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Infinity Blade III

For: iPhone   Also on: iPad

Let's go round again

Product: Infinity Blade III | Developer: Chair Entertainment | Format: iPhone | Genre: Action | Players: 1 | Version: Europe | App version: 1.0
Infinity Blade III iPhone, thumbnail 1
If you've already played an Infinity Blade game - or Man of Steel, Pacific Rim, Horn, Avengers Initiative, Death Dome, or Dwayne Johnson's Rockpocalypse - then you'll know the drill with Infinity Blade III.

A gargantuan monster stands before you, practically filling the screen, and attempts to turn you into very pretty Unreal Engine 3-powered paste. Your job is to fend off incoming attacks by parrying sword swings, blocking shield bashes, and dodging kicks.

Eventually, the enemy's defences will break and you'll have a precious few seconds to unleash hell. You'll fire off a flurry of screen swipes and, hopefully, a few well-executed combos as you take apart the enemy's life bar... pixel by pixel.

You have a few options for dealing with these titanic beasties. There's the classic sword and shield, of course. Instead, though, you could wield a giant hammer, which is all block and no dodge. Or you could use a pair of nimble blades, which are all dodge and no block.

With Infinity Blade III, Chair puts a few new twists on its well-worn and oft-copied formula. There are now weapon-specific combos and new quick time event inputs. Sometimes, baddies drop their weapons mid-bout, only to pull out a entirely different type of blade and completely change the fighting dynamic.

Like a boss

But, then, in classic Infinity Blade style, you come across a boss. He's level 150. You're level 15. Those aren't good odds.

He lets you get a few parries in - maybe gives you enough time to unleash a super attack and a magic spell. And then he murders you with about as much effort as it takes to break an egg. You're dead, and you must start the chapter from scratch.

This is how Infinity Blade has always worked. The boss characters are designed specifically to infuriate and frustrate you so that your eventual triumph tastes so much sweeter.

It was an interesting way to frame the first game (and a clever way to string out 20 minutes of content into a £4 game), and it worked for the super-sized sequel. But this setup feels out of place in Infinity Blade III, which has an actual story mode with chapters and classic progression.

Slash fiction

You might be looting a futuristic crypt in one level, and then taking on a colossal beast in a dusty coliseum the next. You might have to fight a dragon in the middle of a desert, sneak into a mountain-top temple, or perform a midnight raid of the castle from Infinity Blade II.

IAPs explained
You can use real money to buy both of the game's currencies.

You can purchase gold from 69p / 99c for 25,000 to £69.99 / $99.99 for 6 million, while tokens cost £2.99 / $4.99 for 500 to £69.99 / $99.99 for 14,000.

You'll get a nice flow of each while playing the game, but progress may be very slow if you rely entirely on in-game funds.
The constant killing you off and forcing you to trot through these same locations twice (and many more times if your experience is anything like mine) just gets in the way of the unfolding of the story. It feels like a tired - almost unnecessary - holdover from the previous games.

Those frequent deaths and constant grinding are made worse by the fact that it's easy to fall out of sync with the game.

Sometimes, you have such high-powered weaponry and such impregnable defences that you could kill the game's hulking great titans with a literal wiggle of the finger. Other times, enemies will just immediately eviscerate you.

That delicate knife's-edge balance - where you feel like the scrappy underdog, always on the cusp of death but just about able to rise to dominance if you really time your strikes and pay attention - was a staple of the first Infinity Blade, but it's rarely found in this threequel.

What're ya buyin'?

A large part of this is due to the game's staggeringly complex arsenal and economy. Sharp reflexes and a knack for rapid-fire finger waggling will only get you so far, you see. The statistics of your weapons and various bits of armour are often the true deciders of a battle.

There is a enormous collection of items to buy, and two characters to buy for. You need to finish levels as Siris and new character Isa to proceed, so you'll need to keep both warriors kitted out with the best gear.

There's also a roving merchant with special offers; a blacksmith who can upgrade your tools; and a whole catalogue of gems and potions.

