Pocket Gamer
Game review
Godfire: Rise of Prometheus
Not exactly spartan
by Harry Slater 19/6/2014
Product: Godfire: Rise of Prometheus
Developer: Vivid Games
Publisher: Vivid Games
Format: iPhone, iPad
Genre: Action
Players: 1
Version: Europe
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Godfire: Rise of Prometheus is a clumsy brute. It lacks the finesse of the finest hack 'n' slashers, relying instead on the weight of its blows to entice you in.

It works reasonably well. Dunderheaded star Prometheus isn't a balletic figure, but there's a gory thwack to each of his sword swings that makes you want to mash the on-screen buttons some more.

It's certainly not subtle, and there's a lack of freedom to experiment in the simple controls that means you're never really doing anything other than hammering out the same combos then dodging out of the way.

Bloated boss fights round off a package that's so desperate to be mentioned in the same breath as God of War that it never manages to say or do anything particularly new. ...
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A big silly blockbuster of a game that wants desperately to be on something other than a touchscreen device. Godfire: Rise of Prometheus has a meaty bounce to it, but its lack of subtlety will likely be too much for some to take
Audio/visual: 8
Gameplay: 6
Value: 7
Innovation: 5
Overall: 7
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