Walkthroughs

Injustice 2 cheats and tips - a guide to every character

Collect and conquer

Injustice 2 cheats and tips - a guide to every character
|
| Injustice 2

Warner Bros.' Injustice 2 is known for its fast-paced tag team battles with streamlined and smooth controls. But another huge draw for this stellar sequel is simply collecting different superheroes and villains and expanding your roster of fighters.

Below you'll find a comprehensive list of all the characters currently available in Injustice 2, ranging from their shard unlock cost to their starting abilities.

Team Roster
Wonder Woman
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: Unlocked automatically during tutorial
Where to Find Shards: Heroic Campaign Mode Chapter 1
Class: Might
Starting Threat Level: 639
Initial Ability (Passive): Amazon: Gains Fury (+5% Damage) when facing a male opponent, 2% Team Attack
Initial Ability (1): Down Thrust: 66 Damage
Initial Ability (2): Shield Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 280
Starting Damage: 66


"Wonder Woman combines both attack and defense. She raises the attack of her entire team, and gains a special bonus against male opponents. Wonder Woman can also reflect damage back on the attacker with her Shield Block."
Batman
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: Unlocked automatically during tutorial
Where to Find Shards: Heroic Campaign Mode Chapter 1
Class: Tech
Starting Threat Level: 667
Initial Ability (Passive): Ambush: 10% Critical Attack Chance
Initial Ability (1): Wheel Kicks: 62 Damage
Initial Ability (2): Stun Bomb: Stuns opponent for 2 seconds, 93 Damage
Starting Health: 330
Starting Damage: 62


"The Dark Knight of Gotham is a tactical genius, improving the critical attack chance for his entire team. Batman's gadgets can also stun opponents, leaving them defensless and unable to attack."
Catwoman
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10 - check your inbox for 10 free shards after the tutorial
Where to Find Shards: Heroic Campaign Mode Chapter 2
Class: Agility
Starting Threat Level: 579
Initial Ability (Passive): Cat Burglar: +6% More Credits in Operations
Initial Ability (1): Slash Dash: 61 Damage Over Time
Initial Ability (2): Cat Scratch: 91 Damage
Starting Health: 247
Starting Damage: 61


"Selina Kyle prefers working alone. She gains a bonus on any remote Operations she undertakes. In battle, her diamond edged claws cause bleeding damage over time (DOT)."
Harley Quinn
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: Unlocked automatically during tutorial
Where to Find Shards: Heroic Campaign Mode Chapter 1
Class: Agility
Starting Threat Level: 585
Initial Ability (Passive): Hyenas: Harley deals +20% Damage on Jump Rush, Ranged, and Crouch Attacks. +2% Team Attack
Initial Ability (1): Surprise: One random effect: Stuns opponent for 2 seconds. Power Drain 2 Bars. Disable Ability 1, Ability 2 & Ability 3 for 3.2 seconds. 59 Damage.
Initial Ability (2): Bullet Frenzy: 88 Damage
Starting Health: 264
Starting Damage: 59


"This psychotic villain cheers on her entire team, improving their attack. Her Surprise cupcake bomb also detonates with random effects, all of them bad for the opponent. And watch out for her new pets!"
Armored Superman
Rarity: Gold
Base Star Rating: 4 Stars
Shards to Unlock: 360
Where to Find Shards: Achievements
Class: Might
Starting Threat Level: 2,530
Initial Ability (Passive): Kryptonian Armor: Ignore Damage from opponent's First Ability 1 or Ability 2. Max once per Battle, +10% Team Defense
Initial Ability (1): Heat Vision: 206 Damage Over Time
Initial Ability (2): Super Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 1,408
Starting Damage: 206


"Armored in a Kryptonian Battlesuit, Superman is completely invulnerable to one Ability attack, as well as improving the defense of his entire team. Superman can also reflect damage back on the attacker with his Super Block."
Arkham Knight Batman
Rarity: Legendary
Base Star Rating: 4 Stars
Shards to Unlock: 450
Where to Find Shards: Hero Pack
Class: Tech
Starting Threat Level: 2,671
Initial Ability (Passive): WayneTech: +20% Team Hazard Damage
Initial Ability (1): Wheel Kicks: 264 Damage
Initial Ability (2): Stun Bomb: Stuns opponent for 2 seconds, 396 Damage
Starting Health: 1,232
Starting Damage: 264