If you keep dying, it's hard to know if it's because you suck (admittedly, that's entirely possible), or if you've just made horrible buying decisions (also likely).


There's a pair of currencies in this game. And while you can find money in the environments and win it from bouts, you can also boost your coffers via in-app purchases. I often found myself painfully ill-equipped to tackle the next boss but also running low on money and thousands of bucks away from buying the next sword.

If Infinity Blade III is truly the final game in this storied saga, then the series will probably be remembered as a staggeringly handsome screen slasher that's often a tense, boisterous, thrilling fighter, but just as often tediously repetitive and infuriatingly unfair.

Not a particularly great epitaph, then. Maybe Chair could do better in its next life.
Infinity Blade III
Reviewer photo
Mark Brown | 18 September 2013
With Infinity Blade III, Chair turns the thrilling sword-fighting series into a huge adventure. The reliance on frequent deaths and forced grinding, however, is an infuriating relic from previous games
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Show: Latest | Oldest
Dec 2008
Post count:
klouud | 18:27 - 26 October 2013
Ok - so I've played through the game a few times and I must admit that I was hoping for the game to be on a grander scale. I guess I was hoping for more of a game... period. Maybe I'm missing something, but I can't seem to find any special bosses or hidden areas. I know you can fight the dragon and kill it... but you have to spend A LOT of chips to purchase all of the maps. I'm a bit disappointed with the overall scope of this game - now... IB 1 and 2 were only fully potentiated with the introduction of updates. So I guess we will see how good this game actually gets after some updates.
Oct 2013
Post count:
Nadeem Ansari | 17:25 - 1 October 2013
If you are a fan of sword fighting then Infinity Blade 3 is the game for you! Check out the game right here http://goo.gl/SCLRE8
Dec 2008
Post count:
klouud | 20:11 - 22 September 2013
I really wanted IB dungeons to be a thing as well. I hope they resurrect it as a project.
Nov 2012
Post count:
Andy Marston | 01:31 - 19 September 2013
I've been playing it a fair bit today, and the new additions freshen it up nicely. I'll agree that repeating a large section because the final boss killed you is a little annoying (damn you Worker!) but that's a minor gripe.

So far as the IAPs go; I've not spent anything beyond the initial purchase price, and I have loads of money and pretty sweet gear. Really is no need to pay more unless you're really impatient.

7 is a low score, but that's what I've come to expect from PG.
Aug 2010
Post count:
Funem | 16:52 - 18 September 2013
Sorry I think a 7 is a fair score, I played it and its just really more of the same with a bit of a story thrown in. Its not just all about graphics, its hardly original now. Dungeons would have given it the boost in score, but as it is a 7 is fine.
Jul 2012
Post count:
@RaveofRavendale | 14:06 - 18 September 2013
Stop being insulting Mark
Dec 2008
Post count:
klouud | 13:04 - 18 September 2013
Instant purchase. Gonna save it for when the 5s comes in the mail. If its more of the same then this game deserves an 11. Infinity Blade IS the gold standard for iOS gaming - and any portable gaming for that matter. A 7 is insulting.
Jul 2011
Post count:
Divisionbell | 12:27 - 18 September 2013
I would have much rather had dungeons then yet a good looking, screen slashing, cash grab. Too bad. This game was looking really good but they just didn't do anything new with it.
Feb 2013
Post count:
@xxxAcesHighxxx | 12:22 - 18 September 2013
I'm with you on that one Sandman. The Infinity Blade universe could definitely have done with 'Dungeons' to freshen up the now semi-stale series.

Indeed, Infinity Blade Dungeons appeared to have all the hallmarks of a quality hack and slash, loot-centric ARPG - one that even had the potential to negate the unfortunate absence of Diablo III in handheld form.

*** Blizzard, if you're listening - Diablo III for Vita! ***
Aug 2012
Post count:
s4ndm4n87 | 11:28 - 18 September 2013
interesting. I'll skip this for now and wait for the inevitable price drop. I really wish they had finished infinity blade dungeons. that looked like it could have been interesting.
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