Pocket Gamer
Game review
Who ya gonna call? Not these guys
by Peter Willington 5/2/2013
Product: Ghostbusters
Developer: Beeline Interactive
Format: iPhone, iPad
Genre: Adventure, Film/ TV tie- in
Players: 1
Networking: wireless (network)
Version: Europe
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This is a freemium game review, in which we give our impressions immediately after booting a game up, again after three days, and finally after seven days. That's what the strange sub-headings are all about.

For a brief period when I was a youngster, during what I like to call my 'goth phase', I was fascinated by the possible existence of ghosts.

I bought the Book of Shadows by Gerald Gardner to explore Wicca, I spent hours on the net poring over reported ghost sightings - I even broke into the 200-year-old local church's crypt at midnight once.

I realised after one too many TV psychics was outed as a fraud that it was probably all utter poppycock. I ditched my long coat, threw away my crystals, and swore I'd never give the matter any serious thought again. ...
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Lacking much of the tone that made the movies great, Ghostbusters is about as fun as being forced to slowly trudge through slime, and being overcharged for the pleasure of doing so at a faster rate
Audio/visual: 4
Gameplay: 3
Value: 4
Innovation: 4
Overall: 4
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