"Extensive research provided by Wayne Technology improves the damage of any hazard deployed by Bruce's team. In addition to offering an extended ranged attack, Batman's gadgets also stun opponents, leaving them defenseless and unable to attack."
Predator Batman
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Arena Mode
Class: Tech
Starting Threat Level: 1,894
Initial Ability (Passive): Batwing Airstrike: On Tag-In, Batwing strafes all enemies with cannon fire lowering their Health by 10%.
Initial Ability (1): Kryptonite Strike: Disable Ability 1, Ability 2 & Ability 3 for 3 seconds, 184 Damage, 100% Armor Pierce Chance
Initial Ability (2): Stun Bomb: Stuns opponent for 2 seconds, 276 Damage
Starting Health: 891
Starting Damage: 184


"Upgraded with cutting edge Wayne Technology, Predator Batman calls in the Batwing to strafe all opponents lowering their health. Batman's gadgets can also stun opponents, leaving them defenseless and unable to attack."
BvS Superman
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Unknown
Class: Might
Starting Threat Level: 1,912
Initial Ability (Passive): Batman versus Sueprman: Superman gains 7 Attack from Batman and 54 Health from Wonder Woman on any team
Initial Ability (1): Charge Punch: 151 Damage
Initial Ability (2): Super Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 1,089
Starting Damage: 151


"A member of the legendary trinity, Superman gains increased damage or health when Batman or Wonder Woman are on either team during battle."
Marksman Deadshot
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Unknown
Class: Tech
Starting Threat Level: 1,828
Initial Ability (Passive): Sniper: 8 Damage based on opponent distance, +5% Lethal Attack Chance based on opponent distance
Initial Ability (1): On The Low: 178 Damage
Initial Ability (2): Trick Shot: 267 Damage
Starting Health: 858
Starting Damage: 178


"An expert mercenary specializing in taking out opponents from a distance, Deadshot gains a damage and lethal chance bonus based on his distance from the opponent."
Soulstealer Doctor Fate
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Challenge Mode
Class: Arcane
Starting Threat Level: 1,828
Initial Ability (Passive): Reversal of Fate: Upon activating his supermove, Doctor Fate has 80% Chance to swap health with his opponent
Initial Ability (1): Blood Price: 178 Damage
Initial Ability (2): Break of Life: 267 Damage
Starting Health: 858
Starting Damage: 178


"An agent of Order, Kent Nelson is able to swap health with his opponent upon performing his supernova. Fate also allows his teammates to heal from his Break of Life Ability."
Warrior Queen Wonder Woman
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Challenge Mode
Class: Might
Starting Threat Level: 1,795
Initial Ability (Passive): Amazon Warriors: If a teammate is lost, an Amazon Warrior with 55 Attack will replace them. Max once per Battle.
Initial Ability (1): Piercing Strikes: 100% Armor Pierce Chance, 184 Damage
Initial Ability (2): Shield Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 792
Starting Damage: 184


"As Themyscira royalty, Diana may call upon an Amazonian warrior to fight in the place of a defeated teammate. Wonder Woman can also reflect damage back on the attacker with her Shield Block."
Horrific Scarecrow
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Hero Pack
Class: Metahuman
Starting Threat Level: 1,823
Initial Ability (Passive): Fear Aura: Opposing Team Abilities 1, 2, and 3 require +1 Power, -2% Opposing Team Attack
Initial Ability (1): Chain Spin: 100% Armor Pierce Chance, 165 Damage
Initial Ability (2): Fear Gas: Creates a Hazard that Disables Ability 1, Ability 2 & Ability 3. Hazard remains active for 3.2 seconds, 247 Damage
Starting Health: 924
Starting Damage: 165


"The Horrific form of Scarecrow emanates a powerful Fear Aura, making all opponent Abilities difficult to use. Scarecrow's Fear Gas mentally breaks opponents, disarming them so they cannot use Abilities."
Last Laugh The Joker
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Unknown
Class: Agility
Starting Threat Level: 1,778
Initial Ability (Passive): Killing Joker: When anyone is defeated, The Joker gains 5% Damage
Initial Ability (1): Laughing Gas: 181 Damage Over Time
Initial Ability (2): Bang!: 271 Damage
Starting Health: 792
Starting Damage: 181


"When anyone is defeated on either team, The Joker gains an increase to damage for the remainder of the battle."
Suicide Squad Harley Quinn
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Unknown
Class: Agility
Starting Threat Level: 1,790
Initial Ability (Passive): The Suicide Squad: Harley gains 17 Attack from The Joker, 10% Crit Chance from Deadshot, and 5% Power Regen from Harley Quinn if on her team.
Initial Ability (1): Surprise: One random effect: Stuns opponent for 2 seconds, Power Drain 2 Bars, Disable Ability 1, Ability 2 & Ability 3 for 3.2 seconds, 171 Damage
Initial Ability (2): Handstand Kick: 256 Damage
Starting Health: 858
Starting Damage: 171


