Game Reviews

Five Nights at Freddy's 3

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Five Nights at Freddy's 3

30 years have passed since the events of Five Nights at Freddy's and a lot has changed.

Freddy Fasbear's Pizza has closed and in its place is "Fazbear's Fright: The Horror Attraction", a business trying to deliver the authentic Fazbear's experience but as an amusement centre.

Where's bunny?

You're a new security guard who's tasked with monitoring the security camera feeds to locate the animatronic monster that's trying to sneak up and murder you.

There's only one of them this time around, a deadly plush bunny called Springtrap.

The whole cast from the previous games do make appearances as phantoms, though, and deliver the franchise's signature jump scares.

Before, you could turn on lights to reveal hidden animatronics, or lock the doors to the security room to keep them out.

Here, you can shut off ventilation shafts to prevent them from getting the jump on you, or play audio of a little girl in the room you’re currently monitoring.

If you do this in the room adjacent to the animatronic, it'll chase the sound, and that's your primary method of keeping it away from you.

Every action can lead to a vital systems failure that forces you to reboot, losing precious seconds and sight of the animatronic in the process.

That's a problem, because it's difficult enough to locate your foe thanks to the camera feeds being almost completely covered by the map - a near game-breaking design flaw.

Frustratingly scary

And therein lies the problem with Five Nights at Freddy’s 3 - half the time you're battling with obscure mechanics and the other, a flawed design decision.

As a result, it's more of a frustrating experience than a fun or engaging one.

And that's a shame because it contains atmosphere, intrigue, and scares in abundance for those patient enough to stick with it.

Five Nights at Freddy's 3

Atmospheric, scary, but ultimately too obscure and frustrating, Five Nights at Freddy’s 3 is for the die-hards only
Score
Chris James
Chris James
A footy game fanatic and experienced editor of numerous computing and game titles, lively Chris is up for anything - including running Steel Media! (Madman!)