Game Reviews

GemCraft

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GemCraft
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Many of England's old castles stand no more. This isn’t because some pesky invaders came across and dismantled them, but because they were slowly but surely taken apart by locals wanting to build homes.

Unlike real-life, in a traditional tower defence game the tower is the be-all and end-all of defence. They’re constructed and never touched except to be upgraded or completely destroyed - a formula that’s defined the genre for years now.

GemCraft takes a different perspective, letting you take towers apart to build better constructions elsewhere, and it benefits as a result.

Rebuild the defences

On its surface, GemCraft seem like just another traditional tower defence game. There are crudely drawn waves of monsters that walk in a pre-determined path towards a base, towers to pop down to kill said monsters, and a limited supply of cash (in this case, magic) to spend on upgrades.

But that’s where the parallels with other tower defence titles end. GemCraft brings a number of unique ideas table, the most striking being how towers are handled.

Rather than just pop them down and watch them shoot merrily away, you have to craft a coloured gem that sits at the tower's pinnacle. These gems affect both the type of tower (Normal, Splash Damage, Poison) as well as how powerful the towers’ blows are against each type of enemy.

Power up

There are also traps to consider, which perform only a small amount of damage relative to their free-standing brethren, but increase the chance of inflicting the various special attacks of the gem.

As with a more traditional tower defence game, these gems can be upgraded, with each new level costing significantly more than the last.

Combining two gems of the same level also acts as an upgrade. However, this costs you the ability to put one of the gems in another tower/trap once they’ve been combined. As a result, you're afforded more tactical choices when it comes to the longer game types like Survival mode.

Majesty

GemCraft isn’t the most visually pleasing of tower defence games out there, although it makes up for this with the wealth of tactics and content available.

Extra levels and game modes are wrapped up in a fully-featured levelling system that lets you expand out your abilities. This balanced meta-game adds an extra layer of depth to the formula, pulling you back for another game when you really need to stop and do something else - like get off at your bus stop.

Not everything GemCraft does is completely original or welcome, though. The old practice of suddenly boosting enemy toughness in the latter waves without warning is present, but the game's difficulty curve is fairer than the norm.

For a genre that is as resistant to major changes as the towers it focuses around, GemCraft is a refreshing change. The combination of tactical nous and role-playing, combined with a more welcoming difficulty and a lengthy campaign make GemCraft a fortification worth storming.

GemCraft

GemCraft is an unusual tower defence game with a wealth of content and some clever twists to the usual formula
Score
Will Wilson
Will Wilson
Will's obsession with gaming started off with sketching Laser Squad levels on pads of paper, but recently grew into violently shouting "Tango Down!" at random strangers on the street. He now directs that positive energy into his writing (due in no small part to a binding court order).