"When teamed with other Suicide Squad members, Harley Quinn may gain bonuses to damage, critical chance and power. Her Surprise cupcake bomb also detonates with random effects, all of them bad for the opponent."
Sonic Black Canary
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Unknown
Class: Agility
Starting Threat Level: 1,740
Initial Ability (Passive): Sonic Attack: Disable Enemy Block for 2 seconds on special end for Abiity 1
Initial Ability (1): Sonic Blast: 168 Damage
Initial Ability (2): Thrust Kick: 252 Damage
Starting Health: 825
Starting Damage: 168


"Black Canary's Sonic Blast ability disorientates her opponents, disabling their ability to block for a limited time."
Blademaster Robin
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Unknown
Class: Agility
Starting Threat Level: 1,757
Initial Ability (Passive): Perfect Son: Robin's Combo counter never goes below 3
Initial Ability (1): Sword Dance: 171 Damage
Initial Ability (2): Vengeance: 256 Damage, 10% Stun Chance
Starting Health: 825
Starting Damage: 171


"A trained assassin, Robin always receives extra combo hits, increasing the damage bonus received upon using his Abilities."
Enraged Bane
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Heroic Campaign Mode Chapter 7
Class: Might
Starting Threat Level: 1,724
Initial Ability (Passive): Antihero: Unblockable for 4 seconds when hit by opponent Abilties
Initial Ability (1): Raging Charge: 171 Damage
Initial Ability (2): Double Punch: 256 Damage
Starting Health: 792
Starting Damage: 171


"When suffering damage from an opponent's Ability, Bane enrages becoming unblockable for a limited time."
Speedforce The Flash
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Challenge Mode
Class: Metahuman
Starting Threat Level: 1,729
Initial Ability (Passive): Lightning Reflexes: 100% Chance to ignore Damage while attacking with Rush and Evade, +10% Team Fast Attack Chance
Initial Ability (1): Fastest Man Alive: 10% Stun Chance, 178 Damage
Initial Ability (2): Dust Kick: 267 Damage
Starting Health: 759
Starting Damage: 178


"Moving faster than the human eye can track, The Flash cannot be hit while dashing back and forth. The Flash can also stun opponents with a flurry of kicks."
Emerald Green Lantern
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Heroic Campaign Mode Chapter 4
Class: Arcane
Starting Threat Level: 1,681
Initial Ability (Passive): For the Corps: Green Lantern buffs active Hero on Tag-In with Stun on Next Attack, Power Bar gain, or Critical Attack.
Initial Ability (1): Grinder: 151 Damage Over Time
Initial Ability (2): Will Power: -60% Incoming Damage, 226 Damage
Starting Health: 858
Starting Damage: 151


"Green Lantern provides a buff to team members as they tag in. Hal can also create dangerous constructs which cause damage over time (DOT)."
Primal Swamp Thing
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Campaign Mode Chapter 8
Class: Metahuman
Starting Threat Level: 1,709
Initial Ability (Passive): Force of Nature: When knocked out, a cloned body emerges from the ground, with 25% health, in which Swamp Thing may continue to fight
Initial Ability (1): Marsh March: 138 Damage
Initial Ability (2): Bio-Fission: 207 Damage
Starting Health: 957
Starting Damage: 138


"A strong relationship with all vegetable matter allows Swamp Thing to revive himself by transferring his consciousness to a new body upon reaching 0 health."
Telekinetic Gorilla Grodd
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Heroic Campaign Mode Chapter 6
Class: Might
Starting Threat Level: 1,648
Initial Ability (Passive): Telekinesis: When an opponent tries to Tag-Out, Grodd has a 10% Chance to stop them and deal 200% Damage
Initial Ability (1): Primal Roar: 10% Stun Chance, 151 Damage
Initial Ability (2): PSI Shield: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 825
Starting Damage: 151


"Combining brawn with telekinetic mental powers, Grodd can stop opponents from tagging out with a TK slam. Grodd can also reflect damage back to his opponent with his PSI Shield."
Unbreakable Cyborg
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Heroic Campaign Mode Chapter 4
Class: Tech
Starting Threat Level: 1,669
Initial Ability (Passive): Resurrection: Upon KO, Cyborg revives himself to 15% Health. Max once per Battle.
Initial Ability (1): EMP: Power Drain 1.2 Bars, 161 Damage
Initial Ability (2): Sonic Blast: 10% Stun Chance, 241 Damage
Starting Health: 792
Starting Damage: 161


