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iPhone  header logo

Galaxy on Fire 2

For: iPhone   Also on: Android, Mobile, iPad

Kindling for the flames of desire

Product: Galaxy on Fire 2 | Developer: Deep Silver Fishlabs | Publisher: Deep Silver Fishlabs | Format: iPhone | Genre: Shooter, Strategy | Players: 1 | Version: Europe | App version: 1.0.0
 
Galaxy on Fire 2 iPhone, thumbnail 1
In the cold dark space of intergalactic action games, Galaxy on Fire 2 is the North Star.

Shining brightest in a constellation populated by dim games like Warpgate, it offers a point of reference from which the genre can chart a course forward.

Its gameplay burns slow and steady relative to instantly gratifying quick-fire space shooters, though the economic wheeling and dealing that cools its action also provides enormous depth.

Plenty of minor criticisms can be heaped on it, but in the grand scheme of things Galaxy on Fire 2 is an adventure that goes beyond where any iPhone and iPod touch game has gone before.

In a Galaxy on Fire far, far away

A gripping story draws you in from the start. The saga of pilot Keith T. Maxwell is immediately engaging and grows more so as the story develops. Originality is part of the appeal, but the well-written scenarios and dialogue play a greater role in its success.

While the story is always moving forward, there are enough compelling side quests and optional activities to distract you. Within each planetary system is a space station complete with a space lounge where crazy cocktails and side quests are served.

At any time, you're welcome to pop down to the intergalactic pub and acquire optional objectives for extra cash.

Whether it's mining for exotic metals in an asteroid belt or seizing pirated goods using a tractor beam, these missions are entertaining and varied enough to keep you coming back.

These space lounges also enable you to buy black market goods that aren't available in official shops, or at least for less than you'd pay through proper channels. Playing a dynamic economy based on regional supply and demand offers a sophisticated means of making a buck.

Planetary pit stop

There are incentives for pursuing side quests and non-essential activities like mining and playing the market: cash rewards can be spent on outfitting your ships.

Galaxy on Fire 2
nails customisation, with dozens upon dozens of different weapons, parts, and even entire ships.

Reasonable pricing ensures that you can afford what you need in order to progress, but you never seem to have enough to buy that advanced shielding or big nuclear weapon you have your eye on. As a result, you're nudged into taking side quests in order to accumulate money for decking out your ride.

Not only does this customisation guarantee depth, but it prompts an investment into Galaxy on Fire 2 beyond the battlefield. Truth be told, combat is the weakest element in an otherwise outstanding game, making the quality storytelling, mission design, and customisation necessary counterweights.

Spacetime dis-continuum

The problem revolves around the inability to adjust velocity and execute evasive manoeuvres. An analogue stick in the lower-left corner moves your ship, while virtual buttons in the opposite corner fire primary and secondary weapons.

Additional buttons allow you adjust the camera freely and switch weapons (if you're piloting a ship with multiple weapon slots).

Not being able to adjust your ship's velocity is annoying and basic dogfighting techniques suffer as a result. You instinctively want to throttle back on your speed so as to quickly flip around when an enemy passes you, increasing velocity after a turn to close in on your enemy and take a shot - you can't do that here.

Another core manoeuvre, the evasive roll, is absent. At times it feels as though you're a sitting duck and there's nothing you can do to escape a torrent of enemy weapons fire but hope to shoot them down before they obliterate you. By not allowing variations in speed and simple evasive manoeuvres, combat feels rigid.

These niggles diminish the twinkle of a stellar game. That so many complaints lodged against the first game have been carefully addressed in the sequel deserves credit. Taken on its own, Galaxy on Fire 2 is an engrossing adventure with space for improvement.


 
Galaxy on Fire 2
Reviewer photo
Tracy Erickson | 27 October 2010
The stars are nearly aligned for Galaxy on Fire 2, a wonderfully varied, in-depth action-adventure game that could benefit from expanded combat controls
 
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Show: Latest | Oldest
Joined:
May 2011
Post count:
1
nonstickron | 17:44 - 6 May 2011
There are two types of maneuvering upgrades available. One gives you a temporary boost, the other makes it easier to turn. Both of these have many levels of upgrades. Its MEANT to be hard to turn and get a bead on someone. If it wasn't you wouldn't buy the upgrades. Try playing the game for more than 20 minutes.
Joined:
Nov 2010
Post count:
1
x-pir | 17:40 - 19 November 2010
Bought often games and now I wish to share with you to whom it is necessary swing (and the most famous game GOF2(for mobi, ipod....))
http://depositfiles.com/files/9aqdvhi1e
Anonymous | 18:36 - 28 October 2010
Gof 2 is really better than Warpgate, why?
1. In Gof 2 there is much more exciting fights than in Warpgate, because in Gof fighting is about your skill and in Warpgate its about your equipment.
2. In Gof 2 is a lot of types of goods you can trade with, in Warpgate are 3-5 types avalaible goods on every station. In Gof2 is about 10 goods on every station.
3. Graphics. Gof 2 has so amazing graphics, that you at some moments just forget about pirates and admire the FANTASTIC sun. Also you can fly around and under the station looking how is it built. In Warpgate is everything topdown.

Fishlabs - you are the best!
Anonymous | 18:00 - 27 October 2010
Brilliant game. The psp is dead
Joined:
Dec 2008
Post count:
1340
klouud | 14:23 - 27 October 2010
Whats better, Warp Gate or GOF1/2? I played the demo for Warp Gate and could not put it down!
Anonymous | 13:37 - 27 October 2010
you can buy boost and escape enemy fire.
 
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