It's now the fashion/commercial imperative (delete as appropriate) to roll out your game to as many platforms as quickly as possible.
US/Korean outfit Pangalore is certainly up to speed with such operations when it comes to its latest release Knighty Adventure, which has just gone live for iOS devices and Facebook, with the Android version primed to launch next week.
All happening in Loreland
Mixing up the planting and harvesting elements of the Ville games, with squad-based action quests (60 in total), it has you building up your kingdom, while levelling up your playable character - chosen from the typical range of RPG classes - melee tank, archer, mage etc.
There's also an item crafting element to keep you further engaged.
Of course, as you'd expect, whatever platform you play on, the server-side technology will save your progress. For those who care about such things, the client is based on Unity and HTML5 and, thanks to the slightlydeformed art style, looks mighty fine.
Free-to-play, Knightly Adventure is available on iPad 2, fourth generation iPod touch, iPhone 4 (or better), and Facebook - with Galaxy S II, Galaxy S III, and Galaxy Tab (plus additional Android devices) to be supported over the coming weeks.
Reading the reviews on iTunes, I probably am going to steer clear of this one. Sounds buggy, annoying, and not fun. And what happens when those servers are turned off or allocated to something else? Will the game die as well? I love saves being held online and all... but I also like the option of local saves. Too many games are going with this online only model. What a perfect reflection of our society's temporary mindset. I'm all about fun adventures and stuff, but I want to know that 5 years from now I can pick up that old iPhone, load a save, and jump right back into where I was. So, I'll stick with local save games like FF III, PA3, Ravensword, etc.