"A high damage hero, Cyborg has low health but can revive himself from 0 health. Cybrog can also drop a plasma field which power drains opponents."
Master Thief Catwoman
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Operations
Class: Agility
Starting Threat Level: 1,592
Initial Ability (Passive): Steal Power: +6% More Credits in Operations, +6% Chance for Gear in Operations
Initial Ability (1): Slash Dash: 171 Damage Over Time
Initial Ability (2): Caltrops: 256 Damage Over Time
Starting Health: 660
Starting Damage: 171


"The ultimate thief, Selina Kyle gains a bonus on any remote Operations she undertakes. In battle, her diamond edged claws cause bleeding damage over time (DOT)."
Unhinged Harley Quinn
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Hero Pack
Class: Agility
Starting Threat Level: 1,625
Initial Ability (Passive): Psychotic Charm: When Harley KO's an opponent, that opponent joins Harley's team with 15% Health. Max once per Battle.
Initial Ability (1): Surprise: One random effect: Stuns opponent for 2 seconds, Power Drain 2 Bars, Disable Ability 1, Ability 2 & Ability 3 for 3.2 seconds, 165 Damage
Initial Ability (2): Batter Up: 10% Stun Chance, 247 Damage
Starting Health: 726
Starting Damage: 165


"Harley's deranged state of mind infects her victims, charming them to fight for her if she defeats them. Her Surprise cupcake bomb also detonates with random effects, all of them bad for her opponent."
Green Arrow
Rarity: Silver
Base Star Rating: 2 Stars
Shards to Unlock: 30
Where to Find Shards: Unknown
Class: Tech
Starting Threat Level: 1,107
Initial Ability (Passive): Exploding Arrows: 10% Damage to all opponents for Ability 1 & Ability 2 Crit Attacks, +25% BLACK CANARY Teammates Fast Attack Chance
Initial Ability (1): Electric Arrow: 108 Damage, Power Drain 2 Bars
Initial Ability (2): Stinger: 162 Damage
Starting Health: 519
Starting Damage: 108


"Oliver Green utilizes his arsenal during critical attacks to strike the entire enemy team. A strong bond grants any Black Canary teammate an increased fast attack chance."
The Joker
Rarity: Silver
Base Star Rating: 2 Stars
Shards to Unlock: 30
Where to Find Shards: Unknown
Class: Agility
Starting Threat Level: 1,151
Initial Ability (Passive): Joke's On You: When The Joker dies his team gains 1 Power and the opponent is stunned for 5 seconds
Initial Ability (1): Laughing Gas: 116 Damage Over Time
Initial Ability (2): Chattering Teeth: 174 Damage
Starting Health: 519
Starting Damage: 116


"Upon defeat, The Joker's team gains power while the opponent becomes stunned, defenseless and unable to attack."
Black Canary
Rarity: Silver
Base Star Rating: 2 Stars
Shards to Unlock: 30
Where to Find Shards: Unknown
Class: Agility
Starting Threat Level: 1,075
Initial Ability (Passive): Fast Strikes: +50% Fast Attack Damage, +25% GREEN ARROW Teammates Critical Attack Chance
Initial Ability (1): Sound Waves: 111 Damage
Initial Ability (2): Scissor Kick: 166 Damage
Starting Health: 470
Starting Damage: 111


"Dinah Lance has trained with top-tier martial artists, allowing all her Fast Attack hits to deal increased damage. Also, a unique bond grants any Green Arrow teammate a critical chance boost."
Doctor Fate
Rarity: Silver
Base Star Rating: 2 Stars
Shards to Unlock: 30
Where to Find Shards: Heroic Campaign Mode Chapter 8
Class: Arcane
Starting Threat Level: 1,107
Initial Ability (Passive): Twist of Fate: Team Abilities 1, 2, and 3 require -1 Power, -2% Opposing Team Defense
Initial Ability (1): Glyph of Anubis: 108 Damage
Initial Ability (2): Nabu's Curse: 162 Damage Over Time
Starting Health: 519
Starting Damage: 108


