You can take it as read that iPhone games will cost more than Java mobile games when they go on sale on Apple's iTunes Store this month. But how much more?
LemonQuest CEO Ignacio Cavero has an inkling. "Their games will be sold in iTunes for €17-18," he says, in an interview for our new sister site
PocketGamer.biz.
That's three and a half times the standard price for Java games, and goes further than, say, Nokia has with its N-Gage game pricing. However, Apple is allowing publishers to set their own prices for iPhone games, which means we could see cheaper titles, too.
LemonQuest will be amongst those on iTunes, anyway, and will be showing off its first iPhone game next week at Apple's WWDC show
"I can't say much about it, but it's very exciting," says Cavero. "We've got a big UK licence, and we're using all the capabilities of the iPhone."
Meanwhile, LemonQuest is equally enthusiastic about the impact ARM's new multi-core mobile processor will have on games, and is planning to launch a massively multiplayer mobile game by Christmas.
For more details on that, read
the full story on
PocketGamer.biz.
Joined:
Jun 2008
Post count:
1
Quite a bit will be free.
Actually it is entirely up to the software company to price the applications as they see fit. I think this is posturing from a player trying to talk the prices up. Apple will take a cut of the decided price of around 30% for this they supply the delivery mechanism, the advertising and promotion. Basically the whole kit and caboodle in terms of application delivery, the content providers only have to deliver the software.
Apple do not set a price on the iPhone/iPod Touch apps...
Joined:
Jan 2007
Post count:
98
Interesting philosophy, Nightmare94. In that scenario (and aside from obvious moral issues), who will carry on developing them once the industry's gone bust, though?