• arrow
    LOG IN 
    • Log in using an option below.
         
      Forgot password?
      Login with Facebook
      Sign in with Twitter

  • REGISTER
ABOUT US
Shop Contact Us Submit Videos Who Are We? Hall Of Fame Advertising With PG Games Archive
BEST GAMES
Best games on iPhone Best games on iPad Best games on Apple Watch Best games on Android
FREE STUFF
Best free games on iPhone Best free games on iPad Best free games on Apple Watch Best free games on Android Competitions
GAME SALES
iPhone game sales iPad game sales Apple Watch game sales Android game sales
UPDATED GAMES
Latest iPhone game updates Latest iPad game updates Latest Apple Watch game updates Latest Android game updates
NEW RELEASES
New iPhone games New iPad games New Apple Watch games New Android games
MORE PG SITES
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects
MORE SM SITES
AppSpy 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
iPhone  header logo

 IPHONE PREVIEW

Framed 2 hands-on - Has Loveshack's story grown in the retelling?

Great escape?

Summary Preview Review Screens Videos Articles Tips  
Product: Framed 2 | Publisher: Loveshack Entertainment
For: iPhone
 
Framed 2 is the sequel to one of the most exciting, novel, and just plain brilliant mobile games of 2014.

It's coming to iOS later this week, so we thought now would be a good time to take a quick look at the latest pre-release build and see how it's shaping up.

Framing the story

The first Framed remains an experience quite unlike anything else we've played before or since. That fact, alongside the three year gap in between, ensures that Framed 2 avoids the usual case of sequel over-familiarity.

At heart, it's a very similar game though. As before, you're essentially rearranging the panels on a partially animated noir comic book to affect the outcome for a shady (in more ways than one) man-on-the run.



For example, our protagonist might be dragged down by a viscious dog in the process of running along an extended boardwalk. You might save his bacon by dropping the panel with a scalable fence in a little earlier.

Picture the scene

The interface is familiar, then, but Loveshack has refined the formula.

Framed 2's puzzles seem more varied and adventurous from the off, with numerous cases where you have to smartly reuse panels, or even rotate them to alter the hero's path.



One particularly satisfying puzzle during my time with the game required the intricate shuffling and reshuffling of several coloured doors, with the guard placement shifting subtly in between frames so as to suggest a path.

There are also sections that required you to use the drag and drop panel system to type in codes - hardly ground-breaking, but it serves to break up the action nicely.

Plot holes

Other than its more inventive puzzles, Framed 2's biggest improvement relates to a considerable leap in visual fidelity.

There's a much richer and more detailed world on display here than the simple block-colours of the original, with greater incidental detail such as beautifully rippling water.



Combined with the early introduction of a second character and the odd split perspective, it all feels like a more cinematic experience than the original.

It remains to be seen if Framed 2 can sustain its brilliance like the original managed, but early signs are positive. We'll be swapping around a few panels of time for a full review later in the week.
 

Reviewer photo
Jon Mundy 12 June 2017
Have your say! Related stories  
POPULAR STORIES
RECENT COMMENTS LATEST NEWS
LATEST VIDEOS
VIDEO REVIEWS
Running!