"An expert spell caster, Doctor Fate enables his team to easily use Abilities. In addition, Nabu's Curse allows him to manifest glyphs that cause damage over time (DOT). Fate's ranged attack may also be extended for additional hits."
Superman
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Heroic Campaign Mode Chapter 3
Class: Might
Starting Threat Level: 755
Initial Ability (Passive): Invulnerable: 10% Chance to ignore Damage, +2% Team Defense
Initial Ability (1): Flying Punch: 66 Damage
Initial Ability (2): Super Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 396
Starting Damage: 66


"The Man of Steel protects his entire team, improving everyone's defense. Superman himself can ignore basic & ranged attacks. Superman can also reflect damage back on the attacker with his Super Block."
Scarecrow
Rarity: Silver
Base Star Rating: 2 Stars
Shards to Unlock: 30
Where to Find Shards: Heroic Campaign Mode Chapter 1
Class: Metahuman
Starting Threat Level: 935
Initial Ability (Passive): Hook and Chain: 15% Chance Scarecrow stops a Tag-Out, stunning opponent for 1 second
Initial Ability (1): Malpractice: 99 Damage
Initial Ability (2): Fear Gas: Creates a Hazard that Disables Ability 1, Ability 2 & Ability 3. Hazard remains active for 3.2 seconds, 148 Damage
Starting Health: 396
Starting Damage: 99


"Armed with a vicious hook & chain, Scarecrow can stop an opponent from tag-out, stunning them instead. Scarecrow's Fear Gas mentally breaks opponents, disarming them so they cannot use Abilities."
Robin
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Heroic Campaign Mode Chapter 5
Class: Agility
Starting Threat Level: 749
Initial Ability (Passive): Combo Master: 15% Chance for non-Ability Attacks to count as 2 Combo Meter Hits
Initial Ability (1): Assassin Strike: 74 Damage
Initial Ability (2): Born to Kill: 111 Damage
Starting Health: 346
Starting Damage: 74


"Raised and trained by the League of Assassins, Damian's basic attacks may gain him extra combo hits increasing the damage bonus received upon using his Abilities."
Bane
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Heroic Campaign Mode Chapter 6
Class: Might
Starting Threat Level: 755
Initial Ability (Passive): Ultimate Brawler: +10% Team Damage for Basic, Tag, Jump, Rush, Ranged and Crouch, +10% Team Critical Attack Chance
Initial Ability (1): Bitter Taste: 69 Damage
Initial Ability (2): Venom Strength: 103 Damage
Starting Health: 379
Starting Damage: 69


"Bane's combat prowess improves the critical attack chance for his entire team. His training regimen even allows his team's basic attacks to deal increased damage."
Green Lantern
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Arena Mode
Class: Arcane
Starting Threat Level: 700
Initial Ability (Passive): Green Barrier: Team Absorption Shield (5% of Max Health)
Initial Ability (1): Grinder: 62 Damage Over Time
Initial Ability (2): Grand Slam: 93 Damage
Starting Health: 363
Starting Damage: 62


"Hal Jordan envelops his entire team in a protective shield to start every battle. Hal can also create dangerous constructs which cause damage over time (DOT)."
Swamp Thing
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Campaign Mode Chapter 6
Class: Metahuman
Starting Threat Level: 707
Initial Ability (Passive): Wild Growth : Abilities create a wild growth that heals Swamp Thing over time for 51 health.
Initial Ability (1): Refoliation: 51
Initial Ability (2): Grand Slam: 76 Damage
Starting Health: 429
Starting Damage: 51


"As a protector of 'the Green,' Swamp Thing can heal himself by creating a patch of Abigail's Garden after each Ability use."
Cyborg
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Heroic Campaign Mode Chapter 3
Class: Tech
Starting Threat Level: 683
Initial Ability (Passive): Regeneration: Regenerates Health (1% per second) while Tagged Out, +2% Team Health
Initial Ability (1): EMP: Power Drain 1.2 Bars, 62 Damage
Initial Ability (2): Power Fist: 93 Damage
Starting Health: 346
Starting Damage: 62


"A high damage hero, Cyborg has low health but can regenerate from damage quickly using nano repair bots. Cyborg can also drop a plasma field which power drains opponents."
The Flash
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Heroic Campaign Mode Chapter 4
Class: Metahuman
Starting Threat Level: 694
Initial Ability (Passive): Blur: On Tag-In, +10% Fast Attack Chance for 3 seconds, +10% Team Fast Attack Chance
Initial Ability (1): Blink of an Eye: 70 Damage
Initial Ability (2): Dust Kick: 105 Damage
Starting Health: 313
Starting Damage: 70


