabilities of the iPhone."

Meanwhile, LemonQuest is equally enthusiastic about the impact ARM's new multi-core mobile processor will have on games, and is planning to launch a massively multiplayer mobile game by Christmas.

For more details on that, read the full story on PocketGamer.biz.

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Reviewer photo
Stuart Dredge 5/6/2008
Have your say! Related stories  
Joined:
Jun 2008
Post count:
1
rattyuk | 5 June 2008
Quite a bit will be free.

Actually it is entirely up to the software company to price the applications as they see fit. I think this is posturing from a player trying to talk the prices up. Apple will take a cut of the decided price of around 30% for this they supply the delivery mechanism, the advertising and promotion. Basically the whole kit and caboodle in terms of application delivery, the content providers only have to deliver the software.

Apple do not set a price on the iPhone/iPod Touch apps...
Joined:
Dec 2006
Post count:
152
stuartdredge | 5 June 2008
Cheers rattyuk - I've made that a bit clearer in the story (i.e. Ignacio is saying games could cost that much, but Apple isn't setting that price).
Joined:
Apr 2008
Post count:
49
Nightmare94 | 5 June 2008
Who pays for their games? I certainly don't. Such a waste! Just get them from the net.
Joined:
Jan 2007
Post count:
98
joao | 5 June 2008
Interesting philosophy, Nightmare94. In that scenario (and aside from obvious moral issues), who will carry on developing them once the industry's gone bust, though?
Joined:
Apr 2008
Post count:
49
Nightmare94 | 5 June 2008
Ah, easy come easy go... I know plenty of FREE websites, without Ads!!!
Joined:
Nov 2007
Post count:
22
Mooro | 6 June 2008
Ah Nightmare I have to completely agree with joao on this one. Bigger games developers might be able to absorb the costs of idiots like you stealing their games but the smaller independent and arguably more interesting developers can not. Small minded selfish and ignorant people like you only help to damage an industry that is struggling to establish itself. Developers are not going to pour time and money into improving and innovating games for the mobile market if there is no return in it for them. Try considering this next time you decide to steal a game.

OK rant over.
Joined:
Jun 2008
Post count:
1
MuchoMan | 10 June 2008
Just because 1 developer decides to charge big time doesn't mean the rest will follow.

For example the 3 displayed yesterday wich all are going to be sold for 9,99
http://www.engadget.com/2008/06/09/iphone-2-0-features/
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