"A blur of motion, The Flash can hit multiple times with fast attack when he tags in. He also raises the fast attack chance of his entire team."
Deadshot
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Heroic Campaign Mode Chapter 2
Class: Tech
Starting Threat Level: 634
Initial Ability (Passive): Sharpshooter: 3 Damage based on opponent distance, +2% Team Critical Attack Chance
Initial Ability (1): Marksmanship: 62 Damage
Initial Ability (2): Twins: 93 Damage
Starting Health: 297
Starting Damage: 62


"Floyd Lawton is an expert mercenary and hitman specializing in taking out opponents from a distance. Deadshot gains a damage bonus based on how far away he is from his opponent, and gives his entire team a bonus critical chance."
Gorilla Grodd
Rarity: Silver
Base Star Rating: 1 Star
Shards to Unlock: 10
Where to Find Shards: Heroic Campaign Mode Chapter 2
Class: Might
Starting Threat Level: 651
Initial Ability (Passive): Berserk: Gains Fury (+10% Damage) below 40% Health
Initial Ability (1): Stampede: 56 Damage
Initial Ability (2): PSI Shield: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 346
Starting Damage: 56


"This villain is most dangerous when cornered, gaining a powerful attack bonus when low on health. Grodd can also reflect damage back to his opponent with his PSI Shield."
Mythic Wonder Woman
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Unknown
Class: Might
Starting Threat Level: 1,895
Initial Ability (Passive): God Killer Sword: Absorb 10% of the opponent's Attack for 5 seconds when defeating them
Initial Ability (1): Chop Slide: 188 Damage, Armor Piercing
Initial Ability (2): Bracelet Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 871
Starting Damage: 188


"With each enemy she defeats, Wonder Woman gains an attack boost. She can also reflect damage back on the attacker with her Bracelet Block."
Powered Supergirl
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Challenges
Class: Might
Starting Threat Level: 1,795
Initial Ability (Passive): Powered Heat Vision: 10% Chance to Adjust Power costs by -100% on Basic, Jump, Rush, Ranged and Crouch Crit Attacks for Ability 1
Initial Ability (1): Walking Laser: 178 Damage Over Time
Initial Ability (2): Last Daughter of Krypton: 267 Damage
Starting Health: 825
Starting Damage: 178


"Critical hits on her most basic attacks grant Kara the chance to use her Walking Laser ability for no power cost."
Flora Poison Ivy
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Premium Chest
Class: Metahuman
Starting Threat Level: 1,738
Initial Ability (Passive): Poison Vines: Ability 2 and 3 disable the victim's rush, evade, ranged, and jump attacks while dealing extra damage for 4 seconds
Initial Ability (1): Re-Leafed: 178 Damage
Initial Ability (2): Vine Drill: 267 Damage, Armor Piercing
Starting Health: 768
Starting Damage: 178


"Ivy manipulates plants within her abilities to reduce the opponent's mobility and advanced attacks while inflicting posion damage over time (DOT)."
Entangling Poison Ivy
Rarity: Gold
Base Star Rating: 3 Stars
Shards to Unlock: 160
Where to Find Shards: Challenges
Class: Metahuman
Starting Threat Level: 1,625
Initial Ability (Passive): Entangling Vines: Ability 2 and 3 disable the victim's rush, evade, ranged and jump attacks for 4 seconds
Initial Ability (1): Prune the Weak: 165 Damage
Initial Ability (2): Bed of Thorns: 247 Damage Over Time
Starting Health: 726
Starting Damage: 165


"Ivy utilizes plant-based abilities to hinder the movement and advanced attacks of her opponent. Also, her Bed of Thorns ability can slow the power generation of its victim while dealing damage over time (DOT)."
Amazon Wonder Woman
Rarity: Gold
Base Star Rating: 2 Stars
Shards to Unlock: 30
Where to Find Shards: Complete Daily Objectives
Class: Might
Starting Threat Level: 1,100
Initial Ability (Passive): Amazon Royalty: When owned, all female heroes in your roster gain 1% Health
Initial Ability (1): Amazon Spin: 111 Damage
Initial Ability (2): Bracelet Block: +30% Incoming Damage reflected (excludes Damage Over Time), -60% Incoming Damage
Starting Health: 495
Starting Damage: 111


"Diana grants increased health for female combatants whether she joins them in battle or not. She can also reflect damage back on her attacker with her Bracelet Block."
Jillian Werner
Jillian Werner
When not hunting down food in buffet- or waffle-form, Jillian loves to play puzzle, adventure, and cat games. Yes, she insists "cat" is a legitimate genre.